sourcemod/tools/gdc-psyfork/example-scripts/gdc_cstrike.sh
2012-07-03 10:27:27 -04:00

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#!/bin/bash
# Path to DepotDownloader
DD_PATH=/home/gdc/dd
# Path for DepotDownloader to download to, relative to DD_PATH
DD_DIR=source
# Game to use for DepotDownloader -game param
DD_GAME="Counter-Strike Source"
# Absolute path to game's engine directory
ENGINE_PATH=${DD_PATH}/${DD_DIR}/css
# Game's directory name
GAME_DIR=cstrike
# SM gamedata engine name
ENGINE_NAME=orangebox_valve
# List of gamedata files to run checks on
gamedata_files=(
"sdktools.games/game.cstrike.txt"
"sdktools.games/engine.ep2valve.txt"
"sm-cstrike.games/game.css.txt"
)
# Is game a 2006/2007 "mod" ?
# If so, bin names are adjusted with _i486 suffix and no update check will be done
MOD=0
# DO NOT EDIT BELOW THIS LINE
source ./gdc_core.sh $1 $2 $3 $4
exit $?