198 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod Team Fortress 2 Extension
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|  * Copyright (C) 2004-2015 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include "extension.h"
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| #include "conditions.h"
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| 
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| IForward *g_addCondForward = NULL;
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| IForward *g_removeCondForward = NULL;
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| 
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| struct CondChangeData_t
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| {
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| 	CBaseHandle hPlayer;
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| 	PlayerConditionsMgr::CondVar var;
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| 	int newConds;
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| };
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| 
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| static void HandleCondChange(void *pData)
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| {
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| 	auto *pCondData = reinterpret_cast<CondChangeData_t *>(pData);
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| 	g_CondMgr.ProcessCondChange(pCondData);
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| 	delete pCondData;
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| }
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| 
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| void PlayerConditionsMgr::ProcessCondChange(CondChangeData_t *pCondData)
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| {
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| 	auto *pEdict = gamehelpers->GetHandleEntity(pCondData->hPlayer);
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| 	auto *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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| 	if (!pPlayer || !pPlayer->IsInGame())
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| 		return;
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| 
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| 	int client = pCondData->hPlayer.GetEntryIndex();
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| 	int newConds = 0;
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| 	int prevConds = 0;
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| 	CondVar var = pCondData->var;
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| 
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| 	if (var == m_nPlayerCond)
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| 	{
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| 		prevConds = m_OldConds[client][_condition_bits] | m_OldConds[client][var];
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| 		newConds = m_OldConds[client][_condition_bits] | pCondData->newConds;
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| 	}
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| 	else if (var == _condition_bits)
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| 	{
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| 		prevConds = m_OldConds[client][m_nPlayerCond] | m_OldConds[client][var];
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| 		newConds = m_OldConds[client][m_nPlayerCond] | pCondData->newConds;
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| 	}
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| 	else
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| 	{
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| 		prevConds = m_OldConds[client][var];
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| 		newConds = pCondData->newConds;
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| 	}
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| 
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| 	if (prevConds != newConds)
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| 	{
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| 		int changedConds = newConds ^ prevConds;
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| 		int addedConds = changedConds & newConds;
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| 		int removedConds = changedConds & prevConds;
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| 		m_OldConds[client][var] = newConds;
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| 
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| 		for (int i = 0; i < 32; i++)
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| 		{
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| 			if (addedConds & (1 << i))
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| 			{
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| 				g_addCondForward->PushCell(client);
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| 				g_addCondForward->PushCell(i + m_CondOffset[var]);
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| 				g_addCondForward->Execute(NULL);
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| 			}
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| 			else if (removedConds & (1 << i))
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| 			{
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| 				g_removeCondForward->PushCell(client);
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| 				g_removeCondForward->PushCell(i + m_CondOffset[var]);
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| 				g_removeCondForward->Execute(NULL);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| template<PlayerConditionsMgr::CondVar CondVar>
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| static void OnPlayerCondChange(const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
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| {
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| 	g_CondMgr.OnConVarChange(CondVar, pProp, pStructBase, pData, pOut, iElement, objectID);
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| }
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| 
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| void PlayerConditionsMgr::OnConVarChange(CondVar var, const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
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| {
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| 	auto pCondData = new CondChangeData_t;
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| 	pCondData->hPlayer = ((IHandleEntity *)((intp)pData - GetPropOffs(var)))->GetRefEHandle();
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| 	pCondData->var = var;
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| 	pCondData->newConds = *(int *)pData;
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| 
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| 	g_pSM->AddFrameAction(&HandleCondChange, pCondData);
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| 
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| 	if (m_BackupProxyFns[var] != nullptr)
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| 		m_BackupProxyFns[var](pProp, pStructBase, pData, pOut, iElement, objectID);
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| }
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| 
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| template <PlayerConditionsMgr::CondVar var>
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| bool PlayerConditionsMgr::SetupProp(const char *varname)
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| {
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| 	if (!gamehelpers->FindSendPropInfo("CTFPlayer", varname, &m_CondVarProps[var]))
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| 	{
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| 		g_pSM->LogError(myself, "Failed to find %s prop offset", varname);
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| 		return false;
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| 	}
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| 
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| 	m_BackupProxyFns[var] = GetProp(var)->GetProxyFn();
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| 	GetProp(var)->SetProxyFn(OnPlayerCondChange<var>);
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| 
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| 	return true;
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| }
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| 
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| PlayerConditionsMgr::PlayerConditionsMgr()
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| {
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| 	m_CondOffset[m_nPlayerCond] = 0;
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| 	m_CondOffset[_condition_bits] = 0;
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| 	m_CondOffset[m_nPlayerCondEx] = 32;
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| 	m_CondOffset[m_nPlayerCondEx2] = 64;
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| 	m_CondOffset[m_nPlayerCondEx3] = 96;
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| 	m_CondOffset[m_nPlayerCondEx4] = 128;
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| }
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| 
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| bool PlayerConditionsMgr::Init()
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| {
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| 	memset(m_BackupProxyFns, 0, sizeof(m_BackupProxyFns));
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| 
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| 	bool bFoundProps = SetupProp<m_nPlayerCond>("m_nPlayerCond")
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| 		&& SetupProp<_condition_bits>("_condition_bits")
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| 		&& SetupProp<m_nPlayerCondEx>("m_nPlayerCondEx")
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| 		&& SetupProp<m_nPlayerCondEx2>("m_nPlayerCondEx2")
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| 		&& SetupProp<m_nPlayerCondEx3>("m_nPlayerCondEx3")
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| 		&& SetupProp<m_nPlayerCondEx4>("m_nPlayerCondEx4");
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| 
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| 	if (!bFoundProps)
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| 		return false;
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| 
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| 	playerhelpers->AddClientListener(this);
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| 
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| 	int maxClients = gpGlobals->maxClients;
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| 	for (int i = 1; i <= maxClients; i++)
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| 	{
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| 		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
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| 		if (!pPlayer || !pPlayer->IsInGame())
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| 			continue;
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| 
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| 		CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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| 		for (size_t j = 0; j < CondVar_Count; ++j)
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| 		{
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| 			m_OldConds[i][j] = *(int *)((intp) pEntity + GetPropOffs((CondVar)j));
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| 		}
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| 	}
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| 
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| 	return true;
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| }
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| 
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| void PlayerConditionsMgr::Shutdown()
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| {
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| 	for (size_t i = 0; i < CondVar_Count; ++i)
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| 	{
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| 		GetProp((CondVar)i)->SetProxyFn(m_BackupProxyFns[i]);
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| 	}
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| 
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| 	playerhelpers->RemoveClientListener(this);
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| }
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| 
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| void PlayerConditionsMgr::OnClientPutInServer(int client)
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| {
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| 	memset(&m_OldConds[client], 0, sizeof(m_OldConds[0]));
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| }
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| 
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| PlayerConditionsMgr g_CondMgr;
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