9e0dbfcf68
Found any I could not using MAX_NAME_LENGTH and changed them to use it. I think that we should increase MAX_NAME_LENGTH to 128 for CS:GO at some point as that's what it uses internally. (Presumably to get the client's full multibyte name from Steam without truncation mid-codepoint which can happen in other games. Steam's max is 32 characters if I remember correctly, but allows multibyte chars).
218 lines
5.6 KiB
SourcePawn
218 lines
5.6 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Basefuncommands Plugin
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* Provides slap functionality
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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new g_SlapDamage[MAXPLAYERS+1];
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PerformSlap(client, target, damage)
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{
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LogAction(client, target, "\"%L\" slapped \"%L\" (damage \"%d\")", client, target, damage);
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SlapPlayer(target, damage, true);
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}
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DisplaySlapDamageMenu(client)
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{
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Menu menu = CreateMenu(MenuHandler_SlapDamage);
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char title[100];
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Format(title, sizeof(title), "%T:", "Slap damage", client);
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menu.SetTitle(title);
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menu.ExitBackButton = true;
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menu.AddItem("0", "0");
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menu.AddItem("1", "1");
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menu.AddItem("5", "5");
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menu.AddItem("10", "10");
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menu.AddItem("20", "20");
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menu.AddItem("50", "50");
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menu.AddItem("99", "99");
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menu.Display(client, MENU_TIME_FOREVER);
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}
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DisplaySlapTargetMenu(client)
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{
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Menu menu = CreateMenu(MenuHandler_Slap);
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char title[100];
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Format(title, sizeof(title), "%T: %d damage", "Slap player", client, g_SlapDamage[client]);
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menu.SetTitle(title);
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menu.ExitBackButton = true;
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AddTargetsToMenu(menu, client, true, true);
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menu.Display(client, MENU_TIME_FOREVER);
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}
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public AdminMenu_Slap(Handle:topmenu,
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TopMenuAction:action,
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TopMenuObject:object_id,
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param,
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String:buffer[],
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maxlength)
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{
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if (action == TopMenuAction_DisplayOption)
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{
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Format(buffer, maxlength, "%T", "Slap player", param);
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}
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else if (action == TopMenuAction_SelectOption)
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{
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DisplaySlapDamageMenu(param);
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}
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}
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public MenuHandler_SlapDamage(Menu menu, MenuAction action, param1, param2)
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{
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if (action == MenuAction_End)
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{
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delete menu;
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}
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else if (action == MenuAction_Cancel)
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{
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if (param2 == MenuCancel_ExitBack && hTopMenu)
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{
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hTopMenu.Display(param1, TopMenuPosition_LastCategory);
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}
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}
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else if (action == MenuAction_Select)
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{
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char info[32];
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menu.GetItem(param2, info, sizeof(info));
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g_SlapDamage[param1] = StringToInt(info);
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DisplaySlapTargetMenu(param1);
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}
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}
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public MenuHandler_Slap(Menu menu, MenuAction action, int param1, int param2)
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{
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if (action == MenuAction_End)
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{
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delete menu;
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}
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else if (action == MenuAction_Cancel)
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{
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if (param2 == MenuCancel_ExitBack)
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{
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hTopMenu.Display(param1, TopMenuPosition_LastCategory);
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}
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}
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else if (action == MenuAction_Select)
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{
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char info[32];
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new userid, target;
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menu.GetItem(param2, info, sizeof(info));
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userid = StringToInt(info);
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if ((target = GetClientOfUserId(userid)) == 0)
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{
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PrintToChat(param1, "[SM] %t", "Player no longer available");
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}
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else if (!CanUserTarget(param1, target))
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{
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PrintToChat(param1, "[SM] %t", "Unable to target");
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}
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else if (!IsPlayerAlive(target))
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{
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ReplyToCommand(param1, "[SM] %t", "Player has since died");
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}
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else
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{
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decl String:name[MAX_NAME_LENGTH];
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GetClientName(target, name, sizeof(name));
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PerformSlap(param1, target, g_SlapDamage[param1]);
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ShowActivity2(param1, "[SM] ", "%t", "Slapped target", "_s", name);
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}
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DisplaySlapTargetMenu(param1);
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}
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}
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public Action:Command_Slap(client, args)
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{
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if (args < 1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_slap <#userid|name> [damage]");
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return Plugin_Handled;
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}
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decl String:arg[65];
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GetCmdArg(1, arg, sizeof(arg));
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new damage = 0;
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if (args > 1)
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{
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decl String:arg2[20];
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GetCmdArg(2, arg2, sizeof(arg2));
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if (StringToIntEx(arg2, damage) == 0 || damage < 0)
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{
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ReplyToCommand(client, "[SM] %t", "Invalid Amount");
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return Plugin_Handled;
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}
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}
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decl String:target_name[MAX_TARGET_LENGTH];
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decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
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if ((target_count = ProcessTargetString(
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arg,
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client,
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target_list,
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MAXPLAYERS,
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COMMAND_FILTER_ALIVE,
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target_name,
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sizeof(target_name),
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tn_is_ml)) <= 0)
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{
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ReplyToTargetError(client, target_count);
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return Plugin_Handled;
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}
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for (new i = 0; i < target_count; i++)
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{
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PerformSlap(client, target_list[i], damage);
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}
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if (tn_is_ml)
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{
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ShowActivity2(client, "[SM] ", "%t", "Slapped target", target_name);
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}
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else
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{
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ShowActivity2(client, "[SM] ", "%t", "Slapped target", "_s", target_name);
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}
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return Plugin_Handled;
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}
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