5c6a2868d9
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402109
330 lines
5.9 KiB
Plaintext
330 lines
5.9 KiB
Plaintext
"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "3"
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"SlapSound1" "player/pl_fallpain1.wav"
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"SlapSound2" "player/pl_fallpain3.wav"
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"SlapSound3" "player/pl_pain5.wav"
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"m_iFrags" "m_iFrags"
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}
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"Offsets"
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{
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"m_iHealth"
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{
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"class" "CBasePlayer"
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"prop" "m_iHealth"
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}
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"m_lifeState"
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{
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"class" "CBasePlayer"
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"prop" "m_lifeState"
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}
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"#supported"
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{
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"game" "tf"
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}
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "17"
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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/* Create Entity Signatures */
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"#default"
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{
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"#supported"
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{
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"game" "tf"
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}
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"Signatures"
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{
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"DispatchSpawn"
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{
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"library" "server"
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"linux" "@_Z13DispatchSpawnP11CBaseEntity"
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"windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
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}
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"CreateEntityByName"
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{
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"library" "server"
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"linux" "@_Z18CreateEntityByNamePKci"
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"windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "tf"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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}
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
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"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"#supported"
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{
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"game" "tf"
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}
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "6"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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}
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}
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}
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/* Team Fortress 2 Offsets */
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"tf"
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{
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"Offsets"
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{
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"GiveNamedItem"
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{
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"windows" "349"
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"linux" "350"
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}
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"RemovePlayerItem"
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{
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"windows" "237"
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"linux" "238"
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}
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"Weapon_GetSlot"
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{
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"windows" "235"
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"linux" "236"
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}
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"Ignite"
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{
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"windows" "192"
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"linux" "193"
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}
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"Extinguish"
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{
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"windows" "196"
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"linux" "197"
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}
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"Teleport"
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{
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"windows" "100"
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"linux" "101"
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}
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"CommitSuicide"
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{
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"windows" "386"
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"linux" "386"
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}
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"GetVelocity"
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{
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"windows" "129"
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"linux" "130"
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}
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"EyeAngles"
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{
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"windows" "121"
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"linux" "122"
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}
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"DispatchKeyValue"
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{
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"windows" "29"
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"linux" "28"
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}
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"DispatchKeyValueFloat"
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{
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"windows" "28"
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"linux" "29"
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}
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"DispatchKeyValueVector"
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{
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"windows" "27"
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"linux" "30"
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}
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"SetEntityModel"
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{
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"windows" "23"
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"linux" "24"
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}
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"AcceptInput"
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{
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"windows" "34"
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"linux" "35"
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}
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"WeaponEquip"
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{
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"windows" "228"
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"linux" "229"
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}
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"Activate"
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{
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"windows" "31"
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"linux" "32"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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"linux" "@_Z23EntityFactoryDictionaryv"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"#supported"
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{
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"game" "tf"
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}
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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"Offsets"
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{
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"FireOutputBackup"
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{
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"windows" "6"
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"linux" "10"
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}
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}
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}
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}
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