sourcemod/plugins/include/sdktools_tempents.inc
David Anderson b0f5b985bb renamed TE_SendToOne to TE_SendToClient
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401059
2007-07-07 20:48:20 +00:00

154 lines
4.0 KiB
SourcePawn

/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
* or modified under the Terms and Conditions of its License Agreement, which is found
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
* may change at any time. To view the latest information, see:
* http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#if defined _sdktools_tempents_included
#endinput
#endif
#define _sdktools_tempents_included
/**
* Starts a temp entity transmission.
*
* @param te_name TE name.
* @noreturn
* @error Temp Entity name not available.
*/
native TE_Start(const String:te_name[]);
/**
* Checks if a certain TE property exists.
*
* @param prop Property to use.
* @return True if the property exists, otherwise false.
*/
native bool:TE_IsValidProp(const String:prop[]);
/**
* Sets an integer value in the current temp entity.
*
* @param prop Property to use.
* @param value Integer value to set.
* @noreturn
* @error Property not found.
*/
native TE_WriteNum(const String:prop[], value);
/**
* Sets a floating point number in the current temp entity.
*
* @param prop Property to use.
* @param value Floating point number to set.
* @noreturn
* @error Property not found.
*/
native TE_WriteFloat(const String:prop[], Float:value);
/**
* Sets a vector in the current temp entity.
*
* @param prop Property to use.
* @param vector Vector to set.
* @noreturn
* @error Property not found.
*/
native TE_WriteVector(const String:prop[], const Float:vector[3]);
/**
* Sets a QAngle in the current temp entity.
*
* @param prop Property to use.
* @param angles Angles to set.
* @return True on success, otherwise false.
* @error Property not found.
*/
native TE_WriteAngles(const String:prop[], const Float:angles[3]);
/**
* Sets an array of floats in the current temp entity.
*
* @param prop Property to use.
* @param array Array of values to copy.
* @param arraySize Number of values to copy.
* @return True on success, otherwise false.
* @error Property not found.
*/
native TE_WriteFloatArray(const String:prop[], const Float:array[], arraySize);
/**
* Sends the current temp entity to one or more clients.
*
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @param delay Delay in seconds to send the TE.
* @noreturn
* @error Invalid client index or client not in game.
*/
native TE_Send(clients[], numClients, Float:delay=0.0);
/**
* Sets an encoded entity index in the current temp entity.
* (This is usually used for m_nStartEntity and m_nEndEntity).
*
* @param prop Property to use.
* @param value Value to set.
* @noreturn
* @error Property not found.
*/
stock TE_WriteEncodedEnt(const String:prop[], value)
{
new encvalue = (value & 0x0FFF) | ((1 & 0xF)<<12);
return TE_WriteNum(prop, encvalue);
}
/**
* Broadcasts the current temp entity to all clients.
* @note See TE_Start().
*
* @param delay Delay in seconds to send the TE.
* @noreturn
*/
stock TE_SendToAll(Float:delay=0.0)
{
new maxClients = GetMaxClients();
new total = 0;
new clients[maxClients];
for (new i=1; i<=maxClients; i++)
{
if (IsClientInGame(i))
{
clients[total++] = i;
}
}
return TE_Send(clients, total, delay);
}
/**
* Sends the current TE to only a client.
* @note See TE_Start().
*
* @param client Client to send to.
* @param delay Delay in seconds to send the TE.
* @noreturn
* @error Invalid client index or client not in game.
*/
stock TE_SendToClient(client, Float:delay=0.0)
{
new players[1];
players[0] = client;
return TE_Send(players, 1, delay);
}