333 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			333 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod (C)2004-2014 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _adt_trie_included
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 #endinput
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#endif
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#define _adt_trie_included
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/* Object-oriented wrapper for maps. */
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methodmap StringMap < Handle
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{
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	// Creates a hash map. A hash map is a container that can map strings (called
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	// "keys") to arbitrary values (cells, arrays, or strings). Keys in a hash map
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	// are unique. That is, there is at most one entry in the map for a given key.
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	//
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	// Insertion, deletion, and lookup in a hash map are all considered to be fast
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	// operations, amortized to O(1), or constant time.
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	//
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	// The word "Trie" in this API is historical. As of SourceMod 1.6, tries have
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	// been internally replaced with hash tables, which have O(1) insertion time
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	// instead of O(n).
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	//
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	// The StringMap must be freed via delete or CloseHandle().
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	public native StringMap();
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	// Clones a string map, returning a new handle with the same size and data.
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	// This should NOT be confused with CloneHandle. This is a completely new
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	// handle with the same data but no relation to the original. It should be
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	// closed when no longer needed with delete or CloseHandle().
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	//
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	// @return              New handle to the cloned string map
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	public native StringMap Clone();
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	// Sets a value in a hash map, either inserting a new entry or replacing an old one.
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	//
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	// @param key        Key string.
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	// @param value      Value to store at this key.
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	// @param replace    If false, operation will fail if the key is already set.
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	// @return           True on success, false on failure.
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	public native bool SetValue(const char[] key, any value, bool replace=true);
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	// Sets an array value in a Map, either inserting a new entry or replacing an old one.
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	//
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	// @param key        Key string.
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	// @param array      Array to store.
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	// @param num_items  Number of items in the array.
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	// @param replace    If false, operation will fail if the key is already set.
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	// @return           True on success, false on failure.
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	public native bool SetArray(const char[] key, const any[] array, int num_items, bool replace=true);
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	// Sets a string value in a Map, either inserting a new entry or replacing an old one.
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	//
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	// @param key        Key string.
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	// @param value      String to store.
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	// @param replace    If false, operation will fail if the key is already set.
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	// @return           True on success, false on failure.
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	public native bool SetString(const char[] key, const char[] value, bool replace=true);
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	// Retrieves a value in a Map.
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	//
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	// @param key        Key string.
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	// @param value      Variable to store value.
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	// @return           True on success.  False if the key is not set, or the key is set 
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	//                   as an array or string (not a value).
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	public native bool GetValue(const char[] key, any &value);
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	// Retrieves an array in a Map.
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	//
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	// @param key        Key string.
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	// @param array      Buffer to store array.
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	// @param max_size   Maximum size of array buffer.
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	// @param size       Optional parameter to store the number of elements written to the buffer.
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	// @return           True on success.  False if the key is not set, or the key is set 
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	//                   as a value or string (not an array).
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	public native bool GetArray(const char[] key, any[] array, int max_size, int &size=0);
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	// Retrieves a string in a Map.
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	//
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	// @param key        Key string.
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	// @param value      Buffer to store value.
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	// @param max_size   Maximum size of string buffer.
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	// @param size       Optional parameter to store the number of bytes written to the buffer.
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	// @return           True on success.  False if the key is not set, or the key is set 
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	//                   as a value or array (not a string).
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	public native bool GetString(const char[] key, char[] value, int max_size, int &size=0);
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	// Checks whether a key is present in a Map.
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	//
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	// @param key        Key string.
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	// @return           True if the key has been found, else false.
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	public native bool ContainsKey(const char[] key);
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	// Removes a key entry from a Map.
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	//
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	// @param key        Key string.
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	// @return           True on success, false if the value was never set.
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	public native bool Remove(const char[] key);
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	// Clears all entries from a Map.
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	public native void Clear();
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	// Create a snapshot of the map's keys. See StringMapSnapshot.
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	public native StringMapSnapshot Snapshot();
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	// Retrieves the number of elements in a map.
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	property int Size {
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		public native get();
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	}
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};
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/**
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 * A StringMapSnapshot is created via StringMap.Snapshot(). It captures the
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 * keys on a map so they can be read. Snapshots must be freed with delete or
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 * CloseHandle().
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 */
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methodmap StringMapSnapshot < Handle
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{
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	// Returns the number of keys in the map snapshot.
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	property int Length {
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		public native get();
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	}
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	// Returns the buffer size required to store a given key. That is, it
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	// returns the length of the key plus one.
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	// 
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	// @param index     Key index (starting from 0).
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	// @return          Buffer size required to store the key string.
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	// @error           Index out of range.
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	public native int KeyBufferSize(int index);
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	// Retrieves the key string of a given key in a map snapshot.
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	// 
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	// @param index      Key index (starting from 0).
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	// @param buffer     String buffer.
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	// @param maxlength  Maximum buffer length.
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	// @return           Number of bytes written to the buffer.
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	// @error            Index out of range.
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	public native int GetKey(int index, char[] buffer, int maxlength);
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};
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/**
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 * Creates a hash map. A hash map is a container that can map strings (called
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 * "keys") to arbitrary values (cells, arrays, or strings). Keys in a hash map
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 * are unique. That is, there is at most one entry in the map for a given key.
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 *
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 * Insertion, deletion, and lookup in a hash map are all considered to be fast
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 * operations, amortized to O(1), or constant time.
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 *
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 * The word "Trie" in this API is historical. As of SourceMod 1.6, tries have
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 * been internally replaced with hash tables, which have O(1) insertion time
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 * instead of O(n).
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 *
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 * @return              New Map Handle, which must be freed via CloseHandle().
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 */
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native StringMap CreateTrie();
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/**
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 * Sets a value in a hash map, either inserting a new entry or replacing an old one.
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 *
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 * @param map           Map Handle.
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 * @param key           Key string.
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 * @param value         Value to store at this key.
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 * @param replace       If false, operation will fail if the key is already set.
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 * @return              True on success, false on failure.
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 * @error               Invalid Handle.
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 */
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native bool SetTrieValue(Handle map, const char[] key, any value, bool replace=true);
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/**
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 * Sets an array value in a Map, either inserting a new entry or replacing an old one.
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 *
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 * @param map           Map Handle.
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 * @param key           Key string.
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 * @param array         Array to store.
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 * @param num_items     Number of items in the array.
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 * @param replace       If false, operation will fail if the key is already set.
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 * @return              True on success, false on failure.
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 * @error               Invalid Handle.
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 */
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native bool SetTrieArray(Handle map, const char[] key, const any[] array, int num_items, bool replace=true);
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/**
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 * Sets a string value in a Map, either inserting a new entry or replacing an old one.
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 *
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 * @param map           Map Handle.
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 * @param key           Key string.
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 * @param value         String to store.
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 * @param replace       If false, operation will fail if the key is already set.
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 * @return              True on success, false on failure.
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 * @error               Invalid Handle.
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 */
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native bool SetTrieString(Handle map, const char[] key, const char[] value, bool replace=true);
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/**
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 * Retrieves a value in a Map.
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 *
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 * @param map           Map Handle.
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 * @param key           Key string.
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 * @param value         Variable to store value.
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 * @return              True on success.  False if the key is not set, or the key is set 
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 *                      as an array or string (not a value).
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 * @error               Invalid Handle.
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 */
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native bool GetTrieValue(Handle map, const char[] key, any &value);
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/**
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 * Retrieves an array in a Map.
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 *
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 * @param map           Map Handle.
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 * @param key           Key string.
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 * @param array         Buffer to store array.
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 * @param max_size      Maximum size of array buffer.
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 * @param size          Optional parameter to store the number of elements written to the buffer.
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 * @return              True on success.  False if the key is not set, or the key is set 
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 *                      as a value or string (not an array).
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 * @error               Invalid Handle.
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 */
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native bool GetTrieArray(Handle map, const char[] key, any[] array, int max_size, int &size=0);
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/**
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 * Retrieves a string in a Map.
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 *
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 * @param map           Map Handle.
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 * @param key           Key string.
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 * @param value         Buffer to store value.
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 * @param max_size      Maximum size of string buffer.
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 * @param size          Optional parameter to store the number of bytes written to the buffer.
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 * @return              True on success.  False if the key is not set, or the key is set 
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 *                      as a value or array (not a string).
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 * @error               Invalid Handle.
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 */
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native bool GetTrieString(Handle map, const char[] key, char[] value, int max_size, int &size=0);
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/**
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 * Removes a key entry from a Map.
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 *
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 * @param map           Map Handle.
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 * @param key           Key string.
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 * @return              True on success, false if the value was never set.
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 * @error               Invalid Handle.
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 */
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native bool RemoveFromTrie(Handle map, const char[] key);
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/**
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 * Clears all entries from a Map.
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 *
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 * @param map           Map Handle.
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 * @error               Invalid Handle.
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 */
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native void ClearTrie(Handle map);
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/**
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 * Retrieves the number of elements in a map.
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 *
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 * @param map           Map Handle.
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 * @return              Number of elements in the trie.
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 * @error               Invalid Handle.
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 */
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native int GetTrieSize(Handle map);
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/**
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 * Creates a snapshot of all keys in the map. If the map is changed after this
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 * call, the changes are not reflected in the snapshot. Keys are not sorted.
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 *
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 * @param map           Map Handle.
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 * @return              New Map Snapshot Handle, which must be closed via CloseHandle().
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 * @error               Invalid Handle.
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 */
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native Handle CreateTrieSnapshot(Handle map);
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/**
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 * Returns the number of keys in a map snapshot. Note that this may be
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 * different from the size of the map, since the map can change after the
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 * snapshot of its keys was taken.
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 *
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 * @param snapshot      Map snapshot.
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 * @return              Number of keys.
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 * @error               Invalid Handle.
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 */
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native int TrieSnapshotLength(Handle snapshot);
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/**
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 * Returns the buffer size required to store a given key. That is, it returns
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 * the length of the key plus one.
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 *
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 * @param snapshot      Map snapshot.
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 * @param index         Key index (starting from 0).
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 * @return              Buffer size required to store the key string.
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 * @error               Invalid Handle or index out of range.
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 */
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native int TrieSnapshotKeyBufferSize(Handle snapshot, int index);
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/**
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 * Retrieves the key string of a given key in a map snapshot.
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 *
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 * @param snapshot      Map snapshot.
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 * @param index         Key index (starting from 0).
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 * @param buffer        String buffer.
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 * @param maxlength     Maximum buffer length.
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 * @return              Number of bytes written to the buffer.
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 * @error               Invalid Handle or index out of range.
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 */
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native int GetTrieSnapshotKey(Handle snapshot, int index, char[] buffer, int maxlength);
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