* Added `@error` documentation for every function that's missing it. * Changed tabs to spaces (text alignment)
		
			
				
	
	
		
			144 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _sdktools_voice_included
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 #endinput
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#endif
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#define _sdktools_voice_included
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/**
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 * @section voice flags.
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 */
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#define VOICE_NORMAL        0   /**< Allow the client to listen and speak normally. */
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#define VOICE_MUTED         1   /**< Mutes the client from speaking to everyone. */
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#define VOICE_SPEAKALL      2   /**< Allow the client to speak to everyone. */
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#define VOICE_LISTENALL     4   /**< Allow the client to listen to everyone. */
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#define VOICE_TEAM          8   /**< Allow the client to always speak to team, even when dead. */
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#define VOICE_LISTENTEAM    16  /**< Allow the client to always hear teammates, including dead ones. */
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/**
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 * @endsection
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 */
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enum ListenOverride
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{
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	Listen_Default = 0, /**< Leave it up to the game */
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	Listen_No,          /**< Can't hear */
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	Listen_Yes          /**< Can hear */
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};
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/**
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 * Called when a client is speaking.
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 *
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 * @param client        The client index
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 */
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forward void OnClientSpeaking(int client);
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/**
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 * Called once a client speaking end.
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 *
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 * @param client        The client index
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 */
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forward void OnClientSpeakingEnd(int client);
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/**
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 * Set the client listening flags.
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 *
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 * @param client        The client index
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 * @param flags         The voice flags
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 * @error               Invalid client index or client not connected.
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 */
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native void SetClientListeningFlags(int client, int flags);
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/**
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 * Retrieve the client current listening flags.
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 *
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 * @param client        The client index
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 * @return              The current voice flags
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 * @error               Invalid client index or client not connected.
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 */
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native int GetClientListeningFlags(int client);
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/**
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 * Set the receiver ability to listen to the sender.
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 *
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 * @param iReceiver     The listener index.
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 * @param iSender       The sender index.
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 * @param bListen       True if the receiver can listen to the sender, false otherwise.
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 * @return              True if successful otherwise false.
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 * @deprecated          Use SetListenOverride() instead.
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 */
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#pragma deprecated Use SetListenOverride() instead
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native bool SetClientListening(int iReceiver, int iSender, bool bListen);
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/**
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 * Retrieves if the receiver can listen to the sender.
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 *
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 * @param iReceiver     The listener index.
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 * @param iSender       The sender index.
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 * @return              True if successful otherwise false.
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 * @deprecated          GetListenOverride() instead.
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 */
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#pragma deprecated GetListenOverride() instead
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native bool GetClientListening(int iReceiver, int iSender);
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/**
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 * Override the receiver's ability to listen to the sender.
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 *
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 * @param iReceiver     The listener index.
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 * @param iSender       The sender index.
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 * @param override      The override of the receiver's ability to listen to the sender.
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 * @return              True if successful otherwise false.
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 * @error               Listener or sender client index is invalid or not connected.
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 */
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native bool SetListenOverride(int iReceiver, int iSender, ListenOverride override);
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/**
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 * Retrieves the override of the receiver's ability to listen to the sender.
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 *
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 * @param iReceiver     The listener index.
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 * @param iSender       The sender index.
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 * @return              The override value.
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 * @error               Listener or sender client index is invalid or not connected.
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 */
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native ListenOverride GetListenOverride(int iReceiver, int iSender);
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/**
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 * Retrieves if the muter has muted the mutee.
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 *
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 * @param iMuter        The muter index.
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 * @param iMutee        The mutee index.
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 * @return              True if muter has muted mutee, false otherwise.
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 * @error               Muter or mutee client index is invalid or not connected.
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 */
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native bool IsClientMuted(int iMuter, int iMutee);
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