350 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 :
 | |
|  * =============================================================================
 | |
|  * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
 | |
|  *
 | |
|  * This file is part of the SourceMod/SourcePawn SDK.
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
 | |
|  * Free Software Foundation.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
 | |
|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | |
|  * this exception to all derivative works.  AlliedModders LLC defines further
 | |
|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | |
|  * or <http://www.sourcemod.net/license.php>.
 | |
|  *
 | |
|  * Version: $Id$
 | |
|  */
 | |
| 
 | |
| #if defined _cstrike_included
 | |
|   #endinput
 | |
| #endif
 | |
| #define _cstrike_included
 | |
| 
 | |
| #define CS_TEAM_NONE		0	/**< No team yet. */
 | |
| #define CS_TEAM_SPECTATOR	1	/**< Spectators. */
 | |
| #define CS_TEAM_T 			2	/**< Terrorists. */
 | |
| #define CS_TEAM_CT			3	/**< Counter-Terrorists. */
 | |
| 
 | |
| #define CS_SLOT_PRIMARY		0	/**< Primary weapon slot. */
 | |
| #define CS_SLOT_SECONDARY	1	/**< Secondary weapon slot. */
 | |
| #define CS_SLOT_GRENADE		3	/**< Grenade slot (will only return one grenade). */
 | |
| #define CS_SLOT_C4			4	/**< C4 slot. */
 | |
| 
 | |
| enum CSRoundEndReason
 | |
| {
 | |
| 	CSRoundEnd_TargetBombed = 0,           // Target Successfully Bombed!
 | |
| 	CSRoundEnd_VIPEscaped,                 // The VIP has escaped!
 | |
| 	CSRoundEnd_VIPKilled,                  // VIP has been assassinated!
 | |
| 	CSRoundEnd_TerroristsEscaped,          // The terrorists have escaped!
 | |
| 	CSRoundEnd_CTStoppedEscape,            // The CTs have prevented most of the terrorists from escaping!
 | |
| 	CSRoundEnd_TerroristsStopped,          // Escaping terrorists have all been neutralized!
 | |
| 	CSRoundEnd_BombDefused,                // The bomb has been defused!
 | |
| 	CSRoundEnd_CTWin,                      // Counter-Terrorists Win!
 | |
| 	CSRoundEnd_TerroristWin,               // Terrorists Win!
 | |
| 	CSRoundEnd_Draw,                       // Round Draw!
 | |
| 	CSRoundEnd_HostagesRescued,            // All Hostages have been rescued!
 | |
| 	CSRoundEnd_TargetSaved,                // Target has been saved!
 | |
| 	CSRoundEnd_HostagesNotRescued,         // Hostages have not been rescued!
 | |
| 	CSRoundEnd_TerroristsNotEscaped,       // Terrorists have not escaped!
 | |
| 	CSRoundEnd_VIPNotEscaped,              // VIP has not escaped!
 | |
| 	CSRoundEnd_GameStart,                  // Game Commencing!
 | |
| 	
 | |
| 	// The below only exist on CS:GO
 | |
| 	CSRoundEnd_TerroristsSurrender,        // Terrorists Surrender
 | |
| 	CSRoundEnd_CTSurrender,                // CTs Surrender
 | |
| };
 | |
| 
 | |
| enum CSWeaponID
 | |
| {
 | |
| 	CSWeapon_NONE = 0,
 | |
| 	CSWeapon_P228,
 | |
| 	CSWeapon_GLOCK,
 | |
| 	CSWeapon_SCOUT,
 | |
| 	CSWeapon_HEGRENADE,
 | |
| 	CSWeapon_XM1014,
 | |
| 	CSWeapon_C4,
 | |
| 	CSWeapon_MAC10,
 | |
| 	CSWeapon_AUG,
 | |
| 	CSWeapon_SMOKEGRENADE,
 | |
| 	CSWeapon_ELITE,
 | |
| 	CSWeapon_FIVESEVEN,
 | |
| 	CSWeapon_UMP45,
 | |
| 	CSWeapon_SG550,
 | |
| 	CSWeapon_GALIL,
 | |
| 	CSWeapon_FAMAS,
 | |
| 	CSWeapon_USP,
 | |
| 	CSWeapon_AWP,
 | |
| 	CSWeapon_MP5NAVY,
 | |
| 	CSWeapon_M249,
 | |
| 	CSWeapon_M3,
 | |
| 	CSWeapon_M4A1,
 | |
| 	CSWeapon_TMP,
 | |
| 	CSWeapon_G3SG1,
 | |
| 	CSWeapon_FLASHBANG,
 | |
| 	CSWeapon_DEAGLE,
 | |
| 	CSWeapon_SG552,
 | |
| 	CSWeapon_AK47,
 | |
| 	CSWeapon_KNIFE,
 | |
| 	CSWeapon_P90,
 | |
| 	CSWeapon_SHIELD,
 | |
| 	CSWeapon_KEVLAR,
 | |
| 	CSWeapon_ASSAULTSUIT,
 | |
| 	CSWeapon_NIGHTVISION,
 | |
| 	CSWeapon_GALILAR,
 | |
| 	CSWeapon_BIZON,
 | |
| 	CSWeapon_MAG7,
 | |
| 	CSWeapon_NEGEV,
 | |
| 	CSWeapon_SAWEDOFF,
 | |
| 	CSWeapon_TEC9,
 | |
| 	CSWeapon_TASER,
 | |
| 	CSWeapon_HKP2000,
 | |
| 	CSWeapon_MP7,
 | |
| 	CSWeapon_MP9,
 | |
| 	CSWeapon_NOVA,
 | |
| 	CSWeapon_P250,
 | |
| 	CSWeapon_SCAR17,
 | |
| 	CSWeapon_SCAR20,
 | |
| 	CSWeapon_SG556,
 | |
| 	CSWeapon_SSG08,
 | |
| 	CSWeapon_KNIFE_GG,
 | |
| 	CSWeapon_MOLOTOV,
 | |
| 	CSWeapon_DECOY,
 | |
| 	CSWeapon_INCGRENADE,
 | |
| 	CSWeapon_DEFUSER
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Called when a player attempts to purchase an item.
 | |
|  * Return Plugin_Continue to allow the purchase or return a
 | |
|  * higher action to deny.
 | |
|  *
 | |
|  * @param client	Client index
 | |
|  * @param weapon	User input for weapon name
 | |
|  */
 | |
| forward Action:CS_OnBuyCommand(client, const String:weapon[]);
 | |
| 
 | |
| /**
 | |
|  * Called when CSWeaponDrop is called
 | |
|  * Return Plugin_Continue to allow the call or return a
 | |
|  * higher action to deny.
 | |
|  *
 | |
|  * @param client	Client index
 | |
|  * @param weapon	Weapon index
 | |
|  */
 | |
| forward Action:CS_OnCSWeaponDrop(client, weaponIndex);
 | |
| 
 | |
| /**
 | |
|  * Called when game retrieves a weapon's price for a player.
 | |
|  * Return Plugin_Continue to use default value or return a higher
 | |
|  * action to use a newly-set price.
 | |
|  * 
 | |
|  * @note This can be called multiple times per weapon purchase
 | |
|  * 
 | |
|  * @param client	Client index
 | |
|  * @param weapon	Weapon classname
 | |
|  * @param price		Buffer param for the price of the weapon
 | |
|  *
 | |
|  * @note			Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision.
 | |
|  */
 | |
| forward Action:CS_OnGetWeaponPrice(client, const String:weapon[], &price);
 | |
| 
 | |
| /**
 | |
|  * Called when TerminateRound is called.
 | |
|  * Return Plugin_Continue to ignore, return Plugin_Changed to continue,
 | |
|  * using the given delay and reason, or return Plugin_Handled or a higher
 | |
|  * action to block TerminateRound from firing.
 | |
|  *
 | |
|  * @param delay		Time (in seconds) until new round starts
 | |
|  * @param reason	Reason for round end
 | |
|  */
 | |
| forward Action:CS_OnTerminateRound(&Float:delay, &CSRoundEndReason:reason);
 | |
| 
 | |
| /**
 | |
|  * Respawns a player.
 | |
|  *
 | |
|  * @param client		Player's index.
 | |
|  * @noreturn
 | |
|  * @error			Invalid client index, client not in game.
 | |
|  */
 | |
| native CS_RespawnPlayer(client);
 | |
| 
 | |
| /**
 | |
|  * Switches the player's team.
 | |
|  *
 | |
|  * @param client		Player's index.
 | |
|  * @param team			Team index.
 | |
|  * @noreturn
 | |
|  * @error			Invalid client index, client not in game.
 | |
|  */
 | |
| native CS_SwitchTeam(client, team);
 | |
| 
 | |
| /**
 | |
|  * Forces a player to drop or toss their weapon
 | |
|  *
 | |
|  * @param client		Player's index.
 | |
|  * @param weaponIndex	Index of weapon to drop.
 | |
|  * @param toss			True to toss weapon (with velocity) or false to just drop weapon
 | |
|  * @param blockhook		Set to true to stop the corresponding CS_OnCSWeaponDrop
 | |
|  * 
 | |
|  * @noreturn
 | |
|  * @error				Invalid client index, client not in game, or invalid weapon index.
 | |
|  */
 | |
| native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
 | |
| 
 | |
| /**
 | |
|  * Forces round to end with a reason
 | |
|  *
 | |
|  * @param delay			Time (in seconds) to delay before new round starts
 | |
|  * @param reason		Reason for the round ending
 | |
|  * @param blockhook		Set to true to stop the corresponding CS_OnTerminateRound
 | |
|  *						forward from being called.
 | |
|  * @noreturn
 | |
|  */
 | |
| native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false);
 | |
|  
 | |
| /**
 | |
|  * Gets a weapon name from a weapon alias
 | |
|  *
 | |
|  * @param alias			Weapons alias to get weapon name for.
 | |
|  * @param weapon		Buffer to store weapons name
 | |
|  * @param size			Size of buffer to store the weapons name.
 | |
|  * @noreturn
 | |
|  *
 | |
|  * @note				Will set the buffer to the original alias if it is not an alias to a weapon.
 | |
|  */
 | |
| native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
 | |
|  
 | |
| /**
 | |
|  * Gets a weapon's price
 | |
|  *
 | |
|  * @param client		Client to check weapon price for.
 | |
|  * @param id			Weapon id for the weapon to check
 | |
|  * @param defaultprice	Set to true to get defaultprice.
 | |
|  * @return				Returns price of the weapon (even if modified)
 | |
|  *
 | |
|  * @error				Invalid client, failing to get weapon info, or failing to get price offset.
 | |
|  * @note				c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
 | |
|  */
 | |
| native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
 | |
|  
 | |
| /**
 | |
|  * Gets a clients clan tag
 | |
|  * @param client		Client index to get clan tag for.
 | |
|  * @param buffer		Buffer to store clients clan tag in.
 | |
|  * @param size			Size of the buffer.
 | |
|  * @return				Number of non-null bytes written.
 | |
|  *
 | |
|  * @error				Invalid client.
 | |
|  * @note				Only supported on CS:S. Writes 0-length string on CS:GO.
 | |
|  */
 | |
| native CS_GetClientClanTag(client, String:buffer[], size);
 | |
| 
 | |
| /**
 | |
|  * Sets a clients clan tag
 | |
|  * @param client		Client index to set clan tag for.
 | |
|  * @param tag			Tag to set clients clan tag as.
 | |
|  * @noreturn
 | |
|  *
 | |
|  * @error				Invalid client.
 | |
|  * @note				Only supported on CS:S. Has no effect on CS:GO.
 | |
|  */
 | |
| native CS_SetClientClanTag(client, const String:tag[]);
 | |
| 
 | |
| /**
 | |
|  * Gets a team's score
 | |
|  * @param team			Team index to get score for.
 | |
|  * @return				Returns the internal team score.
 | |
|  *
 | |
|  * @error				Invalid team index.
 | |
|  */
 | |
| native CS_GetTeamScore(team);
 | |
| 
 | |
| /**
 | |
|  * Sets a team's score
 | |
|  * @param team			Team index to set score for.
 | |
|  * @param value			Value to set teams score as.
 | |
|  * @noreturn
 | |
|  *
 | |
|  * @error				Invalid team index.
 | |
|  * @note				This will update the scoreboard only after the scoreboard update function is called. Use SetTeamScore plus this to update the scoreboard instantly and save values correctly.
 | |
|  */
 | |
| native CS_SetTeamScore(team, value);
 | |
| 
 | |
| /**
 | |
|  * Gets a client's mvp count
 | |
|  * @param client		Client index to set mvp count for.
 | |
|  * @return				Returns the clients internal MVP count.
 | |
|  *
 | |
|  * @error				Invalid client.
 | |
|  */
 | |
| native CS_GetMVPCount(client);
 | |
| 
 | |
| /**
 | |
|  * Sets a client's mvp count
 | |
|  * @param client		Client index to set mvp count for.
 | |
|  * @param value			Value to set clients mvp count as.
 | |
|  * @noreturn
 | |
|  *
 | |
|  * @error				Invalid client.
 | |
|  */
 | |
| native CS_SetMVPCount(client, value);
 | |
| 
 | |
| /**
 | |
|  * Gets a weaponID from a alias
 | |
|  * @param alias			Weapon alias to attempt to get an id for.
 | |
|  * @return				Returns a weapon id or 0 if failed to find a match.
 | |
|  *
 | |
|  * @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it.
 | |
|  */
 | |
| native CSWeaponID:CS_AliasToWeaponID(const String:alias[]);
 | |
| 
 | |
| /**
 | |
|  * Do not edit below this line!
 | |
|  */
 | |
| public Extension:__ext_cstrike = 
 | |
| {
 | |
| 	name = "cstrike",
 | |
| 	file = "games/game.cstrike.ext",
 | |
| 	autoload = 0,
 | |
| #if defined REQUIRE_EXTENSIONS
 | |
| 	required = 1,
 | |
| #else
 | |
| 	required = 0,
 | |
| #endif
 | |
| };
 | |
| 
 | |
| #if !defined REQUIRE_EXTENSIONS
 | |
| public __ext_cstrike_SetNTVOptional()
 | |
| {
 | |
| 	MarkNativeAsOptional("CS_RespawnPlayer");
 | |
| 	MarkNativeAsOptional("CS_SwitchTeam");
 | |
| 	MarkNativeAsOptional("CS_DropWeapon");
 | |
| 	MarkNativeAsOptional("CS_TerminateRound");
 | |
| 	MarkNativeAsOptional("CS_GetTranslatedWeaponAlias");
 | |
| 	MarkNativeAsOptional("CS_GetWeaponPrice");
 | |
| 	MarkNativeAsOptional("CS_GetClientClanTag");
 | |
| 	MarkNativeAsOptional("CS_SetClientClanTag");
 | |
| 	MarkNativeAsOptional("CS_GetTeamScore");
 | |
| 	MarkNativeAsOptional("CS_SetTeamScore");
 | |
| 	MarkNativeAsOptional("CS_GetMVPCount");
 | |
| 	MarkNativeAsOptional("CS_SetMVPCount");
 | |
| 	MarkNativeAsOptional("CS_AliasToWeaponID");
 | |
| }
 | |
| #endif
 | |
| 
 |