Print a message to console when there is a gamedata file loaded from the |custom| folder.
		
			
				
	
	
		
			1163 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1163 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 sw=4 tw=99 noet :
 | |
|  * =============================================================================
 | |
|  * SourceMod
 | |
|  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
 | |
|  * Free Software Foundation.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
 | |
|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | |
|  * this exception to all derivative works.  AlliedModders LLC defines further
 | |
|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | |
|  * or <http://www.sourcemod.net/license.php>.
 | |
|  */
 | |
| 
 | |
| #include "common_logic.h"
 | |
| #include <string.h>
 | |
| #include <stdlib.h>
 | |
| #include <sh_list.h>
 | |
| #include <sh_string.h>
 | |
| #include "GameConfigs.h"
 | |
| #include "stringutil.h"
 | |
| #include <IGameHelpers.h>
 | |
| #include <ILibrarySys.h>
 | |
| #include <IHandleSys.h>
 | |
| #include <IMemoryUtils.h>
 | |
| #include <ISourceMod.h>
 | |
| #include <IRootConsoleMenu.h>
 | |
| #include "common_logic.h"
 | |
| #include "sm_crc32.h"
 | |
| #include "MemoryUtils.h"
 | |
| #include <am-string.h>
 | |
| #include <bridge/include/ILogger.h>
 | |
| #include <bridge/include/CoreProvider.h>
 | |
| 
 | |
| #if defined PLATFORM_POSIX
 | |
| #include <dlfcn.h>
 | |
| #endif
 | |
| 
 | |
| using namespace SourceHook;
 | |
| 
 | |
| GameConfigManager g_GameConfigs;
 | |
| IGameConfig *g_pGameConf = NULL;
 | |
| static char g_Game[256];
 | |
| static char g_GameDesc[256] = {'!', '\0'};
 | |
| static char g_GameName[256] = {'$', '\0'};
 | |
| static const char *g_pParseEngine = NULL;
 | |
| 
 | |
| #define PSTATE_NONE						0
 | |
| #define PSTATE_GAMES					1
 | |
| #define PSTATE_GAMEDEFS					2
 | |
| #define PSTATE_GAMEDEFS_OFFSETS			3
 | |
| #define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
 | |
| #define PSTATE_GAMEDEFS_KEYS			5
 | |
| #define PSTATE_GAMEDEFS_SUPPORTED		6
 | |
| #define PSTATE_GAMEDEFS_SIGNATURES		7
 | |
| #define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
 | |
| #define PSTATE_GAMEDEFS_CRC				9
 | |
| #define PSTATE_GAMEDEFS_CRC_BINARY		10
 | |
| #define PSTATE_GAMEDEFS_CUSTOM			11
 | |
| #define PSTATE_GAMEDEFS_ADDRESSES		12
 | |
| #define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS	13
 | |
| #define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ	14
 | |
| 
 | |
| #if defined PLATFORM_WINDOWS
 | |
| #define PLATFORM_NAME				"windows"
 | |
| #define PLATFORM_SERVER_BINARY		"server.dll"
 | |
| #elif defined PLATFORM_LINUX
 | |
| #define PLATFORM_NAME				"linux"
 | |
| #define PLATFORM_COMPAT_ALT			"mac"				/* Alternate platform name if game data is missing for primary one */
 | |
| #define PLATFORM_SERVER_BINARY		"server_i486.so"
 | |
| #elif defined PLATFORM_APPLE
 | |
| #define PLATFORM_NAME				"mac"
 | |
| #define PLATFORM_COMPAT_ALT			"linux"
 | |
| #define PLATFORM_SERVER_BINARY		"server.dylib"
 | |
| #endif
 | |
| 
 | |
| struct TempSigInfo
 | |
| {
 | |
| 	void Reset()
 | |
| 	{
 | |
| 		library[0] = '\0';
 | |
| 		sig[0] = '\0';
 | |
| 	}
 | |
| 	char sig[1024];
 | |
| 	char library[64];
 | |
| } s_TempSig;
 | |
| unsigned int s_ServerBinCRC;
 | |
| bool s_ServerBinCRC_Ok = false;
 | |
| 
 | |
| static bool DoesGameMatch(const char *value)
 | |
| {
 | |
| #if defined PLATFORM_WINDOWS
 | |
| 	if (strcasecmp(value, g_Game) == 0 ||
 | |
| #else
 | |
| 	if (strcmp(value, g_Game) == 0 ||
 | |
| #endif
 | |
| 		strcmp(value, g_GameDesc) == 0 ||
 | |
| 		strcmp(value, g_GameName) == 0)
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool DoesEngineMatch(const char *value)
 | |
| {
 | |
| 	return strcmp(value, g_pParseEngine) == 0;
 | |
| }
 | |
| 
 | |
| static inline bool DoesPlatformMatch(const char *platform)
 | |
| {
 | |
| 	return strcmp(platform, PLATFORM_NAME) == 0;
 | |
| }
 | |
| 
 | |
| static inline bool IsPlatformCompatible(const char *platform, bool *hadPrimaryMatch)
 | |
| {
 | |
| 	if (DoesPlatformMatch(platform))
 | |
| 	{
 | |
| #if defined PLATFORM_COMPAT_ALT
 | |
| 		*hadPrimaryMatch = true;
 | |
| #endif
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| #if defined PLATFORM_COMPAT_ALT
 | |
| 	/* If entry hasn't been found for the primary platform name, check for compatible alternate */
 | |
| 	if (!*hadPrimaryMatch)
 | |
| 		return strcmp(platform, PLATFORM_COMPAT_ALT) == 0;
 | |
| #endif
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| CGameConfig::CGameConfig(const char *file, const char *engine)
 | |
| {
 | |
| 	strncopy(m_File, file, sizeof(m_File));
 | |
| 
 | |
| 	m_CustomLevel = 0;
 | |
| 	m_CustomHandler = NULL;
 | |
| 
 | |
| 	if (!engine)
 | |
| 		m_pEngine = bridge->GetSourceEngineName();
 | |
| 	else
 | |
| 		m_pEngine = engine;
 | |
| 
 | |
| 	if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0)
 | |
| 		this->SetBaseEngine("orangebox_valve");
 | |
| 	else if (strcmp(m_pEngine, "nucleardawn") == 0)
 | |
| 		this->SetBaseEngine("left4dead2");
 | |
| 	else
 | |
| 		this->SetBaseEngine(NULL);
 | |
| }
 | |
| 
 | |
| CGameConfig::~CGameConfig()
 | |
| {
 | |
| 	g_GameConfigs.RemoveCachedConfig(this);
 | |
| }
 | |
| 
 | |
| SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
 | |
| {
 | |
| 	if (m_IgnoreLevel)
 | |
| 	{
 | |
| 		m_IgnoreLevel++;
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	switch (m_ParseState)
 | |
| 	{
 | |
| 	case PSTATE_NONE:
 | |
| 		{
 | |
| 			if (strcmp(name, "Games") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMES;
 | |
| 			} else {
 | |
| 				m_IgnoreLevel++;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMES:
 | |
| 		{
 | |
| 			if (strcmp(name, "*") == 0 ||
 | |
| 				strcmp(name, "#default") == 0 ||
 | |
| 				DoesGameMatch(name))
 | |
| 			{
 | |
| 				bShouldBeReadingDefault = true;
 | |
| 				m_ParseState = PSTATE_GAMEDEFS;
 | |
| 				strncopy(m_Game, name, sizeof(m_Game));
 | |
| 			} else {
 | |
| 				m_IgnoreLevel++;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS:
 | |
| 		{
 | |
| 			if (strcmp(name, "Offsets") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
 | |
| 			}
 | |
| 			else if (strcmp(name, "Keys") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_KEYS;
 | |
| 			}
 | |
| 			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
 | |
| 				/* Ignore this section unless we get a game. */
 | |
| 				bShouldBeReadingDefault = false;
 | |
| 				had_game = false;
 | |
| 				matched_game = false;
 | |
| 				had_engine = false;
 | |
| 				matched_engine = false;
 | |
| 			}
 | |
| 			else if (strcmp(name, "Signatures") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
 | |
| 			}
 | |
| 			else if (strcmp(name, "CRC") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_CRC;
 | |
| 				bShouldBeReadingDefault = false;
 | |
| 			}
 | |
| 			else if (strcmp(name, "Addresses") == 0)
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (g_GameConfigs.m_customHandlers.retrieve(name, &m_CustomHandler))
 | |
| 				{
 | |
| 					m_CustomLevel = 0;
 | |
| 					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
 | |
| 					m_CustomHandler->ReadSMC_ParseStart();
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				m_IgnoreLevel++;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_OFFSETS:
 | |
| 		{
 | |
| 			m_Prop[0] = '\0';
 | |
| 			m_Class[0] = '\0';
 | |
| 			strncopy(m_offset, name, sizeof(m_offset));
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
 | |
| 			matched_platform = false;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_SIGNATURES:
 | |
| 		{
 | |
| 			strncopy(m_offset, name, sizeof(m_offset));
 | |
| 			s_TempSig.Reset();
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
 | |
| 			matched_platform = false;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CRC:
 | |
| 		{
 | |
| 			char error[255];
 | |
| 			error[0] = '\0';
 | |
| 			if (strcmp(name, "server") != 0)
 | |
| 			{
 | |
| 				ke::SafeSprintf(error, sizeof(error), "Unrecognized library \"%s\"", name);
 | |
| 			} 
 | |
| 			else if (!s_ServerBinCRC_Ok)
 | |
| 			{
 | |
| 				FILE *fp;
 | |
| 				char path[PLATFORM_MAX_PATH];
 | |
| 
 | |
| 				g_pSM->BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
 | |
| 				if ((fp = fopen(path, "rb")) == NULL)
 | |
| 				{
 | |
| 					ke::SafeSprintf(error, sizeof(error), "Could not open binary: %s", path);
 | |
| 				} else {
 | |
| 					size_t size;
 | |
| 					void *buffer;
 | |
| 
 | |
| 					fseek(fp, 0, SEEK_END);
 | |
| 					size = ftell(fp);
 | |
| 					fseek(fp, 0, SEEK_SET);
 | |
| 
 | |
| 					buffer = malloc(size);
 | |
| 					fread(buffer, size, 1, fp);
 | |
| 					s_ServerBinCRC = UTIL_CRC32(buffer, size);
 | |
| 					free(buffer);
 | |
| 					s_ServerBinCRC_Ok = true;
 | |
| 					fclose(fp);
 | |
| 				}
 | |
| 			}
 | |
| 			if (error[0] != '\0')
 | |
| 			{
 | |
| 				m_IgnoreLevel = 1;
 | |
| 				logger->LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
 | |
| 				logger->LogError("[SM] %s", error);
 | |
| 			} else {
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CUSTOM:
 | |
| 		{
 | |
| 			m_CustomLevel++;
 | |
| 			return m_CustomHandler->ReadSMC_NewSection(states, name);
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_ADDRESSES:
 | |
| 		{
 | |
| 			m_Address[0] = '\0';
 | |
| 			m_AddressSignature[0] = '\0';
 | |
| 			m_AddressReadCount = 0;
 | |
| 
 | |
| 			strncopy(m_Address, name, sizeof(m_Address));
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
 | |
| 		{
 | |
| 			if (DoesPlatformMatch(name))
 | |
| 			{
 | |
| 				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0)
 | |
| 				{
 | |
| 					logger->LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
 | |
| 					logger->LogError("[SM] Unrecognized platform \"%s\"", name);
 | |
| 				}
 | |
| 				m_IgnoreLevel = 1;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	/* No sub-sections allowed:
 | |
| 	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
 | |
| 	 case PSTATE_GAMEDEFS_KEYS:
 | |
| 	 case PSTATE_GAMEDEFS_SUPPORTED:
 | |
| 	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
 | |
| 	 case PSTATE_GAMEDEFS_CRC_BINARY:
 | |
| 	 case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
 | |
| 	 */
 | |
| 	default:
 | |
| 		{
 | |
| 			/* If we don't know what we got, start ignoring */
 | |
| 			m_IgnoreLevel++;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
 | |
| {
 | |
| 	if (m_IgnoreLevel)
 | |
| 	{
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
 | |
| 	{
 | |
| 		if (strcmp(key, "class") == 0)
 | |
| 		{
 | |
| 			strncopy(m_Class, value, sizeof(m_Class));
 | |
| 		} else if (strcmp(key, "prop") == 0) {
 | |
| 			strncopy(m_Prop, value, sizeof(m_Prop));
 | |
| 		} else if (IsPlatformCompatible(key, &matched_platform)) {
 | |
| 			m_Offsets.replace(m_offset, atoi(value));
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
 | |
| 		ke::AString vstr(value);
 | |
| 		m_Keys.replace(key, ke::Move(vstr));
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
 | |
| 		if (strcmp(key, "game") == 0)
 | |
| 		{
 | |
| 			had_game = true;
 | |
| 			if (DoesGameMatch(value))
 | |
| 			{
 | |
| 				matched_game = true;
 | |
| 			}
 | |
| 			if ((!had_engine && matched_game) || (matched_engine && matched_game))
 | |
| 			{
 | |
| 				bShouldBeReadingDefault = true;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (strcmp(key, "engine") == 0)
 | |
| 		{
 | |
| 			had_engine = true;
 | |
| 			if (DoesEngineMatch(value))
 | |
| 			{
 | |
| 				matched_engine = true;
 | |
| 			}
 | |
| 			if ((!had_game && matched_engine) || (matched_game && matched_engine))
 | |
| 			{
 | |
| 				bShouldBeReadingDefault = true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
 | |
| 		if (IsPlatformCompatible(key, &matched_platform))
 | |
| 		{
 | |
| 			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
 | |
| 		} else if (strcmp(key, "library") == 0) {
 | |
| 			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
 | |
| 		if (DoesPlatformMatch(key)
 | |
| 			&& s_ServerBinCRC_Ok
 | |
| 			&& !bShouldBeReadingDefault)
 | |
| 		{
 | |
| 			unsigned int crc = 0;
 | |
| 			sscanf(value, "%08X", &crc);
 | |
| 			if (s_ServerBinCRC == crc)
 | |
| 			{
 | |
| 				bShouldBeReadingDefault = true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS || m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ) {
 | |
| 		if (strcmp(key, "read") == 0) {
 | |
| 			int limit = sizeof(m_AddressRead)/sizeof(m_AddressRead[0]);
 | |
| 			if (m_AddressReadCount < limit)
 | |
| 			{
 | |
| 				m_AddressRead[m_AddressReadCount] = atoi(value);
 | |
| 				m_AddressReadCount++;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				logger->LogError("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")", m_Address, limit, m_CurFile);
 | |
| 			}
 | |
| 		} else if (strcmp(key, "signature") == 0) {
 | |
| 			strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
 | |
| 		}
 | |
| 	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
 | |
| 		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
 | |
| {
 | |
| 	if (m_IgnoreLevel)
 | |
| 	{
 | |
| 		m_IgnoreLevel--;
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	if (m_CustomLevel)
 | |
| 	{
 | |
| 		m_CustomLevel--;
 | |
| 		m_CustomHandler->ReadSMC_LeavingSection(states);
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	switch (m_ParseState)
 | |
| 	{
 | |
| 	case PSTATE_GAMES:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_NONE;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMES;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CUSTOM:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			m_CustomHandler->ReadSMC_ParseEnd(false, false);
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_KEYS:
 | |
| 	case PSTATE_GAMEDEFS_OFFSETS:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
 | |
| 		{
 | |
| 			/* Parse the offset... */
 | |
| 			if (m_Class[0] != '\0'
 | |
| 				&& m_Prop[0] != '\0')
 | |
| 			{
 | |
| 				SendProp *pProp = gamehelpers->FindInSendTable(m_Class, m_Prop);
 | |
| 				if (pProp)
 | |
| 				{
 | |
| 					int val = gamehelpers->GetSendPropOffset(pProp);
 | |
| 					m_Offsets.replace(m_offset, val);
 | |
| 					m_Props.replace(m_offset, pProp);
 | |
| 				} else {
 | |
| 					/* Check if it's a non-default game and no offsets exist */
 | |
| 					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
 | |
| 						&& (!m_Offsets.retrieve(m_offset)))
 | |
| 					{
 | |
| 						logger->LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
 | |
| 							m_Class,
 | |
| 							m_Prop,
 | |
| 							m_CurFile,
 | |
| 							m_Game);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CRC:
 | |
| 	case PSTATE_GAMEDEFS_SUPPORTED:
 | |
| 		{
 | |
| 			if (!bShouldBeReadingDefault)
 | |
| 			{
 | |
| 				/* If we shouldn't read the rest of this section, set the ignore level. */
 | |
| 				m_IgnoreLevel = 1;
 | |
| 				m_ParseState = PSTATE_GAMES;
 | |
| 			} else {
 | |
| 				m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_CRC_BINARY:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_CRC;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_SIGNATURES:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
 | |
| 		{
 | |
| 			if (s_TempSig.library[0] == '\0')
 | |
| 			{
 | |
| 				/* assume server */
 | |
| 				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
 | |
| 			}
 | |
| 			void *addrInBase = NULL;
 | |
| 			if (strcmp(s_TempSig.library, "server") == 0)
 | |
| 			{
 | |
| 				addrInBase = bridge->serverFactory;
 | |
| 			} else if (strcmp(s_TempSig.library, "engine") == 0) {
 | |
| 				addrInBase = bridge->engineFactory;
 | |
| 			} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
 | |
| 				addrInBase = bridge->matchmakingDSFactory;
 | |
| 			}
 | |
| 			void *final_addr = NULL;
 | |
| 			if (addrInBase == NULL)
 | |
| 			{
 | |
| 				logger->LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
 | |
| 					s_TempSig.library, 
 | |
| 					m_CurFile);
 | |
| 			}
 | |
| 			else if (s_TempSig.sig[0])
 | |
| 			{
 | |
| 				if (s_TempSig.sig[0] == '@')
 | |
| 				{
 | |
| #if defined PLATFORM_WINDOWS
 | |
| 					MEMORY_BASIC_INFORMATION mem;
 | |
| 
 | |
| 					if (VirtualQuery(addrInBase, &mem, sizeof(mem)))
 | |
| 						final_addr = g_MemUtils.ResolveSymbol(mem.AllocationBase, &s_TempSig.sig[1]);
 | |
| 					else
 | |
| 						logger->LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", s_TempSig.library, m_File);
 | |
| #elif defined PLATFORM_POSIX
 | |
| 					Dl_info info;
 | |
| 					/* GNU only: returns 0 on error, inconsistent! >:[ */
 | |
| 					if (dladdr(addrInBase, &info) != 0)
 | |
| 					{
 | |
| 						void *handle = dlopen(info.dli_fname, RTLD_NOW);
 | |
| 						if (handle)
 | |
| 						{
 | |
| 							if (bridge->SymbolsAreHidden())
 | |
| 								final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
 | |
| 							else
 | |
| 								final_addr = dlsym(handle, &s_TempSig.sig[1]);
 | |
| 							dlclose(handle);
 | |
| 						} else {
 | |
| 							logger->LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
 | |
| 								s_TempSig.library,
 | |
| 								m_File);
 | |
| 						}
 | |
| 					} else {
 | |
| 						logger->LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
 | |
| 							s_TempSig.library,
 | |
| 							m_File);
 | |
| 					}
 | |
| #endif
 | |
| 				}
 | |
| 
 | |
| 				if (!final_addr)
 | |
| 				{
 | |
| 					/* First, preprocess the signature */
 | |
| 					unsigned char real_sig[511];
 | |
| 					size_t real_bytes;
 | |
| 					size_t length;
 | |
| 
 | |
| 					real_bytes = 0;
 | |
| 					length = strlen(s_TempSig.sig);
 | |
| 
 | |
| 					real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
 | |
| 
 | |
| 					if (real_bytes >= 1)
 | |
| 					{
 | |
| 						final_addr = g_MemUtils.FindPattern(addrInBase, (char*) real_sig, real_bytes);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				m_Sigs.replace(m_offset, final_addr);
 | |
| 			}
 | |
| 
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_ADDRESSES:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS;
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
 | |
| 
 | |
| 			if (m_Address[0] != '\0' && m_AddressSignature[0] != '\0')
 | |
| 			{
 | |
| 				AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
 | |
| 				m_Addresses.replace(m_Address, addrConf);
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
 | |
| 		{
 | |
| 			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return SMCResult_Continue;
 | |
| }
 | |
| 
 | |
| #define MSTATE_NONE		0
 | |
| #define MSTATE_MAIN		1
 | |
| #define MSTATE_FILE		2
 | |
| 
 | |
| class MasterReader : public ITextListener_SMC
 | |
| {
 | |
| public:
 | |
| 	virtual void ReadSMC_ParseStart()
 | |
| 	{
 | |
| 		state = MSTATE_NONE;
 | |
| 		ignoreLevel = 0;
 | |
| 	}
 | |
| 
 | |
| 	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
 | |
| 	{
 | |
| 		if (ignoreLevel)
 | |
| 		{
 | |
| 			return SMCResult_Continue;
 | |
| 		}
 | |
| 
 | |
| 		if (state == MSTATE_NONE)
 | |
| 		{
 | |
| 			if (strcmp(name, "Game Master") == 0)
 | |
| 			{
 | |
| 				state = MSTATE_MAIN;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				ignoreLevel++;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (state == MSTATE_MAIN)
 | |
| 		{
 | |
| 			strncopy(cur_file, name, sizeof(cur_file));
 | |
| 			had_engine = false;
 | |
| 			matched_engine = false;
 | |
| 			had_game = false;
 | |
| 			matched_game = false;
 | |
| 			state = MSTATE_FILE;
 | |
| 		}
 | |
| 		else if (state == MSTATE_FILE)
 | |
| 		{
 | |
| 			ignoreLevel++;
 | |
| 		}
 | |
| 
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
 | |
| 	{
 | |
| 		if (ignoreLevel || state != MSTATE_FILE)
 | |
| 		{
 | |
| 			return SMCResult_Continue;
 | |
| 		}
 | |
| 
 | |
| 		if (strcmp(key, "engine") == 0)
 | |
| 		{
 | |
| 			had_engine = true;
 | |
| 			if (DoesEngineMatch(value))
 | |
| 			{
 | |
| 				matched_engine = true;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (strcmp(key, "game") == 0)
 | |
| 		{
 | |
| 			had_game = true;
 | |
| 			if (DoesGameMatch(value))
 | |
| 			{
 | |
| 				matched_game = true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| 
 | |
| 	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
 | |
| 	{
 | |
| 		if (ignoreLevel)
 | |
| 		{
 | |
| 			ignoreLevel--;
 | |
| 			return SMCResult_Continue;
 | |
| 		}
 | |
| 
 | |
| 		if (state == MSTATE_FILE)
 | |
| 		{
 | |
| 			/* The four success conditions:
 | |
| 			 * 1. Needed nothing.
 | |
| 			 * 2. Needed game only.
 | |
| 			 * 3. Needed engine only.
 | |
| 			 * 4. Needed both engine and game.
 | |
| 			 * Final result is minimized via k-map.
 | |
| 			 */
 | |
| #if 0
 | |
| 			if ((!had_engine && !had_game) ||
 | |
| 				(!had_engine && (had_game && matched_game)) ||
 | |
| 				(!had_game && (had_engine && matched_engine)) ||
 | |
| 				((had_game && had_engine) && (matched_game && matched_engine)))
 | |
| #endif
 | |
| 			if ((!had_engine && !had_game) ||
 | |
| 				(!had_engine && matched_game) ||
 | |
| 				(!had_game && matched_engine) ||
 | |
| 				(matched_engine && matched_game))
 | |
| 			{
 | |
| 				fileList->push_back(cur_file);
 | |
| 			}
 | |
| 			state = MSTATE_MAIN;
 | |
| 		}
 | |
| 		else if (state == MSTATE_MAIN)
 | |
| 		{
 | |
| 			state = MSTATE_NONE;
 | |
| 		}
 | |
| 
 | |
| 		return SMCResult_Continue;
 | |
| 	}
 | |
| public:
 | |
| 	List<String> *fileList;
 | |
| 	unsigned int state;
 | |
| 	unsigned int ignoreLevel;
 | |
| 	char cur_file[PLATFORM_MAX_PATH];
 | |
| 	bool had_engine;
 | |
| 	bool matched_engine;
 | |
| 	bool had_game;
 | |
| 	bool matched_game;
 | |
| };
 | |
| 
 | |
| static MasterReader master_reader;
 | |
| 
 | |
| bool CGameConfig::Reparse(char *error, size_t maxlength)
 | |
| {
 | |
| 	/* Reset cached data */
 | |
| 	m_Offsets.clear();
 | |
| 	m_Props.clear();
 | |
| 	m_Keys.clear();
 | |
| 	m_Addresses.clear();
 | |
| 
 | |
| 	char path[PLATFORM_MAX_PATH];
 | |
| 
 | |
| 	/* See if we can use the extended gamedata format. */
 | |
| 	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
 | |
| 	if (!libsys->PathExists(path))
 | |
| 	{
 | |
| 		/* Nope, use the old mechanism. */
 | |
| 		ke::SafeSprintf(path, sizeof(path), "%s.txt", m_File);
 | |
| 		if (!EnterFile(path, error, maxlength))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		/* Allow customization. */
 | |
| 		g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/custom/%s.txt", m_File);
 | |
| 		if (libsys->PathExists(path))
 | |
| 		{
 | |
| 			ke::SafeSprintf(path, sizeof(path), "custom/%s.txt", m_File);
 | |
| 			bool success = EnterFile(path, error, maxlength);
 | |
| 			if (success)
 | |
| 			{
 | |
| 				rootmenu->ConsolePrint("[SM] Parsed custom gamedata override file: %s", path);
 | |
| 			}
 | |
| 			return success;
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	/* Otherwise, it's time to parse the master. */
 | |
| 	SMCError err;
 | |
| 	SMCStates state = {0, 0};
 | |
| 	List<String> fileList;
 | |
| 	master_reader.fileList = &fileList;
 | |
| 	const char *pEngine[2] = { m_pBaseEngine, m_pEngine  };
 | |
| 
 | |
| 	for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
 | |
| 	{
 | |
| 		if (pEngine[iter] == NULL)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		this->SetParseEngine(pEngine[iter]);
 | |
| 		err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
 | |
| 		if (err != SMCError_Okay)
 | |
| 		{
 | |
| 			const char *msg = textparsers->GetSMCErrorString(err);
 | |
| 
 | |
| 			logger->LogError("[SM] Error parsing master gameconf file \"%s\":", path);
 | |
| 			logger->LogError("[SM] Error %d on line %d, col %d: %s", 
 | |
| 				err,
 | |
| 				state.line,
 | |
| 				state.col,
 | |
| 				msg ? msg : "Unknown error");
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Go through each file we found and parse it. */
 | |
| 	List<String>::iterator iter;
 | |
| 	for (iter = fileList.begin(); iter != fileList.end(); iter++)
 | |
| 	{
 | |
| 		ke::SafeSprintf(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
 | |
| 		if (!EnterFile(path, error, maxlength))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Parse the contents of the 'custom' directory */
 | |
| 	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
 | |
| 	IDirectory *customDir = libsys->OpenDirectory(path);
 | |
| 
 | |
| 	if (!customDir)
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	while (customDir->MoreFiles())
 | |
| 	{
 | |
| 		if (!customDir->IsEntryFile())
 | |
| 		{
 | |
| 			customDir->NextEntry();
 | |
| 			continue;
 | |
| 		}
 | |
| 		
 | |
| 		const char *curFile = customDir->GetEntryName();
 | |
| 
 | |
| 		/* Only allow .txt files */
 | |
| 		int len = strlen(curFile);
 | |
| 		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
 | |
| 		{
 | |
| 			customDir->NextEntry();
 | |
| 			continue;	
 | |
| 		}
 | |
| 
 | |
| 		ke::SafeSprintf(path, sizeof(path), "%s/custom/%s", m_File, curFile);
 | |
| 		if (!EnterFile(path, error, maxlength))
 | |
| 		{
 | |
| 			libsys->CloseDirectory(customDir);
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		rootmenu->ConsolePrint("[SM] Parsed custom gamedata override file: %s", path);
 | |
| 
 | |
| 		customDir->NextEntry();
 | |
| 	}
 | |
| 
 | |
| 	libsys->CloseDirectory(customDir);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
 | |
| {
 | |
| 	SMCError err;
 | |
| 	SMCStates state = {0, 0};
 | |
| 
 | |
| 	g_pSM->BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
 | |
| 
 | |
| 	/* Initialize parse states */
 | |
| 	m_IgnoreLevel = 0;
 | |
| 	bShouldBeReadingDefault = true;
 | |
| 	m_ParseState = PSTATE_NONE;
 | |
| 	const char *pEngine[2] = { m_pBaseEngine, m_pEngine };
 | |
| 
 | |
| 	for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
 | |
| 	{
 | |
| 		if (pEngine[iter] == NULL)
 | |
| 		{
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		this->SetParseEngine(pEngine[iter]);
 | |
| 		if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
 | |
| 			!= SMCError_Okay)
 | |
| 		{
 | |
| 			const char *msg = textparsers->GetSMCErrorString(err);
 | |
| 
 | |
| 			logger->LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
 | |
| 			logger->LogError("[SM] Error %d on line %d, col %d: %s", 
 | |
| 				err,
 | |
| 				state.line,
 | |
| 				state.col,
 | |
| 				msg ? msg : "Unknown error");
 | |
| 
 | |
| 			if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
 | |
| 			{
 | |
| 				//error occurred while parsing a custom section
 | |
| 				m_CustomHandler->ReadSMC_ParseEnd(true, true);
 | |
| 				m_CustomHandler = NULL;
 | |
| 				m_CustomLevel = 0;
 | |
| 			}
 | |
| 
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void CGameConfig::SetBaseEngine(const char *engine)
 | |
| {
 | |
| 	m_pBaseEngine = engine;
 | |
| }
 | |
| 
 | |
| void CGameConfig::SetParseEngine(const char *engine)
 | |
| {
 | |
| 	g_pParseEngine = engine;
 | |
| }
 | |
| 
 | |
| bool CGameConfig::GetOffset(const char *key, int *value)
 | |
| {
 | |
| 	return m_Offsets.retrieve(key, value);
 | |
| }
 | |
| 
 | |
| const char *CGameConfig::GetKeyValue(const char *key)
 | |
| {
 | |
| 	StringHashMap<ke::AString>::Result r = m_Keys.find(key);
 | |
| 	if (!r.found())
 | |
| 		return NULL;
 | |
| 	return r->value.chars();
 | |
| }
 | |
| 
 | |
| //memory addresses below 0x10000 are automatically considered invalid for dereferencing
 | |
| #define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
 | |
| 
 | |
| bool CGameConfig::GetAddress(const char *key, void **retaddr)
 | |
| {
 | |
| 	StringHashMap<AddressConf>::Result r = m_Addresses.find(key);
 | |
| 	if (!r.found())
 | |
| 	{
 | |
| 		*retaddr = NULL;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	AddressConf &addrConf = r->value;
 | |
| 
 | |
| 	void *addr;
 | |
| 	if (!GetMemSig(addrConf.signatureName, &addr))
 | |
| 	{
 | |
| 		*retaddr = NULL;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < addrConf.readCount; ++i)
 | |
| 	{
 | |
| 		int offset = addrConf.read[i];
 | |
| 
 | |
| 		//NULLs in the middle of an indirection chain are bad, end NULL is ok
 | |
| 		if (addr ==  NULL || reinterpret_cast<uintptr_t>(addr) < VALID_MINIMUM_MEMORY_ADDRESS)
 | |
| 		{
 | |
| 			*retaddr = NULL;
 | |
| 			return false;
 | |
| 		}
 | |
| 		addr = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(addr) + offset));
 | |
| 	}
 | |
| 
 | |
| 	*retaddr = addr;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static inline unsigned minOf(unsigned a, unsigned b)
 | |
| {
 | |
| 	return a <= b ? a : b;
 | |
| }
 | |
| 
 | |
| CGameConfig::AddressConf::AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read)
 | |
| {
 | |
| 	unsigned readLimit = minOf(readCount, sizeof(this->read) / sizeof(this->read[0]));
 | |
| 
 | |
| 	strncopy(signatureName, sigName, sizeof(signatureName) / sizeof(signatureName[0]));
 | |
| 	this->readCount = readLimit;
 | |
| 	memcpy(&this->read[0], read, sizeof(this->read[0])*readLimit);
 | |
| }
 | |
| 
 | |
| SendProp *CGameConfig::GetSendProp(const char *key)
 | |
| {
 | |
| 	SendProp *prop;
 | |
| 	if (!m_Props.retrieve(key, &prop))
 | |
| 		return NULL;
 | |
| 	return prop;
 | |
| }
 | |
| 
 | |
| bool CGameConfig::GetMemSig(const char *key, void **addr)
 | |
| {
 | |
| 	return m_Sigs.retrieve(key, addr);
 | |
| }
 | |
| 
 | |
| GameConfigManager::GameConfigManager()
 | |
| {
 | |
| }
 | |
| 
 | |
| GameConfigManager::~GameConfigManager()
 | |
| {
 | |
| }
 | |
| 
 | |
| void GameConfigManager::OnSourceModStartup(bool late)
 | |
| {
 | |
| 	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
 | |
| 
 | |
| 	strncopy(g_Game, g_pSM->GetGameFolderName(), sizeof(g_Game));
 | |
| 	strncopy(g_GameDesc + 1, bridge->GetGameDescription(), sizeof(g_GameDesc) - 1);
 | |
| 	bridge->GetGameName(g_GameName + 1, sizeof(g_GameName) - 1);
 | |
| }
 | |
| 
 | |
| void GameConfigManager::OnSourceModAllInitialized()
 | |
| {
 | |
| 	/* NOW initialize the game file */
 | |
| 	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
 | |
| 	
 | |
| 	char error[255];
 | |
| 	if (!pGameConf->Reparse(error, sizeof(error)))
 | |
| 	{
 | |
| 		/* :TODO: log */
 | |
| 	}
 | |
| 
 | |
| 	sharesys->AddInterface(NULL, this);
 | |
| }
 | |
| 
 | |
| void GameConfigManager::OnSourceModAllShutdown()
 | |
| {
 | |
| 	CloseGameConfigFile(g_pGameConf);
 | |
| }
 | |
| 
 | |
| bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
 | |
| {
 | |
| #if 0
 | |
| 	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
 | |
| 	if (g_blockGameDataLoad)
 | |
| 	{
 | |
| 		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
 | |
| 		return false;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	CGameConfig *pConfig;
 | |
| 
 | |
| 	if (m_Lookup.retrieve(file, &pConfig))
 | |
| 	{
 | |
| 		pConfig->AddRef();
 | |
| 		*_pConfig = pConfig;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	pConfig = new CGameConfig(file);
 | |
| 	pConfig->AddRef();
 | |
| 
 | |
| 	/* :HACKHACK: Don't parse the main config file */
 | |
| 	bool retval = true;
 | |
| 	if (_pConfig != &g_pGameConf)
 | |
| 	{
 | |
| 		retval = pConfig->Reparse(error, maxlength);
 | |
| 	}
 | |
| 
 | |
| 	m_Lookup.insert(file, pConfig);
 | |
| 
 | |
| 	*_pConfig = pConfig;
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
 | |
| {
 | |
| 	CGameConfig *pConfig = (CGameConfig *)cfg;
 | |
| 	pConfig->Release();
 | |
| }
 | |
| 
 | |
| extern Handle_t g_GameConfigsType;
 | |
| 
 | |
| IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
 | |
| {
 | |
| 	HandleSecurity sec(ident, g_pCoreIdent);
 | |
| 	IGameConfig *conf = NULL;
 | |
| 	HandleError _err = handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
 | |
| 
 | |
| 	if (err)
 | |
| 	{
 | |
| 		*err = _err;
 | |
| 	}
 | |
| 
 | |
| 	return conf;
 | |
| }
 | |
| 
 | |
| void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
 | |
| {
 | |
| 	m_customHandlers.insert(sectionname, listener);
 | |
| }
 | |
| 
 | |
| void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *aListener)
 | |
| {
 | |
| 	ITextListener_SMC *listener;
 | |
| 	if (!m_customHandlers.retrieve(sectionname, &listener))
 | |
| 		return;
 | |
| 
 | |
| 	if (listener != aListener)
 | |
| 		return;
 | |
| 
 | |
| 	m_customHandlers.remove(sectionname);
 | |
| 	return;
 | |
| }
 | |
| 
 | |
| void GameConfigManager::AcquireLock()
 | |
| {
 | |
| }
 | |
| 
 | |
| void GameConfigManager::ReleaseLock()
 | |
| {
 | |
| }
 | |
| 
 | |
| void GameConfigManager::RemoveCachedConfig(CGameConfig *config)
 | |
| {
 | |
| 	m_Lookup.remove(config->m_File);
 | |
| }
 |