5b1f1d19c1
--HG-- rename : core/CGameConfigs.cpp => core/GameConfigs.cpp extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40598
384 lines
7.9 KiB
C++
384 lines
7.9 KiB
C++
/**
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "TextParsers.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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CGameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_mod[255];
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#define PSTATE_NONE 0
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#define PSTATE_GAMES 1
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#define PSTATE_GAMEDEFS 2
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#define PSTATE_GAMEDEFS_OFFSETS 3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
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#define PSTATE_GAMEDEFS_KEYS 5
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME "windows"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME "linux"
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#endif
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CGameConfig::CGameConfig(const char *file)
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{
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m_pFile = sm_strdup(file);
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m_pOffsets = sm_trie_create();
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m_pProps = sm_trie_create();
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m_pKeys = sm_trie_create();
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m_pStrings = new BaseStringTable(512);
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}
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CGameConfig::~CGameConfig()
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{
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sm_trie_destroy(m_pOffsets);
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sm_trie_destroy(m_pProps);
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sm_trie_destroy(m_pKeys);
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delete [] m_pFile;
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delete m_pStrings;
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}
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SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
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{
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if (m_IgnoreLevel)
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{
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m_IgnoreLevel++;
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return SMCParse_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_NONE:
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{
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if (strcmp(name, "Games") == 0)
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{
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m_ParseState = PSTATE_GAMES;
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} else {
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMES:
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{
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if ((strcmp(name, "*") == 0)
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|| (strcmp(name, g_mod) == 0))
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{
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m_ParseState = PSTATE_GAMEDEFS;
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strncopy(m_mod, name, sizeof(m_mod));
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} else {
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMEDEFS:
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{
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if (strcmp(name, "Offsets") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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} else if (strcmp(name, "Keys") == 0) {
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m_ParseState = PSTATE_GAMEDEFS_KEYS;
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} else {
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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m_prop[0] = '\0';
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m_class[0] = '\0';
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strncopy(m_offset, name, sizeof(m_offset));
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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break;
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}
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/* No sub-sections allowed:
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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case PSTATE_GAMEDEFS_KEYS:
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*/
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default:
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{
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/* If we don't know what we got, start ignoring */
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m_IgnoreLevel++;
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break;
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}
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}
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return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
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{
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if (m_IgnoreLevel)
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{
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return SMCParse_Continue;
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}
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if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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{
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if (strcmp(key, "class") == 0)
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{
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strncopy(m_class, value, sizeof(m_class));
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} else if (strcmp(key, "prop") == 0) {
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strncopy(m_prop, value, sizeof(m_prop));
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} else if (strcmp(key, PLATFORM_NAME) == 0) {
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int val = atoi(value);
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sm_trie_insert(m_pOffsets, m_offset, (void *)val);
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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int id = m_pStrings->AddString(value);
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sm_trie_insert(m_pKeys, key, (void *)id);
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}
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return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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{
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if (m_IgnoreLevel)
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{
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m_IgnoreLevel--;
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return SMCParse_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_GAMES:
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{
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m_ParseState = PSTATE_NONE;
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break;
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}
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case PSTATE_GAMEDEFS:
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{
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m_ParseState = PSTATE_GAMES;
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break;
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}
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case PSTATE_GAMEDEFS_KEYS:
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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{
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/* Parse the offset... */
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if (m_class[0] != '\0'
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&& m_prop[0] != '\0')
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{
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SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
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if (pProp)
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{
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int val = pProp->GetOffset();
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sm_trie_insert(m_pOffsets, m_offset, (void *)val);
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sm_trie_insert(m_pProps, m_offset, pProp);
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} else {
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/* Check if it's a non-default game and no offsets exist */
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if ((strcmp(m_mod, "*") != 0)
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&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
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{
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g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
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m_class,
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m_prop,
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m_pFile,
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m_mod);
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}
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}
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}
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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break;
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}
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}
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return SMCParse_Continue;
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}
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bool CGameConfig::Reparse(char *error, size_t maxlength)
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{
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SMCParseError err;
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char path[PLATFORM_MAX_PATH];
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g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
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/* Initialize parse states */
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m_IgnoreLevel = 0;
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m_ParseState = PSTATE_NONE;
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/* Reset cached data */
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m_pStrings->Reset();
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sm_trie_clear(m_pOffsets);
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sm_trie_clear(m_pProps);
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sm_trie_clear(m_pKeys);
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if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
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!= SMCParse_Okay)
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{
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if (error && (err != SMCParse_Custom))
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{
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const char *str = g_TextParser.GetSMCErrorString(err);
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snprintf(error, maxlength, "%s", str);
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}
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return false;
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}
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return true;
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}
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bool CGameConfig::GetOffset(const char *key, int *value)
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{
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void *obj;
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if (!sm_trie_retrieve(m_pOffsets, key, &obj))
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{
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return false;
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}
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*value = (int)obj;
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return true;
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}
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const char *CGameConfig::GetKeyValue(const char *key)
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{
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void *obj;
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if (!sm_trie_retrieve(m_pKeys, key, &obj))
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{
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return NULL;
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}
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return m_pStrings->GetString((int)obj);
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}
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SendProp *CGameConfig::GetSendProp(const char *key)
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{
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SendProp *pProp;
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if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
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{
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return NULL;
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}
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return pProp;
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}
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void CGameConfig::IncRefCount()
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{
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m_RefCount++;
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}
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unsigned int CGameConfig::DecRefCount()
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{
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m_RefCount--;
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return m_RefCount;
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}
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CGameConfigManager::CGameConfigManager()
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{
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m_pLookup = sm_trie_create();
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}
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CGameConfigManager::~CGameConfigManager()
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{
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sm_trie_destroy(m_pLookup);
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}
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void CGameConfigManager::OnSourceModStartup(bool late)
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{
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LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
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char mod[255];
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engine->GetGameDir(mod, sizeof(mod));
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g_mod[0] = '\0';
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size_t len = strlen(mod);
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for (size_t i=len-1; i>=0 && i<len; i++)
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{
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if (mod[i] == '/')
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{
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if (i == len-1)
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{
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mod[i] = '\0';
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continue;
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}
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strcpy(g_mod, &mod[i]);
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break;
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}
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}
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if (g_mod[0] != '\0')
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{
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strcpy(g_mod, mod);
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}
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}
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void CGameConfigManager::OnSourceModAllInitialized()
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{
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/* NOW initialize the game file */
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CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
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char error[255];
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if (!pGameConf->Reparse(error, sizeof(error)))
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{
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/* :TODO: log */
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}
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g_ShareSys.AddInterface(NULL, this);
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}
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void CGameConfigManager::OnSourceModAllShutdown()
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{
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CloseGameConfigFile(g_pGameConf);
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}
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bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
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{
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CGameConfig *pConfig;
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if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
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{
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pConfig->IncRefCount();
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*_pConfig = pConfig;
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return true;
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}
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pConfig = new CGameConfig(file);
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/* :HACKHACK: Don't parse the main config file */
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bool retval = true;
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if (_pConfig != &g_pGameConf)
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{
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retval = pConfig->Reparse(error, maxlength);
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}
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m_cfgs.push_back(pConfig);
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sm_trie_insert(m_pLookup, file, pConfig);
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pConfig->IncRefCount();
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*_pConfig = pConfig;
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return retval;
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}
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void CGameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
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{
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CGameConfig *pConfig = (CGameConfig *)cfg;
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if (pConfig->DecRefCount() == 0)
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{
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delete pConfig;
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}
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}
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