--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401237
		
			
				
	
	
		
			130 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * ================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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|  * ================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or 
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|  * modify it under the terms of the GNU General Public License, 
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|  * version 3.0, as published by the Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to 
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|  * link the code of this program (as well as its derivative works) to 
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|  * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
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|  * Game MODs that run on software by the Valve Corporation.  You must 
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|  * obey the GNU General Public License in all respects for all other 
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|  * code used. Additionally, AlliedModders LLC grants this exception 
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|  * to all derivative works. AlliedModders LLC defines further 
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|  * exceptions, found in LICENSE.txt (as of this writing, version 
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|  * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
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| #define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
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| 
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| #include "sm_globals.h"
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| #include "sourcemm_api.h"
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| #include "sm_trie.h"
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| #include <sh_list.h>
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| #include <sh_stack.h>
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| #include <IHandleSys.h>
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| #include <IForwardSys.h>
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| #include <IPluginSys.h>
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| 
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| using namespace SourceHook;
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| 
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| struct EventInfo
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| {
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| 	IGameEvent *pEvent;
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| 	IdentityToken_t *pOwner;
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| };
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| 
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| struct EventHook
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| {
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| 	EventHook()
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| 	{
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| 		pPreHook = NULL;
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| 		pPostHook = NULL;
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| 		postCopy = false;
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| 		pEventCopy = NULL;
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| 		refCount = 0;
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| 	}
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| 	IChangeableForward *pPreHook;
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| 	IChangeableForward *pPostHook;
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| 	bool postCopy;
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| 	IGameEvent *pEventCopy;
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| 	unsigned int refCount;
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| };
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| 
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| enum EventHookMode
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| {
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| 	EventHookMode_Pre,
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| 	EventHookMode_Post,
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| 	EventHookMode_PostNoCopy
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| };
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| 
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| enum EventHookError
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| {
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| 	EventHookErr_Okay = 0,			/**< No error */
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| 	EventHookErr_InvalidEvent,		/**< Specified event does not exist */
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| 	EventHookErr_NotActive,			/**< Specified event has no active hook */
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| 	EventHookErr_InvalidCallback,	/**< Specified event does not fire specified callback */ 
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| };
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| 
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| class EventManager :
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| 	public SMGlobalClass,
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| 	public IHandleTypeDispatch,
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| 	public IPluginsListener,
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| 	public IGameEventListener2
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| {
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| public:
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| 	EventManager();
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| 	~EventManager();
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| public: // SMGlobalClass
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| 	void OnSourceModAllInitialized();
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| 	void OnSourceModShutdown();
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| public: // IHandleTypeDispatch
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| 	void OnHandleDestroy(HandleType_t type, void *object);
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| public: // IPluginsListener
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| 	void OnPluginUnloaded(IPlugin *plugin);
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| public: // IGameEventListener2
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| 	void FireGameEvent(IGameEvent *pEvent);
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| public:
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| 	/**
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| 	 * Get the 'GameEvent' handle type ID.
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| 	 */
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| 	inline HandleType_t GetHandleType()
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| 	{
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| 		return m_EventType;
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| 	}
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| public:
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| 	EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
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| 	EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
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| 	EventInfo *CreateEvent(IPluginContext *pContext, const char *name, bool force=false);
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| 	void FireEvent(EventInfo *pInfo, bool bDontBroadcast=false);
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| 	void CancelCreatedEvent(EventInfo *pInfo);
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| private: // IGameEventManager2 hooks
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| 	bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
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| 	bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
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| private:
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| 	HandleType_t m_EventType;
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| 	Trie *m_EventHooks;
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| 	CStack<EventInfo *> m_FreeEvents;
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| 	CStack<const char *> m_EventNames;
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| };
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| 
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| extern EventManager g_EventManager;
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| 
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| #endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
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