The change in behaviour to the OnLevelInit forward params isn't obvious when compiling a plugin, deprecate it to make it a lot more obvious that something has changed. Some plugins rely just on the timing of OnLevelInit rather than doing anything with the entity lump, for these plugins offer a new OnMapInit forward that is implemented in core rather than sdkhooks. If / when we offer a new entity lump manipulation API in the future this'll be the forward where it can be used to make changes.
		
			
				
	
	
		
			749 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			749 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
 | 
						|
 * vim: set ts=4 :
 | 
						|
 * =============================================================================
 | 
						|
 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
 | 
						|
 * =============================================================================
 | 
						|
 *
 | 
						|
 * This file is part of the SourceMod/SourcePawn SDK.
 | 
						|
 *
 | 
						|
 * This program is free software; you can redistribute it and/or modify it under
 | 
						|
 * the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
 * Free Software Foundation.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful, but WITHOUT
 | 
						|
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
 * details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License along with
 | 
						|
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 *
 | 
						|
 * As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | 
						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
 * this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | 
						|
 * or <http://www.sourcemod.net/license.php>.
 | 
						|
 *
 | 
						|
 * Version: $Id$
 | 
						|
 */
 | 
						|
 | 
						|
#if defined _sourcemod_included
 | 
						|
 #endinput
 | 
						|
#endif
 | 
						|
#define _sourcemod_included
 | 
						|
 | 
						|
/**
 | 
						|
 * Plugin public information.
 | 
						|
 */
 | 
						|
struct Plugin
 | 
						|
{
 | 
						|
   public const char[] name;        /**< Plugin Name */
 | 
						|
   public const char[] description; /**< Plugin Description */
 | 
						|
   public const char[] author;      /**< Plugin Author */
 | 
						|
   public const char[] version;     /**< Plugin Version */
 | 
						|
   public const char[] url;         /**< Plugin URL */
 | 
						|
};
 | 
						|
 | 
						|
#include <core>
 | 
						|
#include <float>
 | 
						|
#include <vector>
 | 
						|
#include <string>
 | 
						|
#include <handles>
 | 
						|
#include <functions>
 | 
						|
#include <files>
 | 
						|
#include <logging>
 | 
						|
#include <timers>
 | 
						|
#include <admin>
 | 
						|
#include <keyvalues>
 | 
						|
#include <dbi>
 | 
						|
#include <lang>
 | 
						|
#include <sorting>
 | 
						|
#include <textparse>
 | 
						|
#include <clients>
 | 
						|
#include <console>
 | 
						|
#include <convars>
 | 
						|
#include <events>
 | 
						|
#include <bitbuffer>
 | 
						|
#include <protobuf>
 | 
						|
#include <usermessages>
 | 
						|
#include <menus>
 | 
						|
#include <halflife>
 | 
						|
#include <adt>
 | 
						|
#include <banning>
 | 
						|
#include <commandfilters>
 | 
						|
#include <nextmap>
 | 
						|
#include <commandline>
 | 
						|
 | 
						|
enum APLRes
 | 
						|
{
 | 
						|
	APLRes_Success = 0,     /**< Plugin should load */
 | 
						|
	APLRes_Failure,         /**< Plugin shouldn't load and should display an error */
 | 
						|
	APLRes_SilentFailure    /**< Plugin shouldn't load but do so silently */
 | 
						|
};
 | 
						|
 | 
						|
methodmap GameData < Handle
 | 
						|
{
 | 
						|
	// Loads a game config file.
 | 
						|
	//
 | 
						|
	// @param file          File to load.  The path must be relative to the 'gamedata' folder under the config folder
 | 
						|
	//                      and the extension should be omitted.
 | 
						|
	// @return              A handle to the game config file or null on failure.
 | 
						|
	public native GameData(const char[] file);
 | 
						|
 | 
						|
	// Returns an offset value.
 | 
						|
	//
 | 
						|
	// @param key           Key to retrieve from the offset section.
 | 
						|
	// @return              An offset, or -1 on failure.
 | 
						|
	public native int GetOffset(const char[] key);
 | 
						|
 | 
						|
	// Gets the value of a key from the "Keys" section.
 | 
						|
	//
 | 
						|
	// @param key           Key to retrieve from the Keys section.
 | 
						|
	// @param buffer        Destination string buffer.
 | 
						|
	// @param maxlen        Maximum length of output string buffer.
 | 
						|
	// @return              True if key existed, false otherwise.
 | 
						|
	public native bool GetKeyValue(const char[] key, char[] buffer, int maxlen);
 | 
						|
 | 
						|
	// Finds an address calculation in a GameConfig file,
 | 
						|
	// performs LoadFromAddress on it as appropriate, then returns the final address.
 | 
						|
	//
 | 
						|
	// @param name          Name of the property to find.
 | 
						|
	// @return              An address calculated on success, or 0 on failure.
 | 
						|
	public native Address GetAddress(const char[] name);
 | 
						|
 | 
						|
	// Returns a function address calculated from a signature.
 | 
						|
	//
 | 
						|
	// @param name          Name of the property to find.
 | 
						|
	// @return              An address calculated on success, or 0 on failure.
 | 
						|
	public native Address GetMemSig(const char[] name);
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when the plugin is fully initialized and all known external references
 | 
						|
 * are resolved. This is only called once in the lifetime of the plugin, and is
 | 
						|
 * paired with OnPluginEnd().
 | 
						|
 *
 | 
						|
 * If any run-time error is thrown during this callback, the plugin will be marked
 | 
						|
 * as failed.
 | 
						|
 */
 | 
						|
forward void OnPluginStart();
 | 
						|
 | 
						|
/**
 | 
						|
 * @deprecated Use AskPluginLoad2() instead.
 | 
						|
 * If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will
 | 
						|
 * not be called, but old plugins with only AskPluginLoad() will work.
 | 
						|
 */
 | 
						|
#pragma deprecated Use AskPluginLoad2() instead
 | 
						|
forward bool AskPluginLoad(Handle myself, bool late, char[] error, int err_max);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called before OnPluginStart, in case the plugin wants to check for load failure.
 | 
						|
 * This is called even if the plugin type is "private."  Any natives from modules are
 | 
						|
 * not available at this point.  Thus, this forward should only be used for explicit
 | 
						|
 * pre-emptive things, such as adding dynamic natives, setting certain types of load
 | 
						|
 * filters (such as not loading the plugin for certain games).
 | 
						|
 *
 | 
						|
 * @note It is not safe to call externally resolved natives until OnPluginStart().
 | 
						|
 * @note Any sort of RTE in this function will cause the plugin to fail loading.
 | 
						|
 * @note If you do not return anything, it is treated like returning success.
 | 
						|
 * @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
 | 
						|
 *
 | 
						|
 * @param myself        Handle to the plugin.
 | 
						|
 * @param late          Whether or not the plugin was loaded "late" (after map load).
 | 
						|
 * @param error         Error message buffer in case load failed.
 | 
						|
 * @param err_max       Maximum number of characters for error message buffer.
 | 
						|
 * @return              APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
 | 
						|
 */
 | 
						|
forward APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when the plugin is about to be unloaded.
 | 
						|
 *
 | 
						|
 * It is not necessary to close any handles or remove hooks in this function.
 | 
						|
 * SourceMod guarantees that plugin shutdown automatically and correctly releases
 | 
						|
 * all resources.
 | 
						|
 */
 | 
						|
forward void OnPluginEnd();
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when the plugin's pause status is changing.
 | 
						|
 *
 | 
						|
 * @param pause         True if the plugin is being paused, false otherwise.
 | 
						|
 */
 | 
						|
forward void OnPluginPauseChange(bool pause);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called before every server frame.  Note that you should avoid
 | 
						|
 * doing expensive computations or declaring large local arrays.
 | 
						|
 */
 | 
						|
forward void OnGameFrame();
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when the map starts loading.
 | 
						|
 *
 | 
						|
 * @param mapName Name of the map
 | 
						|
 */
 | 
						|
forward void OnMapInit(const char[] mapName);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when the map is loaded.
 | 
						|
 */
 | 
						|
forward void OnMapStart();
 | 
						|
 | 
						|
/**
 | 
						|
 * Called right before a map ends.
 | 
						|
 */
 | 
						|
forward void OnMapEnd();
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when the map has loaded, servercfgfile (server.cfg) has been
 | 
						|
 * executed, and all plugin configs are done executing.  This is the best
 | 
						|
 * place to initialize plugin functions which are based on cvar data.
 | 
						|
 *
 | 
						|
 * @note This will always be called once and only once per map.  It will be
 | 
						|
 *       called after OnMapStart().
 | 
						|
 */
 | 
						|
forward void OnConfigsExecuted();
 | 
						|
 | 
						|
/**
 | 
						|
 * This is called once, right after OnMapStart() but any time before
 | 
						|
 * OnConfigsExecuted().  It is called after the "exec sourcemod.cfg"
 | 
						|
 * command and all AutoExecConfig() exec commands have been added to
 | 
						|
 * the ServerCommand() buffer.
 | 
						|
 *
 | 
						|
 * If you need to load per-map settings that override default values,
 | 
						|
 * adding commands to the ServerCommand() buffer here will guarantee
 | 
						|
 * that they're set before OnConfigsExecuted().
 | 
						|
 *
 | 
						|
 * Unlike OnMapStart() and OnConfigsExecuted(), this is not called on
 | 
						|
 * late loads that occur after OnMapStart().
 | 
						|
 */
 | 
						|
forward void OnAutoConfigsBuffered();
 | 
						|
 | 
						|
/**
 | 
						|
 * @deprecated          Use OnConfigsExecuted() instead.
 | 
						|
 */
 | 
						|
#pragma deprecated Use OnConfigsExecuted() instead
 | 
						|
forward void OnServerCfg();
 | 
						|
 | 
						|
/**
 | 
						|
 * Called after all plugins have been loaded.  This is called once for
 | 
						|
 * every plugin.  If a plugin late loads, it will be called immediately
 | 
						|
 * after OnPluginStart().
 | 
						|
 */
 | 
						|
forward void OnAllPluginsLoaded();
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the calling plugin's Handle.
 | 
						|
 *
 | 
						|
 * @return              Handle of the calling plugin.
 | 
						|
 */
 | 
						|
native Handle GetMyHandle();
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns an iterator that can be used to search through plugins.
 | 
						|
 *
 | 
						|
 * @return              Handle to iterate with.  Must be closed via
 | 
						|
 *                      CloseHandle().
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native Handle GetPluginIterator();
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether there are more plugins available in the iterator.
 | 
						|
 *
 | 
						|
 * @param iter          Handle to the plugin iterator.
 | 
						|
 * @return              True on more plugins, false otherwise.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native bool MorePlugins(Handle iter);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the current plugin in the iterator and advances the iterator.
 | 
						|
 *
 | 
						|
 * @param iter          Handle to the plugin iterator.
 | 
						|
 * @return              Current plugin the iterator is at, before
 | 
						|
 *                      the iterator is advanced.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native Handle ReadPlugin(Handle iter);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns a plugin's status.
 | 
						|
 *
 | 
						|
 * @param plugin        Plugin Handle (INVALID_HANDLE uses the calling plugin).
 | 
						|
 * @return              Status code for the plugin.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native PluginStatus GetPluginStatus(Handle plugin);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves a plugin's file name relative to the plugins folder.
 | 
						|
 *
 | 
						|
 * @param plugin        Plugin Handle (INVALID_HANDLE uses the calling plugin).
 | 
						|
 * @param buffer        Buffer to the store the file name.
 | 
						|
 * @param maxlength     Maximum length of the name buffer.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native void GetPluginFilename(Handle plugin, char[] buffer, int maxlength);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves whether or not a plugin is being debugged.
 | 
						|
 *
 | 
						|
 * @param plugin        Plugin Handle (INVALID_HANDLE uses the calling plugin).
 | 
						|
 * @return              True if being debugged, false otherwise.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native bool IsPluginDebugging(Handle plugin);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves a plugin's public info.
 | 
						|
 *
 | 
						|
 * @param plugin        Plugin Handle (INVALID_HANDLE uses the calling plugin).
 | 
						|
 * @param info          Plugin info property to retrieve.
 | 
						|
 * @param buffer        Buffer to store info in.
 | 
						|
 * @param maxlength     Maximum length of buffer.
 | 
						|
 * @return              True on success, false if property is not available.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native bool GetPluginInfo(Handle plugin, PluginInfo info, char[] buffer, int maxlength);
 | 
						|
 | 
						|
/**
 | 
						|
 * Finds a plugin by its order in the list from the "plugins list" server
 | 
						|
 * "sm" command.  You should not use this function to loop through all plugins,
 | 
						|
 * use the iterator instead.  Looping through all plugins using this native
 | 
						|
 * is O(n^2), whereas using the iterator is O(n).
 | 
						|
 *
 | 
						|
 * @param order_num     Number of the plugin as it appears in "sm plugins list".
 | 
						|
 * @return              Plugin Handle on success, INVALID_HANDLE if no plugin
 | 
						|
 *                      matches the given number.
 | 
						|
 */
 | 
						|
native Handle FindPluginByNumber(int order_num);
 | 
						|
 | 
						|
/**
 | 
						|
 * Causes the plugin to enter a failed state.  An error will be thrown and
 | 
						|
 * the plugin will be paused until it is unloaded or reloaded.
 | 
						|
 *
 | 
						|
 * For backwards compatibility, if no extra arguments are passed, no
 | 
						|
 * formatting is applied.  If one or more additional arguments is passed,
 | 
						|
 * the string is formatted using Format().  If any errors are encountered
 | 
						|
 * during formatting, both the format specifier string and an additional
 | 
						|
 * error message are written.
 | 
						|
 *
 | 
						|
 * This function does not return, and no further code in the plugin is
 | 
						|
 * executed.
 | 
						|
 *
 | 
						|
 * @param string        Format specifier string.
 | 
						|
 * @param ...           Formatting arguments.
 | 
						|
 * @error               Always throws SP_ERROR_ABORT.
 | 
						|
 */
 | 
						|
native void SetFailState(const char[] string, any ...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Aborts the current callback and throws an error.  This function
 | 
						|
 * does not return in that no code is executed following it.
 | 
						|
 *
 | 
						|
 * @param fmt           String format.
 | 
						|
 * @param ...           Format arguments.
 | 
						|
 * @error               Always!
 | 
						|
 */
 | 
						|
native void ThrowError(const char[] fmt, any ...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Logs a stack trace from the current function call. Code
 | 
						|
 * execution continues after the call
 | 
						|
 *
 | 
						|
 * @param fmt           Format string to send with the stack trace.
 | 
						|
 * @param ...           Format arguments.
 | 
						|
 * @error               Always logs a stack trace.
 | 
						|
 */
 | 
						|
native void LogStackTrace(const char[] fmt, any ...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the system time as a unix timestamp.
 | 
						|
 *
 | 
						|
 * @param bigStamp      Optional array to store the 64bit timestamp in.
 | 
						|
 * @return              32bit timestamp (number of seconds since unix epoch).
 | 
						|
 */
 | 
						|
native int GetTime(int bigStamp[2]={0,0});
 | 
						|
 | 
						|
/**
 | 
						|
 * Produces a date and/or time string value for a timestamp.
 | 
						|
 *
 | 
						|
 * See this URL for valid parameters:
 | 
						|
 * http://cplusplus.com/reference/clibrary/ctime/strftime.html
 | 
						|
 *
 | 
						|
 * Note that available parameters depends on support from your operating system.
 | 
						|
 * In particular, ones highlighted in yellow on that page are not currently
 | 
						|
 * available on Windows and should be avoided for portable plugins.
 | 
						|
 *
 | 
						|
 * @param buffer        Destination string buffer.
 | 
						|
 * @param maxlength     Maximum length of output string buffer.
 | 
						|
 * @param format        Formatting rules (passing NULL_STRING will use the rules defined in sm_datetime_format).
 | 
						|
 * @param stamp         Optional time stamp.
 | 
						|
 * @error               Buffer too small or invalid time format.
 | 
						|
 */
 | 
						|
native void FormatTime(char[] buffer, int maxlength, const char[] format, int stamp=-1);
 | 
						|
 | 
						|
/**
 | 
						|
 * Loads a game config file.
 | 
						|
 *
 | 
						|
 * @param file          File to load.  The path must be relative to the 'gamedata' folder under the config folder
 | 
						|
 *                      and the extension should be omitted.
 | 
						|
 * @return              A handle to the game config file or INVALID_HANDLE on failure.
 | 
						|
 */
 | 
						|
native GameData LoadGameConfigFile(const char[] file);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns an offset value.
 | 
						|
 *
 | 
						|
 * @param gc            Game config handle.
 | 
						|
 * @param key           Key to retrieve from the offset section.
 | 
						|
 * @return              An offset, or -1 on failure.
 | 
						|
 */
 | 
						|
native int GameConfGetOffset(Handle gc, const char[] key);
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets the value of a key from the "Keys" section.
 | 
						|
 *
 | 
						|
 * @param gc            Game config handle.
 | 
						|
 * @param key           Key to retrieve from the Keys section.
 | 
						|
 * @param buffer        Destination string buffer.
 | 
						|
 * @param maxlen        Maximum length of output string buffer.
 | 
						|
 * @return              True if key existed, false otherwise.
 | 
						|
 */
 | 
						|
native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int maxlen);
 | 
						|
 | 
						|
/**
 | 
						|
 * Finds an address calculation in a GameConfig file,
 | 
						|
 * performs LoadFromAddress on it as appropriate, then returns the final address.
 | 
						|
 *
 | 
						|
 * @param gameconf      Game config handle.
 | 
						|
 * @param name          Name of the property to find.
 | 
						|
 * @return              An address calculated on success, or 0 on failure.
 | 
						|
 */
 | 
						|
native Address GameConfGetAddress(Handle gameconf, const char[] name);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the operating system's "tick count," which is a number of
 | 
						|
 * milliseconds since the operating system loaded.  This can be used
 | 
						|
 * for basic benchmarks.
 | 
						|
 *
 | 
						|
 * @return              Tick count in milliseconds.
 | 
						|
 */
 | 
						|
native int GetSysTickCount();
 | 
						|
 | 
						|
/**
 | 
						|
 * Specifies that the given config file should be executed after plugin load.
 | 
						|
 * OnConfigsExecuted() will not be called until the config file has executed,
 | 
						|
 * but it will be called if the execution fails.
 | 
						|
 *
 | 
						|
 * @param autoCreate    If true, and the config file does not exist, such a config
 | 
						|
 *                      file will be automatically created and populated with
 | 
						|
 *                      information from the plugin's registered cvars.
 | 
						|
 * @param name          Name of the config file, excluding the .cfg extension.
 | 
						|
 *                      If empty, <plugin.filename.cfg> is assumed.
 | 
						|
 * @param folder        Folder under cfg/ to use.  By default this is "sourcemod."
 | 
						|
 */
 | 
						|
native void AutoExecConfig(bool autoCreate=true, const char[] name="", const char[] folder="sourcemod");
 | 
						|
 | 
						|
/**
 | 
						|
 * Registers a library name for identifying as a dependency to
 | 
						|
 * other plugins.
 | 
						|
 *
 | 
						|
 * @param name          Library name.
 | 
						|
 */
 | 
						|
native void RegPluginLibrary(const char[] name);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether a library exists.  This function should be considered
 | 
						|
 * expensive; it should only be called on plugin to determine availability
 | 
						|
 * of resources.  Use OnLibraryAdded()/OnLibraryRemoved() to detect changes
 | 
						|
 * in libraries.
 | 
						|
 *
 | 
						|
 * @param name          Library name of a plugin or extension.
 | 
						|
 * @return              True if exists, false otherwise.
 | 
						|
 */
 | 
						|
native bool LibraryExists(const char[] name);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the status of an extension, by filename.
 | 
						|
 *
 | 
						|
 * @param name          Extension name (like "sdktools.ext").
 | 
						|
 * @param error         Optional error message buffer.
 | 
						|
 * @param maxlength     Length of optional error message buffer.
 | 
						|
 * @return              -2 if the extension was not found.
 | 
						|
 *                      -1 if the extension was found but failed to load.
 | 
						|
 *                      0 if the extension loaded but reported an error.
 | 
						|
 *                      1 if the extension is running without error.
 | 
						|
 */
 | 
						|
native int GetExtensionFileStatus(const char[] name, char[] error="", int maxlength=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called after a library is added.
 | 
						|
 * A library is either a plugin name or extension name, as
 | 
						|
 * exposed via its include file.
 | 
						|
 *
 | 
						|
 * @param name          Library name.
 | 
						|
 */
 | 
						|
forward void OnLibraryAdded(const char[] name);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called right before a library is removed.
 | 
						|
 * A library is either a plugin name or extension name, as
 | 
						|
 * exposed via its include file.
 | 
						|
 *
 | 
						|
 * @param name          Library name.
 | 
						|
 */
 | 
						|
forward void OnLibraryRemoved(const char[] name);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when a plugin unloaded.
 | 
						|
 *
 | 
						|
 * @param plugin        Plugin Handle who unloaded.
 | 
						|
 */
 | 
						|
forward void OnNotifyPluginUnloaded(Handle plugin);
 | 
						|
 | 
						|
#define MAPLIST_FLAG_MAPSFOLDER    (1<<0)    /**< On failure, use all maps in the maps folder. */
 | 
						|
#define MAPLIST_FLAG_CLEARARRAY    (1<<1)    /**< If an input array is specified, clear it before adding. */
 | 
						|
#define MAPLIST_FLAG_NO_DEFAULT    (1<<2)    /**< Do not read "default" or "mapcyclefile" on failure. */
 | 
						|
 | 
						|
/**
 | 
						|
 * Loads a map list to an ADT Array.
 | 
						|
 *
 | 
						|
 * A map list is a list of maps from a file.  SourceMod allows easy configuration of
 | 
						|
 * maplists through addons/sourcemod/configs/maplists.cfg.  Each entry is given a
 | 
						|
 * name and a file (for example, "rtv" => "rtv.cfg"), or a name and a redirection
 | 
						|
 * (for example, "rtv" => "default").  This native will read a map list entry,
 | 
						|
 * cache the file, and return the list of maps it holds.
 | 
						|
 *
 | 
						|
 * Serial change numbers are used to identify if a map list has changed.  Thus, if
 | 
						|
 * you pass a serial change number and it's equal to what SourceMod currently knows
 | 
						|
 * about the map list, then SourceMod won't re-parse the file.
 | 
						|
 *
 | 
						|
 * If the maps end up being read from the maps folder (MAPLIST_FLAG_MAPSFOLDER), they
 | 
						|
 * are automatically sorted in alphabetical, ascending order.
 | 
						|
 *
 | 
						|
 * Arrays created by this function are temporary and must be freed via CloseHandle().
 | 
						|
 * Modifying arrays created by this function will not affect future return values or
 | 
						|
 * or the contents of arrays returned to other plugins.
 | 
						|
 *
 | 
						|
 * @param array         Array to store the map list.  If INVALID_HANDLE, a new blank
 | 
						|
 *                      array will be created.  The blocksize should be at least 16;
 | 
						|
 *                      otherwise results may be truncated.  Items are added to the array
 | 
						|
 *                      as strings.  The array is never checked for duplicates, and it is
 | 
						|
 *                      not read beforehand.  Only the serial number is used to detect
 | 
						|
 *                      changes.
 | 
						|
 * @param serial        Serial number to identify last known map list change.  If -1, the
 | 
						|
 *                      the value will not be checked.  If the map list has since changed,
 | 
						|
 *                      the serial is updated (even if -1 was passed).  If there is an error
 | 
						|
 *                      finding a valid maplist, then the serial is set to -1.
 | 
						|
 * @param str           Config name, or "default" for the default map list.  Config names
 | 
						|
 *                      should be somewhat descriptive.  For example, the admin menu uses
 | 
						|
 *                      a config name of "admin menu".  The list names can be configured
 | 
						|
 *                      by users in addons/sourcemod/configs/maplists.cfg.
 | 
						|
 * @param flags         MAPLIST_FLAG flags.
 | 
						|
 * @return              On failure:
 | 
						|
 *                      INVALID_HANDLE is returned, the serial is set to -1, and the input
 | 
						|
 *                      array (if any) is left unchanged.
 | 
						|
 *                      On no change:
 | 
						|
 *                      INVALID_HANDLE is returned, the serial is unchanged, and the input
 | 
						|
 *                      array (if any) is left unchanged.
 | 
						|
 *                      On success:
 | 
						|
 *                      A valid array Handle is returned, containing at least one map string.
 | 
						|
 *                      If an array was passed, the return value is equal to the passed Array
 | 
						|
 *                      Handle.  If the passed array was not cleared, it will have grown by at
 | 
						|
 *                      least one item.  The serial number is updated to a positive number.
 | 
						|
 * @error               Invalid array Handle that is not INVALID_HANDLE.
 | 
						|
 */
 | 
						|
native Handle ReadMapList(Handle array=INVALID_HANDLE,
 | 
						|
                          int &serial=-1,
 | 
						|
                          const char[] str="default",
 | 
						|
                          int flags=MAPLIST_FLAG_CLEARARRAY);
 | 
						|
 | 
						|
/**
 | 
						|
 * Makes a compatibility binding for map lists.  For example, if a function previously used
 | 
						|
 * "clam.cfg" for map lists, this function will insert a "fake" binding to "clam.cfg" that
 | 
						|
 * will be overridden if it's in the maplists.cfg file.
 | 
						|
 *
 | 
						|
 * @param name          Configuration name that would be used with ReadMapList().
 | 
						|
 * @param file          Default file to use.
 | 
						|
 */
 | 
						|
native void SetMapListCompatBind(const char[] name, const char[] file);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when a client has sent chat text.  This must return either true or
 | 
						|
 * false to indicate that a client is or is not spamming the server.
 | 
						|
 *
 | 
						|
 * The return value is a hint only.  Core or another plugin may decide
 | 
						|
 * otherwise.
 | 
						|
 *
 | 
						|
 * @param client        Client index.  The server (0) will never be passed.
 | 
						|
 * @return              True if client is spamming the server, false otherwise.
 | 
						|
 */
 | 
						|
forward bool OnClientFloodCheck(int client);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called after a client's flood check has been computed.  This can be used
 | 
						|
 * by antiflood algorithms to decay/increase flooding weights.
 | 
						|
 *
 | 
						|
 * Since the result from "OnClientFloodCheck" isn't guaranteed to be the
 | 
						|
 * final result, it is generally a good idea to use this to play with other
 | 
						|
 * algorithms nicely.
 | 
						|
 *
 | 
						|
 * @param client        Client index.  The server (0) will never be passed.
 | 
						|
 * @param blocked       True if client flooded last "say", false otherwise.
 | 
						|
 */
 | 
						|
forward void OnClientFloodResult(int client, bool blocked);
 | 
						|
 | 
						|
/**
 | 
						|
 * Feature types.
 | 
						|
 */
 | 
						|
enum FeatureType
 | 
						|
{
 | 
						|
	/**
 | 
						|
	 * A native function call.
 | 
						|
	 */
 | 
						|
	FeatureType_Native,
 | 
						|
 | 
						|
	/**
 | 
						|
	 * A named capability. This is distinctly different from checking for a
 | 
						|
	 * native, because the underlying functionality could be enabled on-demand
 | 
						|
	 * to improve loading time. Thus a native may appear to exist, but it might
 | 
						|
	 * be part of a set of features that are not compatible with the current game
 | 
						|
	 * or version of SourceMod.
 | 
						|
	 */
 | 
						|
	FeatureType_Capability
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Feature statuses.
 | 
						|
 */
 | 
						|
enum FeatureStatus
 | 
						|
{
 | 
						|
	/**
 | 
						|
	 * Feature is available for use.
 | 
						|
	 */
 | 
						|
	FeatureStatus_Available,
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Feature is not available.
 | 
						|
	 */
 | 
						|
	FeatureStatus_Unavailable,
 | 
						|
 | 
						|
	/**
 | 
						|
	 * Feature is not known at all.
 | 
						|
	 */
 | 
						|
	FeatureStatus_Unknown
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether "GetFeatureStatus" will work. Using this native
 | 
						|
 * or this function will not cause SourceMod to fail loading on older versions,
 | 
						|
 * however, GetFeatureStatus will only work if this function returns true.
 | 
						|
 *
 | 
						|
 * @return              True if GetFeatureStatus will work, false otherwise.
 | 
						|
 */
 | 
						|
stock bool CanTestFeatures()
 | 
						|
{
 | 
						|
	return LibraryExists("__CanTestFeatures__");
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether a feature exists, and if so, whether it is usable.
 | 
						|
 *
 | 
						|
 * @param type          Feature type.
 | 
						|
 * @param name          Feature name.
 | 
						|
 * @return              Feature status.
 | 
						|
 */
 | 
						|
native FeatureStatus GetFeatureStatus(FeatureType type, const char[] name);
 | 
						|
 | 
						|
/**
 | 
						|
 * Requires that a given feature is available. If it is not, SetFailState()
 | 
						|
 * is called with the given message.
 | 
						|
 *
 | 
						|
 * @param type          Feature type.
 | 
						|
 * @param name          Feature name.
 | 
						|
 * @param fmt           Message format string, or empty to use default.
 | 
						|
 * @param ...           Message format parameters, if any.
 | 
						|
 */
 | 
						|
native void RequireFeature(FeatureType type, const char[] name,
 | 
						|
                           const char[] fmt="", any ...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Represents how many bytes we can read from an address with one load
 | 
						|
 */
 | 
						|
enum NumberType
 | 
						|
{
 | 
						|
    NumberType_Int8,
 | 
						|
    NumberType_Int16,
 | 
						|
    NumberType_Int32
 | 
						|
};
 | 
						|
 | 
						|
enum Address
 | 
						|
{
 | 
						|
    Address_Null = 0               // a typical invalid result when an address lookup fails
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Load up to 4 bytes from a memory address.
 | 
						|
 *
 | 
						|
 * @param addr          Address to a memory location.
 | 
						|
 * @param size          How many bytes should be read.
 | 
						|
 *                      If loading a floating-point value, use NumberType_Int32.
 | 
						|
 * @return              The value that is stored at that address.
 | 
						|
 * @error               Address is null or pointing to reserved memory.
 | 
						|
 */
 | 
						|
native any LoadFromAddress(Address addr, NumberType size);
 | 
						|
 | 
						|
/**
 | 
						|
 * Store up to 4 bytes to a memory address.
 | 
						|
 *
 | 
						|
 * @param addr                     Address to a memory location.
 | 
						|
 * @param data                     Value to store at the address.
 | 
						|
 * @param size                     How many bytes should be written.
 | 
						|
 *                                 If storing a floating-point value, use NumberType_Int32.
 | 
						|
 * @param updateMemAccess          If true, SourceMod will set read / write / exec permissions
 | 
						|
 *                                 on the memory page being written to.
 | 
						|
 * @error                          Address is null or pointing to reserved memory.
 | 
						|
 */
 | 
						|
native void StoreToAddress(Address addr, any data, NumberType size, bool updateMemAccess = true);
 | 
						|
 | 
						|
methodmap FrameIterator < Handle {
 | 
						|
	// Creates a stack frame iterator to build your own stack traces.
 | 
						|
	// @return              New handle to a FrameIterator.
 | 
						|
	public native FrameIterator();
 | 
						|
 | 
						|
	// Advances the iterator to the next stack frame.
 | 
						|
	// @return              True if another frame was fetched and data can be successfully read.
 | 
						|
	// @error               No next element exception.
 | 
						|
	public native bool Next();
 | 
						|
 | 
						|
	// Resets the iterator back to it's starting position.
 | 
						|
	public native void Reset();
 | 
						|
 | 
						|
	// Returns the line number of the current function call.
 | 
						|
	property int LineNumber {
 | 
						|
		public native get();
 | 
						|
	}
 | 
						|
 | 
						|
	// Gets the name of the current function in the call stack.
 | 
						|
	//
 | 
						|
	// @param buffer Buffer to copy to.
 | 
						|
	// @param maxlen Max size of the buffer.
 | 
						|
	public native void GetFunctionName(char[] buffer, int maxlen);
 | 
						|
 | 
						|
	// Gets the file path to the current call in the call stack.
 | 
						|
	//
 | 
						|
	// @param buffer Buffer to copy to.
 | 
						|
	// @param maxlen Max size of the buffer.
 | 
						|
	public native void GetFilePath(char[] buffer, int maxlen);
 | 
						|
}
 | 
						|
 | 
						|
#include <helpers>
 | 
						|
#include <entity>
 | 
						|
#include <entity_prop_stocks>
 |