sourcemod/extensions/sdktools/vsound.cpp
Scott Ehlert a1009aed38 Updated license headers on virtually all files with extremely minor changes in the name of some sort of strange consistency.
All plugin and include file headers also have been changed to say about GPL3 instead of GPL2.

(This day shall henceforth be known as the Eighty Column Massacre of '07)

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
2007-08-15 06:19:30 +00:00

310 lines
7.5 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "CellRecipientFilter.h"
static cell_t PrefetchSound(IPluginContext *pContext, const cell_t *params)
{
char *name;
pContext->LocalToString(params[1], &name);
engsound->PrefetchSound(name);
return 1;
}
static cell_t GetSoundDuration(IPluginContext *pContext, const cell_t *params)
{
char *name;
pContext->LocalToString(params[1], &name);
return sp_ftoc(engsound->GetSoundDuration(name));
}
static cell_t EmitAmbientSound(IPluginContext *pContext, const cell_t *params)
{
cell_t entity;
Vector pos;
char *name;
float vol, delay;
int pitch, flags, level;
entity = params[3];
cell_t *addr;
pContext->LocalToPhysAddr(params[2], &addr);
pos.x = sp_ctof(addr[0]);
pos.y = sp_ctof(addr[1]);
pos.z = sp_ctof(addr[2]);
pContext->LocalToString(params[1], &name);
vol = sp_ctof(params[6]);
level = params[4];
flags = params[5];
pitch = params[7];
delay = sp_ctof(params[8]);
engine->EmitAmbientSound(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
return 1;
}
static cell_t FadeClientVolume(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
if (client < 1 || client > playerhelpers->GetMaxClients())
{
return pContext->ThrowNativeError("Client index %d is not valid", client);
}
IGamePlayer *player = playerhelpers->GetGamePlayer(client);
if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client index %d is not in game", client);
}
engine->FadeClientVolume(player->GetEdict(),
sp_ctof(params[2]),
sp_ctof(params[3]),
sp_ctof(params[4]),
sp_ctof(params[5]));
return 1;
}
static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
{
int entity = params[1];
int channel = params[2];
char *name;
pContext->LocalToString(params[3], &name);
engsound->StopSound(entity, channel, name);
return 1;
}
static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr, *pl_addr;
CellRecipientFilter crf;
pContext->LocalToPhysAddr(params[1], &pl_addr);
crf.Initialize(pl_addr, params[2]);
char *sample;
pContext->LocalToString(params[3], &sample);
int entity = params[4];
int channel = params[5];
int level = params[6];
int flags = params[7];
float vol = sp_ctof(params[8]);
int pitch = params[9];
int speakerentity = params[10];
Vector *pOrigin = NULL, origin;
Vector *pDir = NULL, dir;
pContext->LocalToPhysAddr(params[11], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pOrigin = &origin;
origin.x = sp_ctof(addr[0]);
origin.y = sp_ctof(addr[1]);
origin.z = sp_ctof(addr[2]);
}
pContext->LocalToPhysAddr(params[12], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pDir = &dir;
dir.x = sp_ctof(addr[0]);
dir.y = sp_ctof(addr[1]);
dir.z = sp_ctof(addr[2]);
}
bool updatePos = params[13] ? true : false;
float soundtime = sp_ctof(params[14]);
CUtlVector<Vector> *pOrigVec = NULL;
CUtlVector<Vector> origvec;
if (params[0] > 14)
{
pOrigVec = &origvec;
for (cell_t i = 15; i <= params[0]; i++)
{
Vector vec;
pContext->LocalToPhysAddr(params[i], &addr);
vec.x = sp_ctof(addr[0]);
vec.y = sp_ctof(addr[1]);
vec.z = sp_ctof(addr[2]);
origvec.AddToTail(vec);
}
}
/* If we're going to a "local player" and this is a dedicated server,
* intelligently redirect each sound.
*/
if (entity == -2 && engine->IsDedicatedServer())
{
for (cell_t i=0; i<params[2]; i++)
{
cell_t player[1];
player[0] = pl_addr[i];
crf.Reset();
crf.Initialize(player, 1);
engsound->EmitSound(crf,
player[0],
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
} else {
engsound->EmitSound(crf,
entity,
channel,
sample,
vol,
(soundlevel_t)level,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
}
return 1;
}
static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr;
CellRecipientFilter crf;
pContext->LocalToPhysAddr(params[1], &addr);
crf.Initialize(addr, params[2]);
int sentence = params[3];
int entity = params[4];
int channel = params[5];
int level = params[6];
int flags = params[7];
float vol = sp_ctof(params[8]);
int pitch = params[9];
int speakerentity = params[10];
Vector *pOrigin = NULL, origin;
Vector *pDir = NULL, dir;
pContext->LocalToPhysAddr(params[11], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pOrigin = &origin;
origin.x = sp_ctof(addr[0]);
origin.y = sp_ctof(addr[1]);
origin.z = sp_ctof(addr[2]);
}
pContext->LocalToPhysAddr(params[12], &addr);
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
pDir = &dir;
dir.x = sp_ctof(addr[0]);
dir.y = sp_ctof(addr[1]);
dir.z = sp_ctof(addr[2]);
}
bool updatePos = params[13] ? true : false;
float soundtime = sp_ctof(params[14]);
CUtlVector<Vector> *pOrigVec = NULL;
CUtlVector<Vector> origvec;
if (params[0] > 14)
{
pOrigVec = &origvec;
for (cell_t i = 15; i <= params[0]; i++)
{
Vector vec;
pContext->LocalToPhysAddr(params[i], &addr);
vec.x = sp_ctof(addr[0]);
vec.y = sp_ctof(addr[1]);
vec.z = sp_ctof(addr[2]);
origvec.AddToTail(vec);
}
}
engsound->EmitSentenceByIndex(crf,
entity,
channel,
sentence,
vol,
(soundlevel_t)level,
flags,
pitch,
pOrigin,
pDir,
pOrigVec,
updatePos,
soundtime,
speakerentity);
return 1;
}
sp_nativeinfo_t g_SoundNatives[] =
{
{"EmitAmbientSound", EmitAmbientSound},
{"EmitSentence", EmitSentence},
{"EmitSound", EmitSound},
{"FadeClientVolume", FadeClientVolume},
{"GetSoundDuration", GetSoundDuration},
{"PrefetchSound", PrefetchSound},
{"StopSound", StopSound},
{NULL, NULL},
};