702 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			702 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "MenuVoting.h"
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#include "PlayerManager.h"
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#include "sourcemm_api.h"
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#include <sourcemod.h>
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#include <Logger.h>
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#include <HalfLife2.h>
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#include <mathlib.h>
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#include <const.h>
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#include <ITranslator.h>
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#include "logic_bridge.h"
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float g_next_vote = 0.0f;
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#define VOTE_NOT_VOTING -2
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#define VOTE_PENDING -1
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ConVar sm_vote_hintbox("sm_vote_progress_hintbox", 
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					   "0", 
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					   0, 
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					   "Show current vote progress in a hint box",
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					   true,
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					   0.0,
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					   true,
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					   1.0);
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ConVar sm_vote_chat("sm_vote_progress_chat", 
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					   "0", 
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					   0, 
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					   "Show current vote progress as chat messages",
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					   true,
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					   0.0,
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					   true,
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					   1.0);
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ConVar sm_vote_console("sm_vote_progress_console", 
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					   "0", 
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					   0, 
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					   "Show current vote progress as console messages",
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					   true,
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					   0.0,
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					   true,
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					   1.0);
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ConVar sm_vote_client_console("sm_vote_progress_client_console", 
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					   "0", 
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					   0, 
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					   "Show current vote progress as console messages to clients",
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					   true,
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					   0.0,
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					   true,
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					   1.0);
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue);
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#else
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void OnVoteDelayChange(ConVar *cvar, const char *value);
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#endif
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ConVar sm_vote_delay("sm_vote_delay",
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					 "30",
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					 0,
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					 "Sets the recommended time in between public votes",
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					 false,
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					 0.0,
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					 false,
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					 0.0,
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					 OnVoteDelayChange);
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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void OnVoteDelayChange(IConVar *cvar, const char *value, float flOldValue)
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#else
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void OnVoteDelayChange(ConVar *cvar, const char *value)
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#endif
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{
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	/* See if the new vote delay isn't something we need to account for */
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	if (sm_vote_delay.GetFloat() < 1.0f)
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	{
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		g_next_vote = 0.0f;
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		return;
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	}
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	/* If there was never a last vote, ignore this change */
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	if (g_next_vote < 0.1f)
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	{
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		return;
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	}
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	/* Subtract the original value, then add the new one. */
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	g_next_vote -= (float)atof(value);
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	g_next_vote += sm_vote_delay.GetFloat();
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}
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unsigned int VoteMenuHandler::GetRemainingVoteDelay()
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{
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	if (g_next_vote <= gpGlobals->curtime)
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	{
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		return 0;
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	}
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	return (unsigned int)(g_next_vote - gpGlobals->curtime);
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}
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void VoteMenuHandler::OnSourceModAllInitialized()
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{
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	g_Players.AddClientListener(this);
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}
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void VoteMenuHandler::OnSourceModShutdown()
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{
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	g_Players.RemoveClientListener(this);
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}
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void VoteMenuHandler::OnSourceModLevelChange(const char *mapName)
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{
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	g_next_vote = 0.0f;
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}
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unsigned int VoteMenuHandler::GetMenuAPIVersion2()
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{
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	return m_pHandler->GetMenuAPIVersion2();
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}
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void VoteMenuHandler::OnClientDisconnected(int client)
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{
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	if (!IsVoteInProgress())
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	{
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		return;
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	}
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	/* Wipe out their vote if they had one.  We have to make sure the the the
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	 * newly connected client is not allowed to vote. 
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	 */
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	int item;
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	if ((item = m_ClientVotes[client]) >= VOTE_PENDING)
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	{
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		if (item >= 0)
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		{
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			assert((unsigned)item < m_Items);
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			assert(m_Votes[item] > 0);
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			m_Votes[item]--;
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		}
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		m_ClientVotes[client] = VOTE_NOT_VOTING;
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	}
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}
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bool VoteMenuHandler::IsVoteInProgress()
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{
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	return (m_pCurMenu != NULL);
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}
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bool VoteMenuHandler::StartVote(IBaseMenu *menu,
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								unsigned int num_clients,
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								int clients[],
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								unsigned int max_time,
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								unsigned int flags/* =0 */)
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{
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	if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
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	{
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		return false;
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	}
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	/* Note: we can use game time and not universal time because 
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	 * if we're voting then players are in-game.
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	 */
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	float fVoteDelay = sm_vote_delay.GetFloat();
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	if (fVoteDelay < 1.0)
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	{
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		g_next_vote = 0.0;
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	}
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	else
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	{
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		/* This little trick breaks for infinite votes!
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		 * However, we just ignore that since those 1) shouldn't exist and 
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		 * 2) people must be checking IsVoteInProgress() beforehand anyway.
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		 */
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		g_next_vote = gpGlobals->curtime + fVoteDelay + (float)max_time;
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	}
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	m_fStartTime = gpGlobals->curtime;
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	m_nMenuTime = max_time;
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	for (unsigned int i=0; i<num_clients; i++)
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	{
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		if (clients[i] < 1 || clients[i] > 256)
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		{
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			continue;
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		}
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		menu->Display(clients[i], max_time, this);
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	}
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	StartVoting();
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	return true;
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}
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bool VoteMenuHandler::IsClientInVotePool(int client)
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{
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	if (client < 1 
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		|| client > g_Players.MaxClients() 
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		|| m_pCurMenu == NULL)
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	{
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		return false;
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	}
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	return (m_ClientVotes[client] > VOTE_NOT_VOTING);
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}
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bool VoteMenuHandler::GetClientVoteChoice(int client, unsigned int *pItem)
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{
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	if (!IsClientInVotePool(client)
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		|| m_ClientVotes[client] == VOTE_PENDING)
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	{
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		return false;
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	}
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	*pItem = m_ClientVotes[client];
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	return true;
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}
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bool VoteMenuHandler::RedrawToClient(int client, bool revotes)
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{
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	unsigned int time_limit;
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	if (!IsClientInVotePool(client))
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	{
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		return false;
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	}
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	if (m_ClientVotes[client] >= 0)
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	{
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		if ((m_VoteFlags & VOTEFLAG_NO_REVOTES) == VOTEFLAG_NO_REVOTES || !revotes)
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		{
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			return false;
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		}
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		assert((unsigned)m_ClientVotes[client] < m_Items);
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		assert(m_Votes[m_ClientVotes[client]] > 0);
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		m_Votes[m_ClientVotes[client]]--;
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		m_ClientVotes[client] = VOTE_PENDING;
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		m_Revoting[client] = true;
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		m_NumVotes--;
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	}
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	if (m_nMenuTime == MENU_TIME_FOREVER)
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	{
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		time_limit = m_nMenuTime;
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	}
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	else
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	{
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		time_limit = (int)((float)m_nMenuTime - (gpGlobals->curtime - m_fStartTime));
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		/* Make sure this doesn't round to zero */
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		if (time_limit == MENU_TIME_FOREVER)
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		{
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			time_limit = 1;
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		}
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	}
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	return m_pCurMenu->Display(client, time_limit, this);
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}
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bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu, 
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									   IMenuHandler *handler,
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									   unsigned int time,
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									   unsigned int flags)
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{
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	if (IsVoteInProgress())
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	{
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		return false;
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	}
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	InternalReset();
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	/* Mark all clients as not voting */
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	for (int i=1; i<=gpGlobals->maxClients; i++)
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	{
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		m_ClientVotes[i] = VOTE_NOT_VOTING;
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		m_Revoting[i] = false;
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	}
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	m_Items = menu->GetItemCount();
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	if (m_Votes.size() < (size_t)m_Items)
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	{
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		/* Only clear the items we need to... */
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		size_t size = m_Votes.size();
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		for (size_t i=0; i<size; i++)
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		{
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			m_Votes[i] = 0;
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		}
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		m_Votes.resize(m_Items, 0);
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	}
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	else
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	{
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		for (unsigned int i=0; i<m_Items; i++)
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		{
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			m_Votes[i] = 0;
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		}
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	}
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	m_pCurMenu = menu;
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	m_VoteTime = time;
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	m_VoteFlags = flags;
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	m_pHandler = handler;
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	m_pHandler->OnMenuStart(m_pCurMenu);
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	return true;
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}
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void VoteMenuHandler::StartVoting()
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{
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	if (!m_pCurMenu)
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	{
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		return;
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	}
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	m_bStarted = true;
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	m_pHandler->OnMenuVoteStart(m_pCurMenu);
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	m_displayTimer = g_Timers.CreateTimer(this, 1.0, NULL, TIMER_FLAG_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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	/* By now we know how many clients were set.  
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	 * If there are none, we should end IMMEDIATELY.
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	 */
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	if (m_Clients == 0)
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	{
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		EndVoting();
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	}
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	m_TotalClients = m_Clients;
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}
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void VoteMenuHandler::DecrementPlayerCount()
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{
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	assert(m_Clients > 0);
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	m_Clients--;
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	if (m_bStarted && m_Clients == 0)
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	{
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		EndVoting();
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	}
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}
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int SortVoteItems(const void *item1, const void *item2)
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{
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	return ((menu_vote_result_t::menu_item_vote_t *)item2)->count 
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		- ((menu_vote_result_t::menu_item_vote_t *)item1)->count;
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}
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void VoteMenuHandler::EndVoting()
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{
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	/* Set when the next delay ends.  We ignore cancellation because a menu
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	 * was, at one point, displayed, which is all that counts.  However, we
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	 * do re-calculate the time just in case the menu had no time limit.
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	 */
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	float fVoteDelay = sm_vote_delay.GetFloat();
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	if (fVoteDelay < 1.0)
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	{
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		g_next_vote = 0.0;
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	}
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	else
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	{
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		g_next_vote = gpGlobals->curtime + fVoteDelay;
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	}
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	if (m_displayTimer)
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	{
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		g_Timers.KillTimer(m_displayTimer);
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	}
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	if (m_bCancelled)
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	{
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		/* If we were cancelled, don't bother tabulating anything.
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		 * Reset just in case someone tries to redraw, which means
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		 * we need to save our states.
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		 */
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		IBaseMenu *menu = m_pCurMenu;
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		IMenuHandler *handler = m_pHandler;
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		InternalReset();
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		handler->OnMenuVoteCancel(menu, VoteCancel_Generic);
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		handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
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		return;
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	}
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	menu_vote_result_t vote;
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	menu_vote_result_t::menu_client_vote_t client_vote[256];
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	menu_vote_result_t::menu_item_vote_t item_vote[256];
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	memset(&vote, 0, sizeof(vote));
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	/* Build the item list */
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	for (unsigned int i=0; i<m_Items; i++)
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	{
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		if (m_Votes[i] > 0)
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		{
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			item_vote[vote.num_items].count = m_Votes[i];
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			item_vote[vote.num_items].item = i;
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			vote.num_votes += m_Votes[i];
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			vote.num_items++;
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		}
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	}
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	vote.item_list = item_vote;
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	if (!vote.num_votes)
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	{
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		IBaseMenu *menu = m_pCurMenu;
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		IMenuHandler *handler = m_pHandler;
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		InternalReset();
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		handler->OnMenuVoteCancel(menu, VoteCancel_NoVotes);
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		handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
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		return;
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	}
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	/* Build the client list */
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	for (int i=1; i<=gpGlobals->maxClients; i++)
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	{
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		if (m_ClientVotes[i] >= VOTE_PENDING)
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		{
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			client_vote[vote.num_clients].client = i;
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			client_vote[vote.num_clients].item = m_ClientVotes[i];
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			vote.num_clients++;
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		}
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	}
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	vote.client_list = client_vote;
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	/* Sort the item list descending like we promised */
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	qsort(item_vote,
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		vote.num_items,
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		sizeof(menu_vote_result_t::menu_item_vote_t),
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		SortVoteItems);
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	/* Save states, then clear what we've saved.
 | 
						|
	 * This makes us re-entrant, which is always the safe way to go.
 | 
						|
	 */
 | 
						|
	IBaseMenu *menu = m_pCurMenu;
 | 
						|
	IMenuHandler *handler = m_pHandler;
 | 
						|
	InternalReset();
 | 
						|
 | 
						|
	/* Send vote info */
 | 
						|
	handler->OnMenuVoteResults(menu, &vote);
 | 
						|
	handler->OnMenuEnd(menu, MenuEnd_VotingDone);
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
 | 
						|
{
 | 
						|
	m_Clients++;
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu, MenuEndReason reason)
 | 
						|
{
 | 
						|
	DecrementPlayerCount();
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
 | 
						|
{
 | 
						|
	m_pHandler->OnMenuCancel(menu, client, reason);
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
 | 
						|
{
 | 
						|
	m_ClientVotes[client] = VOTE_PENDING;
 | 
						|
	m_pHandler->OnMenuDisplay(menu, client, display);
 | 
						|
}
 | 
						|
 | 
						|
unsigned int VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr)
 | 
						|
{
 | 
						|
	return m_pHandler->OnMenuDisplayItem(menu, client, panel, item, dr);
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
 | 
						|
{
 | 
						|
	m_pHandler->OnMenuDrawItem(menu, client, item, style);
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
 | 
						|
{
 | 
						|
	/* Check by our item count, NOT the vote array size */
 | 
						|
	if (item < m_Items)
 | 
						|
	{
 | 
						|
		m_ClientVotes[client] = item;
 | 
						|
		m_Votes[item]++;
 | 
						|
		m_NumVotes++;
 | 
						|
 | 
						|
		if (sm_vote_chat.GetBool() || sm_vote_console.GetBool() || sm_vote_client_console.GetBool())
 | 
						|
		{
 | 
						|
			static char buffer[1024];
 | 
						|
			ItemDrawInfo dr;
 | 
						|
			menu->GetItemInfo(item, &dr);
 | 
						|
 | 
						|
			if (sm_vote_console.GetBool())
 | 
						|
			{
 | 
						|
				int target = SOURCEMOD_SERVER_LANGUAGE;
 | 
						|
				logicore.CoreTranslate(buffer, sizeof(buffer), "[SM] %T", 4, NULL, "Voted For",
 | 
						|
				                       &target, g_Players.GetPlayerByIndex(client)->GetName(), dr.display);
 | 
						|
				Engine_LogPrintWrapper(buffer);
 | 
						|
			}
 | 
						|
			
 | 
						|
			if (sm_vote_chat.GetBool() || sm_vote_client_console.GetBool())
 | 
						|
			{
 | 
						|
				int maxclients = g_Players.GetMaxClients();
 | 
						|
				for (int i=1; i<=maxclients; i++)
 | 
						|
				{	
 | 
						|
					CPlayer *pPlayer = g_Players.GetPlayerByIndex(i);
 | 
						|
					assert(pPlayer);
 | 
						|
 | 
						|
					if (pPlayer->IsInGame() && !pPlayer->IsFakeClient())
 | 
						|
					{
 | 
						|
						if (m_Revoting[client])
 | 
						|
						{
 | 
						|
							logicore.CoreTranslate(buffer, sizeof(buffer), "[SM] %T", 4, NULL, "Changed Vote",
 | 
						|
							                       &i, g_Players.GetPlayerByIndex(client)->GetName(), dr.display);
 | 
						|
						}
 | 
						|
						else
 | 
						|
						{
 | 
						|
							logicore.CoreTranslate(buffer, sizeof(buffer), "[SM] %T", 4, NULL, "Voted For",
 | 
						|
							                       &i, g_Players.GetPlayerByIndex(client)->GetName(), dr.display);
 | 
						|
						}
 | 
						|
 | 
						|
						if (sm_vote_chat.GetBool())
 | 
						|
						{
 | 
						|
							g_HL2.TextMsg(i, HUD_PRINTTALK, buffer);
 | 
						|
						}
 | 
						|
 | 
						|
						if (sm_vote_client_console.GetBool())
 | 
						|
						{
 | 
						|
							ClientConsolePrint(pPlayer->GetEdict(), buffer);
 | 
						|
						}		
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		BuildVoteLeaders();
 | 
						|
		DrawHintProgress();
 | 
						|
	}
 | 
						|
 | 
						|
	m_pHandler->OnMenuSelect(menu, client, item);
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
 | 
						|
{
 | 
						|
	if (m_pHandler->GetMenuAPIVersion2() >= 13)
 | 
						|
	{
 | 
						|
		m_pHandler->OnMenuSelect2(menu, client, item, item_on_page);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::InternalReset()
 | 
						|
{
 | 
						|
	m_Clients = 0;
 | 
						|
	m_Items = 0;
 | 
						|
	m_bStarted = false;
 | 
						|
	m_pCurMenu = NULL;
 | 
						|
	m_NumVotes = 0;
 | 
						|
	m_bCancelled = false;
 | 
						|
	m_pHandler = NULL;
 | 
						|
	m_leaderList[0] = '\0';
 | 
						|
	m_displayTimer = NULL;
 | 
						|
	m_TotalClients = 0;
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::CancelVoting()
 | 
						|
{
 | 
						|
	if (m_bCancelled || !m_pCurMenu)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	m_bCancelled = true;
 | 
						|
	m_pCurMenu->Cancel();
 | 
						|
}
 | 
						|
 | 
						|
IBaseMenu *VoteMenuHandler::GetCurrentMenu()
 | 
						|
{
 | 
						|
	return m_pCurMenu;
 | 
						|
}
 | 
						|
 | 
						|
bool VoteMenuHandler::IsCancelling()
 | 
						|
{
 | 
						|
	return m_bCancelled;
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::DrawHintProgress()
 | 
						|
{
 | 
						|
	if (!sm_vote_hintbox.GetBool())
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	static char buffer[1024];
 | 
						|
 | 
						|
	float timeRemaining = (m_fStartTime + m_nMenuTime) - gpGlobals->curtime;
 | 
						|
	if (timeRemaining < 0)
 | 
						|
	{
 | 
						|
		timeRemaining = 0.0;
 | 
						|
	}
 | 
						|
 | 
						|
	int iTimeRemaining = RoundFloatToInt(timeRemaining);
 | 
						|
	
 | 
						|
	int maxclients = g_Players.GetMaxClients();
 | 
						|
	for (int i=1; i<=maxclients; i++)
 | 
						|
	{
 | 
						|
		if (g_Players.GetPlayerByIndex(i)->IsInGame())
 | 
						|
		{
 | 
						|
			logicore.CoreTranslate(buffer, sizeof(buffer), "%T%s", 6, NULL, "Vote Count",
 | 
						|
			                       &i, &m_NumVotes, &m_TotalClients, &iTimeRemaining, &m_leaderList);
 | 
						|
			g_HL2.HintTextMsg(i, buffer);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::BuildVoteLeaders()
 | 
						|
{
 | 
						|
	if (m_NumVotes == 0 || !sm_vote_hintbox.GetBool())
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	menu_vote_result_t vote;
 | 
						|
	menu_vote_result_t::menu_item_vote_t item_vote[256];
 | 
						|
 | 
						|
	memset(&vote, 0, sizeof(vote));
 | 
						|
 | 
						|
	/* Build the item list */
 | 
						|
	for (unsigned int i=0; i<m_Items; i++)
 | 
						|
	{
 | 
						|
		if (m_Votes[i] > 0)
 | 
						|
		{
 | 
						|
			item_vote[vote.num_items].count = m_Votes[i];
 | 
						|
			item_vote[vote.num_items].item = i;
 | 
						|
			vote.num_votes += m_Votes[i];
 | 
						|
			vote.num_items++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	vote.item_list = item_vote;
 | 
						|
	assert(vote.num_votes);
 | 
						|
 | 
						|
	/* Sort the item list descending */
 | 
						|
	qsort(item_vote,
 | 
						|
		vote.num_items,
 | 
						|
		sizeof(menu_vote_result_t::menu_item_vote_t),
 | 
						|
		SortVoteItems);
 | 
						|
 | 
						|
	/* Take the top 3 (if applicable) and draw them */
 | 
						|
	int len = 0;
 | 
						|
	for (unsigned int i=0; i<vote.num_items && i<3; i++)
 | 
						|
	{
 | 
						|
		int curItem = vote.item_list[i].item;
 | 
						|
		ItemDrawInfo dr;
 | 
						|
		m_pCurMenu->GetItemInfo(curItem, &dr);
 | 
						|
		len += g_SourceMod.Format(m_leaderList + len, sizeof(m_leaderList) - len, "\n%i. %s: (%i)", i+1, dr.display, vote.item_list[i].count);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
SourceMod::ResultType VoteMenuHandler::OnTimer(ITimer *pTimer, void *pData)
 | 
						|
{
 | 
						|
	DrawHintProgress();
 | 
						|
 | 
						|
	return Pl_Continue;
 | 
						|
}
 | 
						|
 | 
						|
void VoteMenuHandler::OnTimerEnd(ITimer *pTimer, void *pData)
 | 
						|
{
 | 
						|
	m_displayTimer = NULL;
 | 
						|
}
 |