167 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Counter-Strike:Source Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_CSTRIKE_UTIL_H_
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#define _INCLUDE_CSTRIKE_UTIL_H_
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#if SOURCE_ENGINE == SE_CSGO
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enum CSGOWeapon
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{
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	CSGOWeapon_NONE,
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	CSGOWeapon_DEAGLE,
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	CSGOWeapon_ELITE,
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	CSGOWeapon_FIVESEVEN,
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	CSGOWeapon_GLOCK,
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	CSGOWeapon_P228,
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	CSGOWeapon_USP,
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	CSGOWeapon_AK47,
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	CSGOWeapon_AUG,
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	CSGOWeapon_AWP,
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	CSGOWeapon_FAMAS,
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	CSGOWeapon_G3SG1,
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	CSGOWeapon_GALIL,
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	CSGOWeapon_GALILAR,
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	CSGOWeapon_M249,
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	CSGOWeapon_M3,
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	CSGOWeapon_M4A1,
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	CSGOWeapon_MAC10,
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	CSGOWeapon_MP5NAVY,
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	CSGOWeapon_P90,
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	CSGOWeapon_SCOUT,
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	CSGOWeapon_SG550,
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	CSGOWeapon_SG552,
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	CSGOWeapon_TMP,
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	CSGOWeapon_UMP45,
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	CSGOWeapon_XM1014,
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	CSGOWeapon_BIZON,
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	CSGOWeapon_MAG7,
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	CSGOWeapon_NEGEV,
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	CSGOWeapon_SAWEDOFF,
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	CSGOWeapon_TEC9,
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	CSGOWeapon_TASER,
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	CSGOWeapon_HKP2000,
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	CSGOWeapon_MP7,
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	CSGOWeapon_MP9,
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	CSGOWeapon_NOVA,
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	CSGOWeapon_P250,
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	CSGOWeapon_SCAR17,
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	CSGOWeapon_SCAR20,
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	CSGOWeapon_SG556,
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	CSGOWeapon_SSG08,
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	CSGOWeapon_KNIFE_GG,
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	CSGOWeapon_KNIFE,
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	CSGOWeapon_FLASHBANG,
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	CSGOWeapon_HEGRENADE,
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	CSGOWeapon_SMOKEGRENADE,
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	CSGOWeapon_MOLOTOV,
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	CSGOWeapon_DECOY,
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	CSGOWeapon_INCGRENADE,
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	CSGOWeapon_C4, //49
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	CSGOWeapon_KEVLAR = 50,
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	CSGOWeapon_ASSAULTSUIT,
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	CSGOWeapon_NVG,
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	CSGOWeapon_DEFUSER
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};
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#endif
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enum SMCSWeapon
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{
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	SMCSWeapon_NONE = 0,
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	SMCSWeapon_P228,
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	SMCSWeapon_GLOCK,
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	SMCSWeapon_SCOUT,
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	SMCSWeapon_HEGRENADE,
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	SMCSWeapon_XM1014,
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	SMCSWeapon_C4,
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	SMCSWeapon_MAC10,
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	SMCSWeapon_AUG,
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	SMCSWeapon_SMOKEGRENADE,
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	SMCSWeapon_ELITE,
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	SMCSWeapon_FIVESEVEN,
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	SMCSWeapon_UMP45,
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	SMCSWeapon_SG550,
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	SMCSWeapon_GALIL,
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	SMCSWeapon_FAMAS,
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	SMCSWeapon_USP,
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	SMCSWeapon_AWP,
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	SMCSWeapon_MP5NAVY,
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	SMCSWeapon_M249,
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	SMCSWeapon_M3,
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	SMCSWeapon_M4A1,
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	SMCSWeapon_TMP,
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	SMCSWeapon_G3SG1,
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	SMCSWeapon_FLASHBANG,
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	SMCSWeapon_DEAGLE,
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	SMCSWeapon_SG552,
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	SMCSWeapon_AK47,
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	SMCSWeapon_KNIFE,
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	SMCSWeapon_P90,
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	SMCSWeapon_SHIELD,
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	SMCSWeapon_KEVLAR,
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	SMCSWeapon_ASSAULTSUIT,
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	SMCSWeapon_NIGHTVISION,
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	SMCSWeapon_GALILAR,
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	SMCSWeapon_BIZON,
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	SMCSWeapon_MAG7,
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	SMCSWeapon_NEGEV,
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	SMCSWeapon_SAWEDOFF,
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	SMCSWeapon_TEC9,
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	SMCSWeapon_TASER,
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	SMCSWeapon_HKP2000,
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	SMCSWeapon_MP7,
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	SMCSWeapon_MP9,
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	SMCSWeapon_NOVA,
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	SMCSWeapon_P250,
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	SMCSWeapon_SCAR17,
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	SMCSWeapon_SCAR20,
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	SMCSWeapon_SG556,
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	SMCSWeapon_SSG08,
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	SMCSWeapon_KNIFE_GG,
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	SMCSWeapon_MOLOTOV,
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	SMCSWeapon_DECOY,
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	SMCSWeapon_INCGRENADE,
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	SMCSWeapon_DEFUSER
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};
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void *GetWeaponInfo(int weaponID);
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const char *GetTranslatedWeaponAlias(const char *weapon);
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int AliasToWeaponID(const char *weapon);
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const char *WeaponIDToAlias(int weaponID);
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int GetRealWeaponID(int weaponId);
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int GetFakeWeaponID(int weaponId);
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bool IsValidWeaponID(int weaponId);
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#endif
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