Fixed up IGameHelpers.h such that it no longer requires HL2SDK headers if a function doesn't need them --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402144
		
			
				
	
	
		
			152 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
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#define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
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#include <IShareSys.h>
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/**
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 * @file IGameHelpers.h
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 * @brief Provides Source helper functions.
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 */
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#define SMINTERFACE_GAMEHELPERS_NAME		"IGameHelpers"
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#define SMINTERFACE_GAMEHELPERS_VERSION		2
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class CBaseEntity;
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class SendProp;
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class ServerClass;
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struct edict_t;
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struct datamap_t;
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struct typedescription_t;
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namespace SourceMod
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{
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	/**
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	 * @brief Maps the heirarchy of a SendProp.
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	 */
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	struct sm_sendprop_info_t
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	{
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		SendProp *prop;					/**< Property instance. */
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		unsigned int actual_offset;		/**< Actual computed offset. */
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	};
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	class IGameHelpers : public SMInterface
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	{
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	public:
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		virtual const char *GetInterfaceName()
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		{
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			return SMINTERFACE_GAMEHELPERS_NAME;
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		}
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		virtual unsigned int GetInterfaceVersion()
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		{
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			return SMINTERFACE_GAMEHELPERS_VERSION;
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		}
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	public:
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		/**
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		 * @brief Deprecated; use FindSendPropInfo() instead.
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		 *
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		 * @param classname		Do not use.
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		 * @param offset		Do not use.
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		 * @return				Do not use.
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		 */
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		virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
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		/**
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		 * @brief Finds a named server class.
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		 *
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		 * @return				ServerClass pointer on success, NULL on failure.
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		 */
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		virtual ServerClass *FindServerClass(const char *classname) =0;
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		/**
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		 * @brief Finds a datamap_t definition.
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		 *
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		 * @param pMap			datamap_t pointer.
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		 * @param offset		Property name.
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		 * @return				typedescription_t pointer on success, NULL 
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		 *						on failure.
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		 */
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		virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;
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		/**
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		 * @brief Retrieves an entity's datamap_t pointer.
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		 *
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		 * @param pEntity		CBaseEntity entity.
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		 * @return				datamap_t pointer, or NULL on failure.
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		 */
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		virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;
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		/**
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		 * @brief Marks an edict as state changed for an offset.
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		 *
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		 * @param pEdict		Edict pointer.
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		 * @param offset		Offset index.
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		 */
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		virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;
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		/**
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		 * @brief Sends a text message to a client.
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		 *
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		 * @param client		Client index.
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		 * @param dest			Destination on the HUD.
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		 * @param msg			Message to send.
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		 * @return				True on success, false on failure.
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		 */
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		virtual bool TextMsg(int client, int dest, const char *msg) =0;
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		/**
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		 * @brief Returns whether the server ls a LAN server.
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		 * 
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		 * @return				True if LAN server, false otherwise.
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		 */
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		virtual bool IsLANServer() =0;
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		/**
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		 * @brief Finds a send property in a named ServerClass.
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		 *
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		 * This version, unlike FindInSendTable(), correctly deduces the 
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		 * offsets of nested tables.
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		 *
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		 * @param classname		ServerClass name (such as CBasePlayer).
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		 * @param offset		Offset name (such as m_iAmmo).
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		 * @param info			Buffer to store sm_sendprop_info_t data.
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		 * @return				True on success, false on failure.
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		 */
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		virtual bool FindSendPropInfo(const char *classname,
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			const char *offset,
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			sm_sendprop_info_t *info) =0;
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	};
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}
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#endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_
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