205 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod Team Fortress 2 Extension
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|  * Copyright (C) 2004-2011 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include "extension.h"
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| #include "conditions.h"
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| #include "util.h"
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| 
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| #include <iplayerinfo.h>
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| 
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| #include <bitvec.h>
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| 
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| const int TF_MAX_CONDITIONS = 128;
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| 
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| typedef CBitVec<TF_MAX_CONDITIONS> condbitvec_t;
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| condbitvec_t g_PlayerActiveConds[SM_MAXPLAYERS + 1];
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| 
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| IForward *g_addCondForward = NULL;
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| IForward *g_removeCondForward = NULL;
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| 
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| int playerCondOffset = -1;
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| int playerCondExOffset = -1;
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| int playerCondEx2Offset = -1;
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| int playerCondEx3Offset = -1;
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| int conditionBitsOffset = -1;
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| 
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| bool g_bIgnoreRemove;
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| 
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| #define MAX_CONDS (sizeof(uint64_t) * 8)
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| 
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| inline void GetPlayerConds(CBaseEntity *pPlayer, condbitvec_t *pOut)
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| {
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| 	uint32_t tmp =  *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
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| 	         tmp |= *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
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| 	pOut->SetDWord(0, tmp);
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| 	         tmp =  *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
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| 	pOut->SetDWord(1, tmp);
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| 	         tmp =  *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset);
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| 	pOut->SetDWord(2, tmp);
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| 	         tmp =  *(uint32_t *)((intptr_t) pPlayer + playerCondEx3Offset);
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| 	pOut->SetDWord(3, tmp);
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| }
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| 
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| inline void CondBitVecAndNot(const condbitvec_t &src, const condbitvec_t &addStr, condbitvec_t *out)
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| {
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| 	static_assert(TF_MAX_CONDITIONS == 128, "CondBitVecAndNot hack is hardcoded for 128-bit bitvec.");
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| 
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| 	// CBitVec has And and Not, but not a simple, combined AndNot.
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| 	// We'll also treat the halves as two 64-bit ints instead of four 32-bit ints
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| 	// as a minor optimization (maybe?) that the compiler is not making itself.
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| 	uint64 *pDest           = (uint64 *)out->Base();
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| 	const uint64 *pOperand1 = (const uint64 *) src.Base();
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| 	const uint64 *pOperand2 = (const uint64 *) addStr.Base();
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| 
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| 	pDest[0] = pOperand1[0] & ~pOperand2[0];
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| 	pDest[1] = pOperand1[1] & ~pOperand2[1];
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| }
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| 
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| void Conditions_OnGameFrame(bool simulating)
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| {
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| 	if (!simulating)
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| 		return;
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| 
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| 	static condbitvec_t newconds;
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| 	
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| 	static condbitvec_t addedconds;
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| 	static condbitvec_t removedconds;
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| 
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| 	int maxClients = gpGlobals->maxClients;
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| 	for (int i = 1; i <= maxClients; i++)
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| 	{
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| 		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
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| 		if (!pPlayer->IsInGame() || pPlayer->IsSourceTV() || pPlayer->IsReplay())
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| 			continue;
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| 
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| 		CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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| 		condbitvec_t &oldconds = g_PlayerActiveConds[i];
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| 		GetPlayerConds(pEntity, &newconds);
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| 
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| 		if (oldconds == newconds)
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| 			continue;
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| 
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| 		CondBitVecAndNot(newconds, oldconds, &addedconds);
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| 		CondBitVecAndNot(oldconds, newconds, &removedconds);
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| 
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| 		int bit;
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| 		bit = -1;
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| 		while ((bit = addedconds.FindNextSetBit(bit + 1)) != -1)
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| 		{
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| 			g_addCondForward->PushCell(i);
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| 			g_addCondForward->PushCell(bit);
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| 			g_addCondForward->Execute(NULL, NULL);
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| 		}
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| 
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| 		bit = -1;
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| 		while ((bit = removedconds.FindNextSetBit(bit + 1)) != -1)
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| 		{
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| 			g_removeCondForward->PushCell(i);
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| 			g_removeCondForward->PushCell(bit);
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| 			g_removeCondForward->Execute(NULL, NULL);
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| 		}
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| 
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| 		g_PlayerActiveConds[i] = newconds;
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| 	}
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| }
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| 
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| bool InitialiseConditionChecks()
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| {
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| 	sm_sendprop_info_t prop;
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| 	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
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| 	{
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| 		g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
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| 		return false;
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| 	}
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| 	
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| 	playerCondOffset = prop.actual_offset;
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| 	
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| 	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
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| 	{
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| 		g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
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| 		return false;
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| 	}
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| 
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| 	conditionBitsOffset = prop.actual_offset;
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| 
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| 	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
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| 	{
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| 		g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
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| 		return false;
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| 	}
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| 	
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| 	playerCondExOffset = prop.actual_offset;
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| 
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| 	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop))
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| 	{
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| 		g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset");
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| 		return false;
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| 	}
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| 	
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| 	playerCondEx2Offset = prop.actual_offset;
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| 
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| 	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx3", &prop))
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| 	{
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| 		g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx3 prop offset");
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| 		return false;
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| 	}
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| 
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| 	playerCondEx3Offset = prop.actual_offset;
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| 
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| 	if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1 || playerCondEx3Offset == -1)
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| 		return false;
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| 	
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| 	int maxClients = gpGlobals->maxClients;
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| 	for (int i = 1; i <= maxClients; i++)
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| 	{
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| 		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
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| 		if (!pPlayer || !pPlayer->IsInGame())
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| 			continue;
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| 
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| 		GetPlayerConds(gamehelpers->ReferenceToEntity(i), &g_PlayerActiveConds[i]);
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| 	}
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| 
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| 	g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
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| 
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| 	return true;
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| }
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| 
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| void Conditions_OnClientPutInServer(int client)
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| {
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| 	g_PlayerActiveConds[client].ClearAll();
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| }
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| 
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| void RemoveConditionChecks()
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| {
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| 	g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
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| }
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| 
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