800 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			800 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod SDKTools Extension
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include "vsound.h"
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| #include <IForwardSys.h>
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| 
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| SH_DECL_HOOK8_void(IVEngineServer, EmitAmbientSound, SH_NOATTRIB, 0, int, const Vector &, const char *, float, soundlevel_t, int, int, float);
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| SH_DECL_HOOK14_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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| SH_DECL_HOOK14_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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| 
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| bool g_InSoundHook = false;
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| 
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| /***************************
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| *                          *
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| * Sound Related Hook Class *
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| *                          *
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| ****************************/
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| 
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| cell_t SoundReferenceToIndex(cell_t ref)
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| {
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| 	if (ref == 0 || ref == -1 || ref == -2)
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| 	{
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| 		return ref;
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| 	}
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| 
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| 	return gamehelpers->ReferenceToIndex(ref);
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| }
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| 
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| size_t SoundHooks::_FillInPlayers(int *pl_array, IRecipientFilter *pFilter)
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| {
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| 	size_t size = static_cast<size_t>(pFilter->GetRecipientCount());
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| 
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| 	for (size_t i=0; i<size; i++)
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| 	{
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| 		pl_array[i] = pFilter->GetRecipientIndex(i);
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| 	}
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| 
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| 	return size;
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| }
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| 
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| void SoundHooks::_IncRefCounter(int type)
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| {
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| 	if (type == NORMAL_SOUND_HOOK)
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| 	{
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| 		if (m_NormalCount++ == 0)
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| 		{
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| 			SH_ADD_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
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| 			SH_ADD_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
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| 		}
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| 	}
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| 	else if (type == AMBIENT_SOUND_HOOK)
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| 	{
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| 		if (m_AmbientCount++ == 0)
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| 		{
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| 			SH_ADD_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
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| 		}
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| 	}
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| }
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| 
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| void SoundHooks::_DecRefCounter(int type)
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| {
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| 	if (type == NORMAL_SOUND_HOOK)
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| 	{
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| 		if (--m_NormalCount == 0)
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| 		{
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| 			SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
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| 			SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
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| 		}
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| 	}
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| 	else if (type == AMBIENT_SOUND_HOOK)
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| 	{
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| 		if (--m_AmbientCount == 0)
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| 		{
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| 			SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
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| 		}
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| 	}
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| }
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| 
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| void SoundHooks::Initialize()
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| {
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| 	plsys->AddPluginsListener(this);
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| }
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| 
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| void SoundHooks::Shutdown()
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| {
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| 	plsys->RemovePluginsListener(this);
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| 	if (m_NormalCount)
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| 	{
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| 		SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false);
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| 		SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false);
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| 	}
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| 	if (m_AmbientCount)
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| 	{
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| 		SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false);
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| 	}
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| }
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| 
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| void SoundHooks::OnPluginUnloaded(IPlugin *plugin)
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| {
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| 	SoundHookIter iter;
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| 	IPluginContext *pContext = plugin->GetBaseContext();
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| 
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| 	if (m_AmbientCount)
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| 	{
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| 		for (iter=m_AmbientFuncs.begin(); iter!=m_AmbientFuncs.end(); )
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| 		{
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| 			if ((*iter)->GetParentContext() == pContext)
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| 			{
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| 				iter = m_AmbientFuncs.erase(iter);
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| 				_DecRefCounter(AMBIENT_SOUND_HOOK);
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| 			}
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| 			else
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| 			{
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| 				iter++;
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| 			}
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| 		}
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| 	}
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| 	if (m_NormalCount)
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| 	{
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| 		for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); )
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| 		{
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| 			if ((*iter)->GetParentContext() == pContext)
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| 			{
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| 				iter = m_NormalFuncs.erase(iter);
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| 				_DecRefCounter(NORMAL_SOUND_HOOK);
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| 			}
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| 			else
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| 			{
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| 				iter++;
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void SoundHooks::AddHook(int type, IPluginFunction *pFunc)
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| {
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| 	if (type == NORMAL_SOUND_HOOK)
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| 	{
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| 		m_NormalFuncs.push_back(pFunc);
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| 		_IncRefCounter(NORMAL_SOUND_HOOK);
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| 	}
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| 	else if (type == AMBIENT_SOUND_HOOK)
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| 	{
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| 		m_AmbientFuncs.push_back(pFunc);
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| 		_IncRefCounter(AMBIENT_SOUND_HOOK);
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| 	}
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| }
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| 
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| bool SoundHooks::RemoveHook(int type, IPluginFunction *pFunc)
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| {
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| 	SoundHookIter iter;
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| 	if (type == NORMAL_SOUND_HOOK)
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| 	{
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| 		if ((iter=m_NormalFuncs.find(pFunc)) != m_NormalFuncs.end())
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| 		{
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| 			m_NormalFuncs.erase(iter);
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| 			_DecRefCounter(NORMAL_SOUND_HOOK);
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| 			return true;
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| 		}
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| 		else
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| 		{
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| 			return false;
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| 		}
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| 	}
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| 	else if (type == AMBIENT_SOUND_HOOK)
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| 	{
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| 		if ((iter=m_AmbientFuncs.find(pFunc)) != m_AmbientFuncs.end())
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| 		{
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| 			m_AmbientFuncs.erase(iter);
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| 			_DecRefCounter(AMBIENT_SOUND_HOOK);
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| 			return true;
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| 		}
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| 		else
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| 		{
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| 			return false;
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| 		}
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| 	}
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| 
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| 	return false;
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| }
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| 
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| void SoundHooks::OnEmitAmbientSound(int entindex, const Vector &pos, const char *samp, float vol, 
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| 									soundlevel_t soundlevel, int fFlags, int pitch, float delay)
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| {
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| 	SoundHookIter iter;
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| 	IPluginFunction *pFunc;
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| 	cell_t vec[3] = {sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z)};
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| 	cell_t res = static_cast<ResultType>(Pl_Continue);
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| 	char buffer[PLATFORM_MAX_PATH];
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| 	strcpy(buffer, samp);
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| 
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| 	for (iter=m_AmbientFuncs.begin(); iter!=m_AmbientFuncs.end(); iter++)
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| 	{
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| 		pFunc = (*iter);
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| 		pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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| 		pFunc->PushCellByRef(&entindex);
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| 		pFunc->PushFloatByRef(&vol);
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| 		pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&soundlevel));
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| 		pFunc->PushCellByRef(&pitch);
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| 		pFunc->PushArray(vec, 3, SM_PARAM_COPYBACK);
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| 		pFunc->PushCellByRef(&fFlags);
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| 		pFunc->PushFloatByRef(&delay);
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| 		g_InSoundHook = true;
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| 		pFunc->Execute(&res);
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| 		g_InSoundHook = false;
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| 
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| 		switch (res)
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| 		{
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| 		case Pl_Handled:
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| 		case Pl_Stop:
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| 			{
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| 				RETURN_META(MRES_SUPERCEDE);
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| 			}
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| 		case Pl_Changed:
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| 			{
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| 				Vector vec2;
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| 				vec2.x = sp_ctof(vec[0]);
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| 				vec2.y = sp_ctof(vec[1]);
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| 				vec2.z = sp_ctof(vec[2]);
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| 				RETURN_META_NEWPARAMS(MRES_IGNORED, &IVEngineServer::EmitAmbientSound, 
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| 										(entindex, vec2, buffer, vol, soundlevel, fFlags, pitch, delay));
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample, 
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| 							 float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, const Vector *pOrigin, 
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| 							 const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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| 							 float soundtime, int speakerentity)
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| {
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| 	SoundHookIter iter;
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| 	IPluginFunction *pFunc;
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| 	cell_t res = static_cast<ResultType>(Pl_Continue);
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| 	char buffer[PLATFORM_MAX_PATH];
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| 	strcpy(buffer, pSample);
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| 
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| 	for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
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| 	{
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| 		int players[64], size;
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| 		size = _FillInPlayers(players, &filter);
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| 		pFunc = (*iter);
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| 
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| 		pFunc->PushArray(players, 64, SM_PARAM_COPYBACK);
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| 		pFunc->PushCellByRef(&size);
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| 		pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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| 		pFunc->PushCellByRef(&iEntIndex);
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| 		pFunc->PushCellByRef(&iChannel);
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| 		pFunc->PushFloatByRef(&flVolume);
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| 		pFunc->PushCellByRef(reinterpret_cast<cell_t *>(&iSoundlevel));
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| 		pFunc->PushCellByRef(&iPitch);
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| 		pFunc->PushCellByRef(&iFlags);
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| 		g_InSoundHook = true;
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| 		pFunc->Execute(&res);
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| 		g_InSoundHook = false;
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| 
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| 		switch (res)
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| 		{
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| 		case Pl_Handled:
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| 		case Pl_Stop:
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| 			{
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| 				RETURN_META(MRES_SUPERCEDE);
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| 			}
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| 		case Pl_Changed:
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| 			{
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| 				CellRecipientFilter crf;
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| 				crf.Initialize(players, size);
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| 				RETURN_META_NEWPARAMS(
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| 					MRES_IGNORED,
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| 					static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t, 
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| 					int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound), 
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| 					(crf, iEntIndex, iChannel, buffer, flVolume, iSoundlevel, iFlags, iPitch, pOrigin, 
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| 					pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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| 					);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample, 
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| 							 float flVolume, float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin, 
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| 							 const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, 
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| 							 float soundtime, int speakerentity)
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| {
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| 	SoundHookIter iter;
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| 	IPluginFunction *pFunc;
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| 	cell_t res = static_cast<ResultType>(Pl_Continue);
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| 	cell_t sndlevel = static_cast<cell_t>(ATTN_TO_SNDLVL(flAttenuation));
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| 	char buffer[PLATFORM_MAX_PATH];
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| 	strcpy(buffer, pSample);
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| 
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| 	for (iter=m_NormalFuncs.begin(); iter!=m_NormalFuncs.end(); iter++)
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| 	{
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| 		int players[64], size;
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| 		size = _FillInPlayers(players, &filter);
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| 		pFunc = (*iter);
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| 
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| 		pFunc->PushArray(players, 64, SM_PARAM_COPYBACK);
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| 		pFunc->PushCellByRef(&size);
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| 		pFunc->PushStringEx(buffer, sizeof(buffer), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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| 		pFunc->PushCellByRef(&iEntIndex);
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| 		pFunc->PushCellByRef(&iChannel);
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| 		pFunc->PushFloatByRef(&flVolume);
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| 		pFunc->PushCellByRef(&sndlevel);
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| 		pFunc->PushCellByRef(&iPitch);
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| 		pFunc->PushCellByRef(&iFlags);
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| 		g_InSoundHook = true;
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| 		pFunc->Execute(&res);
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| 		g_InSoundHook = false;
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| 
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| 		switch (res)
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| 		{
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| 		case Pl_Handled:
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| 		case Pl_Stop:
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| 			{
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| 				RETURN_META(MRES_SUPERCEDE);
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| 			}
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| 		case Pl_Changed:
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| 			{
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| 				CellRecipientFilter crf;
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| 				crf.Initialize(players, size);
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| 				RETURN_META_NEWPARAMS(
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| 					MRES_IGNORED,
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| 					static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, float, 
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| 					int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>(&IEngineSound::EmitSound), 
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| 					(crf, iEntIndex, iChannel, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)), 
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| 					iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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| 					);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| /************************
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| *                       *
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| * Sound Related Natives *
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| *                       *
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| *************************/
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| 
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| SoundHooks s_SoundHooks;
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| 
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| static cell_t PrefetchSound(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *name;
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| 	pContext->LocalToString(params[1], &name);
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| 
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| 	engsound->PrefetchSound(name);
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| 
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| 	return 1;
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| }
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| 
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| static cell_t GetSoundDuration(IPluginContext *pContext, const cell_t *params)
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| {
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| 	char *name;
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| 	pContext->LocalToString(params[1], &name);
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| 
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| 	return sp_ftoc(engsound->GetSoundDuration(name));
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| }
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| 
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| static cell_t EmitAmbientSound(IPluginContext *pContext, const cell_t *params)
 | |
| {
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| 	cell_t entity;
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| 	Vector pos;
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| 	char *name;
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| 	float vol, delay;
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| 	int pitch, flags, level;
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| 
 | |
| 	entity = SoundReferenceToIndex(params[3]);
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| 
 | |
| 	cell_t *addr;
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| 	pContext->LocalToPhysAddr(params[2], &addr);
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| 	pos.x = sp_ctof(addr[0]);
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| 	pos.y = sp_ctof(addr[1]);
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| 	pos.z = sp_ctof(addr[2]);
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| 
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| 	pContext->LocalToString(params[1], &name);
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| 
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| 	vol = sp_ctof(params[6]);
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| 	level = params[4];
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| 	flags = params[5];
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| 	pitch = params[7];
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| 	delay = sp_ctof(params[8]);
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| 
 | |
| 	if (g_InSoundHook)
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| 	{
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| 		ENGINE_CALL(EmitAmbientSound)(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
 | |
| 	}
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| 	else
 | |
| 	{
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| 		engine->EmitAmbientSound(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
 | |
| 	}
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| 
 | |
| 	return 1;
 | |
| }
 | |
| 
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| static cell_t FadeClientVolume(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	int client = params[1];
 | |
| 	if (client < 1 || client > playerhelpers->GetMaxClients())
 | |
| 	{
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| 		return pContext->ThrowNativeError("Client index %d is not valid", client);
 | |
| 	}
 | |
| 
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| 	IGamePlayer *player = playerhelpers->GetGamePlayer(client);
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| 	if (!player->IsInGame())
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| 	{
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| 		return pContext->ThrowNativeError("Client index %d is not in game", client);
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| 	}
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| 
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| 	engine->FadeClientVolume(player->GetEdict(),
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| 		sp_ctof(params[2]),
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| 		sp_ctof(params[3]),
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| 		sp_ctof(params[4]),
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| 		sp_ctof(params[5]));
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
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| static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	int entity = SoundReferenceToIndex(params[1]);
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| 	int channel = params[2];
 | |
| 
 | |
| 	char *name;
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| 	pContext->LocalToString(params[3], &name);
 | |
| 
 | |
| 	engsound->StopSound(entity, channel, name);
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| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	cell_t *addr, *cl_array;
 | |
| 	CellRecipientFilter crf;
 | |
| 	unsigned int numClients;
 | |
| 	int client;
 | |
| 	IGamePlayer *pPlayer = NULL;
 | |
| 
 | |
| 	pContext->LocalToPhysAddr(params[1], &cl_array);
 | |
| 	numClients = params[2];
 | |
| 
 | |
| 	/* Client validation */
 | |
| 	for (unsigned int i = 0; i < numClients; i++)
 | |
| 	{
 | |
| 		client = cl_array[i];
 | |
| 		pPlayer = playerhelpers->GetGamePlayer(client);
 | |
| 
 | |
| 		if (!pPlayer)
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("Client index %d is invalid", client);
 | |
| 		} else if (!pPlayer->IsInGame()) {
 | |
| 			return pContext->ThrowNativeError("Client %d is not connected", client);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	crf.Initialize(cl_array, numClients);
 | |
| 
 | |
| 	char *sample;
 | |
| 	pContext->LocalToString(params[3], &sample);
 | |
| 	
 | |
| 	int entity = SoundReferenceToIndex(params[4]);
 | |
| 	int channel = params[5];
 | |
| 	int level = params[6];
 | |
| 	int flags = params[7];
 | |
| 	float vol = sp_ctof(params[8]);
 | |
| 	int pitch = params[9];
 | |
| 	int speakerentity = params[10];
 | |
| 
 | |
| 	Vector *pOrigin = NULL, origin;
 | |
| 	Vector *pDir = NULL, dir;
 | |
| 
 | |
| 	pContext->LocalToPhysAddr(params[11], &addr);
 | |
| 	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
 | |
| 	{
 | |
| 		pOrigin = &origin;
 | |
| 		origin.x = sp_ctof(addr[0]);
 | |
| 		origin.y = sp_ctof(addr[1]);
 | |
| 		origin.z = sp_ctof(addr[2]);
 | |
| 	}
 | |
| 
 | |
| 	pContext->LocalToPhysAddr(params[12], &addr);
 | |
| 	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
 | |
| 	{
 | |
| 		pDir = &dir;
 | |
| 		dir.x = sp_ctof(addr[0]);
 | |
| 		dir.y = sp_ctof(addr[1]);
 | |
| 		dir.z = sp_ctof(addr[2]);
 | |
| 	}
 | |
| 
 | |
| 	bool updatePos = params[13] ? true : false;
 | |
| 	float soundtime = sp_ctof(params[14]);
 | |
| 
 | |
| 	CUtlVector<Vector> *pOrigVec = NULL;
 | |
| 	CUtlVector<Vector> origvec;
 | |
| 	if (params[0] > 14)
 | |
| 	{
 | |
| 		pOrigVec = &origvec;
 | |
| 		for (cell_t i = 15; i <= params[0]; i++)
 | |
| 		{
 | |
| 			Vector vec;
 | |
| 			pContext->LocalToPhysAddr(params[i], &addr);
 | |
| 			vec.x = sp_ctof(addr[0]);
 | |
| 			vec.y = sp_ctof(addr[1]);
 | |
| 			vec.z = sp_ctof(addr[2]);
 | |
| 			origvec.AddToTail(vec);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* If we're going to a "local player" and this is a dedicated server,
 | |
| 	 * intelligently redirect each sound.
 | |
| 	 */
 | |
| 
 | |
| 	if (entity == -2 && engine->IsDedicatedServer())
 | |
| 	{
 | |
| 		for (unsigned int i = 0; i < numClients; i++)
 | |
| 		{
 | |
| 			cell_t player[1];
 | |
| 			player[0] = cl_array[i];
 | |
| 			crf.Reset();
 | |
| 			crf.Initialize(player, 1);
 | |
| 			if (g_InSoundHook)
 | |
| 			{
 | |
| 				SH_CALL(enginesoundPatch, 
 | |
| 					static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, 
 | |
| 					soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
 | |
| 					(&IEngineSound::EmitSound))
 | |
| 					(crf, 
 | |
| 					player[0], 
 | |
| 					channel, 
 | |
| 					sample, 
 | |
| 					vol, 
 | |
| 					(soundlevel_t)level, 
 | |
| 					flags, 
 | |
| 					pitch, 
 | |
| 					pOrigin,
 | |
| 					pDir,
 | |
| 					pOrigVec,
 | |
| 					updatePos,
 | |
| 					soundtime,
 | |
| 					speakerentity);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				engsound->EmitSound(crf, 
 | |
| 					player[0], 
 | |
| 					channel, 
 | |
| 					sample, 
 | |
| 					vol, 
 | |
| 					(soundlevel_t)level, 
 | |
| 					flags, 
 | |
| 					pitch, 
 | |
| 					pOrigin,
 | |
| 					pDir,
 | |
| 					pOrigVec,
 | |
| 					updatePos,
 | |
| 					soundtime,
 | |
| 					speakerentity);
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (g_InSoundHook)
 | |
| 		{
 | |
| 			SH_CALL(enginesoundPatch, 
 | |
| 				static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, 
 | |
| 				soundlevel_t, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int)>
 | |
| 				(&IEngineSound::EmitSound))
 | |
| 				(crf, 
 | |
| 				entity, 
 | |
| 				channel, 
 | |
| 				sample, 
 | |
| 				vol, 
 | |
| 				(soundlevel_t)level, 
 | |
| 				flags, 
 | |
| 				pitch, 
 | |
| 				pOrigin,
 | |
| 				pDir,
 | |
| 				pOrigVec,
 | |
| 				updatePos,
 | |
| 				soundtime,
 | |
| 				speakerentity);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			engsound->EmitSound(crf, 
 | |
| 				entity, 
 | |
| 				channel, 
 | |
| 				sample, 
 | |
| 				vol, 
 | |
| 				(soundlevel_t)level, 
 | |
| 				flags, 
 | |
| 				pitch, 
 | |
| 				pOrigin,
 | |
| 				pDir,
 | |
| 				pOrigVec,
 | |
| 				updatePos,
 | |
| 				soundtime,
 | |
| 				speakerentity);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	cell_t *addr;
 | |
| 	CellRecipientFilter crf;
 | |
| 	unsigned int numClients;
 | |
| 	int client;
 | |
| 	IGamePlayer *pPlayer = NULL;
 | |
| 
 | |
| 	pContext->LocalToPhysAddr(params[1], &addr);
 | |
| 	numClients = params[2];
 | |
| 
 | |
| 	/* Client validation */
 | |
| 	for (unsigned int i = 0; i < numClients; i++)
 | |
| 	{
 | |
| 		client = addr[i];
 | |
| 		pPlayer = playerhelpers->GetGamePlayer(client);
 | |
| 
 | |
| 		if (!pPlayer)
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("Client index %d is invalid", client);
 | |
| 		} else if (!pPlayer->IsInGame()) {
 | |
| 			return pContext->ThrowNativeError("Client %d is not connected", client);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	crf.Initialize(addr, numClients);
 | |
| 
 | |
| 	int sentence = params[3];
 | |
| 	int entity = SoundReferenceToIndex(params[4]);
 | |
| 	int channel = params[5];
 | |
| 	int level = params[6];
 | |
| 	int flags = params[7];
 | |
| 	float vol = sp_ctof(params[8]);
 | |
| 	int pitch = params[9];
 | |
| 	int speakerentity = params[10];
 | |
| 
 | |
| 	Vector *pOrigin = NULL, origin;
 | |
| 	Vector *pDir = NULL, dir;
 | |
| 
 | |
| 	pContext->LocalToPhysAddr(params[11], &addr);
 | |
| 	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
 | |
| 	{
 | |
| 		pOrigin = &origin;
 | |
| 		origin.x = sp_ctof(addr[0]);
 | |
| 		origin.y = sp_ctof(addr[1]);
 | |
| 		origin.z = sp_ctof(addr[2]);
 | |
| 	}
 | |
| 
 | |
| 	pContext->LocalToPhysAddr(params[12], &addr);
 | |
| 	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
 | |
| 	{
 | |
| 		pDir = &dir;
 | |
| 		dir.x = sp_ctof(addr[0]);
 | |
| 		dir.y = sp_ctof(addr[1]);
 | |
| 		dir.z = sp_ctof(addr[2]);
 | |
| 	}
 | |
| 
 | |
| 	bool updatePos = params[13] ? true : false;
 | |
| 	float soundtime = sp_ctof(params[14]);
 | |
| 
 | |
| 	CUtlVector<Vector> *pOrigVec = NULL;
 | |
| 	CUtlVector<Vector> origvec;
 | |
| 	if (params[0] > 14)
 | |
| 	{
 | |
| 		pOrigVec = &origvec;
 | |
| 		for (cell_t i = 15; i <= params[0]; i++)
 | |
| 		{
 | |
| 			Vector vec;
 | |
| 			pContext->LocalToPhysAddr(params[i], &addr);
 | |
| 			vec.x = sp_ctof(addr[0]);
 | |
| 			vec.y = sp_ctof(addr[1]);
 | |
| 			vec.z = sp_ctof(addr[2]);
 | |
| 			origvec.AddToTail(vec);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	engsound->EmitSentenceByIndex(crf, 
 | |
| 		entity, 
 | |
| 		channel, 
 | |
| 		sentence, 
 | |
| 		vol, 
 | |
| 		(soundlevel_t)level, 
 | |
| 		flags, 
 | |
| 		pitch, 
 | |
| 		pOrigin,
 | |
| 		pDir,
 | |
| 		pOrigVec,
 | |
| 		updatePos,
 | |
| 		soundtime,
 | |
| 		speakerentity);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t smn_AddAmbientSoundHook(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
 | |
| 	if (!pFunc)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	s_SoundHooks.AddHook(AMBIENT_SOUND_HOOK, pFunc);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t smn_AddNormalSoundHook(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
 | |
| 	if (!pFunc)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	s_SoundHooks.AddHook(NORMAL_SOUND_HOOK, pFunc);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t smn_RemoveAmbientSoundHook(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
 | |
| 	if (!pFunc)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	if (!s_SoundHooks.RemoveHook(AMBIENT_SOUND_HOOK, pFunc))
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid hooked function");
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t smn_RemoveNormalSoundHook(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IPluginFunction *pFunc = pContext->GetFunctionById(params[1]);
 | |
| 	if (!pFunc)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid function id (%X)", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	if (!s_SoundHooks.RemoveHook(NORMAL_SOUND_HOOK, pFunc))
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid hooked function");
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| sp_nativeinfo_t g_SoundNatives[] = 
 | |
| {
 | |
| 	{"EmitAmbientSound",		EmitAmbientSound},
 | |
| 	{"EmitSentence",			EmitSentence},
 | |
| 	{"EmitSound",				EmitSound},
 | |
| 	{"FadeClientVolume",		FadeClientVolume},
 | |
| 	{"GetSoundDuration",		GetSoundDuration},
 | |
| 	{"PrefetchSound",			PrefetchSound},
 | |
| 	{"StopSound",				StopSound},
 | |
| 	{"AddAmbientSoundHook",		smn_AddAmbientSoundHook},
 | |
| 	{"AddNormalSoundHook",		smn_AddNormalSoundHook},
 | |
| 	{"RemoveAmbientSoundHook",	smn_RemoveAmbientSoundHook},
 | |
| 	{"RemoveNormalSoundHook",	smn_RemoveNormalSoundHook},
 | |
| 	{NULL,						NULL},
 | |
| };
 |