629 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			629 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod (C)2004-2014 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _files_included
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 #endinput
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#endif
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#define _files_included
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/**
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 * @global All paths in SourceMod natives are relative to the mod folder
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 * unless otherwise noted.
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 *
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 * Most functions in SourceMod (at least, ones that deal with direct
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 * file manipulation) will support an alternate path specification.
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 *
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 * If the path starts with the string "file://" and the PathType is
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 * not relative, then the "file://" portion is stripped off, and the
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 * rest of the path is used without any modification (except for
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 * correcting slashes).  This can be used to override the path
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 * builder to supply alternate absolute paths.  Examples:
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 *
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 * file://C:/Temp/file.txt
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 * file:///tmp/file.txt
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 */
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/**
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 * File inode types.
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 */
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enum FileType
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{
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	FileType_Unknown = 0,   /* Unknown file type (device/socket) */
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	FileType_Directory = 1, /* File is a directory */
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	FileType_File = 2       /* File is a file */
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};
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/**
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 * File time modes.
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 */
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enum FileTimeMode
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{
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	FileTime_LastAccess = 0,    /* Last access (does not work on FAT) */
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	FileTime_Created = 1,       /* Creation (does not work on FAT) */
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	FileTime_LastChange = 2     /* Last modification */
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};
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#define PLATFORM_MAX_PATH 256   /**< Maximum path length. */
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#define SEEK_SET 0              /**< Seek from start. */
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#define SEEK_CUR 1              /**< Seek from current position. */
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#define SEEK_END 2              /**< Seek from end position. */
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/**
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 * Path types.
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 */
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enum PathType
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{
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	Path_SM,                    /**< SourceMod root folder */
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};
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// A DirectoryListing iterates over the contents of a directory. To obtain a
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// DirectoryListing handle, call OpenDirectory().
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methodmap DirectoryListing < Handle
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{
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	// Reads the current directory entry as a local filename, then moves to the
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	// next file.
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	//
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	// Note: Both the '.' and '..' automatic directory entries will be retrieved.
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	//
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	// @param buffer          String buffer to hold directory name.
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	// @param maxlength       Maximum size of string buffer.
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	// @param type            Optional variable to store the file type.
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	// @return                True on success, false if there are no more files to read.
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	public native bool GetNext(char[] buffer, int maxlength, FileType &type=FileType_Unknown);
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};
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// A File object can be obtained by calling OpenFile(). File objects should be
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// closed with delete or Close(). Note that, "delete file" does not
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// actually delete the file, it just closes the handle.
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methodmap File < Handle
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{
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	// Close the file handle. This is the same as using CloseHandle() or delete.
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	public void Close() {
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		CloseHandle(this);
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	}
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	// Reads a line of text from a file.
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	//
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	// @param buffer          String buffer to hold the line.
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	// @param maxlength       Maximum size of string buffer.
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	// @return                True on success, false otherwise.
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	public native bool ReadLine(char[] buffer, int maxlength);
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	// Reads binary data from a file.
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	//
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	// @param items           Array to store each item read.
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	// @param num_items       Number of items to read into the array.
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	// @param size            Size of each element, in bytes, to be read.
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	//                        Valid sizes are 1, 2, or 4.
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	// @return                Number of elements read, or -1 on error.
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	public native int Read(any[] items, int num_items, int size);
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	// Reads a UTF8 or ANSI string from a file.
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	//
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	// @param buffer          Buffer to store the string.
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	// @param max_size        Maximum size of the string buffer.
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	// @param read_count      If -1, reads until a null terminator is encountered in
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	//                        the file.  Otherwise, read_count bytes are read
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	//                        into the buffer provided.  In this case the buffer
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	//                        is not explicitly null terminated, and the buffer
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	//                        will contain any null terminators read from the file.
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	// @return                Number of characters written to the buffer, or -1
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	//                        if an error was encountered.
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	// @error                 read_count > max_size.
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	public native int ReadString(char[] buffer, int max_size, int read_count=-1);
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	// Writes binary data to a file.
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	//
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	// @param items           Array of items to write.  The data is read directly.
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	//                        That is, in 1 or 2-byte mode, the lower byte(s) in
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	//                        each cell are used directly, rather than performing
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	//                        any casts from a 4-byte number to a smaller number.
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	// @param num_items       Number of items in the array.
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	// @param size            Size of each item in the array in bytes.
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	//                        Valid sizes are 1, 2, or 4.
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	// @return                True on success, false on error.
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	public native bool Write(const any[] items, int num_items, int size);
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	// Writes a binary string to a file.
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	//
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	// @param buffer          String to write.
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	// @param term            True to append NUL terminator, false otherwise.
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	// @return                True on success, false on error.
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	public native bool WriteString(const char[] buffer, bool term);
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	// Writes a line of text to a text file.  A newline is automatically appended.
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	//
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	// @param hndl            Handle to the file.
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	// @param format          Formatting rules.
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	// @param ...             Variable number of format parameters.
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	// @return                True on success, false otherwise.
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	public native bool WriteLine(const char[] format, any ...);
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	// Reads a single int8 (byte) from a file. The returned value is sign-
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	// extended to an int32.
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	//
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	// @param data            Variable to store the data read.
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	// @return                True on success, false on failure.
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	public native bool ReadInt8(int &data);
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	// Reads a single uint8 (unsigned byte) from a file. The returned value is
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	// zero-extended to an int32.
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	//
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	// @param data            Variable to store the data read.
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	// @return                True on success, false on failure.
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	public native bool ReadUint8(int &data);
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	// Reads a single int16 (short) from a file. The value is sign-extended to
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	// an int32.
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	//
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	// @param data            Variable to store the data read.
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	// @return                True on success, false on failure.
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	public native bool ReadInt16(int &data);
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	// Reads a single unt16 (unsigned short) from a file. The value is zero-
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	// extended to an int32.
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	//
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	// @param data            Variable to store the data read.
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	// @return                True on success, false on failure.
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	public native bool ReadUint16(int &data);
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	// Reads a single int32 (int/cell) from a file.
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	//
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	// @param data            Variable to store the data read.
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	// @return                True on success, false on failure.
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	public native bool ReadInt32(int &data);
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	// Writes a single int8 (byte) to a file.
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	//
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	// @param data            Data to write (truncated to an int8).
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	// @return                True on success, false on failure.
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	public native bool WriteInt8(int data);
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	// Writes a single int16 (short) to a file.
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	//
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	// @param data            Data to write (truncated to an int16).
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	// @return                True on success, false on failure.
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	public native bool WriteInt16(int data);
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	// Writes a single int32 (int/cell) to a file.
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	//
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	// @param data            Data to write.
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	// @return                True on success, false on failure.
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	public native bool WriteInt32(int data);
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	// Tests if the end of file has been reached.
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	//
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	// @return                True if end of file has been reached, false otherwise.
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	public native bool EndOfFile();
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	// Sets the file position indicator.
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	//
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	// @param position        Position relative to what is specified in whence.
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	// @param where           SEEK_ constant value of where to see from.
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	// @return                True on success, false otherwise.
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	public native bool Seek(int position, int where);
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	// Flushes a file's buffered output; any buffered output
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	// is immediately written to the file.
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	// 
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	// @return              True on success or use_valve_fs specified with OpenFile,
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	//                      otherwise false on failure.
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	public native bool Flush();
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	// Get the current position in the file; returns -1 on failure.
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	property int Position {
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		public native get();
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	}
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}
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/**
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 * Builds a path relative to the SourceMod folder.  This should be used instead of
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 * directly referencing addons/sourcemod, in case users change the name of their
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 * folder layout.
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 *
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 * @param type          Type of path to build as the base.
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 * @param buffer        Buffer to store the path.
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 * @param maxlength     Maximum length of buffer.
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 * @param fmt           Format string.
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 * @param ...           Format arguments.
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 * @return              Number of bytes written to buffer (not including null terminator).
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 */
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native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] fmt, any ...);
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/**
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 * Opens a directory/folder for contents enumeration.
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 *
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 * @note Directories are closed with CloseHandle() or delete.
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 * @note Directories Handles can be cloned.
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 * @note OpenDirectory() supports the "file://" notation.
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 *
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 * @param path          Path to open.
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 * @param use_valve_fs  If true, the Valve file system will be used instead.
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 *                      This can be used to find files existing in any of
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 *                      the Valve search paths, rather than solely files
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 *                      existing directly in the gamedir.
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 * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
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 * @return              A Handle to the directory, null on error.
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 */
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native DirectoryListing OpenDirectory(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
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/**
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 * Reads the current directory entry as a local filename, then moves to the next file.
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 *
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 * @note Contents of buffers are undefined when returning false.
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 * @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
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 *
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 * @param dir           Handle to a directory.
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 * @param buffer        String buffer to hold directory name.
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 * @param maxlength     Maximum size of string buffer.
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 * @param type          Optional variable to store the file type.
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 * @return              True on success, false if there are no more files to read.
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 * @error               Invalid or corrupt Handle.
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 */
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native bool ReadDirEntry(Handle dir, char[] buffer, int maxlength, FileType &type=FileType_Unknown);
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/**
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 * Opens or creates a file, returning a File handle on success. File handles
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 * should be closed with delete or CloseHandle().
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 *
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 * The open mode may be one of the following strings:
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 *   "r": Open an existing file for reading.
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 *   "w": Create a file for writing, or truncate (delete the contents of) an
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 *        existing file and then open it for writing.
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 *   "a": Create a file for writing, or open an existing file such that writes
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 *        will be appended to the end.
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 *   "r+": Open an existing file for both reading and writing.
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 *   "w+": Create a file for reading and writing, or truncate an existing file
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 *         and then open it for reading and writing.
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 *   "a+": Create a file for both reading and writing, or open an existing file
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 *         such that writes will be appended to the end.
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 *
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 * The open mode may also contain an additional character after "r", "w", or "a",
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 * but before any "+" sign. This character may be "b" (indicating binary mode) or
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 * "t" (indicating text mode). By default, "text" mode is implied. On Linux and
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 * Mac, this has no distinction from binary mode. On Windows, it causes the '\n'
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 * character (0xA) to be written as "\r\n" (0xD, 0xA).
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 *
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 * Example: "rb" opens a binary file for reading; "at" opens a text file for
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 * appending.
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 *
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 * @param file          File to open.
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 * @param mode          Open mode.
 | 
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 * @param use_valve_fs  If true, the Valve file system will be used instead.
 | 
						|
 *                      This can be used to find files existing in valve
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						|
 *                      search paths, rather than solely files existing directly
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 *                      in the gamedir.
 | 
						|
 * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | 
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 * @return              A File handle, or null if the file could not be opened.
 | 
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 */
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native File OpenFile(const char[] file, const char[] mode, bool use_valve_fs=false, const char[] valve_path_id="GAME");
 | 
						|
 | 
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/**
 | 
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 * Deletes a file.
 | 
						|
 *
 | 
						|
 * @param path          Path of the file to delete.
 | 
						|
 * @param use_valve_fs  If true, the Valve file system will be used instead.
 | 
						|
 *                      This can be used to delete files existing in the Valve
 | 
						|
 *                      search path, rather than solely files existing directly
 | 
						|
 *                      in the gamedir.
 | 
						|
 * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | 
						|
 * @return              True on success, false on failure or if file not immediately removed.
 | 
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 */
 | 
						|
native bool DeleteFile(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
 | 
						|
 | 
						|
/**
 | 
						|
 * Reads a line from a text file.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param buffer        String buffer to hold the line.
 | 
						|
 * @param maxlength     Maximum size of string buffer.
 | 
						|
 * @return              True on success, false otherwise.
 | 
						|
 */
 | 
						|
native bool ReadFileLine(Handle hndl, char[] buffer, int maxlength);
 | 
						|
 | 
						|
/**
 | 
						|
 * Reads binary data from a file.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param items         Array to store each item read.
 | 
						|
 * @param num_items     Number of items to read into the array.
 | 
						|
 * @param size          Size of each element, in bytes, to be read.
 | 
						|
 *                      Valid sizes are 1, 2, or 4.
 | 
						|
 * @return              Number of elements read, or -1 on error.
 | 
						|
 */
 | 
						|
native int ReadFile(Handle hndl, any[] items, int num_items, int size);
 | 
						|
 | 
						|
/**
 | 
						|
 * Reads a UTF8 or ANSI string from a file.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param buffer        Buffer to store the string.
 | 
						|
 * @param max_size      Maximum size of the string buffer.
 | 
						|
 * @param read_count    If -1, reads until a null terminator is encountered in
 | 
						|
 *                      the file.  Otherwise, read_count bytes are read
 | 
						|
 *                      into the buffer provided.  In this case the buffer
 | 
						|
 *                      is not explicitly null terminated, and the buffer
 | 
						|
 *                      will contain any null terminators read from the file.
 | 
						|
 * @return              Number of characters written to the buffer, or -1
 | 
						|
 *                      if an error was encountered.
 | 
						|
 * @error               Invalid Handle, or read_count > max_size.
 | 
						|
 */
 | 
						|
native int ReadFileString(Handle hndl, char[] buffer, int max_size, int read_count=-1);
 | 
						|
 | 
						|
/**
 | 
						|
 * Writes binary data to a file.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param items         Array of items to write.  The data is read directly.
 | 
						|
 *                      That is, in 1 or 2-byte mode, the lower byte(s) in
 | 
						|
 *                      each cell are used directly, rather than performing
 | 
						|
 *                      any casts from a 4-byte number to a smaller number.
 | 
						|
 * @param num_items     Number of items in the array.
 | 
						|
 * @param size          Size of each item in the array in bytes.
 | 
						|
 *                      Valid sizes are 1, 2, or 4.
 | 
						|
 * @return              True on success, false on error.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native bool WriteFile(Handle hndl, const any[] items, int num_items, int size);
 | 
						|
 | 
						|
/**
 | 
						|
 * Writes a binary string to a file.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param buffer        String to write.
 | 
						|
 * @param term          True to append NUL terminator, false otherwise.
 | 
						|
 * @return              True on success, false on error.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native bool WriteFileString(Handle hndl, const char[] buffer, bool term);
 | 
						|
 | 
						|
/**
 | 
						|
 * Writes a line of text to a text file.  A newline is automatically appended.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param format        Formatting rules.
 | 
						|
 * @param ...           Variable number of format parameters.
 | 
						|
 * @return              True on success, false otherwise.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native bool WriteFileLine(Handle hndl, const char[] format, any ...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Reads a single binary cell from a file.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param data          Variable to store the data read.
 | 
						|
 * @param size          Size of the data to read in bytes.  Valid
 | 
						|
 *                      sizes are 1, 2, or 4 bytes.
 | 
						|
 * @return              Number of elements read (max 1), or -1 on error.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
stock int ReadFileCell(Handle hndl, int &data, int size)
 | 
						|
{
 | 
						|
	int ret;
 | 
						|
	int array[1];
 | 
						|
 | 
						|
	if ((ret = ReadFile(hndl, array, 1, size)) == 1)
 | 
						|
	{
 | 
						|
		data = array[0];
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Writes a single binary cell to a file.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param data          Cell to write to the file.
 | 
						|
 * @param size          Size of the data to read in bytes.  Valid
 | 
						|
 *                      sizes are 1, 2, or 4 bytes.  If the size
 | 
						|
 *                      is less than 4 bytes, the data is truncated
 | 
						|
 *                      rather than casted.  That is, only the lower
 | 
						|
 *                      bits will be read.
 | 
						|
 * @return              True on success, false on error.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
stock bool WriteFileCell(Handle hndl, int data, int size)
 | 
						|
{
 | 
						|
	int array[1];
 | 
						|
	array[0] = data;
 | 
						|
 | 
						|
	return WriteFile(hndl, array, 1, size);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Tests if the end of file has been reached.
 | 
						|
 *
 | 
						|
 * @param file          Handle to the file.
 | 
						|
 * @return              True if end of file has been reached, false otherwise.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native bool IsEndOfFile(Handle file);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the file position indicator.
 | 
						|
 *
 | 
						|
 * @param file          Handle to the file.
 | 
						|
 * @param position      Position relative to what is specified in whence.
 | 
						|
 * @param where         SEEK_ constant value of where to see from.
 | 
						|
 * @return              True on success, false otherwise.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native bool FileSeek(Handle file, int position, int where);
 | 
						|
 | 
						|
/**
 | 
						|
 * Get current position in the file.
 | 
						|
 *
 | 
						|
 * @param file          Handle to the file.
 | 
						|
 * @return              Value for the file position indicator.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native int FilePosition(Handle file);
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if a file exists.
 | 
						|
 *
 | 
						|
 * @param path          Path to the file.
 | 
						|
 * @param use_valve_fs  If true, the Valve file system will be used instead.
 | 
						|
 *                      This can be used to find files existing in any of
 | 
						|
 *                      the Valve search paths, rather than solely files
 | 
						|
 *                      existing directly in the gamedir.
 | 
						|
 * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | 
						|
 * @return              True if the file exists, false otherwise.
 | 
						|
 */
 | 
						|
native bool FileExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
 | 
						|
 | 
						|
/**
 | 
						|
 * Renames a file.
 | 
						|
 *
 | 
						|
 * @param newpath       New path to the file.
 | 
						|
 * @param oldpath       Path to the existing file.
 | 
						|
 * @param use_valve_fs  If true, the Valve file system will be used instead.
 | 
						|
 *                      This can be used to rename files in the game's
 | 
						|
 *                      Valve search paths, rather than directly in the gamedir.
 | 
						|
 * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | 
						|
 * @return              True on success or use_valve_fs specified, false otherwise.
 | 
						|
 */
 | 
						|
native bool RenameFile(const char[] newpath, const char[] oldpath, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if a directory exists.
 | 
						|
 *
 | 
						|
 * @param path          Path to the directory.
 | 
						|
 * @param use_valve_fs  If true, the Valve file system will be used instead.
 | 
						|
 *                      This can be used to find files existing in any of
 | 
						|
 *                      the Valve search paths, rather than solely files
 | 
						|
 *                      existing directly in the gamedir.
 | 
						|
 * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | 
						|
 * @return              True if the directory exists, false otherwise.
 | 
						|
 */
 | 
						|
native bool DirExists(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the file size in bytes.
 | 
						|
 *
 | 
						|
 * @param path          Path to the file.
 | 
						|
 * @param use_valve_fs  If true, the Valve file system will be used instead.
 | 
						|
 *                      This can be used to find files existing in any of
 | 
						|
 *                      the Valve search paths, rather than solely files
 | 
						|
 *                      existing directly in the gamedir.
 | 
						|
 * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
 | 
						|
 * @return              File size in bytes, -1 if file not found.
 | 
						|
 */
 | 
						|
native int FileSize(const char[] path, bool use_valve_fs=false, const char[] valve_path_id="GAME");
 | 
						|
 | 
						|
/**
 | 
						|
 * Flushes a file's buffered output; any buffered output
 | 
						|
 * is immediately written to the file.
 | 
						|
 *
 | 
						|
 * @param file          Handle to the file.
 | 
						|
 * @return              True on success or use_valve_fs specified with OpenFile,
 | 
						|
 *                      otherwise false on failure.
 | 
						|
 */
 | 
						|
native bool FlushFile(Handle file);
 | 
						|
 | 
						|
/**
 | 
						|
 * Removes a directory.
 | 
						|
 * @note On most Operating Systems you cannot remove a directory which has files inside it.
 | 
						|
 *
 | 
						|
 * @param path          Path to the directory.
 | 
						|
 * @return              True on success, false otherwise.
 | 
						|
 */
 | 
						|
native bool RemoveDir(const char[] path);
 | 
						|
 | 
						|
#define FPERM_U_READ        0x0100  /* User can read. */
 | 
						|
#define FPERM_U_WRITE       0x0080  /* User can write. */
 | 
						|
#define FPERM_U_EXEC        0x0040  /* User can exec. */
 | 
						|
#define FPERM_G_READ        0x0020  /* Group can read. */
 | 
						|
#define FPERM_G_WRITE       0x0010  /* Group can write. */
 | 
						|
#define FPERM_G_EXEC        0x0008  /* Group can exec. */
 | 
						|
#define FPERM_O_READ        0x0004  /* Anyone can read. */
 | 
						|
#define FPERM_O_WRITE       0x0002  /* Anyone can write. */
 | 
						|
#define FPERM_O_EXEC        0x0001  /* Anyone can exec. */
 | 
						|
 | 
						|
/**
 | 
						|
 * Creates a directory.
 | 
						|
 *
 | 
						|
 * @param path          Path to create.
 | 
						|
 * @param mode          Permissions (default is o=rx,g=rx,u=rwx).  Note that folders must have
 | 
						|
 *                      the execute bit set on Linux.  On Windows, the mode is ignored.
 | 
						|
 * @param use_valve_fs  If true, the Valve file system will be used instead.
 | 
						|
 *                      This can be used to create folders in the game's
 | 
						|
 *                      Valve search paths, rather than directly in the gamedir.
 | 
						|
 * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default.
 | 
						|
 *                      In this case, mode is ignored.
 | 
						|
 * @return              True on success, false otherwise.
 | 
						|
 */
 | 
						|
native bool CreateDirectory(const char[] path, int mode, bool use_valve_fs=false, const char[] valve_path_id="DEFAULT_WRITE_PATH");
 | 
						|
 | 
						|
/**
 | 
						|
 * Changes a file or directories permissions.
 | 
						|
 *
 | 
						|
 * @param path          Path to the file.
 | 
						|
 * @param mode          Permissions to set.
 | 
						|
 * @return              True on success, false otherwise.
 | 
						|
 */
 | 
						|
native bool SetFilePermissions(const char[] path, int mode);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns a file timestamp as a unix timestamp.
 | 
						|
 *
 | 
						|
 * @param file          File name.
 | 
						|
 * @param tmode         Time mode.
 | 
						|
 * @return              Time value, or -1 on failure.
 | 
						|
 */
 | 
						|
native int GetFileTime(const char[] file, FileTimeMode tmode);
 | 
						|
 | 
						|
/**
 | 
						|
 * Same as LogToFile(), except uses an open file Handle.  The file must
 | 
						|
 * be opened in text appending mode.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param message       Message format.
 | 
						|
 * @param ...           Message format parameters.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native void LogToOpenFile(Handle hndl, const char[] message, any ...);
 | 
						|
 | 
						|
/**
 | 
						|
 * Same as LogToFileEx(), except uses an open file Handle.  The file must
 | 
						|
 * be opened in text appending mode.
 | 
						|
 *
 | 
						|
 * @param hndl          Handle to the file.
 | 
						|
 * @param message       Message format.
 | 
						|
 * @param ...           Message format parameters.
 | 
						|
 * @error               Invalid Handle.
 | 
						|
 */
 | 
						|
native void LogToOpenFileEx(Handle hndl, const char[] message, any ...);
 |