sourcemod/core/logic/Logger.h
2020-05-20 17:57:18 -07:00

114 lines
3.6 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CLOGGER_H_
#define _INCLUDE_SOURCEMOD_CLOGGER_H_
#include "common_logic.h"
#include <stdio.h>
#include <amtl/am-string.h>
#include <bridge/include/ILogger.h>
enum LogType
{
LogType_Normal,
LogType_Error
};
enum LoggingMode
{
LoggingMode_Daily,
LoggingMode_PerMap,
LoggingMode_Game
};
class Logger : public SMGlobalClass, public ILogger
{
public:
Logger() : m_Day(-1), m_Mode(LoggingMode_Daily), m_Active(true), m_DamagedNormalFile(false), m_DamagedErrorFile(false)
{
}
public: //SMGlobalClass
ConfigResult OnSourceModConfigChanged(const char *key,
const char *value,
ConfigSource source,
char *error,
size_t maxlength);
void OnSourceModStartup(bool late);
void OnSourceModAllShutdown();
void OnSourceModLevelChange(const char *mapName);
public:
void CloseLogger();
void EnableLogging();
void DisableLogging();
void LogMessage(const char *msg, ...);
void LogMessageEx(const char *msg, va_list ap);
void LogError(const char *msg, ...);
void LogErrorEx(const char *msg, va_list ap);
void LogFatal(const char *msg, ...);
void LogFatalEx(const char *msg, va_list ap);
void LogToOpenFile(FILE *fp, const char *msg, ...);
void LogToOpenFileEx(FILE *fp, const char *msg, va_list ap);
/* This version does not print to console, and is thus thread-safe */
void LogToFileOnly(FILE *fp, const char *msg, ...);
void LogToFileOnlyEx(FILE *fp, const char *msg, va_list ap);
private:
void _MapChange(const char *mapname);
void _CloseFile();
void _CloseNormal();
void _CloseError();
void _CloseFatal();
FILE *_OpenNormal();
FILE *_OpenError();
FILE *_OpenFatal();
void _LogFatalOpen(std::string &str);
void _PrintToGameLog(const char *fmt, va_list ap);
void _UpdateFiles(bool bLevelChange = false);
private:
std::string m_NormalFileName;
std::string m_ErrorFileName;
std::string m_CurrentMapName;
int m_Day;
LoggingMode m_Mode;
bool m_Active;
bool m_DamagedNormalFile;
bool m_DamagedErrorFile;
};
extern Logger g_Logger;
#endif // _INCLUDE_SOURCEMOD_CLOGGER_H_