sourcemod/tools/gdc-psyfork/symbols.txt

130 lines
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"Games"
{
"#default"
{
"Keys"
{
"vtsym" "_ZTV11CBaseEntity"
"GiveNamedItem" "_ZN11CBasePlayer13GiveNamedItemEPKci"
"GiveNamedItem_vt" "_ZTV11CBasePlayer"
"RemovePlayerItem" "_ZN11CBasePlayer16RemovePlayerItemEP17CBaseCombatWeapon"
"RemovePlayerItem_vt" "_ZTV11CBasePlayer"
"Weapon_GetSlot" "_ZNK20CBaseCombatCharacter14Weapon_GetSlotEi"
"Weapon_GetSlot_vt" "_ZTV20CBaseCombatCharacter"
"Ignite" "_ZN14CBaseAnimating6IgniteEfbfb"
"Ignite_vt" "_ZTV14CBaseAnimating"
"Extinguish" "_ZN14CBaseAnimating10ExtinguishEv"
"Extinguish_vt" "_ZTV14CBaseAnimating"
"Teleport" "_ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_"
"CommitSuicide" "_ZN11CBasePlayer13CommitSuicideEbb"
"CommitSuicide_vt" "_ZTV11CBasePlayer"
"GetVelocity" "_ZN11CBaseEntity11GetVelocityEP6VectorS1_"
"EyeAngles" "_ZN11CBasePlayer9EyeAnglesEv"
"DispatchKeyValue" "_ZN11CBaseEntity8KeyValueEPKcS1_"
"DispatchKeyValueFloat" "_ZN11CBaseEntity8KeyValueEPKcf"
"DispatchKeyValueVector" "_ZN11CBaseEntity8KeyValueEPKcRK6Vector"
"SetEntityModel" "_ZN11CBaseEntity8SetModelEPKc"
"AcceptInput" "_ZN11CBaseEntity11AcceptInputEPKcPS_S2_9variant_ti"
"WeaponEquip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon"
"WeaponEquip_vt" "_ZTV20CBaseCombatCharacter"
"Activate" "_ZN11CBaseEntity8ActivateEv"
"PlayerRunCmd" "_ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper"
"PlayerRunCmd_vt" "_ZTV11CBasePlayer"
// SDKHooks
"EndTouch" "_ZN11CBaseEntity8EndTouchEPS_"
"FireBullets" "_ZN11CBaseEntity11FireBulletsERK17FireBulletsInfo_t"
"GroundEntChanged" "_ZN11CBaseEntity35NetworkStateChanged_m_hGroundEntityEv"
"OnTakeDamage" "_ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo"
"PreThink" "_ZN11CBasePlayer8PreThinkEv"
"PreThink_vt" "_ZTV11CBasePlayer"
"PostThink" "_ZN11CBasePlayer9PostThinkEv"
"PostThink_vt" "_ZTV11CBasePlayer"
"Reload" "_ZN17CBaseCombatWeapon6ReloadEv"
"Reload_vt" "_ZTV17CBaseCombatWeapon"
"SetTransmit" "_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob"
"ShouldCollide" "_ZNK11CBaseEntity13ShouldCollideEii"
"Spawn" "_ZN11CBaseEntity5SpawnEv"
"StartTouch" "_ZN11CBaseEntity10StartTouchEPS_"
"Think" "_ZN11CBaseEntity5ThinkEv"
"Touch" "_ZN11CBaseEntity5TouchEPS_"
"TraceAttack" "_ZN11CBaseEntity11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace"
"UpdateOnRemove" "_ZN11CBaseEntity14UpdateOnRemoveEv"
"Use" "_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf"
"VPhysicsUpdate" "_ZN11CBaseEntity14VPhysicsUpdateEP14IPhysicsObject"
"Weapon_CanSwitchTo" "_ZN20CBaseCombatCharacter18Weapon_CanSwitchToEP17CBaseCombatWeapon"
"Weapon_CanSwitchTo_vt" "_ZTV20CBaseCombatCharacter"
"Weapon_CanUse" "_ZN20CBaseCombatCharacter13Weapon_CanUseEP17CBaseCombatWeapon"
"Weapon_CanUse_vt" "_ZTV20CBaseCombatCharacter"
"Weapon_Drop" "_ZN20CBaseCombatCharacter11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_"
"Weapon_Drop_vt" "_ZTV20CBaseCombatCharacter"
"Weapon_Equip" "_ZN11CBasePlayer12Weapon_EquipEP17CBaseCombatWeapon"
"Weapon_Equip_vt" "_ZTV20CBaseCombatCharacter"
"Weapon_Switch" "_ZN20CBaseCombatCharacter13Weapon_SwitchEP17CBaseCombatWeaponi"
"Weapon_Switch_vt" "_ZTV20CBaseCombatCharacter"
}
}
"#default"
{
"#supported"
{
"engine" "orangebox_valve"
"engine" "left4dead2"
"engine" "alienswarm"
}
"Keys"
{
"GetMaxHealth" "_ZNK11CBaseEntity12GetMaxHealthEv"
}
}
"#default"
{
"#supported"
{
"game" "tf"
}
"Keys"
{
"ForceRespawn" "_ZN9CTFPlayer12ForceRespawnEv"
"ForceRespawn_vt" "_ZTV9CTFPlayer"
"GiveNamedItemTF" "_ZN9CTFPlayer13GiveNamedItemEPKciP13CEconItemViewb"
"GiveNamedItemTF_vt" "_ZTV9CTFPlayer"
"EquipWearable" "_ZN11CBasePlayer13EquipWearableEP13CEconWearable"
"EquipWearable_vt" "_ZTV11CBasePlayer"
"RemoveWearable" "_ZN11CBasePlayer14RemoveWearableEP13CEconWearable"
"RemoveWearable_vt" "_ZTV11CBasePlayer"
"GrenadeDetonate" "_ZN12CBaseGrenade8DetonateEv"
"GrenadeDetonate_vt" "_ZTV12CBaseGrenade"
}
}
"#default"
{
"#supported"
{
"engine" "left4dead"
"engine" "left4dead2"
}
"Keys"
{
"GiveNamedItem" "_ZN9CCSPlayer13GiveNamedItemEPKci"
"GiveNamedItem_vt" "_ZTV9CCSPlayer"
}
}
}