64455b9852
--HG-- rename : core/GameConfigs.cpp => core/logic/GameConfigs.cpp rename : core/GameConfigs.h => core/logic/GameConfigs.h rename : core/smn_gameconfigs.cpp => core/logic/smn_gameconfigs.cpp
145 lines
4.7 KiB
C++
145 lines
4.7 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <sp_vm_api.h>
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#include <IHandleSys.h>
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#include <IShareSys.h>
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#ifndef _INCLUDE_SOURCEMOD_INTERCOM_H_
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#define _INCLUDE_SOURCEMOD_INTERCOM_H_
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using namespace SourceMod;
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/**
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* Add 1 to the RHS of this expression to bump the intercom file
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* This is to prevent mismatching core/logic binaries
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*/
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#define SM_LOGIC_MAGIC (0x0F47C0DE - 14)
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#if defined SM_LOGIC
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class IVEngineServer
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#else
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class IVEngineServer_Logic
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#endif
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{
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public:
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virtual bool IsMapValid(const char *map) = 0;
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virtual void ServerCommand(const char *cmd) = 0;
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};
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namespace SourceMod
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{
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class ISourceMod;
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class ILibrarySys;
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class ITextParsers;
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class IThreader;
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class IRootConsole;
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class IPluginManager;
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class IForwardManager;
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class ITimerSystem;
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class IPlayerManager;
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class IAdminSystem;
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class IGameHelpers;
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class IPhraseCollection;
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class ITranslator;
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class IGameConfig;
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}
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class IVEngineServer;
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class ConVar;
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struct ServerGlobals
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{
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const double *universalTime;
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float *interval_per_tick;
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float *frametime;
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};
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struct sm_core_t
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{
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/* Objects */
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IHandleSys *handlesys;
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IdentityToken_t *core_ident;
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ISourceMod *sm;
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ILibrarySys *libsys;
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IVEngineServer *engine;
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IShareSys *sharesys;
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IRootConsole *rootmenu;
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IPluginManager *pluginsys;
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IForwardManager *forwardsys;
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ITimerSystem *timersys;
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IPlayerManager *playerhelpers;
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IAdminSystem *adminsys;
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IGameHelpers *gamehelpers;
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/* Functions */
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void (*AddNatives)(sp_nativeinfo_t* nlist);
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ConVar * (*FindConVar)(const char*);
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unsigned int (*strncopy)(char*, const char*, size_t);
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char * (*TrimWhitespace)(char *, size_t &);
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void (*LogError)(const char*, ...);
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const char * (*GetCvarString)(ConVar*);
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size_t (*Format)(char*, size_t, const char*, ...);
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void (*GenerateError)(IPluginContext *, cell_t, int, const char *, ...);
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bool (*gnprintf)(char *, size_t, const char *, IPhraseCollection *, void **,
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unsigned int, unsigned int &, size_t *, const char **);
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size_t (*atcprintf)(char *, size_t, const char *, IPluginContext *, const cell_t *, int *);
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bool (*GetGameName)(char *buffer, size_t maxlength);
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const char * (*GetGameDescription)();
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const char * (*GetSourceEngineName)();
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bool (*SymbolsAreHidden)();
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/* Data */
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ServerGlobals *serverGlobals;
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void * serverFactory;
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void * engineFactory;
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};
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struct sm_logic_t
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{
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SMGlobalClass *head;
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IThreader *threader;
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IProfiler *profiler;
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ITranslator *translator;
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const char *(*stristr)(const char *, const char *);
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bool (*CoreTranslate)(char *, size_t, const char *, unsigned int, size_t *, ...);
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void (*AddCorePhraseFile)(const char *filename);
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unsigned int (*ReplaceAll)(char*, size_t, const char *, const char *, bool);
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char *(*ReplaceEx)(char *, size_t, const char *, size_t, const char *, size_t, bool);
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size_t (*DecodeHexString)(unsigned char *, size_t, const char *);
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IGameConfig * (*GetCoreGameConfig)();
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};
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typedef void (*LogicInitFunction)(const sm_core_t *core, sm_logic_t *logic);
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typedef LogicInitFunction (*LogicLoadFunction)(uint32_t magic);
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typedef ITextParsers *(*GetITextParsers)();
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#endif /* _INCLUDE_SOURCEMOD_INTERCOM_H_ */
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