Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This file is part of the SourceMod/SourcePawn SDK.
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #if defined _sdktools_engine_included
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|   #endinput
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| #endif
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| #define _sdktools_engine_included
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| 
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| #define MAX_LIGHTSTYLES			64
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| 
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| /**
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|  * Sets a client's "viewing entity."
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|  *
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|  * @param client		Client index.
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|  * @param entity		Entity index.
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|  * @noreturn
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|  * @error				Invalid client or entity, lack of mod support, or client not in 
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|  *						game.
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|  */
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| native SetClientViewEntity(client, entity);
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| 
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| /**
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|  * Sets a light style.
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|  *
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|  * @param style			Light style (from 0 to MAX_LIGHTSTYLES-1)
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|  * @param value			Light value string (see world.cpp/light.cpp in dlls)
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|  * @noreturn
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|  * @error				Light style index is out of range.
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|  */
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| native SetLightStyle(style, const String:value[]);
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| 
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| /**
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|  * Returns the client's eye position.
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|  *
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|  * @param client		Player's index.
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|  * @param pos			Destination vector to store the client's eye position.
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|  * @noreturn
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|  * @error				Invalid client index, client not in game, or no mod support.
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|  */
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| native GetClientEyePosition(client, Float:pos[3]);
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