76 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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| import os
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| 
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| binary = SM.Library(builder, 'sourcemod.logic')
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| binary.compiler.cxxincludes += [
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|   os.path.join(builder.sourcePath, 'core', 'logic'),
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|   os.path.join(builder.sourcePath, 'public'),
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|   os.path.join(builder.sourcePath, 'public', 'sourcepawn'),
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|   os.path.join(builder.sourcePath, 'public', 'amtl'),
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|   os.path.join(SM.mms_root, 'core', 'sourcehook')
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| ]
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| binary.compiler.defines += [
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|   'SM_DEFAULT_THREADER',
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|   'SM_LOGIC'
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| ]
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|   
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| if builder.target_platform == 'linux':
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|   binary.compiler.postlink += ['-lpthread', '-lrt']
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| elif builder.target_platform == 'mac':
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|   binary.compiler.cflags += ['-Wno-deprecated-declarations']
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|   binary.compiler.postlink += ['-framework', 'CoreServices']
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| binary.sources += [
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|   'common_logic.cpp',
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|   'smn_adt_array.cpp',
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|   'smn_sorting.cpp',
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|   'smn_maplists.cpp',
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|   'ADTFactory.cpp',
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|   'smn_adt_stack.cpp',
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|   'thread/ThreadWorker.cpp',
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|   'thread/BaseWorker.cpp',
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|   'ThreadSupport.cpp',
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|   'smn_float.cpp',
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|   'TextParsers.cpp',
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|   'smn_textparse.cpp',
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|   'smn_adt_trie.cpp',
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|   'Profiler.cpp',
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|   'smn_functions.cpp',
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|   'smn_timers.cpp',
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|   'smn_players.cpp',
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|   'MemoryUtils.cpp',
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|   'smn_admin.cpp',
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|   'smn_banning.cpp',
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|   'smn_filesystem.cpp',
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|   'stringutil.cpp',
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|   'Translator.cpp',
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|   'PhraseCollection.cpp',
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|   'smn_lang.cpp',
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|   'smn_string.cpp',
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|   'smn_handles.cpp',
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|   'smn_datapacks.cpp',
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|   'smn_gameconfigs.cpp',
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|   'smn_fakenatives.cpp',
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|   'GameConfigs.cpp',
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|   'sm_crc32.cpp',
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|   'smn_profiler.cpp',
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|   'ShareSys.cpp',
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|   'PluginSys.cpp',
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|   'HandleSys.cpp',
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|   'NativeOwner.cpp',
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|   'NativeInvoker.cpp',
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|   'ExtensionSys.cpp',
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|   'DebugReporter.cpp',
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|   'Database.cpp',
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|   'smn_database.cpp',
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|   'ForwardSys.cpp',
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|   'AdminCache.cpp',
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|   'sm_trie.cpp',
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|   'smn_console.cpp',
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| ]
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| if builder.target_platform == 'windows':
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|   binary.sources += ['thread/WinThreads.cpp']
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| else:
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|   binary.sources += ['thread/PosixThreads.cpp']
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| 
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| SM.binaries += [builder.Add(binary)]
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