sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt

438 lines
5.6 KiB
Plaintext

"Games"
{
// tf, hl2mp, and dods are in the same file for legacy reasons
"tf"
{
"Offsets"
{
"EndTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "177"
"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"PostThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
"Reload"
{
"windows" "272"
"linux" "278"
"mac" "278"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Weapon_CanSwitchTo"
{
"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_CanUse"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Drop"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Equip"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Switch"
{
"windows" "263"
"linux" "264"
"mac" "264"
}
}
}
"hl2mp"
{
"Offsets"
{
"EndTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "177"
"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"PostThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
"Reload"
{
"windows" "268"
"linux" "269"
"mac" "269"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Weapon_CanSwitchTo"
{
"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_CanUse"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Drop"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Equip"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Switch"
{
"windows" "263"
"linux" "264"
"mac" "264"
}
}
}
"dod"
{
"Offsets"
{
"EndTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "177"
"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"PostThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
"Reload"
{
"windows" "268"
"linux" "269"
"mac" "269"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Weapon_CanSwitchTo"
{
"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_CanUse"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Drop"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Equip"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Switch"
{
"windows" "263"
"linux" "264"
"mac" "264"
}
}
}
}