768 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			768 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2011 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _entity_included
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 #endinput
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#endif
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#define _entity_included
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/**
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 * Property types for entities.
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 */
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enum PropType
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{
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	Prop_Send = 0,  /**< This property is networked. */
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	Prop_Data = 1   /**< This property is for save game data fields. */
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};
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/**
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 * @section For more information on these, see the HL2SDK (public/edict.h)
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 */
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#define FL_EDICT_CHANGED                (1<<0)  /**< Game DLL sets this when the entity state changes
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                                                     Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
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#define FL_EDICT_FREE                   (1<<1)  /**< this edict if free for reuse */
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#define FL_EDICT_FULL                   (1<<2)  /**< this is a full server entity */
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#define FL_EDICT_FULLCHECK              (0<<0)  /**< call ShouldTransmit() each time, this is a fake flag */
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#define FL_EDICT_ALWAYS                 (1<<3)  /**< always transmit this entity */
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#define FL_EDICT_DONTSEND               (1<<4)  /**< don't transmit this entity */
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#define FL_EDICT_PVSCHECK               (1<<5)  /**< always transmit entity, but cull against PVS */
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#define FL_EDICT_PENDING_DORMANT_CHECK  (1<<6)
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#define FL_EDICT_DIRTY_PVS_INFORMATION  (1<<7)
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#define FL_FULL_EDICT_CHANGED           (1<<8)
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enum PropFieldType
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{
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	PropField_Unsupported,      /**< The type is unsupported. */
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	PropField_Integer,          /**< Valid for SendProp and Data fields */
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	PropField_Float,            /**< Valid for SendProp and Data fields */
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	PropField_Entity,           /**< Valid for Data fields only (SendProp shows as int) */
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	PropField_Vector,           /**< Valid for SendProp and Data fields */
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	PropField_String,           /**< Valid for SendProp and Data fields */
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	PropField_String_T,         /**< Valid for Data fields.  Read only.
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	                                 Note that the size of a string_t is dynamic, and
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	                                 thus FindDataMapOffs() will return the constant size
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	                                 of the string_t container (which is 32 bits right now). */
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	PropField_Variant           /**< Valid for Data fields only Type is not known at the field level,
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                                     (for this call), but dependent on current field value. */
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};
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/**
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 * @endsection
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 */
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/**
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 * Returns the maximum number of networked entities.
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 *
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 * Note: For legacy reasons, this only returns the maximum
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 * networked entities (maximum edicts), rather than total
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 * maximum entities.
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 *
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 * @return              Maximum number of networked entities.
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 */
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native int GetMaxEntities();
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/**
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 * Returns the number of networked entities in the server.
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 *
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 * Note: For legacy reasons, this only returns the current count
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 * of networked entities (current edicts), rather than total
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 * count of current entities.
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 *
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 * @return              Number of entities in the server.
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 */
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native int GetEntityCount();
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/**
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 * Returns whether or not an entity is valid.  Returns false
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 * if there is no matching CBaseEntity for this entity index.
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 *
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 * @param entity        Index of the entity.
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 * @return              True if valid, false otherwise.
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 */
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native bool IsValidEntity(int entity);
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/**
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 * Returns whether or not an edict index is valid.
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 *
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 * @param edict         Index of the edict.
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 * @return              True if valid, false otherwise.
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 */
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native bool IsValidEdict(int edict);
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/**
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 * Returns whether or not an entity has a valid networkable edict.
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 *
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 * @param entity        Index of the entity.
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 * @return              True if networkable, false if invalid or not networkable.
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 */
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native bool IsEntNetworkable(int entity);
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/**
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 * Creates a new edict (the basis of a networkable entity)
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 *
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 * @return              Index of the edict, 0 on failure.
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 */
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native int CreateEdict();
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/**
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 * Removes an edict from the world.
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 *
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 * @param edict         Index of the edict.
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 * @error               Invalid edict index.
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 */
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native void RemoveEdict(int edict);
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/**
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 * Marks an entity for deletion.
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 *
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 * @param entity        Index of the entity.
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 * @error               Invalid entity index.
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 */
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native void RemoveEntity(int entity);
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/**
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 * Returns the flags on an edict.  These are not the same as entity flags.
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 *
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 * @param edict         Index of the entity.
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 * @return              Edict flags.
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 * @error               Invalid edict index.
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 */
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native int GetEdictFlags(int edict);
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/**
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 * Sets the flags on an edict.  These are not the same as entity flags.
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 *
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 * @param edict         Index of the entity.
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 * @param flags         Flags to set.
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 * @error               Invalid edict index.
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 */
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native void SetEdictFlags(int edict, int flags);
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/**
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 * Retrieves an edict classname.
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 *
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 * @param edict         Index of the entity.
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 * @param clsname       Buffer to store the classname.
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 * @param maxlength     Maximum length of the buffer.
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 * @return              True on success, false if there is no classname set.
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 */
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native bool GetEdictClassname(int edict, char[] clsname, int maxlength);
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/**
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 * Retrieves an entity's networkable serverclass name.
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 * This is not the same as the classname and is used for networkable state changes.
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 *
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 * @param edict         Index of the entity.
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 * @param clsname       Buffer to store the serverclass name.
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 * @param maxlength     Maximum length of the buffer.
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 * @return              True on success, false if the edict is not networkable.
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 * @error               Invalid edict index.
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 */
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native bool GetEntityNetClass(int edict, char[] clsname, int maxlength);
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/**
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 * @section Entity offset functions
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 *
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 * Offsets should be specified in byte distance from the CBaseEntity
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 * structure, not short (double byte) or integer (four byte) multiples.
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 * It is somewhat common practice to use offsets aligned to their final
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 * type, and thus make sure you are not falling to this error in SourceMod.
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 * For example, if your "integer-aligned" offset was 119, your byte-aligned
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 * offset is 119*4, or 476.
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 * Specifying incorrect offsets or the incorrect data type for an offset
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 * can have fatal consequences.  If you are hardcoding offsets, and the
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 * layout of CBaseEntity does not match, you can easily crash the server.
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 *
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 * The reasonable bounds for offsets is greater than or equal to 0 and
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 * below 32768.  Offsets out of these bounds will throw an error.  However,
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 * this does not represent any real range, it is simply a sanity check for
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 * illegal values.  Any range outside of the CBaseEntity structure's private
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 * size will cause undefined behavior or even crash.
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 */
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/**
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 * Marks an entity as state changed.  This can be useful if you set an offset
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 * and wish for it to be immediately changed over the network.  By default this
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 * is not done for offset setting functions.
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 *
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 * @param edict         Index to the edict.
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 * @param offset        Offset to mark as changed.  If 0,
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 *                      the entire edict is marked as changed.
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 * @error               Invalid entity or offset out of bounds.
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 */
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native void ChangeEdictState(int edict, int offset = 0);
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/**
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 * Peeks into an entity's object data and retrieves the integer value at
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 * the given offset.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param size          Number of bytes to read (valid values are 1, 2, or 4).
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 * @return              Value at the given memory location.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 */
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native int GetEntData(int entity, int offset, int size=4);
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/**
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 * Peeks into an entity's object data and sets the integer value at
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 * the given offset.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param value         Value to set.
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 * @param size          Number of bytes to write (valid values are 1, 2, or 4).
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 * @param changeState   If true, change will be sent over the network.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 */
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native void SetEntData(int entity, int offset, any value, int size=4, bool changeState=false);
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/**
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 * Peeks into an entity's object data and retrieves the float value at
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 * the given offset.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @return              Value at the given memory location.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 */
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native float GetEntDataFloat(int entity, int offset);
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/**
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 * Peeks into an entity's object data and sets the float value at
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 * the given offset.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param value         Value to set.
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 * @param changeState   If true, change will be sent over the network.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 */
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native void SetEntDataFloat(int entity, int offset, float value, bool changeState=false);
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/**
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 * This function is deprecated.  Use GetEntDataEnt2 instead, for
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 * reasons explained in the notes.
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 *
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 * Note: This function returns 0 on failure, which may be misleading,
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 * as the number 0 is also used for the world entity index.
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 *
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 * Note: This function makes no attempt to validate the returned
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 * entity, and in fact, it could be garbage or completely unexpected.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @return              Entity index at the given location, or 0 if none.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 * @deprecated          Use GetEntDataEnt2() instead.
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 */
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#pragma deprecated Use GetEntDataEnt2() instead.
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native int GetEntDataEnt(int entity, int offset);
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/**
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 * This function is deprecated.   Use SetEntDataEnt2 instead, for
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 * reasons explained in the notes.
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 *
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 * Note: This function uses 0 as an indicator to unset data, but
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 * 0 is also the world entity index.  Thus, a property cannot
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 * be set to the world entity using this native.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param other         Entity index to set, or 0 to clear.
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 * @param changeState   If true, change will be sent over the network.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 * @deprecated          Use SetEntDataEnt2() instead.
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 */
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#pragma deprecated Use SetEntDataEnt2() instead.
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native void SetEntDataEnt(int entity, int offset, int other, bool changeState=false);
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/**
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 * Peeks into an entity's object data and retrieves the entity index
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 * at the given offset.
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 *
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 * Note: This will only work on offsets that are stored as "entity
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 * handles" (which usually looks like m_h* in properties).  These
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 * are not SourceMod Handles, but internal Source structures.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @return              Entity index at the given location.  If there is no entity,
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 *                      or the stored entity is invalid, then -1 is returned.
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 * @error               Invalid input entity, or offset out of reasonable bounds.
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 */
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native int GetEntDataEnt2(int entity, int offset);
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/**
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 * Peeks into an entity's object data and sets the entity index at the
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 * given offset.
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 *
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 * Note: This will only work on offsets that are stored as "entity
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 * handles" (which usually looks like m_h* in properties).  These
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 * are not SourceMod Handles, but internal Source structures.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param other         Entity index to set, or -1 to clear.
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 * @param changeState   If true, change will be sent over the network.
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 * @error               Invalid input entity, or offset out of reasonable bounds.
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 */
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native void SetEntDataEnt2(int entity, int offset, int other, bool changeState=false);
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/**
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 * Peeks into an entity's object data and retrieves the vector at the
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 * given offset.
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 * @note Both a Vector and a QAngle are three floats.  This is a
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 *       convenience function and will work with both types.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param vec           Vector buffer to store data in.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 */
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native void GetEntDataVector(int entity, int offset, float vec[3]);
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/**
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 * Peeks into an entity's object data and sets the vector at the given
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 * offset.
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 * @note Both a Vector and a QAngle are three floats.  This is a
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 *       convenience function and will work with both types.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param vec           Vector to set.
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 * @param changeState   If true, change will be sent over the network.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 */
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native void SetEntDataVector(int entity, int offset, const float vec[3], bool changeState=false);
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/**
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 * Peeks into an entity's object data and retrieves the string at
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 * the given offset.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param buffer        Destination string buffer.
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 * @param maxlen        Maximum length of output string buffer.
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 * @return              Number of non-null bytes written.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 */
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native int GetEntDataString(int entity, int offset, char[] buffer, int maxlen);
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/**
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 * Peeks into an entity's object data and sets the string at
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 * the given offset.
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 *
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 * @param entity        Edict index.
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 * @param offset        Offset to use.
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 * @param buffer        String to set.
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 * @param maxlen        Maximum length of bytes to write.
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 * @param changeState   If true, change will be sent over the network.
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 * @return              Number of non-null bytes written.
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 * @error               Invalid entity or offset out of reasonable bounds.
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 */
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native int SetEntDataString(int entity, int offset, const char[] buffer, int maxlen, bool changeState=false);
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/**
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 * @endsection
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 */
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/**
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 * Given a ServerClass name, finds a networkable send property offset.
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 * This information is cached for future calls.
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 *
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 * Note, this function may return offsets that do not work!
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 * If a property is nested beneath a parent object, the resulting offset
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 * will be invalid for direct use with data functions.  Therefore, you
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 * should use FindSendPropInfo() instead.  An example of such a property is
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 * CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
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 *
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 * @param cls           Classname.
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 * @param prop          Property name.
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 * @return              An offset, or -1 on failure.
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 * @deprecated          Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
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 */
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#pragma deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
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native int FindSendPropOffs(const char[] cls, const char[] prop);
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/**
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 * Given a ServerClass name, finds a networkable send property offset.
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 * This information is cached for future calls.
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 *
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 * @param cls           Classname.
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 * @param prop          Property name.
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						|
 * @param type          Optional parameter to store the type.
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 * @param num_bits      Optional parameter to store the number of bits the field
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 *                      uses, if applicable (otherwise 0 is stored).  The number
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 *                      of bits varies for integers and floats, and is always 0
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 *                      for strings.
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 * @param local_offset  Optional parameter to store the local offset, as
 | 
						|
 *                      FindSendPropOffs() would return.
 | 
						|
 * @return              On success, returns an absolutely computed offset.
 | 
						|
 *                      If no offset is available, 0 is returned.
 | 
						|
 *                      If the property is not found, -1 is returned.
 | 
						|
 */
 | 
						|
native int FindSendPropInfo(const char[] cls,
 | 
						|
						const char[] prop,
 | 
						|
						PropFieldType &type=view_as<PropFieldType>(0),
 | 
						|
						int &num_bits=0,
 | 
						|
						int &local_offset=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Given an entity, finds a datamap property offset.
 | 
						|
 * This information is cached for future calls.
 | 
						|
 *
 | 
						|
 * @param entity        Entity index.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param type          Optional parameter to store the type.
 | 
						|
 * @param num_bits      Optional parameter to store the number of bits the field
 | 
						|
 *                      uses.  The bit count will either be 1 (for boolean) or
 | 
						|
 *                      divisible by 8 (including 0 if unknown).
 | 
						|
 * @return              An offset, or -1 on failure.
 | 
						|
 * @deprecated          Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
 | 
						|
 */
 | 
						|
#pragma deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
 | 
						|
native int FindDataMapOffs(int entity,
 | 
						|
					   const char[] prop,
 | 
						|
					   PropFieldType &type=view_as<PropFieldType>(0),
 | 
						|
					   int &num_bits=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Given an entity, finds a nested datamap property offset.
 | 
						|
 * This information is cached for future calls.
 | 
						|
 *
 | 
						|
 * @param entity        Entity index.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param type          Optional parameter to store the type.
 | 
						|
 * @param num_bits      Optional parameter to store the number of bits the field
 | 
						|
 *                      uses.  The bit count will either be 1 (for boolean) or
 | 
						|
 *                      divisible by 8 (including 0 if unknown).
 | 
						|
 * @param local_offset  Optional parameter to store the local offset, as
 | 
						|
 *                      FindDataMapOffs() would return.
 | 
						|
 * @return              An offset, or -1 on failure.
 | 
						|
 */
 | 
						|
native int FindDataMapInfo(int entity,
 | 
						|
					   const char[] prop,
 | 
						|
					   PropFieldType &type=view_as<PropFieldType>(0),
 | 
						|
					   int &num_bits=0,
 | 
						|
					   int &local_offset=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Wrapper function for finding a send property for a particular entity.
 | 
						|
 *
 | 
						|
 * @param ent           Entity index.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param actual        Defaults to false for backwards compatibility.
 | 
						|
 *                      If true, the newer FindSendPropInfo() function
 | 
						|
 *                      is used instead.
 | 
						|
 * @return              An offset, or -1 on failure.
 | 
						|
 */
 | 
						|
stock int GetEntSendPropOffs(int ent, const char[] prop, bool actual=false)
 | 
						|
{
 | 
						|
	char cls[64];
 | 
						|
 | 
						|
	if (!GetEntityNetClass(ent, cls, sizeof(cls)))
 | 
						|
	{
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	int local = -1;
 | 
						|
	int offset = FindSendPropInfo(cls, prop, _, _, local);
 | 
						|
 | 
						|
	if (actual)
 | 
						|
	{
 | 
						|
		return offset;
 | 
						|
	}
 | 
						|
 | 
						|
	return local;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if an entity property exists on an entity.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @return              Whether the property exists on the entity.
 | 
						|
 * @error               Invalid entity.
 | 
						|
 */
 | 
						|
stock bool HasEntProp(int entity, PropType type, const char[] prop)
 | 
						|
{
 | 
						|
	if (type == Prop_Data)
 | 
						|
	{
 | 
						|
		return (FindDataMapInfo(entity, prop) != -1);
 | 
						|
	}
 | 
						|
 | 
						|
	if (type != Prop_Send)
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	char cls[64];
 | 
						|
	if (!GetEntityNetClass(entity, cls, sizeof(cls)))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return (FindSendPropInfo(cls, prop) != -1);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves an integer value from an entity's property.
 | 
						|
 *
 | 
						|
 * This function is considered safer and more robust over GetEntData,
 | 
						|
 * because it performs strict offset checking and typing rules.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param size          Number of bytes to write (valid values are 1, 2, or 4).
 | 
						|
 *                      This value is auto-detected, and the size parameter is
 | 
						|
 *                      only used as a fallback in case detection fails.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @return              Value at the given property offset.
 | 
						|
 * @error               Invalid entity or property not found.
 | 
						|
 */
 | 
						|
native int GetEntProp(int entity, PropType type, const char[] prop, int size=4, int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets an integer value in an entity's property.
 | 
						|
 *
 | 
						|
 * This function is considered safer and more robust over SetEntData,
 | 
						|
 * because it performs strict offset checking and typing rules.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param value         Value to set.
 | 
						|
 * @param size          Number of bytes to write (valid values are 1, 2, or 4).
 | 
						|
 *                      This value is auto-detected, and the size parameter is
 | 
						|
 *                      only used as a fallback in case detection fails.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @error               Invalid entity or offset out of reasonable bounds.
 | 
						|
 */
 | 
						|
native void SetEntProp(int entity, PropType type, const char[] prop, any value, int size=4, int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves a float value from an entity's property.
 | 
						|
 *
 | 
						|
 * This function is considered safer and more robust over GetEntDataFloat,
 | 
						|
 * because it performs strict offset checking and typing rules.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @return              Value at the given property offset.
 | 
						|
 * @error               Invalid entity or offset out of reasonable bounds.
 | 
						|
 */
 | 
						|
native float GetEntPropFloat(int entity, PropType type, const char[] prop, int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets a float value in an entity's property.
 | 
						|
 *
 | 
						|
 * This function is considered safer and more robust over SetEntDataFloat,
 | 
						|
 * because it performs strict offset checking and typing rules.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param value         Value to set.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @error               Invalid entity or offset out of reasonable bounds.
 | 
						|
 */
 | 
						|
native void SetEntPropFloat(int entity, PropType type, const char[] prop, float value, int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves an entity index from an entity's property.
 | 
						|
 *
 | 
						|
 * This function is considered safer and more robust over GetEntDataEnt*,
 | 
						|
 * because it performs strict offset checking and typing rules.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @return              Entity index at the given property.
 | 
						|
 *                      If there is no entity, or the entity is not valid,
 | 
						|
 *                      then -1 is returned.
 | 
						|
 * @error               Invalid entity or offset out of reasonable bounds.
 | 
						|
 */
 | 
						|
native int GetEntPropEnt(int entity, PropType type, const char[] prop, int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets an entity index in an entity's property.
 | 
						|
 *
 | 
						|
 * This function is considered safer and more robust over SetEntDataEnt*,
 | 
						|
 * because it performs strict offset checking and typing rules.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param other         Entity index to set, or -1 to unset.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @error               Invalid entity or offset out of reasonable bounds.
 | 
						|
 */
 | 
						|
native void SetEntPropEnt(int entity, PropType type, const char[] prop, int other, int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves a vector of floats from an entity, given a named network property.
 | 
						|
 *
 | 
						|
 * This function is considered safer and more robust over GetEntDataVector,
 | 
						|
 * because it performs strict offset checking and typing rules.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param vec           Vector buffer to store data in.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @error               Invalid entity, property not found, or property not
 | 
						|
 *                      actually a vector data type.
 | 
						|
 */
 | 
						|
native void GetEntPropVector(int entity, PropType type, const char[] prop, float vec[3], int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets a vector of floats in an entity, given a named network property.
 | 
						|
 *
 | 
						|
 * This function is considered safer and more robust over SetEntDataVector,
 | 
						|
 * because it performs strict offset checking and typing rules.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @param vec           Vector to set.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @error               Invalid entity, property not found, or property not
 | 
						|
 *                      actually a vector data type.
 | 
						|
 */
 | 
						|
native void SetEntPropVector(int entity, PropType type, const char[] prop, const float vec[3], int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets a network property as a string.
 | 
						|
 *
 | 
						|
 * @param entity        Edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property to use.
 | 
						|
 * @param buffer        Destination string buffer.
 | 
						|
 * @param maxlen        Maximum length of output string buffer.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @return              Number of non-null bytes written.
 | 
						|
 * @error               Invalid entity, offset out of reasonable bounds, or property is not a valid string.
 | 
						|
 */
 | 
						|
native int GetEntPropString(int entity, PropType type, const char[] prop, char[] buffer, int maxlen, int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets a network property as a string.
 | 
						|
 *
 | 
						|
 * @param entity        Edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property to use.
 | 
						|
 * @param buffer        String to set.
 | 
						|
 * @param element       Element # (starting from 0) if property is an array.
 | 
						|
 * @return              Number of non-null bytes written.
 | 
						|
 * @error               Invalid entity, offset out of reasonable bounds, or property is not a valid string.
 | 
						|
 */
 | 
						|
native int SetEntPropString(int entity, PropType type, const char[] prop, const char[] buffer, int element=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves the count of values that an entity property's array can store.
 | 
						|
 *
 | 
						|
 * @param entity        Entity/edict index.
 | 
						|
 * @param type          Property type.
 | 
						|
 * @param prop          Property name.
 | 
						|
 * @return              Size of array (in elements) or 1 if property is not an array.
 | 
						|
 * @error               Invalid entity or property not found.
 | 
						|
 */
 | 
						|
native int GetEntPropArraySize(int entity, PropType type, const char[] prop);
 | 
						|
 | 
						|
/**
 | 
						|
 * Copies an array of cells from an entity at a given offset.
 | 
						|
 *
 | 
						|
 * @param entity        Entity index.
 | 
						|
 * @param offset        Offset to use.
 | 
						|
 * @param array         Array to read into.
 | 
						|
 * @param arraySize     Number of values to read.
 | 
						|
 * @param dataSize      Size of each value in bytes (1, 2, or 4).
 | 
						|
 * @error               Invalid entity or offset out of reasonable bounds.
 | 
						|
 */
 | 
						|
stock void GetEntDataArray(int entity, int offset, any[] array, int arraySize, int dataSize=4)
 | 
						|
{
 | 
						|
	for (int i = 0; i < arraySize; i++)
 | 
						|
	{
 | 
						|
		array[i] = GetEntData(entity, offset + i*dataSize, dataSize);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Copies an array of cells to an entity at a given offset.
 | 
						|
 *
 | 
						|
 * @param entity        Entity index.
 | 
						|
 * @param offset        Offset to use.
 | 
						|
 * @param array         Array of values to copy.
 | 
						|
 * @param arraySize     Number of values to copy.
 | 
						|
 * @param dataSize      Size of each value in bytes (1, 2, or 4).
 | 
						|
 * @param changeState   True to set the network state as changed; false otherwise.
 | 
						|
 * @error               Invalid entity or offset out of reasonable bounds.
 | 
						|
 */
 | 
						|
stock void SetEntDataArray(int entity, int offset, const any[] array, int arraySize, int dataSize=4, bool changeState=false)
 | 
						|
{
 | 
						|
	for (int i = 0; i < arraySize; i++)
 | 
						|
	{
 | 
						|
		SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the memory address of an entity.
 | 
						|
 *
 | 
						|
 * @param entity        Entity index.
 | 
						|
 * @return              Address of the entity.
 | 
						|
 * @error               Invalid entity.
 | 
						|
 */
 | 
						|
native Address GetEntityAddress(int entity);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves the classname of an entity.
 | 
						|
 * This is like GetEdictClassname(), except it works for ALL
 | 
						|
 * entities, not just edicts.
 | 
						|
 *
 | 
						|
 * @param entity        Index of the entity.
 | 
						|
 * @param clsname       Buffer to store the classname.
 | 
						|
 * @param maxlength     Maximum length of the buffer.
 | 
						|
 * @return              True on success, false if there is no classname set.
 | 
						|
 */
 | 
						|
stock bool GetEntityClassname(int entity, char[] clsname, int maxlength)
 | 
						|
{
 | 
						|
	return !!GetEntPropString(entity, Prop_Data, "m_iClassname", clsname, maxlength);
 | 
						|
}
 |