sourcemod/plugins/include/sourcemod.inc
Scott Ehlert a1009aed38 Updated license headers on virtually all files with extremely minor changes in the name of some sort of strange consistency.
All plugin and include file headers also have been changed to say about GPL3 instead of GPL2.

(This day shall henceforth be known as the Eighty Column Massacre of '07)

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
2007-08-15 06:19:30 +00:00

401 lines
12 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _sourcemod_included
#endinput
#endif
#define _sourcemod_included
/**
* Plugin public information.
*/
struct Plugin
{
const String:name[], /**< Plugin Name */
const String:description[], /**< Plugin Description */
const String:author[], /**< Plugin Author */
const String:version[], /**< Plugin Version */
const String:url[], /**< Plugin URL */
};
#include <core>
#include <float>
#include <vector>
#include <string>
#include <handles>
#include <functions>
#include <files>
#include <timers>
#include <admin>
#include <dbi>
#include <lang>
#include <sorting>
#include <textparse>
#include <clients>
#include <console>
#include <events>
#include <bitbuffer>
#include <usermessages>
#include <keyvalues>
#include <menus>
#include <halflife>
#include <adt>
/**
* Declare this as a struct in your plugin to expose its information.
* Example:
*
* public Plugin:myinfo =
* {
* name = "My Plugin",
* //etc
* };
*/
public Plugin:myinfo;
/**
* Called when the plugin is fully initialized and all known external references are resolved.
* This is called even if the plugin type is "private."
* @note Errors in this function will cause the plugin to stop running.
*
* @noreturn
*/
forward OnPluginStart();
/**
* Called before OnPluginStart, in case the plugin wants to check for load failure.
* This is called even if the plugin type is "private." Any natives from modules are
* not available at this point. Thus, this forward should only be used for explicit
* pre-emptive things, such as adding dynamic natives, or setting certain types of load filters.
*
* @note It is not safe to call externally resolved natives until OnPluginStart().
* @note Any sort of RTE in this function will cause the plugin to fail loading.
*
* @param myself Handle to the plugin.
* @param late Whether or not the plugin was loaded "late" (after map load).
* @param error Error message buffer in case load failed.
* @param err_max Maximum number of characters for error message buffer.
* @return True if load success, false otherwise.
*/
forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
/**
* Called when the plugin is about to be unloaded.
*
* @noreturn
*/
forward OnPluginEnd();
/**
* Called when the plugin's pause status is changing.
*
* @param pause True if the plugin is being paused, false otherwise.
* @noreturn
*/
forward OnPluginPauseChange(bool:pause);
/**
* Called before every server frame. Note that you should avoid
* doing expensive computations here, and you should declare large
* local arrays using 'decl' instead of 'new'.
*/
forward OnGameFrame();
/**
* Called when the map is loaded.
*
* @note This used to be OnServerLoad(), which is now deprecated.
* Plugins still using the old forward will work.
*/
forward OnMapStart();
/**
* Called right before a map ends.
*/
forward OnMapEnd();
/**
* Called when the map has loaded, servercfgfile (server.cfg) has been
* executed, and all plugin configs are done executing. This is the best
* place to inialize plugin functions which are based on cvar data.
*
* @note This will always be called once and only once per map. It will be
* called after OnMapStart().
*
* @noreturn
*/
forward OnConfigsExecuted();
/**
* @deprecated Use OnConfigsExecuted() instead.
*/
#pragma deprecated Use OnConfigsExecuted() instead
forward OnServerCfg();
/**
* Called after all plugins have been loaded.
*/
forward OnAllPluginsLoaded();
/**
* Returns the calling plugin's Handle.
*
* @return Handle of the calling plugin.
*/
native Handle:GetMyHandle();
/**
* Returns an iterator that can be used to search through plugins.
*
* @return Handle to iterate with. Must be closed via
* CloseHandle().
* @error Invalid Handle.
*/
native Handle:GetPluginIterator();
/**
* Returns whether there are more plugins available in the iterator.
*
* @param iter Handle to the plugin iterator.
* @return True on more plugins, false otherwise.
* @error Invalid Handle.
*/
native bool:MorePlugins(Handle:iter);
/**
* Returns the current plugin in the iterator and advances the iterator.
*
* @param iter Handle to the plugin iterator.
* @return Current plugin the iterator is at, before
* the iterator is advanced.
* @error Invalid Handle.
*/
native Handle:ReadPlugin(Handle:iter);
/**
* Returns a plugin's status.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @return Status code for the plugin.
* @error Invalid Handle.
*/
native PluginStatus:GetPluginStatus(Handle:plugin);
/**
* Retrieves a plugin's file name relative to the plugins folder.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @param buffer Buffer to the store the file name.
* @param maxlength Maximum length of the name buffer.
* @noreturn
* @error Invalid Handle.
*/
native GetPluginFilename(Handle:plugin, String:buffer[], maxlength);
/**
* Retrieves whether or not a plugin is being debugged.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @return True if being debugged, false otherwise.
* @error Invalid Handle.
*/
native bool:IsPluginDebugging(Handle:hndl);
/**
* Retrieves a plugin's public info.
*
* @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin).
* @param info Plugin info property to retrieve.
* @param buffer Buffer to store info in.
* @param maxlength Maximum length of buffer.
* @return True on success, false if property is not available.
* @error Invalid Handle.
*/
native bool:GetPluginInfo(Handle:plugin, PluginInfo:info, String:buffer[], maxlength);
/**
* Causes the plugin to enter a failed state. An error will be thrown and
* the plugin will be paused until it is unloaded or reloaded.
*
* @param string Message to print.
* @noreturn
* @error Always throws SP_ERROR_ABORT.
*/
native SetFailState(const String:string[]);
/**
* Aborts the current callback and throws an error. This function
* does not return in that no code is executed following it.
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
* @error Always!
*/
native ThrowError(const String:fmt[], any:...);
/**
* Logs a plugin message to the SourceMod logs.
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogMessage(const String:format[], any:...);
/**
* Logs a plugin error message to the SourceMod logs.
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogError(const String:format[], any:...);
/**
* Gets the system time as a unix timestamp.
*
* @param bigStamp Optional array to store the 64bit timestamp in.
* @return 32bit timestamp (number of seconds since unix epoch).
*/
native GetTime(bigStamp[2]={0,0});
/**
* Format date and time.
*
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param format Formatting rules.
* @param stamp Optional time stamp.
* @noreturn
*/
native FormatTime(String:buffer[], maxlength, const String:format[], stamp=-1);
/**
* Loads a game config file.
*
* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
* and the extension should be omitted.
* @return A handle to the game config file or INVALID_HANDLE in failure.
*/
native Handle:LoadGameConfigFile(const String:file[]);
/**
* Returns an offset value.
*
* @param gc Game config handle.
* @param key Key to retrieve from the offset section.
* @return An offset, or -1 on failure.
*/
native GameConfGetOffset(Handle:gc, const String:key[]);
/**
* Gets the value of a key from the "Keys" section.
*
* @param gc Game config handle.
* @param key Key to retrieve from the Keys section.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return True if key existed, false otherwise.
*/
native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
/**
* Returns the operating system's "tick count," which is a number of
* milliseconds since the operating system loaded. This can be used
* for basic benchmarks.
*
* @return Tick count in milliseconds.
*/
native GetSysTickCount();
/**
* Specifies that the given config file should be executed after plugin load.
* OnConfigsExecuted() will not be called until the config file has executed,
* but it will be called if the execution fails.
*
* @param autoCreate If true, and the config file does not exist, such a config
* file will be automatically created and populated with
* information from the plugin's registered cvars.
* @param name Name of the config file, excluding the .cfg extension.
* If empty, <plugin.filename.cfg> is assumed.
* @param folder Folder under cfg/ to use. By default this is "sourcemod."
* @noreturn
*/
native AutoExecConfig(bool:autoCreate=true, const String:name[]="", const String:folder[]="sourcemod");
/**
* Sets a native as optional, such that if it is unloaded, removed,
* or otherwise non-existent, the plugin will still work. Calling
* removed natives results in a run-time error.
*
* @param name Native name.
* @noreturn
*/
native MarkNativeAsOptional(const String:name[]);
/**
* Registers a library name for identifying as a dependency to
* other plugins.
*
* @param name Library name.
* @noreturn
*/
native RegPluginLibrary(const String:name[]);
/**
* Returns whether a library exists.
*
* @param name Library name.
* @return True if exists, false otherwise.
*/
native bool:LibraryExists(const String:name[]);
/**
* Called after a library (plugin) is added that the
* current plugin references optionally.
*
* @param name Library name.
*/
forward OnLibraryAdded(const String:name[]);
/**
* Called right before a library (plugin) is removed that the
* current plugin references optionally.
*
* @param name Library name.
*/
forward OnLibraryRemoved(const String:name[]);
#include <helpers>
#include <entity>