0b25b6d667
1) General code clean-up in convar manager 2) Fixed bug where convar handles were not being cached for pre-existing convars 3) Fixed bug where a convar's old value and new value were switched in the ConVarChanged hooks 4) Made convar and concmd listings more consistent, I think 5) Alphabetized convar listing 6) Minor clean-up in event manager --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40588
416 lines
11 KiB
C++
416 lines
11 KiB
C++
/**
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#include "EventManager.h"
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#include "ForwardSys.h"
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#include "HandleSys.h"
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#include "PluginSys.h"
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#include "sm_stringutil.h"
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EventManager g_EventManager;
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SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
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const ParamType GAMEEVENT_PARAMS[] = {Param_Cell, Param_String, Param_Cell};
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typedef List<EventHook *> EventHookList;
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EventManager::EventManager() : m_EventType(0), m_NotifyPlugins(true), m_EventCopy(NULL)
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{
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/* Create an event lookup trie */
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m_EventHooks = sm_trie_create();
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}
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EventManager::~EventManager()
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{
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sm_trie_destroy(m_EventHooks);
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/* Free memory used by EventInfo structs if any */
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CStack<EventInfo *>::iterator iter;
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for (iter = m_FreeEvents.begin(); iter != m_FreeEvents.end(); iter++)
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{
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delete (*iter);
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}
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m_FreeEvents.popall();
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}
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void EventManager::OnSourceModAllInitialized()
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{
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/* Add a hook for IGameEventManager2::FireEvent() */
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SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false);
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SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true);
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HandleAccess sec;
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/* Handle access security for 'GameEvent' handle type */
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sec.access[HandleAccess_Read] = 0;
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sec.access[HandleAccess_Delete] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER;
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sec.access[HandleAccess_Clone] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER;
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/* Create the 'GameEvent' handle type */
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m_EventType = g_HandleSys.CreateType("GameEvent", this, 0, NULL, &sec, g_pCoreIdent, NULL);
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}
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void EventManager::OnSourceModShutdown()
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{
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/* Remove hook for IGameEventManager2::FireEvent() */
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SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false);
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SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true);
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/* Remove the 'GameEvent' handle type */
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g_HandleSys.RemoveType(m_EventType, g_pCoreIdent);
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/* Remove ourselves as listener for events */
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gameevents->RemoveListener(this);
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}
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void EventManager::OnHandleDestroy(HandleType_t type, void *object)
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{
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EventInfo *pInfo = static_cast<EventInfo *>(object);
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/* Should only free event when created by a plugin */
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if (pInfo->pOwner)
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{
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/* Free IGameEvent */
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gameevents->FreeEvent(pInfo->pEvent);
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/* Add EventInfo struct to free event stack */
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m_FreeEvents.push(pInfo);
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}
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}
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void EventManager::OnPluginUnloaded(IPlugin *plugin)
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{
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EventHookList *pHookList;
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EventHookList::iterator iter;
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EventHook *pHook;
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// If plugin has an event hook list...
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if (plugin->GetProperty("EventHooks", reinterpret_cast<void **>(&pHookList), true))
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{
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for (iter = pHookList->begin(); iter != pHookList->end(); iter++)
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{
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pHook = (*iter);
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if (--pHook->refCount == 0)
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{
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if (pHook->pPreHook)
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{
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g_Forwards.ReleaseForward(pHook->pPreHook);
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}
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if (pHook->pPostHook)
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{
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g_Forwards.ReleaseForward(pHook->pPostHook);
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}
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delete pHook;
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}
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}
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delete pHookList;
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}
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}
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/* IGameEventListener2::FireGameEvent */
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void EventManager::FireGameEvent(IGameEvent *pEvent)
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{
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/* Not going to do anything here.
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Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */
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}
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EventHookError EventManager::HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode)
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{
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EventHook *pHook;
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/* If we aren't listening to this event... */
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if (!gameevents->FindListener(this, name))
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{
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/* Then add ourselves */
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if (!gameevents->AddListener(this, name, true))
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{
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/* If event doesn't exist... */
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return EventHookErr_InvalidEvent;
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}
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}
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/* If a hook structure does not exist... */
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if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook))
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{
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EventHookList *pHookList;
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IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext());
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/* Check plugin for an existing EventHook list */
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if (!plugin->GetProperty("EventHooks", (void **)&pHookList))
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{
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pHookList = new EventHookList();
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plugin->SetProperty("EventHooks", pHookList);
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}
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/* Create new GameEventHook structure */
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pHook = new EventHook();
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if (mode == EventHookMode_Pre)
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{
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/* Create forward for a pre hook */
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pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Event, 3, GAMEEVENT_PARAMS);
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/* Add to forward list */
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pHook->pPreHook->AddFunction(pFunction);
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} else {
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/* Create forward for a post hook */
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pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS);
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/* Should we copy data from a pre hook to the post hook? */
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pHook->postCopy = (mode == EventHookMode_Post);
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/* Add to forward list */
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pHook->pPostHook->AddFunction(pFunction);
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}
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/* Increase reference count */
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pHook->refCount++;
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/* Add hook structure to hook lists */
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pHookList->push_back(pHook);
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sm_trie_insert(m_EventHooks, name, pHook);
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return EventHookErr_Okay;
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}
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/* Hook structure already exists at this point */
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if (mode == EventHookMode_Pre)
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{
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/* Create pre hook forward if necessary */
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if (!pHook->pPreHook)
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{
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pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Event, 3, GAMEEVENT_PARAMS);
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}
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/* Add plugin function to forward list */
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pHook->pPreHook->AddFunction(pFunction);
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} else {
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/* Create post hook forward if necessary */
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if (!pHook->pPostHook)
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{
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pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS);
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}
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/* If postCopy is false, then we may want to set it to true */
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if (!pHook->postCopy)
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{
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pHook->postCopy = (mode == EventHookMode_Post);
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}
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/* Add plugin function to forward list */
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pHook->pPostHook->AddFunction(pFunction);
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}
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/* Increase reference count */
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pHook->refCount++;
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return EventHookErr_Okay;
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}
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EventHookError EventManager::UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode)
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{
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EventHook *pHook;
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IChangeableForward **pEventForward;
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/* If hook does not exist at all */
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if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook))
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{
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return EventHookErr_NotActive;
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}
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/* One forward to rule them all */
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if (mode == EventHookMode_Pre)
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{
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pEventForward = &pHook->pPreHook;
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} else {
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pEventForward = &pHook->pPostHook;
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}
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/* Remove function from forward's list */
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if (*pEventForward == NULL || !(*pEventForward)->RemoveFunction(pFunction))
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{
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return EventHookErr_InvalidCallback;
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}
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/* If forward's list contains 0 functions now, free it */
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if ((*pEventForward)->GetFunctionCount() == 0)
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{
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g_Forwards.ReleaseForward(*pEventForward);
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*pEventForward = NULL;
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}
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/* Decrement reference count */
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if (--pHook->refCount == 0)
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{
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/* If reference count is now 0, free hook structure */
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EventHookList *pHookList;
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IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext());
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/* Get plugin's event hook list */
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plugin->GetProperty("EventHooks", (void**)&pHookList);
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/* Remove current structure from plugin's list */
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pHookList->remove(pHook);
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/* Delete entry in trie */
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sm_trie_delete(m_EventHooks, name);
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/* And finally free structure memory */
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delete pHook;
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}
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return EventHookErr_Okay;
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}
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EventInfo *EventManager::CreateEvent(IPluginContext *pContext, const char *name)
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{
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EventInfo *pInfo;
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IGameEvent *pEvent = gameevents->CreateEvent(name, true);
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if (pEvent)
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{
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if (m_FreeEvents.empty())
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{
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pInfo = new EventInfo();
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} else {
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pInfo = m_FreeEvents.front();
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m_FreeEvents.pop();
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}
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pInfo->pEvent = pEvent;
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pInfo->pOwner = pContext->GetIdentity();
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return pInfo;
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}
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return NULL;
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}
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void EventManager::FireEvent(EventInfo *pInfo, int flags, bool bDontBroadcast)
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{
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/* Should SourceMod plugins be notified of this event? */
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m_NotifyPlugins = (flags & EVENT_PASSTHRU_ALL) ? true : false;
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/* Actually fire event now */
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gameevents->FireEvent(pInfo->pEvent, bDontBroadcast);
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/* IGameEvent is free at this point, so no one owns this */
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pInfo->pOwner = NULL;
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/* Add EventInfo struct to free event stack */
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m_FreeEvents.push(pInfo);
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}
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/* IGameEventManager2::FireEvent hook */
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bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
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{
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EventHook *pHook;
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IChangeableForward *pForward;
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cell_t res = Pl_Continue;
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if (!m_NotifyPlugins)
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{
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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/* Get the event name, we're going to need this for passing to post hooks */
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m_EventName = pEvent->GetName();
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if (sm_trie_retrieve(m_EventHooks, m_EventName, reinterpret_cast<void **>(&pHook)))
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{
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pForward = pHook->pPreHook;
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if (pForward)
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{
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EventInfo info = {pEvent, false};
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Handle_t hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
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pForward->PushCell(hndl);
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pForward->PushString(m_EventName);
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pForward->PushCell(bDontBroadcast);
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pForward->Execute(&res, NULL);
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HandleSecurity sec = { NULL, g_pCoreIdent };
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g_HandleSys.FreeHandle(hndl, &sec);
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}
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if (pHook->postCopy)
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{
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m_EventCopy = gameevents->DuplicateEvent(pEvent);
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}
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if (res)
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{
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gameevents->FreeEvent(pEvent);
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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}
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}
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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/* IGameEventManager2::FireEvent post hook */
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bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
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{
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EventHook *pHook;
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IChangeableForward *pForward;
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Handle_t hndl;
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if (!m_NotifyPlugins)
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{
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/* Reset plugin notification state */
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m_NotifyPlugins = true;
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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if (sm_trie_retrieve(m_EventHooks, m_EventName, reinterpret_cast<void **>(&pHook)))
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{
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pForward = pHook->pPostHook;
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if (pForward)
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{
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if (pHook->postCopy)
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{
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EventInfo info = {m_EventCopy, false};
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hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
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pForward->PushCell(hndl);
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} else {
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pForward->PushCell(BAD_HANDLE);
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}
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pForward->PushString(m_EventName);
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pForward->PushCell(bDontBroadcast);
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pForward->Execute(NULL);
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if (pHook->postCopy)
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{
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/* Free handle */
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HandleSecurity sec = { NULL, g_pCoreIdent };
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g_HandleSys.FreeHandle(hndl, &sec);
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/* Free event structure */
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gameevents->FreeEvent(m_EventCopy);
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m_EventCopy = NULL;
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}
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}
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}
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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