620 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			620 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 sw=4 tw=99 noet :
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|  * =============================================================================
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|  * SourceMod (C)2004-2014 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This file is part of the SourceMod/SourcePawn SDK.
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #if defined _files_included
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|  #endinput
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| #endif
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| #define _files_included
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| 
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| /**
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|  * @global All paths in SourceMod natives are relative to the mod folder
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|  * unless otherwise noted.
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|  *
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|  * Most functions in SourceMod (at least, ones that deal with direct 
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|  * file manipulation) will support an alternate path specification.
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|  *
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|  * If the path starts with the string "file://" and the PathType is 
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|  * not relative, then the "file://" portion is stripped off, and the 
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|  * rest of the path is used without any modification (except for 
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|  * correcting slashes).  This can be used to override the path 
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|  * builder to supply alternate absolute paths.  Examples:
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|  *
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|  * file://C:/Temp/file.txt
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|  * file:///tmp/file.txt
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|  */
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| 
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| /**
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|  * File inode types.
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|  */
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| enum FileType:
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| {
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| 	FileType_Unknown = 0,	/* Unknown file type (device/socket) */
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| 	FileType_Directory = 1,	/* File is a directory */
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| 	FileType_File = 2,		/* File is a file */
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| };
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| 
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| /**
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|  * File time modes.
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|  */
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| enum FileTimeMode:
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| {
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| 	FileTime_LastAccess = 0,	/* Last access (does not work on FAT) */
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| 	FileTime_Created = 1,		/* Creation (does not work on FAT) */
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| 	FileTime_LastChange = 2,	/* Last modification */
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| };
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| 
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| #define PLATFORM_MAX_PATH		256		/**< Maximum path length. */
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| 
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| #define SEEK_SET 0						/**< Seek from start. */
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| #define SEEK_CUR 1						/**< Seek from current position. */
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| #define SEEK_END 2						/**< Seek from end position. */
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| 
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| /**
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|  * Path types.
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|  */
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| enum PathType:
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| {
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| 	Path_SM,		/**< SourceMod root folder */	
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| };
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| 
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| // A DirectoryListing iterates over the contents of a directory. To obtain a
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| // DirectoryListing handle, call OpenDirectory().
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| methodmap DirectoryListing < Handle
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| {
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| 	// Reads the current directory entry as a local filename, then moves to the
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| 	// next file.
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| 	// 
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| 	// Note: Both the '.' and '..' automatic directory entries will be retrieved.
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| 	// 
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| 	// @param buffer          String buffer to hold directory name.
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| 	// @param maxlength       Maximum size of string buffer.
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| 	// @param type            Optional variable to store the file type.
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| 	// @return                True on success, false if there are no more files to read.
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| 	public native bool GetNext(char[] buffer, int maxlength, FileType &type=FileType_Unknown);
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| };
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| 
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| // A File object can be obtained by calling OpenFile(). File objects should be
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| // closed with delete or Close(). Note that, "delete file" does not
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| // actually a file, it just closes it.
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| methodmap File < Handle
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| {
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| 	// Close the file handle. This is the same as using CloseHandle) or delete.
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| 	public void Close() {
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| 		CloseHandle(this);
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| 	}
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| 
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| 	// Reads a line of text from a file.
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| 	// 
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| 	// @param buffer          String buffer to hold the line.
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| 	// @param maxlength       Maximum size of string buffer.    
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| 	// @return                True on success, false otherwise.
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| 	public native bool ReadLine(char[] buffer, int maxlength);
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| 
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| 	// Reads binary data from a file.
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| 	// 
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| 	// @param items           Array to store each item read.  
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| 	// @param num_items       Number of items to read into the array.
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| 	// @param size            Size of each element, in bytes, to be read.
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| 	//                        Valid sizes are 1, 2, or 4.
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| 	// @return                Number of elements read, or -1 on error.
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| 	public native int Read(int[] items, int num_items, int size);
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| 
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| 	// Reads a UTF8 or ANSI string from a file.
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| 	// 
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| 	// @param buffer          Buffer to store the string.
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| 	// @param max_size        Maximum size of the string buffer.
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| 	// @param read_count      If -1, reads until a null terminator is encountered in 
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| 	//                        the file.  Otherwise, read_count bytes are read 
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| 	//                        into the buffer provided.  In this case the buffer 
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| 	//                        is not explicitly null terminated, and the buffer 
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| 	//                        will contain any null terminators read from the file.
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| 	// @return                Number of characters written to the buffer, or -1 
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| 	//                        if an error was encountered.
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| 	// @error                 read_count > max_size.
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| 	public native int ReadString(char[] buffer, int max_size, int read_count=-1);
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| 
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| 	// Writes binary data to a file.
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| 	//
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| 	// @param items           Array of items to write.  The data is read directly. 
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| 	//                        That is, in 1 or 2-byte mode, the lower byte(s) in 
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| 	//                        each cell are used directly, rather than performing 
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| 	//                        any casts from a 4-byte number to a smaller number.
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| 	// @param num_items       Number of items in the array.
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| 	// @param size            Size of each item in the array in bytes.  
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| 	//                        Valid sizes are 1, 2, or 4.
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| 	// @return                True on success, false on error.
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| 	public native bool Write(const int[] items, int num_items, int size);
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| 
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| 	// Writes a binary string to a file.
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| 	// 
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| 	// @param buffer          String to write.
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| 	// @param term            True to append NUL terminator, false otherwise.
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| 	// @return                True on success, false on error.
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| 	public native bool WriteString(const char[] buffer, bool term);
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| 
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| 	// Writes a line of text to a text file.  A newline is automatically appended.
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| 	// 
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| 	// @param hndl            Handle to the file.
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| 	// @param format          Formatting rules.
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| 	// @param ...             Variable number of format parameters.
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| 	// @return                True on success, false otherwise.
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| 	public native bool WriteLine(const char[] format, any:...);
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| 
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| 	// Reads a single int8 (byte) from a file. The returned value is sign-
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| 	// extended to an int32.
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| 	//
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| 	// @param data            Variable to store the data read.
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| 	// @return                True on success, false on failure.
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| 	public native bool ReadInt8(int &data);
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| 
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| 	// Reads a single uint8 (unsigned byte) from a file. The returned value is
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| 	// zero-extended to an int32.
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| 	//
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| 	// @param data            Variable to store the data read.
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| 	// @return                True on success, false on failure.
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| 	public native bool ReadUint8(int &data);
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| 
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| 	// Reads a single int16 (short) from a file. The value is sign-extended to
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| 	// an int32.
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| 	//
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| 	// @param data            Variable to store the data read.
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| 	// @return                True on success, false on failure.
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| 	public native bool ReadInt16(int &data);
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| 
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| 	// Reads a single unt16 (unsigned short) from a file. The value is zero-
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| 	// extended to an int32.
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| 	//
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| 	// @param data            Variable to store the data read.
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| 	// @return                True on success, false on failure.
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| 	public native bool ReadUint16(int &data);
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| 
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| 	// Reads a single int32 (int/cell) from a file.
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| 	//
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| 	// @param data            Variable to store the data read.
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| 	// @return                True on success, false on failure.
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| 	public native bool ReadInt32(int &data);
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| 
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| 	// Writes a single int8 (byte) to a file.
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| 	//
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| 	// @param data            Data to write (truncated to an int8).
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| 	// @return                True on success, false on failure.
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| 	public native bool WriteInt8(int data);
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| 
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| 	// Writes a single int16 (short) to a file.
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| 	//
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| 	// @param data            Data to write (truncated to an int16).
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| 	// @return                True on success, false on failure.
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| 	public native bool WriteInt16(int data);
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| 
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| 	// Writes a single int32 (int/cell) to a file.
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| 	//
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| 	// @param data            Data to write.
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| 	// @return                True on success, false on failure.
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| 	public native bool WriteInt32(int data);
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| 
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| 	// Tests if the end of file has been reached.
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| 	// 
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| 	// @return                True if end of file has been reached, false otherwise.
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| 	public native bool EndOfFile();
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| 
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| 	// Sets the file position indicator.
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| 	//
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| 	// @param position        Position relative to what is specified in whence.
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| 	// @param where           SEEK_ constant value of where to see from.
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| 	// @return                True on success, false otherwise.
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| 	public native bool Seek(int position, int where);
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| 
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| 	// Get the current position in the file; returns -1 on failure.
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| 	property int Position {
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| 		public native get();
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| 	}
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| }
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| 
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| /**
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|  * Builds a path relative to the SourceMod folder.  This should be used instead of 
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|  * directly referencing addons/sourcemod, in case users change the name of their 
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|  * folder layout.
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|  *
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|  * @param type			Type of path to build as the base.
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|  * @param buffer		Buffer to store the path.
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|  * @param maxlength		Maximum length of buffer.
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|  * @param fmt			Format string.
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|  * @param ...			Format arguments.
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|  * @return				Number of bytes written to buffer (not including null terminator).
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|  */
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| native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] fmt, any:...);
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| 
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| /**
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|  * Opens a directory/folder for contents enumeration.
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|  *
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|  * @note Directories are closed with CloseHandle() or delete.
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|  * @note Directories Handles can be cloned.
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|  * @note OpenDirectory() supports the "file://" notation.
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|  *
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|  * @param path			Path to open.
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|  * @param use_valve_fs  If true, the Valve file system will be used instead.
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|  *                      This can be used to find files existing in any of
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|  *                      the Valve search paths, rather than solely files
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|  *                      existing directly in the gamedir.
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|  * @param valve_path_id	If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
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|  * @return				A Handle to the directory, null on error.
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|  */
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| native DirectoryListing OpenDirectory(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
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| 
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| /**
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|  * Reads the current directory entry as a local filename, then moves to the next file.
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|  *
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|  * @note Contents of buffers are undefined when returning false.
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|  * @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
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|  * 
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|  * @param dir			Handle to a directory.
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|  * @param buffer		String buffer to hold directory name.
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|  * @param maxlength		Maximum size of string buffer.
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|  * @param type			Optional variable to store the file type.
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|  * @return				True on success, false if there are no more files to read.
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|  * @error				Invalid or corrupt Handle. 
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|  */
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| native bool ReadDirEntry(Handle dir, char[] buffer, int maxlength, FileType &type=FileType_Unknown);
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| 
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| /**
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|  * Opens or creates a file, returning a File handle on success. File handles
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|  * should be closed with delete or CloseHandle().
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|  *
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|  * The open mode may be one of the following strings:
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|  *   "r": Open an existing file for reading.
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|  *   "w": Create a file for writing, or truncate (delete the contents of) an
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|  *        existing file and then open it for writing.
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|  *   "a": Create a file for writing, or open an existing file such that writes
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|  *        will be appended to the end.
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|  *   "r+": Open an existing file for both reading and writing.
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|  *   "w+": Create a file for reading and writing, or truncate an existing file
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|  *         and then open it for reading and writing.
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|  *   "a+": Create a file for both reading and writing, or open an existing file
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|  *         such that writes will be appended to the end.
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|  *
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|  * The open mode may also contain an additional character after "r", "w", or "a",
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|  * but before any "+" sign. This character may be "b" (indicating binary mode) or
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|  * "t" (indicating text mode). By default, "text" mode is implied. On Linux and
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|  * Mac, this has no distinction from binary mode. On Windows, it causes the '\n'
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|  * character (0xA) to be written as "\r\n" (0xD, 0xA).
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|  *
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|  * Example: "rb" opens a binary file for writing; "at" opens a text file for
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|  * appending.
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|  *
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|  * @param file			File to open.
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|  * @param mode			Open mode.
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|  * @param use_valve_fs  If true, the Valve file system will be used instead.
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|  *                      This can be used to find files existing in valve
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|  *						search paths, rather than solely files existing directly
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|  *						in the gamedir.
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|  * @param valve_path_id	If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
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|  * @return				A File handle, or null if the file could not be opened.
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|  */
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| native File OpenFile(const char[] file, const char[] mode, bool use_valve_fs=false, const char[] valve_path_id="GAME");
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| 
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| /**
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|  * Deletes a file.
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|  *
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|  * @param path			Path of the file to delete.
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|  * @param use_valve_fs  If true, the Valve file system will be used instead.
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|  *                      This can be used to delete files existing in the Valve
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|  *                      search path, rather than solely files existing directly
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|  *						in the gamedir.
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|  * @param valve_path_id	If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
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|  * @return				True on success, false on failure or if file not immediately removed.
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|  */
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| native bool DeleteFile(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
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| 
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| /**
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|  * Reads a line from a text file.
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|  *
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|  * @param hndl			Handle to the file.
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|  * @param buffer		String buffer to hold the line.
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|  * @param maxlength		Maximum size of string buffer.	
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|  * @return				True on success, false otherwise.
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|  */
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| native bool ReadFileLine(Handle hndl, char[] buffer, int maxlength);
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| 
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| /**
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|  * Reads binary data from a file.
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|  *
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|  * @param hndl			Handle to the file.
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|  * @param items			Array to store each item read.  
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|  * @param num_items		Number of items to read into the array.
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|  * @param size			Size of each element, in bytes, to be read.
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|  *						Valid sizes are 1, 2, or 4.
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|  * @return				Number of elements read, or -1 on error.
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|  */
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| native int ReadFile(Handle hndl, int[] items, int num_items, int size);
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| 
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| /**
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|  * Reads a UTF8 or ANSI string from a file.
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|  *
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|  * @param hndl			Handle to the file.
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|  * @param buffer		Buffer to store the string.
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|  * @param max_size		Maximum size of the string buffer.
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|  * @param read_count	If -1, reads until a null terminator is encountered in 
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|  *						the file.  Otherwise, read_count bytes are read 
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|  *						into the buffer provided.  In this case the buffer 
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|  *						is not explicitly null terminated, and the buffer 
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|  *						will contain any null terminators read from the file.
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|  * @return				Number of characters written to the buffer, or -1 
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|  *						if an error was encountered.
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|  * @error				Invalid Handle, or read_count > max_size.
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|  */
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| native int ReadFileString(Handle hndl, char[] buffer, int max_size, int read_count=-1);
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| 
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| /**
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|  * Writes binary data to a file.
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|  *
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|  * @param hndl			Handle to the file.
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|  * @param items			Array of items to write.  The data is read directly. 
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|  *						That is, in 1 or 2-byte mode, the lower byte(s) in 
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|  *						each cell are used directly, rather than performing 
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|  *						any casts from a 4-byte number to a smaller number.
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|  * @param num_items		Number of items in the array.
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|  * @param size			Size of each item in the array in bytes.  
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|  *						Valid sizes are 1, 2, or 4.
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|  * @return				True on success, false on error.
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|  * @error				Invalid Handle.
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|  */
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| native bool WriteFile(Handle hndl, const int[] items, int num_items, int size);
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| 
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| /**
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|  * Writes a binary string to a file.
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|  *
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|  * @param hndl			Handle to th efile.
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|  * @param buffer		String to write.
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|  * @param term			True to append NUL terminator, false otherwise.
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|  * @return				True on success, false on error.
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|  * @error				Invalid Handle.
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|  */
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| native bool WriteFileString(Handle hndl, const char[] buffer, bool term);
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| 
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| /**
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|  * Writes a line of text to a text file.  A newline is automatically appended.
 | |
|  *
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|  * @param hndl			Handle to the file.
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|  * @param format		Formatting rules.
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|  * @param ...			Variable number of format parameters.
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|  * @return				True on success, false otherwise.
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|  * @error				Invalid Handle.
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|  */
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| native bool WriteFileLine(Handle hndl, const char[] format, any:...);
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| 
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| /**
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|  * Reads a single binary cell from a file.
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|  *
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|  * @param hndl			Handle to the file.
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|  * @param data			Variable to store the data read.
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|  * @param size			Size of the data to read in bytes.  Valid 
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|  *						sizes are 1, 2, or 4 bytes.
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|  * @return				Number of elements read (max 1), or -1 on error.
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|  * @error				Invalid Handle.
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|  */
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| stock int ReadFileCell(Handle hndl, int &data, int size)
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| {
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| 	int ret;
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| 	int array[1];
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| 	
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| 	if ((ret = ReadFile(hndl, array, 1, size)) == 1)
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| 		data = array[0];
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| 	
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| 	return ret;
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| }
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| 
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| /**
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|  * Writes a single binary cell to a file.
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|  *
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|  * @param hndl			Handle to the file.
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|  * @param data			Cell to write to the file.
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|  * @param size			Size of the data to read in bytes.  Valid 
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|  *						sizes are 1, 2, or 4 bytes.  If the size 
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|  *						is less than 4 bytes, the data is truncated 
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|  *						rather than casted.  That is, only the lower 
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|  *						bits will be read.
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|  * @return				True on success, false on error.
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|  * @error				Invalid Handle.
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|  */
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| stock bool WriteFileCell(Handle hndl, int data, int size)
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| {
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| 	int array[1];
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| 	
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| 	array[0] = data;
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| 	return WriteFile(hndl, array, 1, size);
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| }
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|  
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| /**
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|  * Tests if the end of file has been reached.
 | |
|  *
 | |
|  * @param file			Handle to the file.
 | |
|  * @return				True if end of file has been reached, false otherwise.
 | |
|  * @error				Invalid Handle.
 | |
|  */
 | |
| native bool IsEndOfFile(Handle file);
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| 
 | |
| /**
 | |
|  * Sets the file position indicator.
 | |
|  *
 | |
|  * @param file			Handle to the file.
 | |
|  * @param position		Position relative to what is specified in whence.
 | |
|  * @param where			SEEK_ constant value of where to see from.
 | |
|  * @return				True on success, false otherwise.
 | |
|  * @error				Invalid Handle.
 | |
|  */
 | |
| native bool FileSeek(Handle file, int position, int where);
 | |
| 
 | |
| /**
 | |
|  * Get current position in the file.
 | |
|  *
 | |
|  * @param file			Handle to the file.
 | |
|  * @return				Value for the file position indicator.
 | |
|  * @error				Invalid Handle.
 | |
|  */
 | |
| native int FilePosition(Handle file);
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| 
 | |
| /**
 | |
|  * Checks if a file exists.
 | |
|  *
 | |
|  * @param path			Path to the file.
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|  * @param use_valve_fs	If true, the Valve file system will be used instead.
 | |
|  *						This can be used to find files existing in any of
 | |
|  *						the Valve search paths, rather than solely files 
 | |
|  *						existing directly in the gamedir.
 | |
|  * @param valve_path_id	If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | |
|  * @return				True if the file exists, false otherwise.
 | |
|  */
 | |
| native bool FileExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
 | |
| 
 | |
| /**
 | |
|  * Renames a file.
 | |
|  *
 | |
|  * @param newpath		New path to the file.
 | |
|  * @param oldpath		Path to the existing file.
 | |
|  * @param use_valve_fs  If true, the Valve file system will be used instead.
 | |
|  *                      This can be used to rename files in the game's
 | |
|  *                      Valve search paths, rather than directly in the gamedir.
 | |
|  * @param valve_path_id	If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | |
|  * @return				True on success or use_valve_fs specified, false otherwise.
 | |
|  */
 | |
| native bool RenameFile(const char[] newpath, const char[] oldpath, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
 | |
| 
 | |
| /**
 | |
|  * Checks if a directory exists.
 | |
|  *
 | |
|  * @param path			Path to the directory.
 | |
|  * @param use_valve_fs  If true, the Valve file system will be used instead.
 | |
|  *                      This can be used to find files existing in any of
 | |
|  *                      the Valve search paths, rather than solely files
 | |
|  *                      existing directly in the gamedir.
 | |
|  * @param valve_path_id	If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | |
|  * @return				True if the directory exists, false otherwise.
 | |
|  */
 | |
| native bool DirExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
 | |
| 
 | |
| /**
 | |
|  * Get the file size in bytes.
 | |
|  *
 | |
|  * @param path			Path to the file.
 | |
|  * @param use_valve_fs	If true, the Valve file system will be used instead.
 | |
|  *						This can be used to find files existing in any of
 | |
|  *						the Valve search paths, rather than solely files 
 | |
|  *						existing directly in the gamedir.
 | |
|  * @param valve_path_id	If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | |
|  * @return				File size in bytes, -1 if file not found.
 | |
|  */
 | |
| native int FileSize(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
 | |
| 
 | |
| /**
 | |
|  * Flushes a file's buffered output; any buffered output
 | |
|  * is immediately written to the file.
 | |
|  *
 | |
|  * @param file			Handle to the file.
 | |
|  * @return				True on success or use_valve_fs specified with OpenFile,
 | |
|  *                      otherwise false on failure.
 | |
|  */
 | |
| native bool FlushFile(Handle file);
 | |
| 
 | |
| /**
 | |
|  * Removes a directory.
 | |
|  * @note On most Operating Systems you cannot remove a directory which has files inside it.
 | |
|  *
 | |
|  * @param path			Path to the directory.
 | |
|  * @return				True on success, false otherwise.
 | |
|  */
 | |
| native bool RemoveDir(const char[] path);
 | |
| 
 | |
| #define FPERM_U_READ		0x0100	/* User can read. */
 | |
| #define FPERM_U_WRITE		0x0080	/* User can write. */
 | |
| #define FPERM_U_EXEC		0x0040	/* User can exec. */
 | |
| #define FPERM_G_READ		0x0020	/* Group can read. */
 | |
| #define FPERM_G_WRITE		0x0010	/* Group can write. */
 | |
| #define FPERM_G_EXEC		0x0008	/* Group can exec. */
 | |
| #define FPERM_O_READ		0x0004	/* Anyone can read. */
 | |
| #define FPERM_O_WRITE		0x0002	/* Anyone can write. */
 | |
| #define FPERM_O_EXEC		0x0001	/* Anyone can exec. */
 | |
| 
 | |
| /**
 | |
|  * Creates a directory.
 | |
|  *
 | |
|  * @param path			Path to create.
 | |
|  * @param mode			Permissions (default is o=rx,g=rx,u=rwx).  Note that folders must have 
 | |
|  *						the execute bit set on Linux.  On Windows, the mode is ignored.
 | |
|  * @param use_valve_fs  If true, the Valve file system will be used instead.
 | |
|  *                      This can be used to create folders in the game's
 | |
|  *                      Valve search paths, rather than directly in the gamedir.
 | |
|  * @param valve_path_id	If use_valve_fs, a search path from gameinfo or NULL_STRING for default.
 | |
|  *                      In this case, mode is ignored.
 | |
|  */
 | |
| native bool CreateDirectory(const char[] path, int mode, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
 | |
| 
 | |
| /**
 | |
|  * Changes a file or directories permissions.
 | |
|  *
 | |
|  * @param path			Path to the file.
 | |
|  * @param mode			Permissions to set.
 | |
|  * @return				True on success, false otherwise.
 | |
|  */
 | |
| native bool SetFilePermissions(const String:path[], int mode);
 | |
| 
 | |
| /**
 | |
|  * Returns a file timestamp as a unix timestamp.
 | |
|  *
 | |
|  * @param file			File name.
 | |
|  * @param tmode			Time mode.
 | |
|  * @return				Time value, or -1 on failure.
 | |
|  */
 | |
| native GetFileTime(const char[] file, FileTimeMode tmode);
 | |
| 
 | |
| /**
 | |
|  * Same as LogToFile(), except uses an open file Handle.  The file must 
 | |
|  * be opened in text appending mode.
 | |
|  *
 | |
|  * @param hndl			Handle to the file.
 | |
|  * @param message		Message format.
 | |
|  * @param ...			Message format parameters.
 | |
|  * @error				Invalid Handle.
 | |
|  */
 | |
| native void LogToOpenFile(Handle hndl, const char[] message, any:...);
 | |
| 
 | |
| /**
 | |
|  * Same as LogToFileEx(), except uses an open file Handle.  The file must 
 | |
|  * be opened in text appending mode.
 | |
|  *
 | |
|  * @param hndl			Handle to the file.
 | |
|  * @param message		Message format.
 | |
|  * @param ...			Message format parameters.
 | |
|  * @error				Invalid Handle.
 | |
|  */
 | |
| native void LogToOpenFileEx(Handle hndl, const char[] message, any:...);
 | |
| 
 |