--HG-- rename : core/Database.cpp => core/logic/Database.cpp rename : core/Database.h => core/logic/Database.h rename : core/sm_simple_prioqueue.h => core/logic/sm_simple_prioqueue.h rename : core/smn_database.cpp => core/logic/smn_database.cpp rename : core/sm_queue.h => public/sm_queue.h
		
			
				
	
	
		
			334 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			334 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef _INCLUDE_SM_QUEUE_H
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| #define _INCLUDE_SM_QUEUE_H
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| 
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| #include <new>
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| #include <stdlib.h>
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| #include <sh_stack.h>
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| 
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| using namespace SourceHook;
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| 
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| /*
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| 	A circular, doubly-linked List with one sentinel node
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| 
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| 	Empty:
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| 	m_Head = sentinel
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| 	m_Head->next = m_Head;
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| 	m_Head->prev = m_Head;
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| 	One element:
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| 	m_Head = sentinel
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| 	m_Head->next = node1
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| 	m_Head->prev = node1
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| 	node1->next = m_Head
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| 	node1->prev = m_Head
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| 	Two elements:
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| 	m_Head = sentinel
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| 	m_Head->next = node1
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| 	m_Head->prev = node2
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| 	node1->next = node2
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| 	node1->prev = m_Head
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| 	node2->next = m_Head
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| 	node2->prev = node1
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| */
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| template <class T>
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| class Queue
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| {
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| public:
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| 	class iterator;
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| 	friend class iterator;
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| 	class QueueNode
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| 	{
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| 	public:
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| 		T obj;
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| 		QueueNode *next;
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| 		QueueNode *prev;
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| 	};
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| private:
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| 	// Initializes the sentinel node.
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| 	QueueNode *_Initialize()
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| 	{
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| 		QueueNode *n = (QueueNode *)malloc(sizeof(QueueNode));
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| 		n->next = n;
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| 		n->prev = n;
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| 		return n;
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| 	}
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| public:
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| 	Queue() : m_Head(_Initialize()), m_Size(0)
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| 	{
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| 	}
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| 
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| 	Queue(const Queue &src) : m_Head(_Initialize()), m_Size(0)
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| 	{
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| 		iterator iter;
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| 		for (iter=src.begin(); iter!=src.end(); iter++)
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| 		{
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| 			push_back( (*iter) );
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| 		}
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| 	}
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| 
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| 	~Queue()
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| 	{
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| 		clear();
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| 
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| 		// Don't forget to free the sentinel
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| 		if (m_Head)
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| 		{
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| 			free(m_Head);
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| 			m_Head = NULL;
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| 		}
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| 
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| 		while (!m_FreeNodes.empty())
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| 		{
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| 			free(m_FreeNodes.front());
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| 			m_FreeNodes.pop();
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| 		}
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| 	}
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| 
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| 	void push(const T &obj)
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| 	{
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| 		QueueNode *node;
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| 		
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| 		if (m_FreeNodes.empty())
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| 		{
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| 			node = (QueueNode *)malloc(sizeof(QueueNode));
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| 		} else {
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| 			node = m_FreeNodes.front();
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| 			m_FreeNodes.pop();
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| 		}
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| 
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| 		/* Copy the object */
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| 		new (&node->obj) T(obj);
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| 
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| 		/* Install into the Queue */
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| 		node->prev = m_Head->prev;
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| 		node->next = m_Head;
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| 		m_Head->prev->next = node;
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| 		m_Head->prev = node;
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| 
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| 		m_Size++;
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| 	}
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| 
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| 	size_t size() const
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| 	{
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| 		return m_Size;
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| 	}
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| 
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| 	void clear()
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| 	{
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| 		QueueNode *node = m_Head->next;
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| 		QueueNode *temp;
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| 		m_Head->next = m_Head;
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| 		m_Head->prev = m_Head;
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| 
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| 		// Iterate through the nodes until we find g_Head (the sentinel) again
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| 		while (node != m_Head)
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| 		{
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| 			temp = node->next;
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| 			node->obj.~T();
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| 			m_FreeNodes.push(node);
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| 			node = temp;
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| 		}
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| 		m_Size = 0;
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| 	}
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| 
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| 	bool empty() const
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| 	{
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| 		return (m_Size == 0);
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| 	}
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| 
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| private:
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| 	QueueNode *m_Head;
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| 	size_t m_Size;
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| 	CStack<QueueNode *> m_FreeNodes;
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| public:
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| 	class iterator
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| 	{
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| 		friend class Queue;
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| 	public:
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| 		iterator()
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| 		{
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| 			m_This = NULL;
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| 		}
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| 		iterator(const Queue &src)
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| 		{
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| 			m_This = src.m_Head;
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| 		}
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| 		iterator(QueueNode *n) : m_This(n)
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| 		{
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| 		}
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| 		iterator(const iterator &where)
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| 		{
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| 			m_This = where.m_This;
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| 		}
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| 		//pre decrement
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| 		iterator & operator--()
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| 		{
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| 			if (m_This)
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| 				m_This = m_This->prev;
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| 			return *this;
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| 		}
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| 		//post decrement
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| 		iterator operator--(int)
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| 		{
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| 			iterator old(*this);
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| 			if (m_This)
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| 				m_This = m_This->prev;
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| 			return old;
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| 		}	
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| 
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| 		//pre increment
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| 		iterator & operator++()
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| 		{
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| 			if (m_This)
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| 				m_This = m_This->next;
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| 			return *this;
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| 		}
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| 		//post increment
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| 		iterator operator++(int)
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| 		{
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| 			iterator old(*this);
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| 			if (m_This)
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| 				m_This = m_This->next;
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| 			return old;
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| 		}
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| 
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| 		const T & operator * () const
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| 		{
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| 			return m_This->obj;
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| 		}
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| 		T & operator * ()
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| 		{
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| 			return m_This->obj;
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| 		}
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| 
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| 		T * operator -> ()
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| 		{
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| 			return &(m_This->obj);
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| 		}
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| 		const T * operator -> () const
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| 		{
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| 			return &(m_This->obj);
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| 		}
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| 
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| 		bool operator != (const iterator &where) const
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| 		{
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| 			return (m_This != where.m_This);
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| 		}
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| 		bool operator ==(const iterator &where) const
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| 		{
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| 			return (m_This == where.m_This);
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| 		}
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| 	private:
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| 		QueueNode *m_This;
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| 	};
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| public:
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| 	iterator begin() const
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| 	{
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| 		return iterator(m_Head->next);
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| 	}
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| 
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| 	iterator end() const
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| 	{
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| 		return iterator(m_Head);
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| 	}
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| 
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| 	iterator erase(iterator &where)
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| 	{
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| 		QueueNode *pNode = where.m_This;
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| 		iterator iter(where);
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| 		iter++;
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| 
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| 
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| 		// Works for all cases: empty Queue, erasing first element, erasing tail, erasing in the middle...
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| 		pNode->prev->next = pNode->next;
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| 		pNode->next->prev = pNode->prev;
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| 
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| 		pNode->obj.~T();
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| 		m_FreeNodes.push(pNode);
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| 		m_Size--;
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| 
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| 		return iter;
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| 	}
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| public:
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| 	void remove(const T & obj)
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| 	{
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| 		iterator b;
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| 		for (b=begin(); b!=end(); b++)
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| 		{
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| 			if ( (*b) == obj )
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| 			{
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| 				erase( b );
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| 				break;
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| 			}
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| 		}
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| 	}
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| 	template <typename U>
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| 	iterator find(const U & equ) const
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| 	{
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| 		iterator iter;
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| 		for (iter=begin(); iter!=end(); iter++)
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| 		{
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| 			if ( (*iter) == equ )
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| 			{
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| 				return iter;
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| 			}
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| 		}
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| 		return end();
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| 	}
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| 	Queue & operator =(const Queue &src)
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| 	{
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| 		clear();
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| 		iterator iter;
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| 		for (iter=src.begin(); iter!=src.end(); iter++)
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| 		{
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| 			push_back( (*iter) );
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| 		}
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| 		return *this;
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| 	}
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| public:
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| 	T & first() const
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| 	{
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| 		iterator i = begin();
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| 
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| 		return (*i);
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| 	}
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| 
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| 	void pop()
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| 	{
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| 		iterator iter = begin();
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| 		erase(iter);
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| 	}
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| };
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| 
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| #endif //_INCLUDE_SM_QUEUE_H
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