--HG-- rename : core/Profiler.cpp => core/logic/Profiler.cpp rename : core/Profiler.h => core/logic/Profiler.h rename : core/smn_adt_trie.cpp => core/logic/smn_adt_trie.cpp
		
			
				
	
	
		
			741 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			741 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 sw=4 :
 | |
|  * =============================================================================
 | |
|  * SourceMod
 | |
|  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
 | |
|  * Free Software Foundation.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
 | |
|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | |
|  * this exception to all derivative works.  AlliedModders LLC defines further
 | |
|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | |
|  * or <http://www.sourcemod.net/license.php>.
 | |
|  *
 | |
|  * Version: $Id$
 | |
|  */
 | |
| 
 | |
| #include <stdio.h>
 | |
| #include "sourcemod.h"
 | |
| #include "sourcemm_api.h"
 | |
| #include "LibrarySys.h"
 | |
| #include <sh_string.h>
 | |
| #include "PluginSys.h"
 | |
| #include "ShareSys.h"
 | |
| #include "CoreConfig.h"
 | |
| #include "Logger.h"
 | |
| #include "ExtensionSys.h"
 | |
| #include "AdminCache.h"
 | |
| #include "sm_stringutil.h"
 | |
| #include "PlayerManager.h"
 | |
| #include "Translator.h"
 | |
| #include "ForwardSys.h"
 | |
| #include "TimerSys.h"
 | |
| #include "GameConfigs.h"
 | |
| #include "DebugReporter.h"
 | |
| #include "frame_hooks.h"
 | |
| #include "logic_bridge.h"
 | |
| 
 | |
| SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
 | |
| SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
 | |
| SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
 | |
| SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
 | |
| 
 | |
| SourceModBase g_SourceMod;
 | |
| 
 | |
| ILibrary *g_pJIT = NULL;
 | |
| SourceHook::String g_BaseDir;
 | |
| ISourcePawnEngine *g_pSourcePawn = NULL;
 | |
| ISourcePawnEngine2 *g_pSourcePawn2 = NULL;
 | |
| IdentityToken_t *g_pCoreIdent = NULL;
 | |
| IForward *g_pOnMapEnd = NULL;
 | |
| bool g_Loaded = false;
 | |
| bool sm_show_debug_spew = false;
 | |
| 
 | |
| typedef ISourcePawnEngine *(*GET_SP_V1)();
 | |
| typedef ISourcePawnEngine2 *(*GET_SP_V2)();
 | |
| typedef void (*NOTIFYSHUTDOWN)();
 | |
| 
 | |
| #ifdef PLATFORM_WINDOWS
 | |
| ConVar sm_basepath("sm_basepath", "addons\\sourcemod", 0, "SourceMod base path (set via command line)");
 | |
| #elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
 | |
| ConVar sm_basepath("sm_basepath", "addons/sourcemod", 0, "SourceMod base path (set via command line)");
 | |
| #endif
 | |
| 
 | |
| void ShutdownJIT()
 | |
| {
 | |
| 	NOTIFYSHUTDOWN notify = (NOTIFYSHUTDOWN)g_pJIT->GetSymbolAddress("NotifyShutdown");
 | |
| 	if (notify)
 | |
| 	{
 | |
| 		notify();
 | |
| 	}
 | |
| 
 | |
| 	if (g_pSourcePawn2 != NULL)
 | |
| 	{
 | |
| 		g_pSourcePawn2->Shutdown();
 | |
| 	}
 | |
| 
 | |
| 	g_pJIT->CloseLibrary();
 | |
| }
 | |
| 
 | |
| SourceModBase::SourceModBase()
 | |
| {
 | |
| 	m_IsMapLoading = false;
 | |
| 	m_ExecPluginReload = false;
 | |
| 	m_GotBasePath = false;
 | |
| }
 | |
| 
 | |
| ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key, 
 | |
| 									  const char *value, 
 | |
| 									  ConfigSource source, 
 | |
| 									  char *error, 
 | |
| 									  size_t maxlength)
 | |
| {
 | |
| 	if (strcasecmp(key, "BasePath") == 0)
 | |
| 	{
 | |
| 		if (source == ConfigSource_Console)
 | |
| 		{
 | |
| 			UTIL_Format(error, maxlength, "Cannot be set at runtime");
 | |
| 			return ConfigResult_Reject;
 | |
| 		}
 | |
| 
 | |
| 		if (!m_GotBasePath)
 | |
| 		{
 | |
| 			g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
 | |
| 			g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), value);
 | |
| 
 | |
| 			m_GotBasePath = true;
 | |
| 		}
 | |
| 
 | |
| 		return ConfigResult_Accept;
 | |
| 	}
 | |
| 	else if (strcasecmp(key, "DebugSpew") == 0)
 | |
| 	{
 | |
| 		sm_show_debug_spew = (strcasecmp(value, "yes") == 0) ? true : false;
 | |
| 
 | |
| 		return ConfigResult_Accept;
 | |
| 	}
 | |
| 
 | |
| 	return ConfigResult_Ignore;
 | |
| }
 | |
| 
 | |
| bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
 | |
| {
 | |
| 	const char *gamepath = g_SMAPI->GetBaseDir();
 | |
| 
 | |
| 	/* Store full path to game */
 | |
| 	g_BaseDir.assign(gamepath);
 | |
| 
 | |
| 	/* Store name of game directory by itself */
 | |
| 	size_t len = strlen(gamepath);
 | |
| 	for (size_t i = len - 1; i >= 0; i--)
 | |
| 	{
 | |
| 		if (gamepath[i] == PLATFORM_SEP_CHAR)
 | |
| 		{
 | |
| 			strncopy(m_ModDir, &gamepath[++i], sizeof(m_ModDir));
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	const char *basepath = icvar->GetCommandLineValue("sm_basepath");
 | |
| 	/* Set a custom base path if there is one. */
 | |
| 	if (basepath != NULL && basepath[0] != '\0')
 | |
| 	{
 | |
| 		m_GotBasePath = true;
 | |
| 	}
 | |
| 	/* Otherwise, use a default and keep the m_GotBasePath unlocked. */
 | |
| 	else
 | |
| 	{
 | |
| 		basepath = sm_basepath.GetDefault();
 | |
| 	}
 | |
| 
 | |
| 	g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), basepath);
 | |
| 	g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), "%s", basepath);
 | |
| 
 | |
| 	if (!StartLogicBridge(error, maxlength))
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* Initialize CoreConfig to get the SourceMod base path properly - this parses core.cfg */
 | |
| 	g_CoreConfig.Initialize();
 | |
| 
 | |
| 	/* There will always be a path by this point, since it was force-set above. */
 | |
| 	m_GotBasePath = true;
 | |
| 
 | |
| 	/* Attempt to load the JIT! */
 | |
| 	char file[PLATFORM_MAX_PATH];
 | |
| 	char myerror[255];
 | |
| 	g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/sourcepawn.jit.x86.%s",
 | |
| 		GetSourceModPath(),
 | |
| 		PLATFORM_LIB_EXT
 | |
| 		);
 | |
| 
 | |
| 	g_pJIT = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
 | |
| 	if (!g_pJIT)
 | |
| 	{
 | |
| 		if (error && maxlength)
 | |
| 		{
 | |
| 			UTIL_Format(error, maxlength, "%s (failed to load bin/sourcepawn.jit.x86.%s)", 
 | |
| 				myerror,
 | |
| 				PLATFORM_LIB_EXT);
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	GET_SP_V1 getv1 = (GET_SP_V1)g_pJIT->GetSymbolAddress("GetSourcePawnEngine1");
 | |
| 	GET_SP_V2 getv2 = (GET_SP_V2)g_pJIT->GetSymbolAddress("GetSourcePawnEngine2");
 | |
| 
 | |
| 	if (getv1 == NULL)
 | |
| 	{
 | |
| 		if (error && maxlength)
 | |
| 		{
 | |
| 			snprintf(error, maxlength, "JIT is too old; upgrade SourceMod");
 | |
| 		}
 | |
| 		ShutdownJIT();
 | |
| 		return false;
 | |
| 	}
 | |
| 	else if (getv2 == NULL)
 | |
| 	{
 | |
| 		if (error && maxlength)
 | |
| 		{
 | |
| 			snprintf(error, maxlength, "JIT is too old; upgrade SourceMod");
 | |
| 		}
 | |
| 		ShutdownJIT();
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	g_pSourcePawn = getv1();
 | |
| 	g_pSourcePawn2 = getv2();
 | |
| 
 | |
| 	if (g_pSourcePawn2->GetAPIVersion() < 3)
 | |
| 	{
 | |
| 		g_pSourcePawn2 = NULL;
 | |
| 		if (error && maxlength)
 | |
| 		{
 | |
| 			snprintf(error, maxlength, "JIT version is out of date");
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (!g_pSourcePawn2->Initialize())
 | |
| 	{
 | |
| 		g_pSourcePawn2 = NULL;
 | |
| 		if (error && maxlength)
 | |
| 		{
 | |
| 			snprintf(error, maxlength, "JIT could not be initialized");
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	g_pSourcePawn2->SetDebugListener(&g_DbgReporter);
 | |
| 
 | |
| 	/* Hook this now so we can detect startup without calling StartSourceMod() */
 | |
| 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
 | |
| 
 | |
| 	/* Only load if we're not late */
 | |
| 	if (!late)
 | |
| 	{
 | |
| 		StartSourceMod(false);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void SourceModBase::StartSourceMod(bool late)
 | |
| {
 | |
| 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
 | |
| 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
 | |
| 
 | |
| 	enginePatch = SH_GET_CALLCLASS(engine);
 | |
| 	gamedllPatch = SH_GET_CALLCLASS(gamedll);
 | |
| 
 | |
| 	g_ShareSys.Initialize();
 | |
| 
 | |
| 	/* Make the global core identity */
 | |
| 	g_pCoreIdent = g_ShareSys.CreateCoreIdentity();
 | |
| 
 | |
| 	InitLogicBridge();
 | |
| 
 | |
| 	/* Notify! */
 | |
| 	SMGlobalClass *pBase = SMGlobalClass::head;
 | |
| 	while (pBase)
 | |
| 	{
 | |
| 		pBase->OnSourceModStartup(false);
 | |
| 		pBase = pBase->m_pGlobalClassNext;
 | |
| 	}
 | |
| 
 | |
| 	/* Notify! */
 | |
| 	pBase = SMGlobalClass::head;
 | |
| 	while (pBase)
 | |
| 	{
 | |
| 		pBase->OnSourceModAllInitialized();
 | |
| 		pBase = pBase->m_pGlobalClassNext;
 | |
| 	}
 | |
| 
 | |
| 	/* Notify! */
 | |
| 	pBase = SMGlobalClass::head;
 | |
| 	while (pBase)
 | |
| 	{
 | |
| 		pBase->OnSourceModAllInitialized_Post();
 | |
| 		pBase = pBase->m_pGlobalClassNext;
 | |
| 	}
 | |
| 
 | |
| 	/* Add us now... */
 | |
| 	g_ShareSys.AddInterface(NULL, this);
 | |
| 
 | |
| 	/* We're loaded! */
 | |
| 	g_Loaded = true;
 | |
| 
 | |
| 	/* Initialize VSP stuff */
 | |
| 	if (vsp_interface != NULL)
 | |
| 	{
 | |
| 		g_SourceMod_Core.OnVSPListening(vsp_interface);
 | |
| 	}
 | |
| 
 | |
| 	/* If we want to autoload, do that now */
 | |
| 	const char *disabled = GetCoreConfigValue("DisableAutoUpdate");
 | |
| 	if (disabled == NULL || strcasecmp(disabled, "yes") != 0)
 | |
| 	{
 | |
| 		g_Extensions.LoadAutoExtension("updater.ext." PLATFORM_LIB_EXT);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool g_LevelEndBarrier = false;
 | |
| bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
 | |
| {
 | |
| 	/* If we're not loaded... */
 | |
| 	if (!g_Loaded)
 | |
| 	{
 | |
| 		/* Do all global initialization now */
 | |
| 		StartSourceMod(true);
 | |
| 	}
 | |
| 
 | |
| 	m_IsMapLoading = true;
 | |
| 	m_ExecPluginReload = true;
 | |
| 
 | |
| 	/* Notify! */
 | |
| 	SMGlobalClass *pBase = SMGlobalClass::head;
 | |
| 	while (pBase)
 | |
| 	{
 | |
| 		pBase->OnSourceModLevelChange(pMapName);
 | |
| 		pBase = pBase->m_pGlobalClassNext;
 | |
| 	}
 | |
| 
 | |
| 	DoGlobalPluginLoads();
 | |
| 
 | |
| 	m_IsMapLoading = false;
 | |
| 
 | |
| 	/* Notify! */
 | |
| 	pBase = SMGlobalClass::head;
 | |
| 	while (pBase)
 | |
| 	{
 | |
| 		pBase->OnSourceModPluginsLoaded();
 | |
| 		pBase = pBase->m_pGlobalClassNext;
 | |
| 	}
 | |
| 
 | |
| 	if (!g_pOnMapEnd)
 | |
| 	{
 | |
| 		g_pOnMapEnd = g_Forwards.CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
 | |
| 	}
 | |
| 
 | |
| 	g_LevelEndBarrier = true;
 | |
| 
 | |
| 	RETURN_META_VALUE(MRES_IGNORED, true);
 | |
| }
 | |
| 
 | |
| void SourceModBase::LevelShutdown()
 | |
| {
 | |
| 	if (g_LevelEndBarrier)
 | |
| 	{
 | |
| 		SMGlobalClass *next = SMGlobalClass::head;
 | |
| 		while (next)
 | |
| 		{
 | |
| 			next->OnSourceModLevelEnd();
 | |
| 			next = next->m_pGlobalClassNext;
 | |
| 		}
 | |
| 		
 | |
| 		if (g_pOnMapEnd != NULL)
 | |
| 		{
 | |
| 			g_pOnMapEnd->Execute(NULL);
 | |
| 		}
 | |
| 
 | |
| 		g_Timers.RemoveMapChangeTimers();
 | |
| 
 | |
| 		g_LevelEndBarrier = false;
 | |
| 	}
 | |
| 
 | |
| 	g_OnMapStarted = false;
 | |
| 
 | |
| 	if (m_ExecPluginReload)
 | |
| 	{
 | |
| 		g_PluginSys.ReloadOrUnloadPlugins();
 | |
| 		m_ExecPluginReload = false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool SourceModBase::IsMapLoading() const
 | |
| {
 | |
| 	return m_IsMapLoading;
 | |
| }
 | |
| 
 | |
| void SourceModBase::DoGlobalPluginLoads()
 | |
| {
 | |
| 	char config_path[PLATFORM_MAX_PATH];
 | |
| 	char plugins_path[PLATFORM_MAX_PATH];
 | |
| 
 | |
| 	BuildPath(Path_SM, config_path, 
 | |
| 		sizeof(config_path),
 | |
| 		"configs/plugin_settings.cfg");
 | |
| 	BuildPath(Path_SM, plugins_path,
 | |
| 		sizeof(plugins_path),
 | |
| 		"plugins");
 | |
| 
 | |
| 	/* Load any auto extensions */
 | |
| 	g_Extensions.TryAutoload();
 | |
| 
 | |
| 	/* Fire the extensions ready message */
 | |
| 	g_SMAPI->MetaFactory(SOURCEMOD_NOTICE_EXTENSIONS, NULL, NULL);
 | |
| 
 | |
| 	/* Load any game extension */
 | |
| 	const char *game_ext;
 | |
| 	if ((game_ext = g_pGameConf->GetKeyValue("GameExtension")) != NULL)
 | |
| 	{
 | |
| 		char path[PLATFORM_MAX_PATH];
 | |
| 		UTIL_Format(path, sizeof(path), "%s.ext." PLATFORM_LIB_EXT, game_ext);
 | |
| 		g_Extensions.LoadAutoExtension(path);
 | |
| 	}
 | |
| 
 | |
| 	/* Run the first pass */
 | |
| 	g_PluginSys.LoadAll_FirstPass(config_path, plugins_path);
 | |
| 
 | |
| 	/* Mark any extensions as loaded */
 | |
| 	g_Extensions.MarkAllLoaded();
 | |
| 
 | |
| 	/* No modules yet, it's safe to call this from here */
 | |
| 	g_PluginSys.LoadAll_SecondPass();
 | |
| 
 | |
| 	/* Re-mark any extensions as loaded */
 | |
| 	g_Extensions.MarkAllLoaded();
 | |
| 
 | |
| 	/* Call OnAllPluginsLoaded */
 | |
| 	g_PluginSys.AllPluginsLoaded();
 | |
| }
 | |
| 
 | |
| size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...)
 | |
| {
 | |
| 	char _buffer[PLATFORM_MAX_PATH];
 | |
| 	va_list ap;
 | |
| 
 | |
| 	va_start(ap, format);
 | |
| 	vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
 | |
| 	va_end(ap);
 | |
| 
 | |
| 	/* If we get a "file://" notation, strip off the file:// part so we're left 
 | |
| 	 * with an absolute path.  Note that the absolute path gets returned, so 
 | |
| 	 * usage with relative paths here is completely invalid.
 | |
| 	 */
 | |
| 	if (type != Path_SM_Rel && strncmp(_buffer, "file://", 7) == 0)
 | |
| 	{
 | |
| 		return g_LibSys.PathFormat(buffer, maxlength, "%s", &_buffer[7]);
 | |
| 	}
 | |
| 
 | |
| 	const char *base = NULL;
 | |
| 	if (type == Path_Game)
 | |
| 	{
 | |
| 		base = GetGamePath();
 | |
| 	}
 | |
| 	else if (type == Path_SM)
 | |
| 	{
 | |
| 		base = GetSourceModPath();
 | |
| 	}
 | |
| 	else if (type == Path_SM_Rel)
 | |
| 	{
 | |
| 		base = m_SMRelDir;
 | |
| 	}
 | |
| 
 | |
| 	if (base)
 | |
| 	{
 | |
| 		return g_LibSys.PathFormat(buffer, maxlength, "%s/%s", base, _buffer);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		return g_LibSys.PathFormat(buffer, maxlength, "%s", _buffer);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SourceModBase::CloseSourceMod()
 | |
| {
 | |
| 	/* Force a level end */
 | |
| 	LevelShutdown();
 | |
| 
 | |
| 	/* Unload plugins */
 | |
| 	g_PluginSys.Shutdown();
 | |
| 
 | |
| 	/* Unload extensions */
 | |
| 	g_Extensions.Shutdown();
 | |
| 
 | |
| 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
 | |
| 
 | |
| 	if (g_Loaded)
 | |
| 	{
 | |
| 		if (g_pOnMapEnd)
 | |
| 		{
 | |
| 			g_Forwards.ReleaseForward(g_pOnMapEnd);
 | |
| 		}
 | |
| 	
 | |
| 		/* Notify! */
 | |
| 		SMGlobalClass *pBase = SMGlobalClass::head;
 | |
| 		while (pBase)
 | |
| 		{
 | |
| 			pBase->OnSourceModShutdown();
 | |
| 			pBase = pBase->m_pGlobalClassNext;
 | |
| 		}
 | |
| 	
 | |
| 		/* Delete all data packs */
 | |
| 		CStack<CDataPack *>::iterator iter;
 | |
| 		CDataPack *pd;
 | |
| 		for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
 | |
| 		{
 | |
| 			pd = (*iter);
 | |
| 			delete pd;
 | |
| 		}
 | |
| 		m_freepacks.popall();
 | |
| 	
 | |
| 		/* Notify! */
 | |
| 		pBase = SMGlobalClass::head;
 | |
| 		while (pBase)
 | |
| 		{
 | |
| 			pBase->OnSourceModAllShutdown();
 | |
| 			pBase = pBase->m_pGlobalClassNext;
 | |
| 		}
 | |
| 	
 | |
| 		if (enginePatch)
 | |
| 		{
 | |
| 			SH_RELEASE_CALLCLASS(enginePatch);
 | |
| 			enginePatch = NULL;
 | |
| 		}
 | |
| 	
 | |
| 		if (gamedllPatch)
 | |
| 		{
 | |
| 			SH_RELEASE_CALLCLASS(gamedllPatch);
 | |
| 			gamedllPatch = NULL;
 | |
| 		}
 | |
| 
 | |
| 		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
 | |
| 		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
 | |
| 	}
 | |
| 
 | |
| 	/* Rest In Peace */
 | |
| 	ShutdownLogicBridge();
 | |
| 	ShutdownJIT();
 | |
| }
 | |
| 
 | |
| void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
 | |
| {
 | |
| 	IExtensionInterface *pAPI = pExt->GetAPI();
 | |
| 	const char *tag = pAPI->GetExtensionTag();
 | |
| 	char buffer[2048];
 | |
| 	va_list ap;
 | |
| 
 | |
| 	va_start(ap, format);
 | |
| 	vsnprintf(buffer, sizeof(buffer), format, ap);
 | |
| 	va_end(ap);
 | |
| 
 | |
| 	if (tag)
 | |
| 	{
 | |
| 		g_Logger.LogMessage("[%s] %s", tag, buffer);
 | |
| 	} else {
 | |
| 		g_Logger.LogMessage("%s", buffer);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
 | |
| {
 | |
| 	IExtensionInterface *pAPI = pExt->GetAPI();
 | |
| 	const char *tag = pAPI->GetExtensionTag();
 | |
| 	char buffer[2048];
 | |
| 	va_list ap;
 | |
| 
 | |
| 	va_start(ap, format);
 | |
| 	vsnprintf(buffer, sizeof(buffer), format, ap);
 | |
| 	va_end(ap);
 | |
| 
 | |
| 	if (tag)
 | |
| 	{
 | |
| 		g_Logger.LogError("[%s] %s", tag, buffer);
 | |
| 	} else {
 | |
| 		g_Logger.LogError("%s", buffer);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
 | |
| {
 | |
| 	char *fmt;
 | |
| 
 | |
| 	pContext->LocalToString(params[param], &fmt);
 | |
| 
 | |
| 	int lparam = ++param;
 | |
| 
 | |
| 	return atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
 | |
| }
 | |
| 
 | |
| const char *SourceModBase::GetSourceModPath() const
 | |
| {
 | |
| 	return m_SMBaseDir;
 | |
| }
 | |
| 
 | |
| const char *SourceModBase::GetGamePath() const
 | |
| {
 | |
| 	return g_BaseDir.c_str();
 | |
| }
 | |
| 
 | |
| unsigned int SourceModBase::SetGlobalTarget(unsigned int index)
 | |
| {
 | |
| 	unsigned int old = m_target;
 | |
| 	m_target = index;
 | |
| 	return old;
 | |
| }
 | |
| 
 | |
| unsigned int SourceModBase::GetGlobalTarget() const
 | |
| {
 | |
| 	return m_target;
 | |
| }
 | |
| 
 | |
| IDataPack *SourceModBase::CreateDataPack()
 | |
| {
 | |
| 	CDataPack *pack;
 | |
| 	if (m_freepacks.empty())
 | |
| 	{
 | |
| 		pack = new CDataPack;
 | |
| 	} else {
 | |
| 		pack = m_freepacks.front();
 | |
| 		m_freepacks.pop();
 | |
| 		pack->Initialize();
 | |
| 	}
 | |
| 	return pack;
 | |
| }
 | |
| 
 | |
| void SourceModBase::FreeDataPack(IDataPack *pack)
 | |
| {
 | |
| 	m_freepacks.push(static_cast<CDataPack *>(pack));
 | |
| }
 | |
| 
 | |
| Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
 | |
| {
 | |
| 	//:TODO:
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| const char *SourceModBase::GetGameFolderName() const
 | |
| {
 | |
| 	return m_ModDir;
 | |
| }
 | |
| 
 | |
| ISourcePawnEngine *SourceModBase::GetScriptingEngine()
 | |
| {
 | |
| 	return g_pSourcePawn;
 | |
| }
 | |
| 
 | |
| IVirtualMachine *SourceModBase::GetScriptingVM()
 | |
| {
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void SourceModBase::AllPluginsLoaded()
 | |
| {
 | |
| 	SMGlobalClass *base = SMGlobalClass::head;
 | |
| 	while (base)
 | |
| 	{
 | |
| 		base->OnSourceModGameInitialized();
 | |
| 		base = base->m_pGlobalClassNext;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| time_t SourceModBase::GetAdjustedTime()
 | |
| {
 | |
| 	return ::GetAdjustedTime();
 | |
| }
 | |
| 
 | |
| void SourceModBase::AddGameFrameHook(GAME_FRAME_HOOK hook)
 | |
| {
 | |
| 	m_frame_hooks.push_back(hook);
 | |
| }
 | |
| 
 | |
| void SourceModBase::RemoveGameFrameHook(GAME_FRAME_HOOK hook)
 | |
| {
 | |
| 	for (size_t i = 0; i < m_frame_hooks.size(); i++)
 | |
| 	{
 | |
| 		if (m_frame_hooks[i] == hook)
 | |
| 		{
 | |
| 			m_frame_hooks.erase(m_frame_hooks.iterAt(i));
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SourceModBase::ProcessGameFrameHooks(bool simulating)
 | |
| {
 | |
| 	if (m_frame_hooks.size() == 0)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for (size_t i = 0; i < m_frame_hooks.size(); i++)
 | |
| 	{
 | |
| 		m_frame_hooks[i](simulating);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| size_t SourceModBase::Format(char *buffer, size_t maxlength, const char *fmt, ...)
 | |
| {
 | |
| 	size_t len;
 | |
| 	va_list ap;
 | |
| 
 | |
| 	va_start(ap, fmt);
 | |
| 	len = FormatArgs(buffer, maxlength, fmt, ap);
 | |
| 	va_end(ap);
 | |
| 
 | |
| 	return len;
 | |
| }
 | |
| 
 | |
| size_t SourceModBase::FormatArgs(char *buffer,
 | |
| 								 size_t maxlength,
 | |
| 								 const char *fmt,
 | |
| 								 va_list ap)
 | |
| {
 | |
| 	return UTIL_FormatArgs(buffer, maxlength, fmt, ap);
 | |
| }
 | |
| 
 | |
| void SourceModBase::AddFrameAction(FRAMEACTION fn, void *data)
 | |
| {
 | |
| 	::AddFrameAction(FrameAction(fn, data));
 | |
| }
 | |
| 
 | |
| const char *SourceModBase::GetCoreConfigValue(const char *key)
 | |
| {
 | |
| 	return g_CoreConfig.GetCoreConfigValue(key);
 | |
| }
 | |
| 
 | |
| int SourceModBase::GetPluginId()
 | |
| {
 | |
| 	return g_PLID;
 | |
| }
 | |
| 
 | |
| SMGlobalClass *SMGlobalClass::head = NULL;
 | |
| 
 |