sourcemod/extensions/sdktools/extension.h

127 lines
4.8 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
/**
* @file extension.h
* @brief SDK Tools extension code header.
*/
#include "smsdk_ext.h"
#include <IBinTools.h>
#include <IPlayerHelpers.h>
#include <IGameHelpers.h>
#include <IEngineTrace.h>
#include <IEngineSound.h>
#include <ivoiceserver.h>
#include <iplayerinfo.h>
#include <server_class.h>
#include <datamap.h>
#include <convar.h>
#include <iserver.h>
#include <cdll_int.h>
/**
* @brief Implementation of the SDK Tools extension.
* Note: Uncomment one of the pre-defined virtual functions in order to use it.
*/
class SDKTools :
public SDKExtension,
public IHandleTypeDispatch,
public IConCommandBaseAccessor,
public IClientListener,
public ICommandTargetProcessor
{
public: //public IHandleTypeDispatch
void OnHandleDestroy(HandleType_t type, void *object);
public: //public SDKExtension
virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
virtual void SDK_OnUnload();
virtual void SDK_OnAllLoaded();
//virtual void SDK_OnPauseChange(bool paused);
virtual bool QueryRunning(char *error, size_t maxlength);
virtual bool QueryInterfaceDrop(SMInterface *pInterface);
virtual void NotifyInterfaceDrop(SMInterface *pInterface);
virtual void OnCoreMapStart(edict_t *pEdictList, int edictCount, int clientMax);
public:
#if defined SMEXT_CONF_METAMOD
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late);
//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlen);
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlen);
#endif
public: //IConCommandBaseAccessor
bool RegisterConCommandBase(ConCommandBase *pVar);
public: //IClientListner
void OnClientDisconnecting(int client);
public: // IVoiceServer
bool OnSetClientListening(int iReceiver, int iSender, bool bListen);
void VoiceInit();
public: //ICommandTargetProcessor
bool ProcessCommandTarget(cmd_target_info_t *info);
public:
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
};
extern SDKTools g_SdkTools;
/* Interfaces from engine or gamedll */
extern IServerGameEnts *gameents;
extern IEngineTrace *enginetrace;
extern IEngineSound *engsound;
extern INetworkStringTableContainer *netstringtables;
extern IServerPluginHelpers *pluginhelpers;
extern IServerGameClients *serverClients;
extern IVoiceServer *voiceserver;
extern IPlayerInfoManager *playerinfomngr;
extern ICvar *icvar;
extern IServer *iserver;
extern CGlobalVars *gpGlobals;
/* Interfaces from SourceMod */
extern IBinTools *g_pBinTools;
extern IGameConfig *g_pGameConf;
extern IGameHelpers *g_pGameHelpers;
/* Handle types */
extern HandleType_t g_CallHandle;
extern HandleType_t g_TraceHandle;
/* Call Wrappers */
extern ICallWrapper *g_pAcceptInput;
/* Call classes */
extern SourceHook::CallClass<IVEngineServer> *enginePatch;
extern SourceHook::CallClass<IEngineSound> *enginesoundPatch;
#include <compat_wrappers.h>
#define ENGINE_CALL(func) SH_CALL(enginePatch, &IVEngineServer::func)
#endif //_INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_