60 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
 * vim: set ts=4 :
 | 
						|
 * =============================================================================
 | 
						|
 * SourceMod Team Fortress 2 Extension
 | 
						|
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | 
						|
 * =============================================================================
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or modify it under
 | 
						|
 * the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
 * Free Software Foundation.
 | 
						|
 * 
 | 
						|
 * This program is distributed in the hope that it will be useful, but WITHOUT
 | 
						|
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
 * details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License along with
 | 
						|
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 *
 | 
						|
 * As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | 
						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
 * this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | 
						|
 * or <http://www.sourcemod.net/license.php>.
 | 
						|
 *
 | 
						|
 * Version: $Id$
 | 
						|
 */
 | 
						|
 | 
						|
#ifndef _INCLUDE_TF2TOOLS_UTIL_H_
 | 
						|
#define _INCLUDE_TF2TOOLS_UTIL_H_
 | 
						|
 | 
						|
#define REGISTER_NATIVE_ADDR(name, code) \
 | 
						|
	void *addr; \
 | 
						|
	if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
 | 
						|
	{ \
 | 
						|
		return pContext->ThrowNativeError("Failed to locate function"); \
 | 
						|
	} \
 | 
						|
	code; \
 | 
						|
	g_RegNatives.Register(pWrapper);
 | 
						|
 | 
						|
 | 
						|
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
 | 
						|
 | 
						|
bool UTIL_FindDataTable(SendTable *pTable, 
 | 
						|
						  const char *name,
 | 
						|
						  sm_sendprop_info_t *info,
 | 
						|
						  unsigned int offset);
 | 
						|
 | 
						|
bool UTIL_ContainsDataTable(SendTable *pTable, const char *name);
 | 
						|
 | 
						|
ServerClass *UTIL_FindServerClass(const char *classname);
 | 
						|
 | 
						|
CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers);
 | 
						|
 | 
						|
 | 
						|
#endif //_INCLUDE_TF2TOOLS_UTIL_H_
 |