sourcemod/core/HalfLife2.h
Phong Dang 2acb412f61 Fixed spelling typo for HintTextMsg.
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401270
2007-08-06 00:22:38 +00:00

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C++

/**
* vim: set ts=4 :
* ================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* ================================================================
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License,
* version 3.0, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to
* link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
* Game MODs that run on software by the Valve Corporation. You must
* obey the GNU General Public License in all respects for all other
* code used. Additionally, AlliedModders LLC grants this exception
* to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version
* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CHALFLIFE2_H_
#define _INCLUDE_SOURCEMOD_CHALFLIFE2_H_
#include <sh_list.h>
#include <sh_tinyhash.h>
#include "sm_trie.h"
#include "sm_globals.h"
#include <IGameHelpers.h>
#include <KeyValues.h>
using namespace SourceHook;
using namespace SourceMod;
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
struct DataTableInfo
{
ServerClass *sc;
Trie *lookup;
};
struct DataMapTrie
{
DataMapTrie() : trie(NULL) {}
Trie *trie;
};
class CHalfLife2 :
public SMGlobalClass,
public IGameHelpers
{
public:
CHalfLife2();
~CHalfLife2();
public:
void OnSourceModStartup(bool late);
void OnSourceModAllInitialized();
/*void OnSourceModAllShutdown();*/
public: //IGameHelpers
SendProp *FindInSendTable(const char *classname, const char *offset);
datamap_t *GetDataMap(CBaseEntity *pEntity);
ServerClass *FindServerClass(const char *classname);
typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset);
void SetEdictStateChanged(edict_t *pEdict, unsigned short offset);
bool TextMsg(int client, int dest, const char *msg);
bool HintTextMsg(int client, const char *msg);
bool ShowVGUIMenu(int client, const char *name, KeyValues *data, bool show);
private:
DataTableInfo *_FindServerClass(const char *classname);
private:
Trie *m_pClasses;
List<DataTableInfo *> m_Tables;
THash<datamap_t *, DataMapTrie> m_Maps;
int m_MsgTextMsg;
int m_HinTextMsg;
int m_VGUIMenu;
};
extern CHalfLife2 g_HL2;
extern bool g_IsOriginalEngine;
#endif //_INCLUDE_SOURCEMOD_CHALFLIFE2_H_