sourcemod/core/GameConfigs.cpp
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

687 lines
16 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <string.h>
#include <stdlib.h>
#include "GameConfigs.h"
#include "sm_stringutil.h"
#include "sourcemod.h"
#include "sourcemm_api.h"
#include "HalfLife2.h"
#include "Logger.h"
#include "ShareSys.h"
#include "MemoryUtils.h"
#include "LibrarySys.h"
#include "HandleSys.h"
#include "sm_crc32.h"
#if defined PLATFORM_LINUX
#include <dlfcn.h>
#endif
GameConfigManager g_GameConfigs;
IGameConfig *g_pGameConf = NULL;
char g_Game[256];
char g_GameDesc[256] = {'!', '\0'};
char g_GameName[256] = {'$', '\0'};
#define PSTATE_NONE 0
#define PSTATE_GAMES 1
#define PSTATE_GAMEDEFS 2
#define PSTATE_GAMEDEFS_OFFSETS 3
#define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
#define PSTATE_GAMEDEFS_KEYS 5
#define PSTATE_GAMEDEFS_SUPPORTED 6
#define PSTATE_GAMEDEFS_SIGNATURES 7
#define PSTATE_GAMEDEFS_SIGNATURES_SIG 8
#define PSTATE_GAMEDEFS_CRC 9
#define PSTATE_GAMEDEFS_CRC_BINARY 10
#if defined PLATFORM_WINDOWS
#define PLATFORM_NAME "windows"
#define PLATFORM_SERVER_BINARY "server.dll"
#elif defined PLATFORM_LINUX
#define PLATFORM_NAME "linux"
#define PLATFORM_SERVER_BINARY "server_i486.so"
#endif
struct TempSigInfo
{
void Reset()
{
library[0] = '\0';
sig[0] = '\0';
}
char sig[512];
char library[64];
} s_TempSig;
unsigned int s_ServerBinCRC;
bool s_ServerBinCRC_Ok = false;
CGameConfig::CGameConfig(const char *file)
{
m_pFile = sm_strdup(file);
m_pOffsets = sm_trie_create();
m_pProps = sm_trie_create();
m_pKeys = sm_trie_create();
m_pSigs = sm_trie_create();
m_pStrings = new BaseStringTable(512);
m_RefCount = 0;
}
CGameConfig::~CGameConfig()
{
sm_trie_destroy(m_pOffsets);
sm_trie_destroy(m_pProps);
sm_trie_destroy(m_pKeys);
sm_trie_destroy(m_pSigs);
delete [] m_pFile;
delete m_pStrings;
}
SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel++;
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_NONE:
{
if (strcmp(name, "Games") == 0)
{
m_ParseState = PSTATE_GAMES;
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMES:
{
if ((strcmp(name, "*") == 0)
|| (strcmp(name, "#default") == 0)
|| (strcasecmp(name, g_Game) == 0)
|| (strcasecmp(name, g_GameDesc) == 0)
|| (strcasecmp(name, g_GameName) == 0))
{
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_GAMEDEFS;
strncopy(m_Game, name, sizeof(m_Game));
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS:
{
if (strcmp(name, "Offsets") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
}
else if (strcmp(name, "Keys") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_KEYS;
}
else if ((strcmp(name, "#supported") == 0)
&& (strcmp(m_Game, "#default") == 0))
{
m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
/* Ignore this section unless we get a game. */
bShouldBeReadingDefault = false;
}
else if (strcmp(name, "Signatures") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
}
else if (strcmp(name, "CRC") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_CRC;
bShouldBeReadingDefault = false;
}
else
{
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_Prop[0] = '\0';
m_Class[0] = '\0';
strncopy(m_offset, name, sizeof(m_offset));
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
strncopy(m_offset, name, sizeof(m_offset));
s_TempSig.Reset();
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
break;
}
case PSTATE_GAMEDEFS_CRC:
{
char error[255];
error[0] = '\0';
if (strcmp(name, "server") != 0)
{
UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
}
else if (!s_ServerBinCRC_Ok)
{
FILE *fp;
char path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
if ((fp = fopen(path, "rb")) == NULL)
{
UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
} else {
size_t size;
void *buffer;
fseek(fp, 0, SEEK_END);
size = ftell(fp);
fseek(fp, 0, SEEK_SET);
buffer = malloc(size);
fread(buffer, size, 1, fp);
s_ServerBinCRC = UTIL_CRC32(buffer, size);
free(buffer);
s_ServerBinCRC_Ok = true;
}
}
if (error[0] != '\0')
{
m_IgnoreLevel = 1;
g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
g_Logger.LogError("[SM] %s", error);
} else {
m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
}
break;
}
/* No sub-sections allowed:
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
case PSTATE_GAMEDEFS_KEYS:
case PSTATE_GAMEDEFS_SUPPORTED:
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
case PSTATE_GAMEDEFS_CRC_BINARY:
*/
default:
{
/* If we don't know what we got, start ignoring */
m_IgnoreLevel++;
break;
}
}
return SMCResult_Continue;
}
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (m_IgnoreLevel)
{
return SMCResult_Continue;
}
if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
{
if (strcmp(key, "class") == 0)
{
strncopy(m_Class, value, sizeof(m_Class));
} else if (strcmp(key, "prop") == 0) {
strncopy(m_Prop, value, sizeof(m_Prop));
} else if (strcmp(key, PLATFORM_NAME) == 0) {
int val = atoi(value);
sm_trie_replace(m_pOffsets, m_offset, (void *)val);
}
} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
int id = m_pStrings->AddString(value);
sm_trie_replace(m_pKeys, key, (void *)id);
} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
if (strcmp(key, "game") == 0
&& (strcasecmp(value, g_Game) == 0
|| strcasecmp(value, g_GameDesc) == 0
|| strcasecmp(value, g_GameName) == 0)
)
{
bShouldBeReadingDefault = true;
}
} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
if (strcmp(key, PLATFORM_NAME) == 0)
{
strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
} else if (strcmp(key, "library") == 0) {
strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
}
} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
if (strcmp(key, PLATFORM_NAME) == 0
&& s_ServerBinCRC_Ok
&& !bShouldBeReadingDefault)
{
unsigned int crc = 0;
sscanf(value, "%08X", &crc);
if (s_ServerBinCRC == crc)
{
bShouldBeReadingDefault = true;
}
}
}
return SMCResult_Continue;
}
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel--;
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_GAMES:
{
m_ParseState = PSTATE_NONE;
break;
}
case PSTATE_GAMEDEFS:
{
m_ParseState = PSTATE_GAMES;
break;
}
case PSTATE_GAMEDEFS_KEYS:
case PSTATE_GAMEDEFS_OFFSETS:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
/* Parse the offset... */
if (m_Class[0] != '\0'
&& m_Prop[0] != '\0')
{
SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
if (pProp)
{
int val = pProp->GetOffset();
sm_trie_replace(m_pOffsets, m_offset, (void *)val);
sm_trie_replace(m_pProps, m_offset, pProp);
} else {
/* Check if it's a non-default game and no offsets exist */
if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
{
g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
m_Class,
m_Prop,
m_pFile,
m_Game);
}
}
}
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
break;
}
case PSTATE_GAMEDEFS_CRC:
case PSTATE_GAMEDEFS_SUPPORTED:
{
if (!bShouldBeReadingDefault)
{
/* If we shouldn't read the rest of this section, set the ignore level. */
m_IgnoreLevel = 1;
m_ParseState = PSTATE_GAMES;
} else {
m_ParseState = PSTATE_GAMEDEFS;
}
break;
}
case PSTATE_GAMEDEFS_CRC_BINARY:
{
m_ParseState = PSTATE_GAMEDEFS_CRC;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
{
if (s_TempSig.library[0] == '\0')
{
/* assume server */
strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
}
void *addrInBase = NULL;
if (strcmp(s_TempSig.library, "server") == 0)
{
addrInBase = (void *)g_SMAPI->GetServerFactory(false);
} else if (strcmp(s_TempSig.library, "engine") == 0) {
addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
}
void *final_addr = NULL;
if (addrInBase == NULL)
{
g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
} else {
#if defined PLATFORM_LINUX
if (s_TempSig.sig[0] == '@')
{
Dl_info info;
/* GNU only: returns 0 on error, inconsistent! >:[ */
if (dladdr(addrInBase, &info) != 0)
{
void *handle = dlopen(info.dli_fname, RTLD_NOW);
if (handle)
{
final_addr = dlsym(handle, &s_TempSig.sig[1]);
dlclose(handle);
} else {
g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
}
} else {
g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
}
}
if (final_addr)
{
goto skip_find;
}
#endif
/* First, preprocess the signature */
char real_sig[511];
size_t real_bytes;
size_t length;
real_bytes = 0;
length = strlen(s_TempSig.sig);
for (size_t i=0; i<length; i++)
{
if (real_bytes >= sizeof(real_sig))
{
break;
}
real_sig[real_bytes++] = s_TempSig.sig[i];
if (s_TempSig.sig[i] == '\\'
&& s_TempSig.sig[i+1] == 'x')
{
if (i + 3 >= length)
{
continue;
}
/* Get the hex part */
char s_byte[3];
int r_byte;
s_byte[0] = s_TempSig.sig[i+2];
s_byte[1] = s_TempSig.sig[i+3];
s_byte[2] = '\0';
/* Read it as an integer */
sscanf(s_byte, "%x", &r_byte);
/* Save the value */
real_sig[real_bytes-1] = r_byte;
/* Adjust index */
i += 3;
}
}
if (real_bytes >= 1)
{
final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
}
}
#if defined PLATFORM_LINUX
skip_find:
#endif
sm_trie_replace(m_pSigs, m_offset, final_addr);
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
break;
}
}
return SMCResult_Continue;
}
bool CGameConfig::Reparse(char *error, size_t maxlength)
{
SMCError err;
SMCStates state = {0, 0};
char path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
/* Backwards compatibility */
if (!g_LibSys.PathExists(path))
{
g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
}
/* Initialize parse states */
m_IgnoreLevel = 0;
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_NONE;
/* Reset cached data */
m_pStrings->Reset();
sm_trie_clear(m_pOffsets);
sm_trie_clear(m_pProps);
sm_trie_clear(m_pKeys);
if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
!= SMCError_Okay)
{
const char *msg;
msg = textparsers->GetSMCErrorString(err);
g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
g_Logger.LogError("[SM] Error %d on line %d, col %d: %s",
err,
state.line,
state.col,
msg ? msg : "Unknown error");
return false;
}
return true;
}
bool CGameConfig::GetOffset(const char *key, int *value)
{
void *obj;
if (!sm_trie_retrieve(m_pOffsets, key, &obj))
{
return false;
}
*value = (int)obj;
return true;
}
const char *CGameConfig::GetKeyValue(const char *key)
{
void *obj;
if (!sm_trie_retrieve(m_pKeys, key, &obj))
{
return NULL;
}
return m_pStrings->GetString((int)obj);
}
SendProp *CGameConfig::GetSendProp(const char *key)
{
SendProp *pProp;
if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
{
return NULL;
}
return pProp;
}
bool CGameConfig::GetMemSig(const char *key, void **addr)
{
return sm_trie_retrieve(m_pSigs, key, addr);
}
void CGameConfig::IncRefCount()
{
m_RefCount++;
}
unsigned int CGameConfig::DecRefCount()
{
m_RefCount--;
return m_RefCount;
}
GameConfigManager::GameConfigManager()
{
m_pLookup = sm_trie_create();
}
GameConfigManager::~GameConfigManager()
{
sm_trie_destroy(m_pLookup);
}
void GameConfigManager::OnSourceModStartup(bool late)
{
LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
KeyValues *pGameInfo = new KeyValues("GameInfo");
if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
{
const char *str;
if ((str = pGameInfo->GetString("game", NULL)) != NULL)
{
strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
}
}
pGameInfo->deleteThis();
}
void GameConfigManager::OnSourceModAllInitialized()
{
/* NOW initialize the game file */
CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
char error[255];
if (!pGameConf->Reparse(error, sizeof(error)))
{
/* :TODO: log */
}
g_ShareSys.AddInterface(NULL, this);
}
void GameConfigManager::OnSourceModAllShutdown()
{
CloseGameConfigFile(g_pGameConf);
}
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
{
CGameConfig *pConfig;
if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
{
pConfig->IncRefCount();
*_pConfig = pConfig;
return true;
}
pConfig = new CGameConfig(file);
/* :HACKHACK: Don't parse the main config file */
bool retval = true;
if (_pConfig != &g_pGameConf)
{
retval = pConfig->Reparse(error, maxlength);
}
m_cfgs.push_back(pConfig);
sm_trie_insert(m_pLookup, file, pConfig);
pConfig->IncRefCount();
*_pConfig = pConfig;
return retval;
}
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
{
CGameConfig *pConfig = (CGameConfig *)cfg;
if (pConfig->DecRefCount() == 0)
{
sm_trie_delete(m_pLookup, pConfig->m_pFile);
delete pConfig;
}
}
extern HandleType_t g_GameConfigsType;
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
{
HandleSecurity sec(ident, g_pCoreIdent);
IGameConfig *conf = NULL;
HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
if (err)
{
*err = _err;
}
return conf;
}