153 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 :
 | |
|  * =============================================================================
 | |
|  * SourceMod SDKTools Extension
 | |
|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
 | |
|  * Free Software Foundation.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
 | |
|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | |
|  * this exception to all derivative works.  AlliedModders LLC defines further
 | |
|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | |
|  * or <http://www.sourcemod.net/license.php>.
 | |
|  *
 | |
|  * Version: $Id$
 | |
|  */
 | |
| 
 | |
| #ifndef _INCLUDE_SOURCEMOD_VDECODER_H_
 | |
| #define _INCLUDE_SOURCEMOD_VDECODER_H_
 | |
| 
 | |
| #include <sm_platform.h>
 | |
| #include <sp_vm_api.h>
 | |
| #include <extensions/IBinTools.h>
 | |
| 
 | |
| using namespace SourceMod;
 | |
| using namespace SourcePawn;
 | |
| 
 | |
| /**
 | |
|  * @brief Encapsulates types from the SDK
 | |
|  */
 | |
| enum ValveType
 | |
| {
 | |
| 	Valve_CBaseEntity,		/**< CBaseEntity */
 | |
| 	Valve_CBasePlayer,		/**< CBasePlayer (disallow normal ents) */
 | |
| 	Valve_Vector,			/**< Vector */
 | |
| 	Valve_QAngle,			/**< QAngle */
 | |
| 	Valve_POD,				/**< Plain old data */
 | |
| 	Valve_Float,			/**< Float */
 | |
| 	Valve_Edict,			/**< Edict */
 | |
| 	Valve_String,			/**< String */
 | |
| 	Valve_Bool,				/**< Boolean */
 | |
| };
 | |
| 
 | |
| enum DataStatus
 | |
| {
 | |
| 	Data_Fail = 0,
 | |
| 	Data_Okay = 1,
 | |
| };
 | |
| 
 | |
| #define VDECODE_FLAG_ALLOWNULL		(1<<0)		/**< Allow NULL for pointers */
 | |
| #define VDECODE_FLAG_ALLOWNOTINGAME	(1<<1)		/**< Allow players not in game */
 | |
| #define VDECODE_FLAG_ALLOWWORLD		(1<<2)		/**< Allow World entity */
 | |
| #define VDECODE_FLAG_BYREF			(1<<3)		/**< Floats/ints by reference */
 | |
| 
 | |
| #define VENCODE_FLAG_COPYBACK		(1<<0)		/**< Copy back data */
 | |
| 
 | |
| #define PASSFLAG_ASPOINTER			(1<<30)		/**< Not an actual passflag, used internally */
 | |
| 
 | |
| /**
 | |
|  * @brief Valve pre-defined calling types
 | |
|  */
 | |
| enum ValveCallType
 | |
| {
 | |
| 	ValveCall_Static,		/**< Static call */
 | |
| 	ValveCall_Entity,		/**< Thiscall (CBaseEntity implicit first parameter) */
 | |
| 	ValveCall_Player,		/**< Thiscall (CBasePlayer implicit first parameter) */
 | |
| 	ValveCall_GameRules,	/**< Thiscall (CGameRules implicit first paramater) */
 | |
| 	ValveCall_EntityList,	/**< Thiscall (CGlobalEntityList implicit first paramater) */
 | |
| 	ValveCall_Raw, 		/**< Thiscall (address explicit first parameter) */
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * @brief Valve parameter info
 | |
|  */
 | |
| struct ValvePassInfo
 | |
| {
 | |
| 	ValveType vtype;		/**< IN: Valve type */
 | |
| 	unsigned int decflags;	/**< IN: VDECODE_FLAG_* */
 | |
| 	unsigned int encflags;	/**< IN: VENCODE_FLAG_* */
 | |
| 	PassType type;			/**< IN: Pass information */
 | |
| 	unsigned int flags;		/**< IN: Pass flags */
 | |
| 	size_t offset;			/**< OUT: stack offset */
 | |
| 	size_t obj_offset;		/**< OUT: object offset at end of the stack */
 | |
| };
 | |
| 
 | |
| struct ValveCall;
 | |
| 
 | |
| /**
 | |
|  * @brief Converts a valve parameter to a bintools parameter.
 | |
|  *
 | |
|  * @param type			Valve type.
 | |
|  * @param pass			Either basic or object.
 | |
|  * @param flags			Either BYVAL or BYREF.
 | |
|  * @param info			Buffer to store param info in.
 | |
|  * @return				Number of bytes this will use in the virtual stack,
 | |
|  *						or 0 if conversion was impossible.
 | |
|  */
 | |
| size_t ValveParamToBinParam(ValveType type, 
 | |
| 					  PassType pass,
 | |
| 					  unsigned int flags,
 | |
| 					  PassInfo *info,
 | |
| 					  bool &needs_extra);
 | |
| 
 | |
| /**
 | |
|  * @brief Decodes data from a plugin to native data.
 | |
|  *
 | |
|  * Note: If you're going to return false, make sure to 
 | |
|  * throw an error.
 | |
|  *
 | |
|  * @param pContext		Plugin context.
 | |
|  * @param param			Parameter value from params array.
 | |
|  * @param buffer		Buffer space in the virutal stack.
 | |
|  * @return				True on success, false otherwise.
 | |
|  */
 | |
| DataStatus DecodeValveParam(IPluginContext *pContext,
 | |
| 					  cell_t param,
 | |
| 					  const ValveCall *pCall,
 | |
| 					  const ValvePassInfo *vdata,
 | |
| 					  void *buffer);
 | |
| 
 | |
| /**
 | |
|  * @brief Encodes native data back into a plugin.
 | |
|  *
 | |
|  * Note: If you're going to return false, make sure to 
 | |
|  * throw an error.
 | |
|  *
 | |
|  * @param pContext		Plugin context.
 | |
|  * @param param			Parameter value from params array.
 | |
|  * @param buffer		Buffer space in the virutal stack.
 | |
|  * @return				True on success, false otherwise.
 | |
|  */
 | |
| DataStatus EncodeValveParam(IPluginContext *pContext,
 | |
| 					  cell_t param,
 | |
| 					  const ValveCall *pCall,
 | |
| 					  const ValvePassInfo *vdata,
 | |
| 					  const void *buffer);
 | |
| 
 | |
| #endif //_INCLUDE_SOURCEMOD_VDECODER_H_
 |