145 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_OUTPUT_H_
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#define _INCLUDE_SOURCEMOD_OUTPUT_H_
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#include <jit/jit_helpers.h>
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#include <jit/x86/x86_macros.h>
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#include "sh_list.h"
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#include "sh_stack.h"
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#include "sm_trie_tpl.h"
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#include "CDetour/detours.h"
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extern ISourcePawnEngine *spengine;
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struct OutputNameStruct;
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/**
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 * This is a function specific hook that corresponds to an entity classname
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 * and outputname. There can be many of these for each classname/output combo
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 */
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struct omg_hooks 
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{
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	cell_t entity_ref;
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	bool only_once;
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	IPluginFunction *pf;
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	OutputNameStruct *m_parent;
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	bool in_use;
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	bool delete_me;
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};
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/**
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 * This represents an output belonging to a specific classname
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 */
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struct OutputNameStruct
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{
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	SourceHook::List<omg_hooks *> hooks;
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	char Name[50];
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};
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/** 
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 * This represents an entity classname
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 */
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struct ClassNameStruct
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{
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	//Trie mapping outputname to a OutputNameStruct
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	//KTrie<OutputNameStruct *> OutputList;
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	IBasicTrie *OutputList;
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	ClassNameStruct()
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	{
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		OutputList = adtfactory->CreateBasicTrie();
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	}
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	~ClassNameStruct()
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	{
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		OutputList->Destroy();
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	}
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};
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class EntityOutputManager : public IPluginsListener
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{
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public:
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	EntityOutputManager();
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public:
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	void Init();
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	void Shutdown();
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	bool IsEnabled();
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	bool FireEventDetour(void *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay);
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	void OnPluginDestroyed(IPlugin *plugin);
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	OutputNameStruct *FindOutputPointer(const char *classname, const char *outputname, bool create);
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	void CleanUpHook(omg_hooks *hook);
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	omg_hooks *NewHook();
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	void OnHookAdded();
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	void OnHookRemoved();
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private:
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	bool enabled;
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	// Patch/unpatch the server dll
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	void InitFireEventDetour();
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	void ShutdownFireEventDetour();
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	//These create/delete the allocated memory and write into it
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	bool CreateFireEventDetour();
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	void DeleteFireEventDetour();
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	const char *FindOutputName(void *pOutput, CBaseEntity *pCaller);
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	//Maps CEntityOutput * to a OutputNameStruct
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	IBasicTrie *EntityOutputs;
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	// Maps classname to a ClassNameStruct
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	IBasicTrie *ClassNames;
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	SourceHook::CStack<omg_hooks *> FreeHooks; //Stores hook pointers to avoid calls to new
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	int HookCount;
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	patch_t info_restore;
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	void *info_address;
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	void *info_callback;
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};
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void TempDetour(void *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay);
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extern EntityOutputManager g_OutputManager;
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extern sp_nativeinfo_t g_EntOutputNatives[];
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#endif //_INCLUDE_SOURCEMOD_OUTPUT_H_
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