1013 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1013 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 sw=4 tw=99 noet :
 | |
|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
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|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
 | |
|  * Free Software Foundation.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
 | |
|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | |
|  * this exception to all derivative works.  AlliedModders LLC defines further
 | |
|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | |
|  * or <http://www.sourcemod.net/license.php>.
 | |
|  */
 | |
| 
 | |
| #include <string.h>
 | |
| #include <stdlib.h>
 | |
| #include "GameConfigs.h"
 | |
| #include "sm_stringutil.h"
 | |
| #include "sourcemod.h"
 | |
| #include "sourcemm_api.h"
 | |
| #include "HalfLife2.h"
 | |
| #include "Logger.h"
 | |
| #include "ShareSys.h"
 | |
| #include "MemoryUtils.h"
 | |
| #include "LibrarySys.h"
 | |
| #include "HandleSys.h"
 | |
| #include "sm_crc32.h"
 | |
| 
 | |
| #if defined PLATFORM_LINUX
 | |
| #include <dlfcn.h>
 | |
| #endif
 | |
| 
 | |
| GameConfigManager g_GameConfigs;
 | |
| IGameConfig *g_pGameConf = NULL;
 | |
| static char g_Game[256];
 | |
| static char g_GameDesc[256] = {'!', '\0'};
 | |
| static char g_GameName[256] = {'$', '\0'};
 | |
| 
 | |
| #define PSTATE_NONE						0
 | |
| #define PSTATE_GAMES					1
 | |
| #define PSTATE_GAMEDEFS					2
 | |
| #define PSTATE_GAMEDEFS_OFFSETS			3
 | |
| #define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
 | |
| #define PSTATE_GAMEDEFS_KEYS			5
 | |
| #define PSTATE_GAMEDEFS_SUPPORTED		6
 | |
| #define PSTATE_GAMEDEFS_SIGNATURES		7
 | |
| #define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
 | |
| #define PSTATE_GAMEDEFS_CRC				9
 | |
| #define PSTATE_GAMEDEFS_CRC_BINARY		10
 | |
| #define PSTATE_GAMEDEFS_CUSTOM			11
 | |
| 
 | |
| #if defined PLATFORM_WINDOWS
 | |
| #define PLATFORM_NAME				"windows"
 | |
| #define PLATFORM_SERVER_BINARY		"server.dll"
 | |
| #elif defined PLATFORM_LINUX
 | |
| #define PLATFORM_NAME				"linux"
 | |
| #define PLATFORM_SERVER_BINARY		"server_i486.so"
 | |
| #elif defined PLATFORM_APPLE
 | |
| #define PLATFORM_NAME               "undef"
 | |
| #define PLATFORM_SERVER_BINARY      "undef.dylib"
 | |
| #endif
 | |
| 
 | |
| struct TempSigInfo
 | |
| {
 | |
| 	void Reset()
 | |
| 	{
 | |
| 		library[0] = '\0';
 | |
| 		sig[0] = '\0';
 | |
| 	}
 | |
| 	char sig[512];
 | |
| 	char library[64];
 | |
| } s_TempSig;
 | |
| unsigned int s_ServerBinCRC;
 | |
| bool s_ServerBinCRC_Ok = false;
 | |
| 
 | |
| static bool DoesGameMatch(const char *value)
 | |
| {
 | |
| #if defined PLATFORM_WINDOWS
 | |
| 	if (strcasecmp(value, g_Game) == 0 ||
 | |
| #else
 | |
| 	if (strcmp(value, g_Game) == 0 ||
 | |
| #endif
 | |
| 		strcmp(value, g_GameDesc) == 0 ||
 | |
| 		strcmp(value, g_GameName) == 0)
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool DoesEngineMatch(const char *value)
 | |
| {
 | |
| #if SOURCE_ENGINE == SE_EPISODEONE
 | |
| 	if (strcmp(value, "original") == 0)
 | |
| #elif SOURCE_ENGINE == SE_DARKMESSIAH
 | |
| 	if (strcmp(value, "darkmessiah") == 0)
 | |
| #elif SOURCE_ENGINE == SE_ORANGEBOX
 | |
| 	if (strcmp(value, "orangebox") == 0)
 | |
| #elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
 | |
| 	if (strcmp(value, "orangebox_valve") == 0)
 | |
| #elif SOURCE_ENGINE == SE_LEFT4DEAD
 | |
| 	if (strcmp(value, "left4dead") == 0)
 | |
| #elif SOURCE_ENGINE == SE_LEFT4DEAD2
 | |
| 	if (strcmp(value, "left4dead2") == 0)
 | |
| #else
 | |
| #error "Unknown engine type"
 | |
| #endif
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| CGameConfig::CGameConfig(const char *file)
 | |
| {
 | |
| 	strncopy(m_File, file, sizeof(m_File));
 | |
| 	m_pOffsets = sm_trie_create();
 | |
| 	m_pProps = sm_trie_create();
 | |
| 	m_pKeys = sm_trie_create();
 | |
| 	m_pSigs = sm_trie_create();
 | |
| 	m_pStrings = new BaseStringTable(512);
 | |
| 	m_RefCount = 0;
 | |
| 
 | |
| 	m_CustomLevel = 0;
 | |
| 	m_CustomHandler = NULL;
 | |
| }
 | |
| 
 | |
| CGameConfig::~CGameConfig()
 | |
| {
 | |
| 	sm_trie_destroy(m_pOffsets);
 | |
| 	sm_trie_destroy(m_pProps);
 | |
| 	sm_trie_destroy(m_pKeys);
 | |
| 	sm_trie_destroy(m_pSigs);
 | |
| 	delete m_pStrings;
 | |
| }
 | |
| 
 | |
| SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
 | |
| {
 | |
| 	if (m_IgnoreLevel)
 | |
| 	{
 | |
| 		m_IgnoreLevel++;
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	switch (m_ParseState)
 | |
| 	{
 | |
| 	case PSTATE_NONE:
 | |
| 		{
 | |
| 			if (strcmp(name, "Games") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMES;
 | |
| 			} else {
 | |
| 				m_IgnoreLevel++;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMES:
 | |
| 		{
 | |
| 			if (strcmp(name, "*") == 0 ||
 | |
| 				strcmp(name, "#default") == 0 ||
 | |
| 				DoesGameMatch(name))
 | |
| 			{
 | |
| 				bShouldBeReadingDefault = true;
 | |
| 				m_ParseState = PSTATE_GAMEDEFS;
 | |
| 				strncopy(m_Game, name, sizeof(m_Game));
 | |
| 			} else {
 | |
| 				m_IgnoreLevel++;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS:
 | |
| 		{
 | |
| 			if (strcmp(name, "Offsets") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
 | |
| 			}
 | |
| 			else if (strcmp(name, "Keys") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_KEYS;
 | |
| 			}
 | |
| 			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
 | |
| 				/* Ignore this section unless we get a game. */
 | |
| 				bShouldBeReadingDefault = false;
 | |
| 				had_game = false;
 | |
| 				matched_game = false;
 | |
| 				had_engine = false;
 | |
| 				matched_engine = false;
 | |
| 			}
 | |
| 			else if (strcmp(name, "Signatures") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
 | |
| 			}
 | |
| 			else if (strcmp(name, "CRC") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_CRC;
 | |
| 				bShouldBeReadingDefault = false;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
 | |
| 
 | |
| 				if (pListen != NULL)
 | |
| 				{
 | |
| 					m_CustomLevel = 0;
 | |
| 					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
 | |
| 					m_CustomHandler = *pListen;
 | |
| 					m_CustomHandler->ReadSMC_ParseStart();
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				m_IgnoreLevel++;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_OFFSETS:
 | |
| 		{
 | |
| 			m_Prop[0] = '\0';
 | |
| 			m_Class[0] = '\0';
 | |
| 			strncopy(m_offset, name, sizeof(m_offset));
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_SIGNATURES:
 | |
| 		{
 | |
| 			strncopy(m_offset, name, sizeof(m_offset));
 | |
| 			s_TempSig.Reset();
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CRC:
 | |
| 		{
 | |
| 			char error[255];
 | |
| 			error[0] = '\0';
 | |
| 			if (strcmp(name, "server") != 0)
 | |
| 			{
 | |
| 				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
 | |
| 			} 
 | |
| 			else if (!s_ServerBinCRC_Ok)
 | |
| 			{
 | |
| 				FILE *fp;
 | |
| 				char path[PLATFORM_MAX_PATH];
 | |
| 
 | |
| 				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
 | |
| 				if ((fp = fopen(path, "rb")) == NULL)
 | |
| 				{
 | |
| 					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
 | |
| 				} else {
 | |
| 					size_t size;
 | |
| 					void *buffer;
 | |
| 
 | |
| 					fseek(fp, 0, SEEK_END);
 | |
| 					size = ftell(fp);
 | |
| 					fseek(fp, 0, SEEK_SET);
 | |
| 
 | |
| 					buffer = malloc(size);
 | |
| 					fread(buffer, size, 1, fp);
 | |
| 					s_ServerBinCRC = UTIL_CRC32(buffer, size);
 | |
| 					free(buffer);
 | |
| 					s_ServerBinCRC_Ok = true;
 | |
| 					fclose(fp);
 | |
| 				}
 | |
| 			}
 | |
| 			if (error[0] != '\0')
 | |
| 			{
 | |
| 				m_IgnoreLevel = 1;
 | |
| 				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
 | |
| 				g_Logger.LogError("[SM] %s", error);
 | |
| 			} else {
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CUSTOM:
 | |
| 		{
 | |
| 			m_CustomLevel++;
 | |
| 			return m_CustomHandler->ReadSMC_NewSection(states, name);
 | |
| 			break;
 | |
| 		}
 | |
| 	/* No sub-sections allowed:
 | |
| 	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
 | |
| 	 case PSTATE_GAMEDEFS_KEYS:
 | |
| 	 case PSTATE_GAMEDEFS_SUPPORTED:
 | |
| 	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
 | |
| 	 case PSTATE_GAMEDEFS_CRC_BINARY:
 | |
| 	 */
 | |
| 	default:
 | |
| 		{
 | |
| 			/* If we don't know what we got, start ignoring */
 | |
| 			m_IgnoreLevel++;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
 | |
| {
 | |
| 	if (m_IgnoreLevel)
 | |
| 	{
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
 | |
| 	{
 | |
| 		if (strcmp(key, "class") == 0)
 | |
| 		{
 | |
| 			strncopy(m_Class, value, sizeof(m_Class));
 | |
| 		} else if (strcmp(key, "prop") == 0) {
 | |
| 			strncopy(m_Prop, value, sizeof(m_Prop));
 | |
| 		} else if (strcmp(key, PLATFORM_NAME) == 0) {
 | |
| 			int val = atoi(value);
 | |
| 			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
 | |
| 		int id = m_pStrings->AddString(value);
 | |
| 		sm_trie_replace(m_pKeys, key, (void *)id);
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
 | |
| 		if (strcmp(key, "game") == 0)
 | |
| 		{
 | |
| 			had_game = true;
 | |
| 			if (DoesGameMatch(value))
 | |
| 			{
 | |
| 				matched_game = true;
 | |
| 			}
 | |
| 			if ((!had_engine && matched_game) || (matched_engine && matched_game))
 | |
| 			{
 | |
| 				bShouldBeReadingDefault = true;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (strcmp(key, "engine") == 0)
 | |
| 		{
 | |
| 			had_engine = true;
 | |
| 			if (DoesEngineMatch(value))
 | |
| 			{
 | |
| 				matched_engine = true;
 | |
| 			}
 | |
| 			if ((!had_game && matched_engine) || (matched_game && matched_engine))
 | |
| 			{
 | |
| 				bShouldBeReadingDefault = true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
 | |
| 		if (strcmp(key, PLATFORM_NAME) == 0)
 | |
| 		{
 | |
| 			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
 | |
| 		} else if (strcmp(key, "library") == 0) {
 | |
| 			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
 | |
| 		if (strcmp(key, PLATFORM_NAME) == 0 
 | |
| 			&& s_ServerBinCRC_Ok
 | |
| 			&& !bShouldBeReadingDefault)
 | |
| 		{
 | |
| 			unsigned int crc = 0;
 | |
| 			sscanf(value, "%08X", &crc);
 | |
| 			if (s_ServerBinCRC == crc)
 | |
| 			{
 | |
| 				bShouldBeReadingDefault = true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
 | |
| 		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
 | |
| {
 | |
| 	if (m_IgnoreLevel)
 | |
| 	{
 | |
| 		m_IgnoreLevel--;
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	if (m_CustomLevel)
 | |
| 	{
 | |
| 		m_CustomLevel--;
 | |
| 		m_CustomHandler->ReadSMC_LeavingSection(states);
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	switch (m_ParseState)
 | |
| 	{
 | |
| 	case PSTATE_GAMES:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_NONE;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMES;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CUSTOM:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			m_CustomHandler->ReadSMC_ParseEnd(false, false);
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_KEYS:
 | |
| 	case PSTATE_GAMEDEFS_OFFSETS:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
 | |
| 		{
 | |
| 			/* Parse the offset... */
 | |
| 			if (m_Class[0] != '\0'
 | |
| 				&& m_Prop[0] != '\0')
 | |
| 			{
 | |
| 				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
 | |
| 				if (pProp)
 | |
| 				{
 | |
| 					int val = pProp->GetOffset();
 | |
| 					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
 | |
| 					sm_trie_replace(m_pProps, m_offset, pProp);
 | |
| 				} else {
 | |
| 					/* Check if it's a non-default game and no offsets exist */
 | |
| 					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
 | |
| 						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
 | |
| 					{
 | |
| 						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
 | |
| 							m_Class,
 | |
| 							m_Prop,
 | |
| 							m_CurFile,
 | |
| 							m_Game);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CRC:
 | |
| 	case PSTATE_GAMEDEFS_SUPPORTED:
 | |
| 		{
 | |
| 			if (!bShouldBeReadingDefault)
 | |
| 			{
 | |
| 				/* If we shouldn't read the rest of this section, set the ignore level. */
 | |
| 				m_IgnoreLevel = 1;
 | |
| 				m_ParseState = PSTATE_GAMES;
 | |
| 			} else {
 | |
| 				m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CRC_BINARY:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_CRC;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_SIGNATURES:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
 | |
| 		{
 | |
| 			if (s_TempSig.library[0] == '\0')
 | |
| 			{
 | |
| 				/* assume server */
 | |
| 				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
 | |
| 			}
 | |
| 			void *addrInBase = NULL;
 | |
| 			if (strcmp(s_TempSig.library, "server") == 0)
 | |
| 			{
 | |
| 				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
 | |
| 			} else if (strcmp(s_TempSig.library, "engine") == 0) {
 | |
| 				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
 | |
| 			}
 | |
| 			void *final_addr = NULL;
 | |
| 			if (addrInBase == NULL)
 | |
| 			{
 | |
| 				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
 | |
| 					s_TempSig.library, 
 | |
| 					m_CurFile);
 | |
| 			} else {
 | |
| #if defined PLATFORM_LINUX
 | |
| 				if (s_TempSig.sig[0] == '@')
 | |
| 				{
 | |
| 					Dl_info info;
 | |
| 					/* GNU only: returns 0 on error, inconsistent! >:[ */
 | |
| 					if (dladdr(addrInBase, &info) != 0)
 | |
| 					{
 | |
| 						void *handle = dlopen(info.dli_fname, RTLD_NOW);
 | |
| 						if (handle)
 | |
| 						{
 | |
| #if SOURCE_ENGINE == SE_LEFT4DEAD2
 | |
| 							final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
 | |
| #else
 | |
| 							final_addr = dlsym(handle, &s_TempSig.sig[1]);
 | |
| #endif
 | |
| 							dlclose(handle);
 | |
| 						} else {
 | |
| 							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
 | |
| 								s_TempSig.library,
 | |
| 								m_File);
 | |
| 						}
 | |
| 					} else {
 | |
| 						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
 | |
| 							s_TempSig.library,
 | |
| 							m_File);
 | |
| 					}
 | |
| 				}
 | |
| 				if (final_addr)
 | |
| 				{
 | |
| 					goto skip_find;
 | |
| 				}
 | |
| #endif
 | |
| 				/* First, preprocess the signature */
 | |
| 				unsigned char real_sig[511];
 | |
| 				size_t real_bytes;
 | |
| 				size_t length;
 | |
| 
 | |
| 				real_bytes = 0;
 | |
| 				length = strlen(s_TempSig.sig);
 | |
| 
 | |
| 				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
 | |
| 
 | |
| 				if (real_bytes >= 1)
 | |
| 				{
 | |
| 					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| #if defined PLATFORM_LINUX
 | |
| skip_find:
 | |
| #endif
 | |
| 			sm_trie_replace(m_pSigs, m_offset, final_addr);
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| #define MSTATE_NONE		0
 | |
| #define MSTATE_MAIN		1
 | |
| #define MSTATE_FILE		2
 | |
| 
 | |
| class MasterReader : public ITextListener_SMC
 | |
| {
 | |
| public:
 | |
| 	virtual void ReadSMC_ParseStart()
 | |
| 	{
 | |
| 		state = MSTATE_NONE;
 | |
| 		ignoreLevel = 0;
 | |
| 	}
 | |
| 
 | |
| 	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
 | |
| 	{
 | |
| 		if (ignoreLevel)
 | |
| 		{
 | |
| 			return SMCResult_Continue;
 | |
| 		}
 | |
| 
 | |
| 		if (state == MSTATE_NONE)
 | |
| 		{
 | |
| 			if (strcmp(name, "Game Master") == 0)
 | |
| 			{
 | |
| 				state = MSTATE_MAIN;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				ignoreLevel++;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (state == MSTATE_MAIN)
 | |
| 		{
 | |
| 			strncopy(cur_file, name, sizeof(cur_file));
 | |
| 			had_engine = false;
 | |
| 			matched_engine = false;
 | |
| 			had_game = false;
 | |
| 			matched_game = false;
 | |
| 			state = MSTATE_FILE;
 | |
| 		}
 | |
| 		else if (state == MSTATE_FILE)
 | |
| 		{
 | |
| 			ignoreLevel++;
 | |
| 		}
 | |
| 
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
 | |
| 	{
 | |
| 		if (ignoreLevel || state != MSTATE_FILE)
 | |
| 		{
 | |
| 			return SMCResult_Continue;
 | |
| 		}
 | |
| 
 | |
| 		if (strcmp(key, "engine") == 0)
 | |
| 		{
 | |
| 			had_engine = true;
 | |
| 			if (DoesEngineMatch(value))
 | |
| 			{
 | |
| 				matched_engine = true;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (strcmp(key, "game") == 0)
 | |
| 		{
 | |
| 			had_game = true;
 | |
| 			if (DoesGameMatch(value))
 | |
| 			{
 | |
| 				matched_game = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
 | |
| 	{
 | |
| 		if (ignoreLevel)
 | |
| 		{
 | |
| 			ignoreLevel--;
 | |
| 			return SMCResult_Continue;
 | |
| 		}
 | |
| 
 | |
| 		if (state == MSTATE_FILE)
 | |
| 		{
 | |
| 			/* The four success conditions:
 | |
| 			 * 1. Needed nothing.
 | |
| 			 * 2. Needed game only.
 | |
| 			 * 3. Needed engine only.
 | |
| 			 * 4. Needed both engine and game.
 | |
| 			 * Final result is minimized via k-map.
 | |
| 			 */
 | |
| #if 0
 | |
| 			if ((!had_engine && !had_game) ||
 | |
| 				(!had_engine && (had_game && matched_game)) ||
 | |
| 				(!had_game && (had_engine && matched_engine)) ||
 | |
| 				((had_game && had_engine) && (matched_game && matched_engine)))
 | |
| #endif
 | |
| 			if ((!had_engine && !had_game) ||
 | |
| 				(!had_engine && matched_game) ||
 | |
| 				(!had_game && matched_engine) ||
 | |
| 				(matched_engine && matched_game))
 | |
| 			{
 | |
| 				fileList->push_back(cur_file);
 | |
| 			}
 | |
| 			state = MSTATE_MAIN;
 | |
| 		}
 | |
| 		else if (state == MSTATE_MAIN)
 | |
| 		{
 | |
| 			state = MSTATE_NONE;
 | |
| 		}
 | |
| 
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| public:
 | |
| 	List<String> *fileList;
 | |
| 	unsigned int state;
 | |
| 	unsigned int ignoreLevel;
 | |
| 	char cur_file[PLATFORM_MAX_PATH];
 | |
| 	bool had_engine;
 | |
| 	bool matched_engine;
 | |
| 	bool had_game;
 | |
| 	bool matched_game;
 | |
| };
 | |
| 
 | |
| static MasterReader master_reader;
 | |
| 
 | |
| bool CGameConfig::Reparse(char *error, size_t maxlength)
 | |
| {
 | |
| 	/* Reset cached data */
 | |
| 	m_pStrings->Reset();
 | |
| 	sm_trie_clear(m_pOffsets);
 | |
| 	sm_trie_clear(m_pProps);
 | |
| 	sm_trie_clear(m_pKeys);
 | |
| 
 | |
| 	char path[PLATFORM_MAX_PATH];
 | |
| 
 | |
| 	/* See if we can use the extended gamedata format. */
 | |
| 	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
 | |
| 	if (!g_LibSys.PathExists(path))
 | |
| 	{
 | |
| 		/* Nope, use the old mechanism. */
 | |
| 		UTIL_Format(path, sizeof(path), "%s.txt", m_File);
 | |
| 		return EnterFile(path, error, maxlength);
 | |
| 	}
 | |
| 
 | |
| 	/* Otherwise, it's time to parse the master. */
 | |
| 	SMCError err;
 | |
| 	SMCStates state = {0, 0};
 | |
| 	List<String> fileList;
 | |
| 	master_reader.fileList = &fileList;
 | |
| 
 | |
| 	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
 | |
| 	if (err != SMCError_Okay)
 | |
| 	{
 | |
| 		const char *msg = textparsers->GetSMCErrorString(err);
 | |
| 
 | |
| 		g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
 | |
| 		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
 | |
| 			err,
 | |
| 			state.line,
 | |
| 			state.col,
 | |
| 			msg ? msg : "Unknown error");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* Go through each file we found and parse it. */
 | |
| 	List<String>::iterator iter;
 | |
| 	for (iter = fileList.begin(); iter != fileList.end(); iter++)
 | |
| 	{
 | |
| 		UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
 | |
| 		if (!EnterFile(path, error, maxlength))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Parse the contents of the 'custom' directory */
 | |
| 	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
 | |
| 	IDirectory *customDir = g_LibSys.OpenDirectory(path);
 | |
| 
 | |
| 	if (!customDir)
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	while (customDir->MoreFiles())
 | |
| 	{
 | |
| 		if (!customDir->IsEntryFile())
 | |
| 		{
 | |
| 			customDir->NextEntry();
 | |
| 			continue;
 | |
| 		}
 | |
| 		
 | |
| 		const char *curFile = customDir->GetEntryName();
 | |
| 
 | |
| 		/* Only allow .txt files */
 | |
| 		int len = strlen(curFile);
 | |
| 		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
 | |
| 		{
 | |
| 			customDir->NextEntry();
 | |
| 			continue;	
 | |
| 		}
 | |
| 
 | |
| 		UTIL_Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
 | |
| 		if (!EnterFile(path, error, maxlength))
 | |
| 		{
 | |
| 			g_LibSys.CloseDirectory(customDir);
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		customDir->NextEntry();
 | |
| 	}
 | |
| 
 | |
| 	g_LibSys.CloseDirectory(customDir);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
 | |
| {
 | |
| 	SMCError err;
 | |
| 	SMCStates state = {0, 0};
 | |
| 
 | |
| 	g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
 | |
| 
 | |
| 	/* Initialize parse states */
 | |
| 	m_IgnoreLevel = 0;
 | |
| 	bShouldBeReadingDefault = true;
 | |
| 	m_ParseState = PSTATE_NONE;
 | |
| 
 | |
| 	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
 | |
| 		!= SMCError_Okay)
 | |
| 	{
 | |
| 		const char *msg;
 | |
| 
 | |
| 		msg = textparsers->GetSMCErrorString(err);
 | |
| 
 | |
| 		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
 | |
| 		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
 | |
| 			err,
 | |
| 			state.line,
 | |
| 			state.col,
 | |
| 			msg ? msg : "Unknown error");
 | |
| 
 | |
| 		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
 | |
| 		{
 | |
| 			//error occurred while parsing a custom section
 | |
| 			m_CustomHandler->ReadSMC_ParseEnd(true, true);
 | |
| 			m_CustomHandler = NULL;
 | |
| 			m_CustomLevel = 0;
 | |
| 		}
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool CGameConfig::GetOffset(const char *key, int *value)
 | |
| {
 | |
| 	void *obj;
 | |
| 
 | |
| 	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	*value = (int)obj;
 | |
| 	
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| const char *CGameConfig::GetKeyValue(const char *key)
 | |
| {
 | |
| 	void *obj;
 | |
| 	if (!sm_trie_retrieve(m_pKeys, key, &obj))
 | |
| 	{
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	return m_pStrings->GetString((int)obj);
 | |
| }
 | |
| 
 | |
| SendProp *CGameConfig::GetSendProp(const char *key)
 | |
| {
 | |
| 	SendProp *pProp;
 | |
| 
 | |
| 	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
 | |
| 	{
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	return pProp;
 | |
| }
 | |
| 
 | |
| bool CGameConfig::GetMemSig(const char *key, void **addr)
 | |
| {
 | |
| 	return sm_trie_retrieve(m_pSigs, key, addr);
 | |
| }
 | |
| 
 | |
| void CGameConfig::IncRefCount()
 | |
| {
 | |
| 	m_RefCount++;
 | |
| }
 | |
| 
 | |
| unsigned int CGameConfig::DecRefCount()
 | |
| {
 | |
| 	m_RefCount--;
 | |
| 	return m_RefCount;
 | |
| }
 | |
| 
 | |
| GameConfigManager::GameConfigManager()
 | |
| {
 | |
| 	m_pLookup = sm_trie_create();
 | |
| }
 | |
| 
 | |
| GameConfigManager::~GameConfigManager()
 | |
| {
 | |
| 	sm_trie_destroy(m_pLookup);
 | |
| }
 | |
| 
 | |
| void GameConfigManager::OnSourceModStartup(bool late)
 | |
| {
 | |
| 	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
 | |
| 
 | |
| 	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
 | |
| 	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
 | |
| 
 | |
| 	KeyValues *pGameInfo = new KeyValues("GameInfo");
 | |
| 	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
 | |
| 	{
 | |
| 		const char *str;
 | |
| 		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
 | |
| 		{
 | |
| 			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
 | |
| 		}
 | |
| 	}
 | |
| 	pGameInfo->deleteThis();
 | |
| }
 | |
| 
 | |
| void GameConfigManager::OnSourceModAllInitialized()
 | |
| {
 | |
| 	/* NOW initialize the game file */
 | |
| 	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
 | |
| 	
 | |
| 	char error[255];
 | |
| 	if (!pGameConf->Reparse(error, sizeof(error)))
 | |
| 	{
 | |
| 		/* :TODO: log */
 | |
| 	}
 | |
| 
 | |
| 	g_ShareSys.AddInterface(NULL, this);
 | |
| }
 | |
| 
 | |
| void GameConfigManager::OnSourceModAllShutdown()
 | |
| {
 | |
| 	CloseGameConfigFile(g_pGameConf);
 | |
| }
 | |
| 
 | |
| bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
 | |
| {
 | |
| #if 0
 | |
| 	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
 | |
| 	if (g_blockGameDataLoad)
 | |
| 	{
 | |
| 		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
 | |
| 		return false;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	CGameConfig *pConfig;
 | |
| 
 | |
| 	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
 | |
| 	{
 | |
| 		pConfig->IncRefCount();
 | |
| 		*_pConfig = pConfig;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	pConfig = new CGameConfig(file);
 | |
| 
 | |
| 	/* :HACKHACK: Don't parse the main config file */
 | |
| 	bool retval = true;
 | |
| 	if (_pConfig != &g_pGameConf)
 | |
| 	{
 | |
| 		retval = pConfig->Reparse(error, maxlength);
 | |
| 	}
 | |
| 
 | |
| 	m_cfgs.push_back(pConfig);
 | |
| 	sm_trie_insert(m_pLookup, file, pConfig);
 | |
| 
 | |
| 	pConfig->IncRefCount();
 | |
| 
 | |
| 	*_pConfig = pConfig;
 | |
| 
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
 | |
| {
 | |
| 	CGameConfig *pConfig = (CGameConfig *)cfg;
 | |
| 
 | |
| 	if (pConfig->DecRefCount() == 0)
 | |
| 	{
 | |
| 		sm_trie_delete(m_pLookup, pConfig->m_File);
 | |
| 		delete pConfig;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| extern HandleType_t g_GameConfigsType;
 | |
| 
 | |
| IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
 | |
| {
 | |
| 	HandleSecurity sec(ident, g_pCoreIdent);
 | |
| 	IGameConfig *conf = NULL;
 | |
| 	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
 | |
| 
 | |
| 	if (err)
 | |
| 	{
 | |
| 		*err = _err;
 | |
| 	}
 | |
| 
 | |
| 	return conf;
 | |
| }
 | |
| 
 | |
| void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
 | |
| {
 | |
| 	m_customHandlers.insert(sectionname, listener);
 | |
| }
 | |
| 
 | |
| void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
 | |
| {
 | |
| 	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
 | |
| 
 | |
| 	if (pListener == NULL)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (*pListener != listener)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	m_customHandlers.remove(sectionname);
 | |
| 	
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| void GameConfigManager::AcquireLock()
 | |
| {
 | |
| }
 | |
| 
 | |
| void GameConfigManager::ReleaseLock()
 | |
| {
 | |
| }
 |