1ad8e34181
fixed iserver crashing on linux --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401779
504 lines
11 KiB
C++
504 lines
11 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "vhelpers.h"
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CallHelper s_Teleport;
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CallHelper s_GetVelocity;
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CallHelper s_EyeAngles;
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class CTraceFilterSimple : public CTraceFilterEntitiesOnly
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{
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public:
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CTraceFilterSimple(const IHandleEntity *passentity): m_pPassEnt(passentity)
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{
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}
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virtual bool ShouldHitEntity(IHandleEntity *pServerEntity, int contentsMask)
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{
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if (pServerEntity == m_pPassEnt)
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{
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return false;
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}
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return true;
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}
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private:
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const IHandleEntity *m_pPassEnt;
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};
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bool SetupTeleport()
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{
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if (s_Teleport.setup)
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{
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return s_Teleport.supported;
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}
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/* Setup Teleport */
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int offset;
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if (g_pGameConf->GetOffset("Teleport", &offset))
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{
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PassInfo info[3];
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info[0].flags = info[1].flags = info[2].flags = PASSFLAG_BYVAL;
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info[0].size = info[1].size = info[2].size = sizeof(void *);
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info[0].type = info[1].type = info[2].type = PassType_Basic;
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s_Teleport.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 3);
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if (s_Teleport.call != NULL)
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{
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s_Teleport.supported = true;
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}
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}
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s_Teleport.setup = true;
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return s_Teleport.supported;
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}
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void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity)
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{
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unsigned char params[sizeof(void *) * 4];
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unsigned char *vptr = params;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(Vector **)vptr = origin;
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vptr += sizeof(Vector *);
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*(QAngle **)vptr = ang;
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vptr += sizeof(QAngle *);
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*(Vector **)vptr = velocity;
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s_Teleport.call->Execute(params, NULL);
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}
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bool IsTeleportSupported()
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{
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return SetupTeleport();
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}
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bool SetupGetVelocity()
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{
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if (s_GetVelocity.setup)
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{
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return s_GetVelocity.supported;
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}
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int offset;
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if (g_pGameConf->GetOffset("GetVelocity", &offset))
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{
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PassInfo info[2];
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info[0].flags = info[1].flags = PASSFLAG_BYVAL;
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info[0].size = info[1].size = sizeof(void *);
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info[0].type = info[1].type = PassType_Basic;
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s_GetVelocity.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 2);
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if (s_GetVelocity.call != NULL)
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{
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s_GetVelocity.supported = true;
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}
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}
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s_GetVelocity.setup = true;
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return s_GetVelocity.supported;
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}
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void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity)
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{
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unsigned char params[sizeof(void *) * 3];
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unsigned char *vptr = params;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(Vector **)vptr = velocity;
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vptr += sizeof(Vector *);
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*(AngularImpulse **)vptr = angvelocity;
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s_GetVelocity.call->Execute(params, NULL);
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}
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bool IsGetVelocitySupported()
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{
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return SetupGetVelocity();
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}
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bool SetupGetEyeAngles()
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{
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if (s_EyeAngles.setup)
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{
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return s_EyeAngles.supported;
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}
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int offset;
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if (g_pGameConf->GetOffset("EyeAngles", &offset))
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{
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PassInfo info[2];
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info[0].flags = info[1].flags = PASSFLAG_BYVAL;
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info[0].size = info[1].size = sizeof(void *);
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info[0].type = info[1].type = PassType_Basic;
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s_EyeAngles.call = g_pBinTools->CreateVCall(offset, 0, 0, &info[0], &info[1], 1);
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if (s_EyeAngles.call != NULL)
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{
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s_EyeAngles.supported = true;
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}
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}
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s_EyeAngles.setup = true;
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return s_EyeAngles.supported;
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}
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bool GetEyeAngles(CBaseEntity *pEntity, QAngle *pAngles)
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{
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if (!IsEyeAnglesSupported())
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{
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return false;
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}
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QAngle *pRetAngle = NULL;
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unsigned char params[sizeof(void *)];
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unsigned char *vptr = params;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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s_EyeAngles.call->Execute(params, &pRetAngle);
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if (pRetAngle == NULL)
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{
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return false;
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}
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*pAngles = *pRetAngle;
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return true;
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}
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int GetClientAimTarget(edict_t *pEdict, bool only_players)
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{
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CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
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if (pEntity == NULL)
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{
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return -1;
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}
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Vector eye_position;
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QAngle eye_angles;
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/* Get the private information we need */
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serverClients->ClientEarPosition(pEdict, &eye_position);
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if (!GetEyeAngles(pEntity, &eye_angles))
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{
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return -2;
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}
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Vector aim_dir;
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AngleVectors(eye_angles, &aim_dir);
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VectorNormalize(aim_dir);
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Vector vec_end = eye_position + aim_dir * 8000;
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Ray_t ray;
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ray.Init(eye_position, vec_end);
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trace_t tr;
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CTraceFilterSimple simple(pEdict->GetIServerEntity());
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enginetrace->TraceRay(ray, MASK_SOLID|CONTENTS_DEBRIS|CONTENTS_HITBOX, &simple, &tr);
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if (tr.fraction == 1.0f || tr.m_pEnt == NULL)
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{
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return -1;
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}
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edict_t *pTarget = gameents->BaseEntityToEdict(tr.m_pEnt);
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if (pTarget == NULL)
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{
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return -1;
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}
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int ent_index = engine->IndexOfEdict(pTarget);
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IGamePlayer *pTargetPlayer = playerhelpers->GetGamePlayer(ent_index);
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if (pTargetPlayer != NULL && !pTargetPlayer->IsInGame())
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{
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return -1;
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}
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else if (only_players && pTargetPlayer == NULL)
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{
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return -1;
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}
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return ent_index;
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}
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bool IsEyeAnglesSupported()
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{
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return SetupGetEyeAngles();
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}
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bool GetPlayerInfo(int client, player_info_t *info)
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{
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#if defined ORANGEBOX_BUILD
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return engine->GetPlayerInfo(client, info);
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#else
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return (iserver) ? iserver->GetPlayerInfo(client-1, info) : false;
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#endif
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}
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void ShutdownHelpers()
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{
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s_Teleport.Shutdown();
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s_GetVelocity.Shutdown();
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}
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const char *GetDTTypeName(int type)
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{
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switch (type)
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{
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case DPT_Int:
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{
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return "integer";
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}
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case DPT_Float:
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{
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return "float";
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}
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case DPT_Vector:
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{
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return "vector";
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}
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case DPT_String:
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{
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return "string";
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}
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case DPT_Array:
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{
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return "array";
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}
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case DPT_DataTable:
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{
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return "datatable";
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}
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default:
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{
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return NULL;
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}
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}
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return NULL;
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}
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void UTIL_DrawSendTable_XML(FILE *fp, SendTable *pTable, int space_count)
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{
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char spaces[255];
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for (int i = 0; i < space_count; i++)
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{
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spaces[i] = ' ';
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}
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spaces[space_count] = '\0';
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const char *type_name;
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SendTable *pOtherTable;
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SendProp *pProp;
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fprintf(fp, " %s<sendtable name=\"%s\">\n", spaces, pTable->GetName());
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for (int i = 0; i < pTable->GetNumProps(); i++)
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{
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pProp = pTable->GetProp(i);
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fprintf(fp, " %s<property name=\"%s\">\n", spaces, pProp->GetName());
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if ((type_name = GetDTTypeName(pProp->GetType())) != NULL)
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{
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fprintf(fp, " %s<type>%s</type>\n", spaces, type_name);
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}
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else
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{
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fprintf(fp, " %s<type>%d</type>\n", spaces, pProp->GetType());
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}
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fprintf(fp, " %s<offset>%d</offset>\n", spaces, pProp->GetOffset());
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fprintf(fp, " %s<bits>%d</bits>\n", spaces, pProp->m_nBits);
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if ((pOtherTable = pTable->GetProp(i)->GetDataTable()) != NULL)
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{
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UTIL_DrawSendTable_XML(fp, pOtherTable, space_count + 3);
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}
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fprintf(fp, " %s</property>\n", spaces);
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}
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fprintf(fp, " %s</sendtable>\n", spaces);
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}
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void UTIL_DrawServerClass_XML(FILE *fp, ServerClass *sc)
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{
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fprintf(fp, "<serverclass name=\"%s\">\n", sc->GetName());
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UTIL_DrawSendTable_XML(fp, sc->m_pTable, 0);
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fprintf(fp, "</serverclass>\n");
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}
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void UTIL_DrawSendTable(FILE *fp, SendTable *pTable, int level)
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{
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char spaces[255];
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for (int i=0; i<level; i++)
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spaces[i] = ' ';
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spaces[level] = '\0';
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const char *name, *type;
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SendProp *pProp;
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fprintf(fp, "%sSub-Class Table (%d Deep): %s\n", spaces, level, pTable->GetName());
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for (int i=0; i<pTable->GetNumProps(); i++)
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{
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pProp = pTable->GetProp(i);
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name = pProp->GetName();
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if (pProp->GetDataTable())
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{
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UTIL_DrawSendTable(fp, pProp->GetDataTable(), level + 1);
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}
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else
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{
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type = GetDTTypeName(pProp->GetType());
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if (type != NULL)
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{
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fprintf(fp,
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"%s-Member: %s (offset %d) (type %s) (bits %d)\n",
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spaces,
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pProp->GetName(),
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pProp->GetOffset(),
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type,
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pProp->m_nBits);
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}
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else
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{
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fprintf(fp,
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"%s-Member: %s (offset %d) (type %d) (bits %d)\n",
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spaces,
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pProp->GetName(),
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pProp->GetOffset(),
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pProp->GetType(),
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pProp->m_nBits);
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}
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}
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}
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}
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CON_COMMAND(sm_dump_netprops_xml, "Dumps the networkable property table as an XML file")
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{
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#if !defined ORANGEBOX_BUILD
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CCommand args;
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#endif
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if (args.ArgC() < 2)
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{
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META_CONPRINT("Usage: sm_dump_netprops_xml <file>\n");
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return;
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}
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const char *file = args.Arg(1);
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if (!file || file[0] == '\0')
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{
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META_CONPRINT("Usage: sm_dump_netprops_xml <file>\n");
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return;
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}
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char path[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", file);
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FILE *fp = NULL;
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if ((fp = fopen(path, "wt")) == NULL)
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{
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META_CONPRINTF("Could not open file \"%s\"\n", path);
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return;
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}
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fprintf(fp, "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n\n");
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fprintf(fp, "<!-- Dump of all network properties for \"%s\" follows -->\n\n", g_pSM->GetGameFolderName());
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ServerClass *pBase = gamedll->GetAllServerClasses();
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while (pBase != NULL)
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{
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UTIL_DrawServerClass_XML(fp, pBase);
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pBase = pBase->m_pNext;
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}
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fclose(fp);
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}
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CON_COMMAND(sm_dump_netprops, "Dumps the networkable property table as a text file")
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{
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#if !defined ORANGEBOX_BUILD
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CCommand args;
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#endif
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if (args.ArgC() < 2)
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{
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META_CONPRINT("Usage: sm_dump_netprops <file>\n");
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return;
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}
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const char *file = args.Arg(1);
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if (!file || file[0] == '\0')
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{
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META_CONPRINT("Usage: sm_dump_netprops <file>\n");
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return;
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}
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char path[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", file);
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FILE *fp = NULL;
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if ((fp = fopen(path, "wt")) == NULL)
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{
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META_CONPRINTF("Could not open file \"%s\"\n", path);
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return;
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}
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fprintf(fp, "// Dump of all network properties for \"%s\" follows\n//\n\n", g_pSM->GetGameFolderName());
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ServerClass *pBase = gamedll->GetAllServerClasses();
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while (pBase != NULL)
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{
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fprintf(fp, "%s:\n", pBase->GetName());
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UTIL_DrawSendTable(fp, pBase->m_pTable, 1);
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pBase = pBase->m_pNext;
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}
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fclose(fp);
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}
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