216 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Groff
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Groff
		
	
	
	
	
	
.TH PCRESTACK 3 "24 June 2012" "PCRE 8.30"
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.SH NAME
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PCRE - Perl-compatible regular expressions
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.SH "PCRE DISCUSSION OF STACK USAGE"
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.rs
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.sp
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When you call \fBpcre[16|32]_exec()\fP, it makes use of an internal function
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called \fBmatch()\fP. This calls itself recursively at branch points in the
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pattern, in order to remember the state of the match so that it can back up and
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try a different alternative if the first one fails. As matching proceeds deeper
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and deeper into the tree of possibilities, the recursion depth increases. The
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\fBmatch()\fP function is also called in other circumstances, for example,
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whenever a parenthesized sub-pattern is entered, and in certain cases of
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repetition.
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.P
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Not all calls of \fBmatch()\fP increase the recursion depth; for an item such
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as a* it may be called several times at the same level, after matching
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different numbers of a's. Furthermore, in a number of cases where the result of
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the recursive call would immediately be passed back as the result of the
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current call (a "tail recursion"), the function is just restarted instead.
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.P
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The above comments apply when \fBpcre[16|32]_exec()\fP is run in its normal
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interpretive manner. If the pattern was studied with the
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PCRE_STUDY_JIT_COMPILE option, and just-in-time compiling was successful, and
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the options passed to \fBpcre[16|32]_exec()\fP were not incompatible, the matching
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process uses the JIT-compiled code instead of the \fBmatch()\fP function. In
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this case, the memory requirements are handled entirely differently. See the
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.\" HREF
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\fBpcrejit\fP
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.\"
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documentation for details.
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.P
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The \fBpcre[16|32]_dfa_exec()\fP function operates in an entirely different way,
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and uses recursion only when there is a regular expression recursion or
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subroutine call in the pattern. This includes the processing of assertion and
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"once-only" subpatterns, which are handled like subroutine calls. Normally,
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these are never very deep, and the limit on the complexity of
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\fBpcre[16|32]_dfa_exec()\fP is controlled by the amount of workspace it is given.
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However, it is possible to write patterns with runaway infinite recursions;
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such patterns will cause \fBpcre[16|32]_dfa_exec()\fP to run out of stack. At
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present, there is no protection against this.
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.P
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The comments that follow do NOT apply to \fBpcre[16|32]_dfa_exec()\fP; they are
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relevant only for \fBpcre[16|32]_exec()\fP without the JIT optimization.
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.
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.
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.SS "Reducing \fBpcre[16|32]_exec()\fP's stack usage"
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.rs
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.sp
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Each time that \fBmatch()\fP is actually called recursively, it uses memory
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from the process stack. For certain kinds of pattern and data, very large
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amounts of stack may be needed, despite the recognition of "tail recursion".
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You can often reduce the amount of recursion, and therefore the amount of stack
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used, by modifying the pattern that is being matched. Consider, for example,
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this pattern:
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.sp
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  ([^<]|<(?!inet))+
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.sp
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It matches from wherever it starts until it encounters "<inet" or the end of
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the data, and is the kind of pattern that might be used when processing an XML
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file. Each iteration of the outer parentheses matches either one character that
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is not "<" or a "<" that is not followed by "inet". However, each time a
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parenthesis is processed, a recursion occurs, so this formulation uses a stack
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frame for each matched character. For a long string, a lot of stack is
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required. Consider now this rewritten pattern, which matches exactly the same
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strings:
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.sp
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  ([^<]++|<(?!inet))+
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.sp
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This uses very much less stack, because runs of characters that do not contain
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"<" are "swallowed" in one item inside the parentheses. Recursion happens only
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when a "<" character that is not followed by "inet" is encountered (and we
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assume this is relatively rare). A possessive quantifier is used to stop any
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backtracking into the runs of non-"<" characters, but that is not related to
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stack usage.
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.P
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This example shows that one way of avoiding stack problems when matching long
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subject strings is to write repeated parenthesized subpatterns to match more
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than one character whenever possible.
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.
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.
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.SS "Compiling PCRE to use heap instead of stack for \fBpcre[16|32]_exec()\fP"
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.rs
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.sp
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In environments where stack memory is constrained, you might want to compile
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PCRE to use heap memory instead of stack for remembering back-up points when
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\fBpcre[16|32]_exec()\fP is running. This makes it run a lot more slowly, however.
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Details of how to do this are given in the
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.\" HREF
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\fBpcrebuild\fP
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.\"
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documentation. When built in this way, instead of using the stack, PCRE obtains
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and frees memory by calling the functions that are pointed to by the
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\fBpcre[16|32]_stack_malloc\fP and \fBpcre[16|32]_stack_free\fP variables. By
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default, these point to \fBmalloc()\fP and \fBfree()\fP, but you can replace
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the pointers to cause PCRE to use your own functions. Since the block sizes are
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always the same, and are always freed in reverse order, it may be possible to
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implement customized memory handlers that are more efficient than the standard
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functions.
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.
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.
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.SS "Limiting \fBpcre[16|32]_exec()\fP's stack usage"
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.rs
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.sp
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You can set limits on the number of times that \fBmatch()\fP is called, both in
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total and recursively. If a limit is exceeded, \fBpcre[16|32]_exec()\fP returns an
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error code. Setting suitable limits should prevent it from running out of
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stack. The default values of the limits are very large, and unlikely ever to
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operate. They can be changed when PCRE is built, and they can also be set when
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\fBpcre[16|32]_exec()\fP is called. For details of these interfaces, see the
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.\" HREF
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\fBpcrebuild\fP
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.\"
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documentation and the
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.\" HTML <a href="pcreapi.html#extradata">
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.\" </a>
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section on extra data for \fBpcre[16|32]_exec()\fP
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.\"
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in the
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.\" HREF
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\fBpcreapi\fP
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.\"
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documentation.
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.P
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As a very rough rule of thumb, you should reckon on about 500 bytes per
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recursion. Thus, if you want to limit your stack usage to 8Mb, you should set
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the limit at 16000 recursions. A 64Mb stack, on the other hand, can support
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around 128000 recursions.
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.P
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In Unix-like environments, the \fBpcretest\fP test program has a command line
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option (\fB-S\fP) that can be used to increase the size of its stack. As long
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as the stack is large enough, another option (\fB-M\fP) can be used to find the
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smallest limits that allow a particular pattern to match a given subject
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string. This is done by calling \fBpcre[16|32]_exec()\fP repeatedly with different
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limits.
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.
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.
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.SS "Obtaining an estimate of stack usage"
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.rs
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.sp
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The actual amount of stack used per recursion can vary quite a lot, depending
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on the compiler that was used to build PCRE and the optimization or debugging
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options that were set for it. The rule of thumb value of 500 bytes mentioned
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above may be larger or smaller than what is actually needed. A better
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approximation can be obtained by running this command:
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.sp
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  pcretest -m -C
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.sp
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The \fB-C\fP option causes \fBpcretest\fP to output information about the
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options with which PCRE was compiled. When \fB-m\fP is also given (before
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\fB-C\fP), information about stack use is given in a line like this:
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.sp
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  Match recursion uses stack: approximate frame size = 640 bytes
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.sp
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The value is approximate because some recursions need a bit more (up to perhaps
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16 more bytes).
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.P
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If the above command is given when PCRE is compiled to use the heap instead of
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the stack for recursion, the value that is output is the size of each block
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that is obtained from the heap.
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.
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.
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.SS "Changing stack size in Unix-like systems"
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.rs
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.sp
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In Unix-like environments, there is not often a problem with the stack unless
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very long strings are involved, though the default limit on stack size varies
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from system to system. Values from 8Mb to 64Mb are common. You can find your
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default limit by running the command:
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.sp
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  ulimit -s
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.sp
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Unfortunately, the effect of running out of stack is often SIGSEGV, though
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sometimes a more explicit error message is given. You can normally increase the
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limit on stack size by code such as this:
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.sp
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  struct rlimit rlim;
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  getrlimit(RLIMIT_STACK, &rlim);
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  rlim.rlim_cur = 100*1024*1024;
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  setrlimit(RLIMIT_STACK, &rlim);
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.sp
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This reads the current limits (soft and hard) using \fBgetrlimit()\fP, then
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attempts to increase the soft limit to 100Mb using \fBsetrlimit()\fP. You must
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do this before calling \fBpcre[16|32]_exec()\fP.
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.
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.
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.SS "Changing stack size in Mac OS X"
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.rs
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.sp
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Using \fBsetrlimit()\fP, as described above, should also work on Mac OS X. It
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is also possible to set a stack size when linking a program. There is a
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discussion about stack sizes in Mac OS X at this web site:
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.\" HTML <a href="http://developer.apple.com/qa/qa2005/qa1419.html">
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.\" </a>
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http://developer.apple.com/qa/qa2005/qa1419.html.
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.\"
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.
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.
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.SH AUTHOR
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.rs
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.sp
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.nf
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Philip Hazel
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University Computing Service
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Cambridge CB2 3QH, England.
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.fi
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.
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.
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.SH REVISION
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.rs
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.sp
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.nf
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Last updated: 24 June 2012
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Copyright (c) 1997-2012 University of Cambridge.
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.fi
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