sourcemod/tools/gamedata_md5/main.cpp
David Anderson 2c25c09420 Ew! No spaces in filenames.
--HG--
rename : tools/gamedata md5/Makefile => tools/gamedata_md5/Makefile
rename : tools/gamedata md5/TextParsers.cpp => tools/gamedata_md5/TextParsers.cpp
rename : tools/gamedata md5/TextParsers.h => tools/gamedata_md5/TextParsers.h
rename : tools/gamedata md5/main.cpp => tools/gamedata_md5/main.cpp
rename : tools/gamedata md5/main.h => tools/gamedata_md5/main.h
rename : tools/gamedata md5/md5.cpp => tools/gamedata_md5/md5.cpp
rename : tools/gamedata md5/md5.h => tools/gamedata_md5/md5.h
rename : tools/gamedata md5/msvc9/gamedatamd5.sln => tools/gamedata_md5/msvc9/gamedatamd5.sln
rename : tools/gamedata md5/msvc9/gamedatamd5.vcproj => tools/gamedata_md5/msvc9/gamedatamd5.vcproj
rename : tools/gamedata md5/sm_memtable.cpp => tools/gamedata_md5/sm_memtable.cpp
rename : tools/gamedata md5/sm_memtable.h => tools/gamedata_md5/sm_memtable.h
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402463
2008-08-17 18:27:51 +00:00

46 lines
839 B
C++

#include "main.h"
#include <stdarg.h>
BuildMD5ableBuffer g_MD5Builder;
int main(int argc, char **argv)
{
SMCStates states;
SMCError error;
if (argc < 2)
{
fprintf(stderr, "Usage: <file>\n");
return -1;
}
error = g_TextParser.ParseFile_SMC(argv[1], &g_MD5Builder, &states);
if (error == SMCError_Okay)
{
printf("%s", g_MD5Builder.GetMD5String());
return 0;
}
fprintf(stderr, "Failed to parse file, Error %i at line %i and col %i\n", error, states.line, states.col);
return -1;
}
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
va_end(ap);
if (len >= maxlength)
{
buffer[maxlength - 1] = '\0';
return (maxlength - 1);
}
else
{
return len;
}
}