3851dc9243
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40761
127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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#define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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#include "sm_globals.h"
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#include <ISourceMod.h>
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#include <sh_stack.h>
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#include "CDataPack.h"
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using namespace SourceHook;
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/**
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* @brief Implements SourceMod's global overall management, API, and logic
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*/
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class SourceModBase :
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public ISourceMod,
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public SMGlobalClass
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{
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public:
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SourceModBase();
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public:
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/**
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* @brief Initializes SourceMod, or returns an error on failure.
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*/
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bool InitializeSourceMod(char *error, size_t maxlength, bool late);
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/**
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* @brief Starts everything SourceMod needs to run
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*/
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void StartSourceMod(bool late);
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/**
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* @brief Shuts down all SourceMod components
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*/
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void CloseSourceMod();
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/**
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* @brief Map change hook
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*/
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bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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/**
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* @brief Level shutdown hook
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*/
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void LevelShutdown();
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/**
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* @brief Returns whether or not a map load is in progress
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*/
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bool IsMapLoading() const;
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/**
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* @brief Stores the global target index.
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*/
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void SetGlobalTarget(unsigned int index);
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/**
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* @brief Returns the global target index.
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*/
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unsigned int GetGlobalTarget() const;
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/**
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* @brief Sets whether if SoureMod needs to check player auths.
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*/
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void SetAuthChecking(bool set);
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public: // SMGlobalClass
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ConfigResult OnSourceModConfigChanged(const char *key,
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const char *value,
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ConfigSource source,
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char *error,
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size_t maxlength);
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public: // ISourceMod
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const char *GetGamePath() const;
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const char *GetSourceModPath() const;
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size_t BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...);
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void LogMessage(IExtension *pExt, const char *format, ...);
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void LogError(IExtension *pExt, const char *format, ...);
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size_t FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param);
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IDataPack *CreateDataPack();
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void FreeDataPack(IDataPack *pack);
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HandleType_t GetDataPackHandleType(bool readonly=false);
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KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false);
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const char *GetGameFolderName() const;
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ISourcePawnEngine *GetScriptingEngine();
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IVirtualMachine *GetScriptingVM();
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private:
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/**
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* @brief Loading plugins
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*/
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void DoGlobalPluginLoads();
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/**
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* @brief GameFrame hook
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*/
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void GameFrame(bool simulating);
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private:
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CStack<CDataPack *> m_freepacks;
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char m_SMBaseDir[PLATFORM_MAX_PATH];
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char m_SMRelDir[PLATFORM_MAX_PATH];
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char m_ModDir[32];
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bool m_IsMapLoading;
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bool m_ExecPluginReload;
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unsigned int m_target;
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bool m_CheckingAuth;
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bool m_GotBasePath;
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};
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extern SourceModBase g_SourceMod;
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extern HandleType_t g_WrBitBufType; //:TODO: find a better place for this
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extern HandleType_t g_RdBitBufType; //:TODO: find a better place for this
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#endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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