189 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 *  This file is part of the SourceMod/SourcePawn SDK.  This file may only be 
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 * used or modified under the Terms and Conditions of its License Agreement, 
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 * which is found in public/licenses/LICENSE.txt.  As of this notice, derivative 
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 * works must be licensed under the GNU General Public License (version 2 or 
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 * greater).  A copy of the GPL is included under public/licenses/GPL.txt.
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 * 
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 * To view the latest information, see: http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_MAIN_HELPER_INTERFACE_H_
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#define _INCLUDE_SOURCEMOD_MAIN_HELPER_INTERFACE_H_
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/**
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 * @file ISourceMod.h
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 * @brief Defines miscellaneous helper functions useful to extensions.
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 */
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#include <IHandleSys.h>
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#include <sp_vm_api.h>
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#include <IDataPack.h>
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#define SMINTERFACE_SOURCEMOD_NAME		"ISourceMod"
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#define SMINTERFACE_SOURCEMOD_VERSION	3
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/**
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* @brief Forward declaration of the KeyValues class.
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*/
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class KeyValues;
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namespace SourceMod
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{
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	/**
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	 * @brief Describes various ways of formatting a base path.
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	 */
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	enum PathType
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	{
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		Path_None = 0,			/**< No base path */
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		Path_Game,				/**< Base path is absolute mod folder */
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		Path_SM,				/**< Base path is absolute to SourceMod */
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		Path_SM_Rel,			/**< Base path is relative to SourceMod */
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	};
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	/**
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	 * @brief Contains miscellaneous helper functions.
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	 */
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	class ISourceMod : public SMInterface
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	{
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	public:
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		virtual const char *GetInterfaceName()
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		{
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			return SMINTERFACE_SOURCEMOD_NAME;
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		}
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		virtual unsigned int GetInterfaceVersion()
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		{
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			return SMINTERFACE_SOURCEMOD_VERSION;
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		}
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	public:
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		/**
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		 * @brief Returns the full path to the game directory.
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		 *
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		 * @return			A string containing the full game path.
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		 */
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		virtual const char *GetGamePath() const =0;
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		/**
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		 * @brief Returns the full path to the SourceMod directory.
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		 *
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		 * @return			A string containing the full SourceMod path.
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		 */
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		virtual const char *GetSourceModPath() const =0;
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		/**
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		 * @brief Builds a platform path for a specific target base path.
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		 *
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		 * @param type		Type of path to use as a base.
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		 * @param buffer	Buffer to write to.
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		 * @param maxlength	Size of buffer.
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		 * @param format	Format string.
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		 * @param ...		Format arguments.
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		 * @return			Number of bytes written.
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		 */
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		virtual size_t BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...) =0;
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		/**
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		 * @brief Logs a message to the SourceMod logs.
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		 *
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		 * @param pExt		Extension calling this function.
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		 * @param format	Message format.
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		 * @param ...		Message format parameters.
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		 */
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		virtual void LogMessage(IExtension *pExt, const char *format, ...) =0;
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		/**
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		 * @brief Logs a message to the SourceMod error logs.
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		 *
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		 * @param pExt		Extension calling this function.
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		 * @param format	Message format.
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		 * @param ...		Message format parameters.
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		 */
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		virtual void LogError(IExtension *pExt, const char *format, ...) =0;
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		/**
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		 * @brief Formats a string from a native.
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		 *
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		 * @param buffer		Buffer to store message.
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		 * @param maxlength		Maximum length of buffer (including null terminator).
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		 * @param pContext		Pointer to the plugin's context.
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		 * @param params		Parameter array that was passed to the native.
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		 * @param param			Parameter index where format string and variable arguments begin.
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		 *						Note: parameter indexes start at 1.
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		 * @return				Number of bytes written, not including the null terminator.
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		 */
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		virtual size_t FormatString(char *buffer, 
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									size_t maxlength, 
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									SourcePawn::IPluginContext *pContext,
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									const cell_t *params,
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									unsigned int param) =0;
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		/**
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		 * @brief Creates a data pack object.
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		 *
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		 * @return			A new IDataPack object.
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		 */
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		virtual IDataPack *CreateDataPack() =0;
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		/**
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		 * @brief Releases a data pack's resources so it can be re-used.
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		 *
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		 * @param pack		An IDataPack object to release.
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		 */
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		virtual void FreeDataPack(IDataPack *pack) =0;
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		/**
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		 * @brief Returns the automated data pack handle type.
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		 *
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		 * The read-only data type is the parent of the writable type.  
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		 * Note that calling CloseHandle() on either type will release the data pack.
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		 * The read-only type is inheritable, but due to limitations of the Handle System,
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		 * the writable type is not.
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		 *
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		 * @param readonly	If true, the read-only type will be returned.
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		 * @return			The Handle type for storing generic data packs.
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		 */
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		virtual HandleType_t GetDataPackHandleType(bool readonly=false) =0;
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		/**
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		 * @brief Retrieves a KeyValues pointer from a handle.
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		 *
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		 * @param hndl		Handle_t from which to retrieve contents.
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		 * @param err		Optional address to store a possible handle error.
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		 * @param root		If true it will return the root KeyValues pointer for the whole structure.
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		 *
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		 * @return			The KeyValues pointer, or NULL for any error encountered.
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		 */
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		virtual KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false) =0;
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		/**
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		 * @brief Returns the name of the game directory.
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		 *
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		 * @return			A string containing the name of the game directory.
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		 */
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		virtual const char *GetGameFolderName() const =0;
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		/**
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		 * @brief Returns the scripting engine interface.
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		 *
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		 * @return			A pointer to the scripting engine interface.
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		 */
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		virtual SourcePawn::ISourcePawnEngine *GetScriptingEngine() =0;
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		/**
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		 * @brief Returns the JIT interface.
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		 *
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		 * @return			A pointer to the JIT interface.
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		 */
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		virtual SourcePawn::IVirtualMachine *GetScriptingVM() =0;
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	};
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}
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#endif //_INCLUDE_SOURCEMOD_MAIN_HELPER_INTERFACE_H_
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