251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_MENUVOTING_H_
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#define _INCLUDE_SOURCEMOD_MENUVOTING_H_
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#include <IMenuManager.h>
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#include <IPlayerHelpers.h>
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#include <sh_vector.h>
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#include "sm_globals.h"
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using namespace SourceHook;
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using namespace SourceMod;
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class VoteMenuHandler :
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public IMenuHandler,
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public SMGlobalClass,
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public IClientListener
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{
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public: //SMGlobalClass
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void OnSourceModAllInitialized();
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void OnSourceModShutdown();
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void OnSourceModLevelChange(const char *mapName);
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public: //IClientListener
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void OnClientDisconnected(int client);
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public: //IMenuHandler
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unsigned int GetMenuAPIVersion2();
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void OnMenuStart(IBaseMenu *menu);
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void OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display);
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void OnMenuSelect(IBaseMenu *menu, int client, unsigned int item);
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void OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page);
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void OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason);
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void OnMenuEnd(IBaseMenu *menu, MenuEndReason reason);
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void OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style);
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unsigned int OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr);
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public:
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bool StartVote(IBaseMenu *menu,
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unsigned int num_clients,
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int clients[],
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unsigned int max_time,
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unsigned int flags=0);
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bool IsVoteInProgress();
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void CancelVoting();
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IBaseMenu *GetCurrentMenu();
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bool IsCancelling();
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unsigned int GetRemainingVoteDelay();
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private:
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void Reset(IMenuHandler *mh);
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void DecrementPlayerCount();
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void EndVoting();
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void InternalReset();
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bool InitializeVoting(IBaseMenu *menu,
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IMenuHandler *handler,
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unsigned int time,
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unsigned int flags);
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void StartVoting();
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private:
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IMenuHandler *m_pHandler;
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unsigned int m_Clients;
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unsigned int m_Items;
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CVector<unsigned int> m_Votes;
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IBaseMenu *m_pCurMenu;
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bool m_bStarted;
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bool m_bCancelled;
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unsigned int m_NumVotes;
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unsigned int m_VoteTime;
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unsigned int m_VoteFlags;
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int m_ClientVotes[256+1];
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};
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#endif //_INCLUDE_SOURCEMOD_MENUVOTING_H_
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