d4c602f022
updated sdk bases for most extensions --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401232
150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
/**
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* vim: set ts=4 :
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* ================================================================
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* SourceMod
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* ================================================================
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License,
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* version 3.0, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to
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* link the code of this program (as well as its derivative works) to
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* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
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* Game MODs that run on software by the Valve Corporation. You must
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* obey the GNU General Public License in all respects for all other
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* code used. Additionally, AlliedModders LLC grants this exception
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* to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version
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* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
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#define _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
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#include <IShareSys.h>
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#include <IHandleSys.h>
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/**
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* @file IGameConfigs.h
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* @brief Abstracts game private data configuration.
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*/
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#define SMINTERFACE_GAMECONFIG_NAME "IGameConfigManager"
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#define SMINTERFACE_GAMECONFIG_VERSION 3
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class SendProp;
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namespace SourceMod
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{
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/**
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* @brief Describes a game private data config file
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*/
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class IGameConfig
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{
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public:
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/**
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* @brief Returns an offset value.
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*
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* @param key Key to retrieve from the offset section.
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* @param value Pointer to store the offset value in.
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* @return True if found, false otherwise.
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*/
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virtual bool GetOffset(const char *key, int *value) =0;
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/**
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* @brief Returns information about a dynamic offset.
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*
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* @param key Key to retrieve from the property section.
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* @return A SendProp pointer, or NULL if not found.
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*/
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virtual SendProp *GetSendProp(const char *key) =0;
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/**
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* @brief Returns the value of a key from the "Keys" section.
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*
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* @param key Key to retrieve from the Keys section.
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* @return String containing the value, or NULL if not found.
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*/
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virtual const char *GetKeyValue(const char *key) =0;
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/**
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* @brief Retrieves a cached memory signature.
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*
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* @param key Name of the signature.
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* @param addr Pointer to store the memory address in.
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* @return True if the key was found, false otherwise.
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* Note that true is a valid return even if the
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* address is NULL.
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*/
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virtual bool GetMemSig(const char *key, void **addr) =0;
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};
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/**
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* @brief Manages game config files
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*/
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class IGameConfigManager : public SMInterface
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{
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public:
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const char *GetInterfaceName()
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{
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return SMINTERFACE_GAMECONFIG_NAME;
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}
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unsigned int GetInterfaceVersion()
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{
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return SMINTERFACE_GAMECONFIG_VERSION;
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}
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public:
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/**
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* @brief Loads or finds an already loaded game config file.
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*
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* @param file File to load. The path must be relative to the
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* 'gamedata' folder and the extension should be
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* omitted.
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* @param pConfig Pointer to store the game config pointer. Pointer
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* will be valid even on failure.
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* @param error Optional error message buffer.
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* @param maxlength Maximum length of the error buffer.
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* @return True on success, false if the file failed.
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*/
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virtual bool LoadGameConfigFile(const char *file,
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IGameConfig **pConfig,
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char *error,
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size_t maxlength) =0;
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/**
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* @brief Closes an IGameConfig pointer. Since a file can be loaded
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* more than once, the file will not actually be removed from memory
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* until it is closed once for each call to LoadGameConfigfile().
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*
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* @param cfg Pointer to the IGameConfig to close.
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*/
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virtual void CloseGameConfigFile(IGameConfig *cfg) =0;
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/**
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* @brief Reads an GameConfig Handle.
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*
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* @param hndl Handle to read.
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* @param ident Identity of the owner (can be NULL).
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* @param err Optional error buffer.
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* @return IGameConfig pointer on success, NULL otherwise.
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*/
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virtual IGameConfig *ReadHandle(Handle_t hndl,
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IdentityToken_t *ident,
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HandleError *err) =0;
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};
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}
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#endif //_INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
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