809 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			809 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include <time.h>
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| #include <stdarg.h>
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| #include <stdlib.h>
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| #include "MenuManager.h"
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| #include "MenuVoting.h"
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| #include "sm_stringutil.h"
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| #include "sourcemm_api.h"
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| #include "PlayerManager.h"
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| #include "MenuStyle_Valve.h"
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| #include "ShareSys.h"
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| #include "HandleSys.h"
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| #include "sourcemm_api.h"
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| #include "Translator.h"
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| 
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| MenuManager g_Menus;
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| VoteMenuHandler s_VoteHandler;
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| 
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| ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
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| 
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| MenuManager::MenuManager()
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| {
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| 	m_Styles.push_back(&g_ValveMenuStyle);
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| 	SetDefaultStyle(&g_ValveMenuStyle);
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| }
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| 
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| void MenuManager::OnSourceModAllInitialized()
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| {
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| 	g_ShareSys.AddInterface(NULL, this);
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| 
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| 	HandleAccess access;
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| 	g_HandleSys.InitAccessDefaults(NULL, &access);
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| 
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| 	/* Deny cloning to menus */
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| 	access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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| 	m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
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| 
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| 	/* Also deny deletion to styles */
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| 	access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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| 	m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
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| }
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| 
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| void MenuManager::OnSourceModAllShutdown()
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| {
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| 	g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
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| 	g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
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| }
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| 
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| void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
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| {
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| 	if (type == m_MenuType)
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| 	{
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| 		IBaseMenu *menu = (IBaseMenu *)object;
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| 		menu->Destroy(false);
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| 	}
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| 	else if (type == m_StyleType)
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| 	{
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| 		/* Do nothing */
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| 	}
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| }
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| 
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| bool MenuManager::GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
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| {
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| 	if (type == m_MenuType)
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| 	{
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| 		*pSize = ((IBaseMenu *)object)->GetApproxMemUsage();
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| 		return true;
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| 	}
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| 	else
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| 	{
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| 		*pSize = ((IMenuStyle *)object)->GetApproxMemUsage();
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
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| {
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| 	if (m_MenuType == NO_HANDLE_TYPE)
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| 	{
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| 		return BAD_HANDLE;
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| 	}
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| 
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| 	return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
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| }
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| 
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| Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
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| {
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| 	if (m_StyleType == NO_HANDLE_TYPE)
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| 	{
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| 		return BAD_HANDLE;
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| 	}
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| 
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| 	return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
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| }
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| 
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| HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
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| {
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| 	HandleSecurity sec;
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| 
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| 	sec.pIdentity = g_pCoreIdent;
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| 	sec.pOwner = NULL;
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| 
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| 	return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
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| }
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| 
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| HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
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| {
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| 	HandleSecurity sec;
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| 
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| 	sec.pIdentity = g_pCoreIdent;
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| 	sec.pOwner = g_pCoreIdent;
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| 
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| 	return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
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| }
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| 
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| bool MenuManager::SetDefaultStyle(IMenuStyle *style)
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| {
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| 	if (!style)
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| 	{
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| 		return false;
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| 	}
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| 
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| 	m_pDefaultStyle = style;
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| 
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| 	return true;
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| }
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| 
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| IMenuStyle *MenuManager::GetStyle(unsigned int index)
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| {
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| 	if (index >= GetStyleCount())
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| 	{
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| 		return NULL;
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| 	}
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| 
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| 	return m_Styles[index];
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| }
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| 
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| void MenuManager::AddStyle(IMenuStyle *style)
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| {
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| 	m_Styles.push_back(style);
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| }
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| 
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| unsigned int MenuManager::GetStyleCount()
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| {
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| 	return (unsigned int)m_Styles.size();
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| }
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| 
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| IMenuStyle *MenuManager::FindStyleByName(const char *name)
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| {
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| 	unsigned int count = GetStyleCount();
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| 	for (unsigned int i=0; i<count; i++)
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| 	{
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| 		IMenuStyle *ptr = GetStyle(i);
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| 		if (strcasecmp(ptr->GetStyleName(), name) == 0)
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| 		{
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| 			return ptr;
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| 		}
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| inline bool IsSlotItem(IMenuPanel *display,
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| 					   unsigned int style)
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| {
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| 	if (!display->CanDrawItem(style))
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| 	{
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| 	return false;
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| 	}
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| 	if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
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| 	{
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| 		return false;
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| 	}
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| 	if (style & ITEMDRAW_RAWLINE)
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| 	{
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| 		return false;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
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| {
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| 	IBaseMenu *menu = md.menu;
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| 
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| 	if (!menu)
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| 	{
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| 		return NULL;
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| 	}
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| 
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| 	struct
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| 	{
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| 		unsigned int position;
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| 		ItemDrawInfo draw;
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| 	} drawItems[10];
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| 
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| 	/* Figure out how many items to draw */
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| 	IMenuStyle *style = menu->GetDrawStyle();
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| 	unsigned int pgn = menu->GetPagination();
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| 	unsigned int maxItems = style->GetMaxPageItems();
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| 	bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
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| 
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| 	if (pgn != MENU_NO_PAGINATION)
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| 	{
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| 		maxItems = pgn;
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| 	}
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| 	else if (exitButton)
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| 	{
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| 		maxItems--;
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| 	}
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| 
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| 	/* This is very not allowed! */
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| 	if (maxItems < 2)
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| 	{
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| 		return NULL;
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| 	}
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| 
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| 	unsigned int totalItems = menu->GetItemCount();
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| 	unsigned int startItem = 0;
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| 
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| 	/* For pagination, find the starting point. */
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| 	if (pgn != MENU_NO_PAGINATION)
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| 	{
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| 		if (order == ItemOrder_Ascending)
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| 		{
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| 			startItem = md.lastItem;
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| 			/* This shouldn't happen with well-coded menus.
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| 			 * If the item is out of bounds, switch the order to
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| 			 * Items_Descending and make us start from the top.
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| 			 */
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| 			if (startItem >= totalItems)
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| 			{
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| 				startItem = totalItems - 1;
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| 				order = ItemOrder_Descending;
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| 			}
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| 		}
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| 		else if (order == ItemOrder_Descending)
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| 		{
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| 			startItem = md.firstItem;
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| 			/* This shouldn't happen with well-coded menus.
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| 			 * If searching backwards doesn't give us enough room,
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| 			 * start from the beginning and change to ascending.
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| 			 */
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| 			if (startItem <= maxItems)
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| 			{
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| 				startItem = 0;
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| 				order = ItemOrder_Ascending;
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| 			}
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| 		}
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| 	}
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| 
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| 	/* Get our Display pointer and initialize some crap */
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| 	IMenuPanel *panel = menu->CreatePanel();
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| 	IMenuHandler *mh = md.mh;
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| 	bool foundExtra = false;
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| 	unsigned int extraItem = 0;
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| 
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| 	if (panel == NULL)
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| 	{
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| 		return NULL;
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| 	}
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| 
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| 	/**
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| 	 * We keep searching until:
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| 	 * 1) There are no more items
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| 	 * 2) We reach one OVER the maximum number of slot items
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| 	 * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
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| 	 */
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| 	unsigned int i = startItem;
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| 	unsigned int foundItems = 0;
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| 	while (totalItems)
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| 	{
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| 		ItemDrawInfo &dr = drawItems[foundItems].draw;
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| 		/* Is the item valid? */
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| 		if (menu->GetItemInfo(i, &dr) != NULL)
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| 		{
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| 			/* Ask the user to change the style, if necessary */
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| 			mh->OnMenuDrawItem(menu, client, i, dr.style);
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| 			/* Check if it's renderable */
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| 			if (IsSlotItem(panel, dr.style))
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| 			{
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| 				/* If we've already found the max number of items,
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| 				 * This means we should just cancel out and log our
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| 				 * "last item."
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| 				 */
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| 				if (foundItems >= maxItems)
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| 				{
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| 					foundExtra = true;
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| 					extraItem = i;
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| 					break;
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| 				}
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| 				drawItems[foundItems++].position = i;
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| 			}
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| 		}
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| 		/* If there's no pagination, stop once the menu is full. */
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| 		if (pgn == MENU_NO_PAGINATION)
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| 		{
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| 			/* If we've filled up, then stop */
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| 			if (foundItems >= maxItems)
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| 			{
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| 				break;
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| 			}
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| 		}
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| 		/* If we're descending and this is the first item, stop */
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| 		if (order == ItemOrder_Descending)
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| 		{
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| 			if (i == 0)
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| 			{
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| 				break;
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| 			}
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| 			i--;
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| 		} 
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| 		/* If we're ascending and this is the last item, stop */
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| 		else if (order == ItemOrder_Ascending)
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| 		{
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| 			if (i >= totalItems - 1)
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| 			{
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| 				break;
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| 			}
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| 			i++;
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| 		}
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| 	}
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| 
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| 	/* There were no items to draw! */
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| 	if (!foundItems)
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| 	{
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| 		panel->DeleteThis();
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| 		return NULL;
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| 	}
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| 
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| 	bool displayPrev = false;
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| 	bool displayNext = false;
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| 
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| 	/* This is an annoying process.
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| 	 * Skip it for non-paginated menus, which get special treatment.
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| 	 */
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| 	if (pgn != MENU_NO_PAGINATION)
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| 	{
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| 		if (foundExtra)
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| 		{
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| 			if (order == ItemOrder_Descending)
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| 			{
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| 				displayPrev = true;
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| 				md.firstItem = extraItem;
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| 			}
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| 			else if (order == ItemOrder_Ascending)
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| 			{
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| 				displayNext = true;
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| 				md.lastItem = extraItem;
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| 			}
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| 		}
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| 
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| 		unsigned int lastItem = 0;
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| 		ItemDrawInfo dr;
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| 		/* Find the last feasible item to search from. */
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| 		if (order == ItemOrder_Descending)
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| 		{
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| 			lastItem = drawItems[0].position;
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| 			if (lastItem >= totalItems - 1)
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| 			{
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| 				goto skip_search;
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| 			}
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| 			while (++lastItem < totalItems)
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| 			{
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| 				if (menu->GetItemInfo(lastItem, &dr) != NULL)
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| 				{
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| 					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
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| 					if (IsSlotItem(panel, dr.style))
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| 					{
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| 						displayNext = true;
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| 						md.lastItem = lastItem;
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| 						break;
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| 					}
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| 				}
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| 			}
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| 		}
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| 		else if (order == ItemOrder_Ascending)
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| 		{
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| 			lastItem = drawItems[0].position;
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| 			if (lastItem == 0)
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| 			{
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| 				goto skip_search;
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| 			}
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| 			lastItem--;
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| 			while (lastItem != 0)
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| 			{
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| 				if (menu->GetItemInfo(lastItem, &dr) != NULL)
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| 				{
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| 					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
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| 					if (IsSlotItem(panel, dr.style))
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| 					{
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| 						displayPrev = true;
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| 						md.firstItem = lastItem;
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| 						break;
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| 					}
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| 				}
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| 				lastItem--;
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| 			}
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| 		}
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| 	}
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| 
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| skip_search:
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| 
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| 	/* Draw the item according to the order */
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| 	menu_slots_t *slots = md.slots;
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| 	unsigned int position = 0;			/* Keep track of the last position */
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| 	if (order == ItemOrder_Ascending)
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| 	{
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| 		md.item_on_page = drawItems[0].position;
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| 		for (unsigned int i = 0; i < foundItems; i++)
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| 		{
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| 			ItemDrawInfo &dr = drawItems[i].draw;
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| 			if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
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| 			{
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| 				position = panel->DrawItem(dr);
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| 			}
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| 			if (position != 0)
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| 			{
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| 				slots[position].item = drawItems[i].position;
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| 				if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
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| 				{
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| 					slots[position].type = ItemSel_None;
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| 				}
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| 				else
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| 				{
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| 					slots[position].type = ItemSel_Item;
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| 				}
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| 			}
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| 		}
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| 	}
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| 	else if (order == ItemOrder_Descending)
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| 	{
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| 		unsigned int i = foundItems;
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| 		/* NOTE: There will always be at least one item because
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| 		 * of the check earlier.
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| 		 */
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| 		md.item_on_page = drawItems[foundItems - 1].position;
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| 		while (i--)
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| 		{
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| 			ItemDrawInfo &dr = drawItems[i].draw;
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| 			if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
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| 			{
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| 				position = panel->DrawItem(dr);
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| 			}
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| 			if (position != 0)
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| 			{
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| 				slots[position].item = drawItems[i].position;
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| 				if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
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| 				{
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| 					slots[position].type = ItemSel_None;
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| 				}
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| 				else
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| 				{
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| 					slots[position].type = ItemSel_Item;
 | |
| 				}
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| 			}
 | |
| 		}
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| 	}
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| 
 | |
| 	/* Now, we need to check if we need to add anything extra */
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| 	if (pgn != MENU_NO_PAGINATION || exitButton)
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| 	{
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| 		bool canDrawDisabled = panel->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
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| 		bool exitBackButton = false;
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| 		char text[50];
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| 
 | |
| 		if (pgn != MENU_NO_PAGINATION
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| 			&& (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK)
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| 		{
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| 			exitBackButton = true;
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| 		}
 | |
| 
 | |
| 		/* Calculate how many items we are allowed for control stuff */
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| 		unsigned int padding = style->GetMaxPageItems() - maxItems;
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| 		
 | |
| 		/* Add the number of available slots */
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| 		padding += (maxItems - foundItems);
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| 
 | |
| 		/* Someday, if we are able to re-enable this, we will be very lucky men. */
 | |
| #if 0
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| 		if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
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| 		{
 | |
| #endif
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| 		/* Even if we don't draw an exit button, we invalidate the slot. */
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| 		padding--;
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| #if 0
 | |
| 		} else {
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| 			/* Otherwise, we don't draw anything and leave the slot available */
 | |
| 			exitButton = false;
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		if (pgn != MENU_NO_PAGINATION)
 | |
| 		{
 | |
| 			/* Subtract two slots for the displayNext/displayPrev padding */
 | |
| 			padding -= 2;
 | |
| 		}
 | |
| 
 | |
| 		/* If we have an "Exit Back" button and the space to draw it, do so. */
 | |
| 		if (exitBackButton)
 | |
| 		{
 | |
| 			if (!displayPrev)
 | |
| 			{
 | |
| 				displayPrev = true;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				exitBackButton = false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/**
 | |
| 		 * We allow next/prev to be undrawn if neither exists.
 | |
| 		 * Thus, we only need padding if one of them will be drawn,
 | |
| 		 * or the exit button will be drawn.
 | |
| 		 */
 | |
| 		ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
 | |
| 		if (exitButton || (displayNext || displayPrev))
 | |
| 		{
 | |
| 			/* If there are no control options,
 | |
| 			 * Instead just pad with invisible slots.
 | |
| 			 */
 | |
| 			if (!displayPrev && !displayPrev)
 | |
| 			{
 | |
| 				padItem.style = ITEMDRAW_NOTEXT;
 | |
| 			}
 | |
| 			/* Add spacers so we can pad to the end */
 | |
| 			for (unsigned int i=0; i<padding; i++)
 | |
| 			{
 | |
| 				position = panel->DrawItem(padItem);
 | |
| 				slots[position].type = ItemSel_None;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* Put a fake spacer before control stuff, if possible */
 | |
| 		if ((displayPrev || displayNext) || exitButton)
 | |
| 		{
 | |
| 			ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
 | |
| 			panel->DrawItem(draw);
 | |
| 		}
 | |
| 
 | |
| 		ItemDrawInfo dr(text, 0);
 | |
| 
 | |
| 		/**
 | |
| 		 * If we have one or the other, we need to have spacers for both.
 | |
| 		 */
 | |
| 		if (pgn != MENU_NO_PAGINATION)
 | |
| 		{
 | |
| 			if (displayPrev || displayNext)
 | |
| 			{
 | |
| 				/* PREVIOUS */
 | |
| 				ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
 | |
| 				if (displayPrev || canDrawDisabled)
 | |
| 				{
 | |
| 					if (exitBackButton)
 | |
| 					{
 | |
| 						if (!CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Back", &client))
 | |
| 						{
 | |
| 							UTIL_Format(text, sizeof(text), "Back");
 | |
| 						}
 | |
| 						dr.style = ITEMDRAW_CONTROL;
 | |
| 						position = panel->DrawItem(dr);
 | |
| 						slots[position].type = ItemSel_ExitBack;
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						if (!CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Previous", &client))
 | |
| 						{
 | |
| 							UTIL_Format(text, sizeof(text), "Previous");
 | |
| 						}
 | |
| 						dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
 | |
| 						position = panel->DrawItem(dr);
 | |
| 						slots[position].type = ItemSel_Back;
 | |
| 					}
 | |
| 				}
 | |
| 				else if (displayNext || exitButton)
 | |
| 				{
 | |
| 					/* If we can't display this, and there is an exit button,
 | |
| 					 * we need to pad!
 | |
| 					 */
 | |
| 					position = panel->DrawItem(padCtrlItem);
 | |
| 					slots[position].type = ItemSel_None;
 | |
| 				}
 | |
| 
 | |
| 				/* NEXT */
 | |
| 				if (displayNext || canDrawDisabled)
 | |
| 				{
 | |
| 					if (!CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Next", &client))
 | |
| 					{
 | |
| 						UTIL_Format(text, sizeof(text), "Next");
 | |
| 					}
 | |
| 					dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
 | |
| 					position = panel->DrawItem(dr);
 | |
| 					slots[position].type = ItemSel_Next;
 | |
| 				}
 | |
| 				else if (exitButton)
 | |
| 				{
 | |
| 					/* If we can't display this,
 | |
| 					 * but there is an "exit" button, we need to pad!
 | |
| 					 */
 | |
| 					position = panel->DrawItem(padCtrlItem);
 | |
| 					slots[position].type = ItemSel_None;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				/* Otherwise, bump to two slots! */
 | |
| 				ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
 | |
| 				position = panel->DrawItem(numBump);
 | |
| 				slots[position].type = ItemSel_None;
 | |
| 				position = panel->DrawItem(numBump);
 | |
| 				slots[position].type = ItemSel_None;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* EXIT */
 | |
| 		if (exitButton)
 | |
| 		{
 | |
| 			if (!CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Exit", &client))
 | |
| 			{
 | |
| 				UTIL_Format(text, sizeof(text), "Exit");
 | |
| 			}
 | |
| 			dr.style = ITEMDRAW_CONTROL;
 | |
| 			position = panel->DrawItem(dr);
 | |
| 			slots[position].type = ItemSel_Exit;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Lastly, fill in any slots we could have missed */
 | |
| 	for (unsigned int i = position + 1; i < 10; i++)
 | |
| 	{
 | |
| 		slots[i].type = ItemSel_None;
 | |
| 	}
 | |
| 
 | |
| 	/* Do title stuff */
 | |
| 	mh->OnMenuDisplay(menu, client, panel);
 | |
| 	panel->DrawTitle(menu->GetDefaultTitle(), true);
 | |
| 
 | |
| 	return panel;
 | |
| }
 | |
| 
 | |
| IMenuStyle *MenuManager::GetDefaultStyle()
 | |
| {
 | |
| 	return m_pDefaultStyle;
 | |
| }
 | |
| 
 | |
| bool MenuManager::MenuSoundsEnabled()
 | |
| {
 | |
| 	return (sm_menu_sounds.GetInt() != 0);
 | |
| }
 | |
| 
 | |
| ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
 | |
| 												   const char *value,
 | |
| 												   ConfigSource source,
 | |
| 												   char *error,
 | |
| 												   size_t maxlength)
 | |
| {
 | |
| 	if (strcmp(key, "MenuItemSound") == 0)
 | |
| 	{
 | |
| 		m_SelectSound.assign(value);
 | |
| 		return ConfigResult_Accept;
 | |
| 	} else if (strcmp(key, "MenuExitBackSound") == 0) {
 | |
| 		m_ExitBackSound.assign(value);
 | |
| 		return ConfigResult_Accept;
 | |
| 	} else if (strcmp(key, "MenuExitSound") == 0) {
 | |
| 		m_ExitSound.assign(value);
 | |
| 		return ConfigResult_Accept;
 | |
| 	}
 | |
| 
 | |
| 	return ConfigResult_Ignore;
 | |
| }
 | |
| 
 | |
| const char *MenuManager::GetMenuSound(ItemSelection sel)
 | |
| {
 | |
| 	const char *sound = NULL;
 | |
| 
 | |
| 	switch (sel)
 | |
| 	{
 | |
| 	case ItemSel_Back:
 | |
| 	case ItemSel_Next:
 | |
| 	case ItemSel_Item:
 | |
| 		{
 | |
| 			if (m_SelectSound.size() > 0)
 | |
| 			{
 | |
| 				sound = m_SelectSound.c_str();
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case ItemSel_ExitBack:
 | |
| 		{
 | |
| 			if (m_ExitBackSound.size() > 0)
 | |
| 			{
 | |
| 				sound = m_ExitBackSound.c_str();
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case ItemSel_Exit:
 | |
| 		{
 | |
| 			if (m_ExitSound.size() > 0)
 | |
| 			{
 | |
| 				sound = m_ExitSound.c_str();
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	default:
 | |
| 		{
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return sound;
 | |
| }
 | |
| 
 | |
| void MenuManager::OnSourceModLevelChange(const char *mapName)
 | |
| {
 | |
| 	if (m_SelectSound.size() > 0)
 | |
| 	{
 | |
| 		enginesound->PrecacheSound(m_SelectSound.c_str(), true);
 | |
| 	}
 | |
| 	if (m_ExitBackSound.size() > 0)
 | |
| 	{
 | |
| 		enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
 | |
| 	}
 | |
| 	if (m_ExitSound.size() > 0)
 | |
| 	{
 | |
| 		enginesound->PrecacheSound(m_ExitSound.c_str(), true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MenuManager::CancelMenu(IBaseMenu *menu)
 | |
| {
 | |
| 	if (s_VoteHandler.GetCurrentMenu() == menu
 | |
| 		&& !s_VoteHandler.IsCancelling())
 | |
| 	{
 | |
| 		s_VoteHandler.CancelVoting();
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	menu->Cancel();
 | |
| }
 | |
| 
 | |
| bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
 | |
| {
 | |
| 	return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
 | |
| }
 | |
| 
 | |
| bool MenuManager::IsVoteInProgress()
 | |
| {
 | |
| 	return s_VoteHandler.IsVoteInProgress();
 | |
| }
 | |
| 
 | |
| void MenuManager::CancelVoting()
 | |
| {
 | |
| 	s_VoteHandler.CancelVoting();
 | |
| }
 | |
| 
 | |
| unsigned int MenuManager::GetRemainingVoteDelay()
 | |
| {
 | |
| 	return s_VoteHandler.GetRemainingVoteDelay();
 | |
| }
 | |
| 
 | |
| bool MenuManager::IsClientInVotePool(int client)
 | |
| {
 | |
| 	return s_VoteHandler.IsClientInVotePool(client);
 | |
| }
 | |
| 
 | |
| bool MenuManager::RedrawClientVoteMenu(int client)
 | |
| {
 | |
| 	return RedrawClientVoteMenu2(client, true);
 | |
| }
 | |
| 
 | |
| bool MenuManager::RedrawClientVoteMenu2(int client, bool revote)
 | |
| {
 | |
| 	return s_VoteHandler.RedrawToClient(client, revote);
 | |
| }
 | |
| 
 |