1e8a6e878d
--HG-- rename : core/DebugReporter.cpp => core/logic/DebugReporter.cpp rename : core/DebugReporter.h => core/logic/DebugReporter.h
754 lines
18 KiB
C++
754 lines
18 KiB
C++
/**
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* vim: set ts=4 sw=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <stdio.h>
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "LibrarySys.h"
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#include <sh_string.h>
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#include "PluginSys.h"
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#include "ShareSys.h"
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#include "CoreConfig.h"
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#include "Logger.h"
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#include "ExtensionSys.h"
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#include "AdminCache.h"
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#include "sm_stringutil.h"
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "TimerSys.h"
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#include <IGameConfigs.h>
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#include "frame_hooks.h"
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#include "logic_bridge.h"
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
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SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
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SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
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SourceModBase g_SourceMod;
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ILibrary *g_pJIT = NULL;
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SourceHook::String g_BaseDir;
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ISourcePawnEngine *g_pSourcePawn = NULL;
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ISourcePawnEngine2 *g_pSourcePawn2 = NULL;
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IdentityToken_t *g_pCoreIdent = NULL;
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IForward *g_pOnMapEnd = NULL;
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IGameConfig *g_pGameConf = NULL;
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bool g_Loaded = false;
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bool sm_show_debug_spew = false;
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typedef ISourcePawnEngine *(*GET_SP_V1)();
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typedef ISourcePawnEngine2 *(*GET_SP_V2)();
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typedef void (*NOTIFYSHUTDOWN)();
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#ifdef PLATFORM_WINDOWS
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ConVar sm_basepath("sm_basepath", "addons\\sourcemod", 0, "SourceMod base path (set via command line)");
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#elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
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ConVar sm_basepath("sm_basepath", "addons/sourcemod", 0, "SourceMod base path (set via command line)");
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#endif
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void ShutdownJIT()
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{
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NOTIFYSHUTDOWN notify = (NOTIFYSHUTDOWN)g_pJIT->GetSymbolAddress("NotifyShutdown");
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if (notify)
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{
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notify();
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}
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if (g_pSourcePawn2 != NULL)
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{
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g_pSourcePawn2->Shutdown();
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}
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g_pJIT->CloseLibrary();
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}
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SourceModBase::SourceModBase()
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{
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m_IsMapLoading = false;
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m_ExecPluginReload = false;
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m_GotBasePath = false;
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}
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ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key,
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const char *value,
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ConfigSource source,
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char *error,
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size_t maxlength)
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{
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if (strcasecmp(key, "BasePath") == 0)
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{
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if (source == ConfigSource_Console)
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{
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UTIL_Format(error, maxlength, "Cannot be set at runtime");
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return ConfigResult_Reject;
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}
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if (!m_GotBasePath)
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{
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g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
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g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), value);
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m_GotBasePath = true;
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}
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return ConfigResult_Accept;
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}
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else if (strcasecmp(key, "DebugSpew") == 0)
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{
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sm_show_debug_spew = (strcasecmp(value, "yes") == 0) ? true : false;
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return ConfigResult_Accept;
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}
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return ConfigResult_Ignore;
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}
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bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
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{
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const char *gamepath = g_SMAPI->GetBaseDir();
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/* Store full path to game */
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g_BaseDir.assign(gamepath);
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/* Store name of game directory by itself */
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size_t len = strlen(gamepath);
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for (size_t i = len - 1; i < len; i--)
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{
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if (gamepath[i] == PLATFORM_SEP_CHAR)
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{
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strncopy(m_ModDir, &gamepath[++i], sizeof(m_ModDir));
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break;
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}
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}
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const char *basepath = icvar->GetCommandLineValue("sm_basepath");
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/* Set a custom base path if there is one. */
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if (basepath != NULL && basepath[0] != '\0')
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{
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m_GotBasePath = true;
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}
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/* Otherwise, use a default and keep the m_GotBasePath unlocked. */
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else
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{
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basepath = sm_basepath.GetDefault();
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}
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g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), basepath);
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g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), "%s", basepath);
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if (!StartLogicBridge(error, maxlength))
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{
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return false;
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}
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/* Initialize CoreConfig to get the SourceMod base path properly - this parses core.cfg */
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g_CoreConfig.Initialize();
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/* There will always be a path by this point, since it was force-set above. */
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m_GotBasePath = true;
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/* Attempt to load the JIT! */
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char file[PLATFORM_MAX_PATH];
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char myerror[255];
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g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/sourcepawn.jit.x86.%s",
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GetSourceModPath(),
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PLATFORM_LIB_EXT
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);
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g_pJIT = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
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if (!g_pJIT)
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{
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if (error && maxlength)
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{
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UTIL_Format(error, maxlength, "%s (failed to load bin/sourcepawn.jit.x86.%s)",
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myerror,
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PLATFORM_LIB_EXT);
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}
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return false;
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}
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GET_SP_V1 getv1 = (GET_SP_V1)g_pJIT->GetSymbolAddress("GetSourcePawnEngine1");
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GET_SP_V2 getv2 = (GET_SP_V2)g_pJIT->GetSymbolAddress("GetSourcePawnEngine2");
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if (getv1 == NULL)
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{
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if (error && maxlength)
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{
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snprintf(error, maxlength, "JIT is too old; upgrade SourceMod");
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}
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ShutdownJIT();
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return false;
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}
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else if (getv2 == NULL)
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{
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if (error && maxlength)
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{
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snprintf(error, maxlength, "JIT is too old; upgrade SourceMod");
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}
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ShutdownJIT();
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return false;
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}
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g_pSourcePawn = getv1();
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g_pSourcePawn2 = getv2();
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if (g_pSourcePawn2->GetAPIVersion() < 3)
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{
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g_pSourcePawn2 = NULL;
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if (error && maxlength)
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{
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snprintf(error, maxlength, "JIT version is out of date");
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}
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return false;
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}
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if (!g_pSourcePawn2->Initialize())
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{
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g_pSourcePawn2 = NULL;
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if (error && maxlength)
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{
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snprintf(error, maxlength, "JIT could not be initialized");
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}
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return false;
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}
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g_pSourcePawn2->SetDebugListener(logicore.debugger);
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/* Hook this now so we can detect startup without calling StartSourceMod() */
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
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/* Only load if we're not late */
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if (!late)
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{
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StartSourceMod(false);
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}
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return true;
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}
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void SourceModBase::StartSourceMod(bool late)
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{
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
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enginePatch = SH_GET_CALLCLASS(engine);
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gamedllPatch = SH_GET_CALLCLASS(gamedll);
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g_ShareSys.Initialize();
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/* Make the global core identity */
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g_pCoreIdent = g_ShareSys.CreateCoreIdentity();
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InitLogicBridge();
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/* Notify! */
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SMGlobalClass *pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModStartup(false);
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pBase = pBase->m_pGlobalClassNext;
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}
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g_pGameConf = logicore.GetCoreGameConfig();
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/* Notify! */
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pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModAllInitialized();
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pBase = pBase->m_pGlobalClassNext;
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}
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/* Notify! */
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pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModAllInitialized_Post();
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pBase = pBase->m_pGlobalClassNext;
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}
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/* Add us now... */
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g_ShareSys.AddInterface(NULL, this);
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/* We're loaded! */
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g_Loaded = true;
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/* Initialize VSP stuff */
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if (vsp_interface != NULL)
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{
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g_SourceMod_Core.OnVSPListening(vsp_interface);
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}
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/* If we want to autoload, do that now */
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const char *disabled = GetCoreConfigValue("DisableAutoUpdate");
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if (disabled == NULL || strcasecmp(disabled, "yes") != 0)
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{
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g_Extensions.LoadAutoExtension("updater.ext." PLATFORM_LIB_EXT);
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}
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}
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static bool g_LevelEndBarrier = false;
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bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
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{
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/* If we're not loaded... */
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if (!g_Loaded)
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{
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/* Do all global initialization now */
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StartSourceMod(true);
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}
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m_IsMapLoading = true;
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m_ExecPluginReload = true;
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/* Notify! */
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SMGlobalClass *pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModLevelChange(pMapName);
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pBase = pBase->m_pGlobalClassNext;
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}
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DoGlobalPluginLoads();
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m_IsMapLoading = false;
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/* Notify! */
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pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModPluginsLoaded();
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pBase = pBase->m_pGlobalClassNext;
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}
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if (!g_pOnMapEnd)
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{
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g_pOnMapEnd = g_Forwards.CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
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}
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g_LevelEndBarrier = true;
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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void SourceModBase::LevelShutdown()
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{
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if (g_LevelEndBarrier)
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{
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SMGlobalClass *next = SMGlobalClass::head;
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while (next)
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{
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next->OnSourceModLevelEnd();
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next = next->m_pGlobalClassNext;
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}
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if (g_pOnMapEnd != NULL)
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{
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g_pOnMapEnd->Execute(NULL);
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}
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g_Timers.RemoveMapChangeTimers();
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g_LevelEndBarrier = false;
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}
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g_OnMapStarted = false;
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if (m_ExecPluginReload)
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{
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g_PluginSys.ReloadOrUnloadPlugins();
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m_ExecPluginReload = false;
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}
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}
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bool SourceModBase::IsMapLoading() const
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{
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return m_IsMapLoading;
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}
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void SourceModBase::DoGlobalPluginLoads()
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{
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char config_path[PLATFORM_MAX_PATH];
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char plugins_path[PLATFORM_MAX_PATH];
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BuildPath(Path_SM, config_path,
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sizeof(config_path),
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"configs/plugin_settings.cfg");
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BuildPath(Path_SM, plugins_path,
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sizeof(plugins_path),
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"plugins");
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/* Load any auto extensions */
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g_Extensions.TryAutoload();
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/* Fire the extensions ready message */
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g_SMAPI->MetaFactory(SOURCEMOD_NOTICE_EXTENSIONS, NULL, NULL);
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/* Load any game extension */
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const char *game_ext;
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if ((game_ext = g_pGameConf->GetKeyValue("GameExtension")) != NULL)
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{
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char path[PLATFORM_MAX_PATH];
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UTIL_Format(path, sizeof(path), "%s.ext." PLATFORM_LIB_EXT, game_ext);
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g_Extensions.LoadAutoExtension(path);
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}
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/* Run the first pass */
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g_PluginSys.LoadAll_FirstPass(config_path, plugins_path);
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/* Mark any extensions as loaded */
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g_Extensions.MarkAllLoaded();
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/* No modules yet, it's safe to call this from here */
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g_PluginSys.LoadAll_SecondPass();
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/* Re-mark any extensions as loaded */
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g_Extensions.MarkAllLoaded();
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/* Call OnAllPluginsLoaded */
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g_PluginSys.AllPluginsLoaded();
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}
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size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...)
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{
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char _buffer[PLATFORM_MAX_PATH];
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va_list ap;
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va_start(ap, format);
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vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
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va_end(ap);
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/* If we get a "file://" notation, strip off the file:// part so we're left
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* with an absolute path. Note that the absolute path gets returned, so
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* usage with relative paths here is completely invalid.
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*/
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if (type != Path_SM_Rel && strncmp(_buffer, "file://", 7) == 0)
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{
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return g_LibSys.PathFormat(buffer, maxlength, "%s", &_buffer[7]);
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}
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const char *base = NULL;
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if (type == Path_Game)
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{
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base = GetGamePath();
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}
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else if (type == Path_SM)
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{
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base = GetSourceModPath();
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}
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else if (type == Path_SM_Rel)
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{
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base = m_SMRelDir;
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}
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if (base)
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{
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return g_LibSys.PathFormat(buffer, maxlength, "%s/%s", base, _buffer);
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}
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else
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{
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return g_LibSys.PathFormat(buffer, maxlength, "%s", _buffer);
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}
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}
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void SourceModBase::CloseSourceMod()
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{
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/* Force a level end */
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LevelShutdown();
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/* Unload plugins */
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g_PluginSys.Shutdown();
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/* Unload extensions */
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g_Extensions.Shutdown();
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
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if (g_Loaded)
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{
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if (g_pOnMapEnd)
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{
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g_Forwards.ReleaseForward(g_pOnMapEnd);
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}
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/* Notify! */
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SMGlobalClass *pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModShutdown();
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pBase = pBase->m_pGlobalClassNext;
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}
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/* Delete all data packs */
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CStack<CDataPack *>::iterator iter;
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CDataPack *pd;
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for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
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{
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pd = (*iter);
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delete pd;
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}
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m_freepacks.popall();
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/* Notify! */
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pBase = SMGlobalClass::head;
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while (pBase)
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{
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pBase->OnSourceModAllShutdown();
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pBase = pBase->m_pGlobalClassNext;
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}
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if (enginePatch)
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{
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SH_RELEASE_CALLCLASS(enginePatch);
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enginePatch = NULL;
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}
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if (gamedllPatch)
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{
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SH_RELEASE_CALLCLASS(gamedllPatch);
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gamedllPatch = NULL;
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}
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
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|
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
|
|
}
|
|
|
|
/* Rest In Peace */
|
|
ShutdownLogicBridge();
|
|
ShutdownJIT();
|
|
}
|
|
|
|
void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
|
|
{
|
|
IExtensionInterface *pAPI = pExt->GetAPI();
|
|
const char *tag = pAPI->GetExtensionTag();
|
|
char buffer[2048];
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
vsnprintf(buffer, sizeof(buffer), format, ap);
|
|
va_end(ap);
|
|
|
|
if (tag)
|
|
{
|
|
g_Logger.LogMessage("[%s] %s", tag, buffer);
|
|
} else {
|
|
g_Logger.LogMessage("%s", buffer);
|
|
}
|
|
}
|
|
|
|
void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
|
|
{
|
|
IExtensionInterface *pAPI = pExt->GetAPI();
|
|
const char *tag = pAPI->GetExtensionTag();
|
|
char buffer[2048];
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
vsnprintf(buffer, sizeof(buffer), format, ap);
|
|
va_end(ap);
|
|
|
|
if (tag)
|
|
{
|
|
g_Logger.LogError("[%s] %s", tag, buffer);
|
|
} else {
|
|
g_Logger.LogError("%s", buffer);
|
|
}
|
|
}
|
|
|
|
size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
|
|
{
|
|
char *fmt;
|
|
|
|
pContext->LocalToString(params[param], &fmt);
|
|
|
|
int lparam = ++param;
|
|
|
|
return atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
|
|
}
|
|
|
|
const char *SourceModBase::GetSourceModPath() const
|
|
{
|
|
return m_SMBaseDir;
|
|
}
|
|
|
|
const char *SourceModBase::GetGamePath() const
|
|
{
|
|
return g_BaseDir.c_str();
|
|
}
|
|
|
|
unsigned int SourceModBase::SetGlobalTarget(unsigned int index)
|
|
{
|
|
unsigned int old = m_target;
|
|
m_target = index;
|
|
return old;
|
|
}
|
|
|
|
unsigned int SourceModBase::GetGlobalTarget() const
|
|
{
|
|
return m_target;
|
|
}
|
|
|
|
IDataPack *SourceModBase::CreateDataPack()
|
|
{
|
|
CDataPack *pack;
|
|
if (m_freepacks.empty())
|
|
{
|
|
pack = new CDataPack;
|
|
} else {
|
|
pack = m_freepacks.front();
|
|
m_freepacks.pop();
|
|
pack->Initialize();
|
|
}
|
|
return pack;
|
|
}
|
|
|
|
void SourceModBase::FreeDataPack(IDataPack *pack)
|
|
{
|
|
m_freepacks.push(static_cast<CDataPack *>(pack));
|
|
}
|
|
|
|
Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
|
|
{
|
|
//:TODO:
|
|
return 0;
|
|
}
|
|
|
|
const char *SourceModBase::GetGameFolderName() const
|
|
{
|
|
return m_ModDir;
|
|
}
|
|
|
|
ISourcePawnEngine *SourceModBase::GetScriptingEngine()
|
|
{
|
|
return g_pSourcePawn;
|
|
}
|
|
|
|
IVirtualMachine *SourceModBase::GetScriptingVM()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void SourceModBase::AllPluginsLoaded()
|
|
{
|
|
SMGlobalClass *base = SMGlobalClass::head;
|
|
while (base)
|
|
{
|
|
base->OnSourceModGameInitialized();
|
|
base = base->m_pGlobalClassNext;
|
|
}
|
|
}
|
|
|
|
time_t SourceModBase::GetAdjustedTime()
|
|
{
|
|
return ::GetAdjustedTime();
|
|
}
|
|
|
|
void SourceModBase::AddGameFrameHook(GAME_FRAME_HOOK hook)
|
|
{
|
|
m_frame_hooks.push_back(hook);
|
|
}
|
|
|
|
void SourceModBase::RemoveGameFrameHook(GAME_FRAME_HOOK hook)
|
|
{
|
|
for (size_t i = 0; i < m_frame_hooks.size(); i++)
|
|
{
|
|
if (m_frame_hooks[i] == hook)
|
|
{
|
|
m_frame_hooks.erase(m_frame_hooks.iterAt(i));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SourceModBase::ProcessGameFrameHooks(bool simulating)
|
|
{
|
|
if (m_frame_hooks.size() == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (size_t i = 0; i < m_frame_hooks.size(); i++)
|
|
{
|
|
m_frame_hooks[i](simulating);
|
|
}
|
|
}
|
|
|
|
size_t SourceModBase::Format(char *buffer, size_t maxlength, const char *fmt, ...)
|
|
{
|
|
size_t len;
|
|
va_list ap;
|
|
|
|
va_start(ap, fmt);
|
|
len = FormatArgs(buffer, maxlength, fmt, ap);
|
|
va_end(ap);
|
|
|
|
return len;
|
|
}
|
|
|
|
size_t SourceModBase::FormatArgs(char *buffer,
|
|
size_t maxlength,
|
|
const char *fmt,
|
|
va_list ap)
|
|
{
|
|
return UTIL_FormatArgs(buffer, maxlength, fmt, ap);
|
|
}
|
|
|
|
void SourceModBase::AddFrameAction(FRAMEACTION fn, void *data)
|
|
{
|
|
::AddFrameAction(FrameAction(fn, data));
|
|
}
|
|
|
|
const char *SourceModBase::GetCoreConfigValue(const char *key)
|
|
{
|
|
return g_CoreConfig.GetCoreConfigValue(key);
|
|
}
|
|
|
|
int SourceModBase::GetPluginId()
|
|
{
|
|
return g_PLID;
|
|
}
|
|
|
|
int SourceModBase::GetShApiVersion()
|
|
{
|
|
int api, impl;
|
|
g_SMAPI->GetShVersions(api, impl);
|
|
|
|
return api;
|
|
}
|
|
|
|
bool SourceModBase::IsMapRunning()
|
|
{
|
|
return g_OnMapStarted;
|
|
}
|
|
|
|
SMGlobalClass *SMGlobalClass::head = NULL;
|
|
|