87 lines
2.2 KiB
Python
87 lines
2.2 KiB
Python
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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binary = SM.Library(builder, 'sourcemod.logic')
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binary.compiler.cxxincludes += [
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os.path.join(builder.sourcePath, 'core', 'logic'),
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os.path.join(builder.sourcePath, 'public'),
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os.path.join(builder.sourcePath, 'sourcepawn', 'include'),
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os.path.join(builder.sourcePath, 'public', 'amtl', 'amtl'),
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os.path.join(builder.sourcePath, 'public', 'amtl'),
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os.path.join(SM.mms_root, 'core', 'sourcehook')
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]
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binary.compiler.defines += [
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'SM_DEFAULT_THREADER',
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'SM_LOGIC'
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]
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if builder.target_platform == 'linux':
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binary.compiler.postlink += ['-lpthread', '-lrt']
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elif builder.target_platform == 'mac':
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binary.compiler.cflags += ['-Wno-deprecated-declarations']
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binary.compiler.postlink += ['-framework', 'CoreServices']
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if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
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binary.compiler.cxxflags += ['-fno-rtti']
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elif binary.compiler.vendor == 'msvc':
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binary.compiler.cxxflags += ['/GR-']
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binary.sources += [
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'common_logic.cpp',
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'smn_adt_array.cpp',
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'smn_sorting.cpp',
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'smn_maplists.cpp',
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'ADTFactory.cpp',
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'smn_adt_stack.cpp',
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'thread/ThreadWorker.cpp',
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'thread/BaseWorker.cpp',
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'ThreadSupport.cpp',
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'smn_float.cpp',
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'TextParsers.cpp',
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'smn_textparse.cpp',
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'smn_adt_trie.cpp',
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'smn_functions.cpp',
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'smn_timers.cpp',
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'smn_players.cpp',
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'MemoryUtils.cpp',
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'smn_admin.cpp',
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'smn_banning.cpp',
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'smn_filesystem.cpp',
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'stringutil.cpp',
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'Translator.cpp',
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'PhraseCollection.cpp',
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'smn_lang.cpp',
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'smn_string.cpp',
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'smn_handles.cpp',
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'smn_datapacks.cpp',
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'smn_gameconfigs.cpp',
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'smn_fakenatives.cpp',
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'GameConfigs.cpp',
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'sm_crc32.cpp',
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'smn_profiler.cpp',
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'ShareSys.cpp',
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'PluginSys.cpp',
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'HandleSys.cpp',
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'NativeOwner.cpp',
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'ExtensionSys.cpp',
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'DebugReporter.cpp',
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'Database.cpp',
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'smn_database.cpp',
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'ForwardSys.cpp',
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'AdminCache.cpp',
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'sm_trie.cpp',
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'smn_console.cpp',
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'ProfileTools.cpp',
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'Logger.cpp',
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'smn_core.cpp',
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'smn_menus.cpp',
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'sprintf.cpp',
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'LibrarySys.cpp',
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]
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if builder.target_platform == 'windows':
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binary.sources += ['thread/WinThreads.cpp']
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else:
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binary.sources += ['thread/PosixThreads.cpp']
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SM.binaries += [builder.Add(binary)]
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