221 lines
4.0 KiB
Plaintext
221 lines
4.0 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* General Temp Entities */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "17"
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}
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"GetTEName"
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{
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"windows" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "6"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57"
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}
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}
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"Offsets"
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{
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"FireOutputBackup"
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{
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"windows" "6"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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"windows" "17"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+98h], 0
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* Win: mov byte ptr [esi+0A4h], 0
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*/
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"InfoChanged"
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{
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"windows" "140"
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}
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}
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}
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/* Bloody Good Time */
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"#default"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "359"
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}
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"RemovePlayerItem"
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{
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"windows" "247"
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}
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"Weapon_GetSlot"
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{
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"windows" "245"
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}
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"Ignite"
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{
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"windows" "202"
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}
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"Extinguish"
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{
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"windows" "206"
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}
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"Teleport"
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{
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"windows" "107"
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}
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"CommitSuicide"
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{
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"windows" "397"
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}
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"GetVelocity"
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{
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"windows" "136"
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}
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"EyeAngles"
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{
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"windows" "128"
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}
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"AcceptInput"
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{
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"windows" "42"
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}
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"SetEntityModel"
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{
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"windows" "31"
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}
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"WeaponEquip"
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{
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"windows" "238"
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}
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"Activate"
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{
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"windows" "39"
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}
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"PlayerRunCmd"
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{
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"windows" "377"
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}
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}
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}
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}
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