63 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* ======== Basic Admin tool ========
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| * Copyright (C) 2004-2006 Erling K. Sæterdal
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| * No warranties of any kind
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| *
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| * License: zlib/libpng
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| *
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| * Author(s): Erling K. Sæterdal ( EKS )
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| * Credits:
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| *	Menu code based on code from CSDM ( http://www.tcwonline.org/~dvander/cssdm ) Created by BAILOPAN
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| *	Helping on misc errors/functions: BAILOPAN,LDuke,sslice,devicenull,PMOnoTo,cybermind ( most who idle in #sourcemod on GameSurge realy )
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| * ============================ */
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| 
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| #ifndef _INCLUDE_BATINTERFACE
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| #define _INCLUDE_BATINTERFACE
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| #include <ISmmPlugin.h>
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| 
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| #define ADMININTERFACE_VERSION 0
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| #define ADMININTERFACE_MAXACCESSLENGTHTEXT 50		// This is the maximum length of a "flag" access text.
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| 
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| //#include "BATMenu.h"
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| 
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| //extern menuId g_AdminMenu;
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| class AdminInterfaceListner
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| {
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| public:
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| 	virtual void OnAdminInterfaceUnload()=0;
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| 	virtual void Client_Authorized(int id)=0;
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| };
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| 
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| class AdminInterface
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| {
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| public:
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| 	virtual bool RegisterFlag(const char *Class,const char *Flag,const char *Description) = 0; // Registers a new admin access
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| 	virtual bool IsClient(int id) = 0;				// returns false if client is bot, or NOT connected
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| 	virtual bool HasFlag(int id,const char *Flag) = 0;	// returns true if the player has this access flag, lower case only
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| 	virtual int GetInterfaceVersion() = 0 ;		// Returns the interface version of the admin mod
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| 	virtual const char* GetModName() = 0;			// Returns the name of the current admin mod
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| 	virtual void AddEventListner(AdminInterfaceListner *ptr) = 0; // You should ALLWAYS set this, so you know when the "server"  plugin gets unloaded
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| 	virtual void RemoveListner(AdminInterfaceListner *ptr) = 0;   // You MUST CALL this function in your plugin unloads function, or the admin plugin will crash on next client connect.
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| };
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| 
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| class BATAdminInterface : public AdminInterface
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| {
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| public:
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| 	bool RegisterFlag(const char *Class,const char *Flag,const char *Description); // Max 1 admin access at the time, returns true if done successfully
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| 	bool IsClient(int id);		// returns false if client is bot, or NOT connected
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| 	bool HasFlag(int id,const char *Flag);	// returns true if the player has this access flag
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| 	int GetInterfaceVersion() { return ADMININTERFACE_VERSION; } // Returns the interface version of the admin mod
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| 	const char* GetModName() { return "BAT"; }		// Returns the name of the current admin mod
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| 	void AddEventListner(AdminInterfaceListner *ptr); // You should ALLWAYS set this, so you know when the "server"  plugin gets unloaded
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| 	void RemoveListner(AdminInterfaceListner *ptr);
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| private:
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| 	char GetFlagFromInt(int CharIndex);
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| 	bool CustomAccessExistence(const char *Flag);
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| };
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| class MyListener : public IMetamodListener
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| {
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| public:
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| 	virtual void *OnMetamodQuery(const char *iface, int *ret);
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| };
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| #endif
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| 
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